Tomb Raider: Anniversary følger i fodsporene på Lara Crofts originale, genre-definerende eventyr - et globetrottereventyr i tredje persons-perspektiv på jagten efter det legendariske Scion-artefakt. Med en udvidet "Tomb Raider: Legend" spilmotor bliver Laras eventyr og jagt på et mystisk relikvie, som kun er kendt af Scionerne,...
Brugeranmeldelser: Meget positive (625 anmeldelser)
Udgivelsesdato: 5. jun 2007

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Køb Tomb Raider: Anniversary

Pakker, der indeholder dette spil

Køb Tomb Raider Collection

The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

Køb Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Anbefalet af kuratorer

"First game, remade gloriously! This game must be shown to every developer that makes HD remasters... Truly a classic and an incredible nod to past."

Om dette spil

Tomb Raider: Anniversary følger i fodsporene på Lara Crofts originale, genre-definerende eventyr - et globetrottereventyr i tredje persons-perspektiv på jagten efter det legendariske Scion-artefakt. Med en udvidet "Tomb Raider: Legend" spilmotor bliver Laras eventyr og jagt på et mystisk relikvie, som kun er kendt af Scionerne, ført op til dagens teknologiske standard for grafik, teknologi og fysik og giver spillere en fuldstændig ny gameplay-oplevelse. Med ny billedgenerering leverer Anniversary en dynamisk flydende og hurtig Lara Croft, gigantiske områder med betagende visuelle effekter, intense kampe og et intenst spiltempo samt en udvidet og tydeliggjort historie.
  • Episk udforskning - Den forsvundne by Atlantis og gamle ægyptiske pyramider er klar til at blive opdaget: udforsk enhver skjult, mørk klippesprække og svimlende højder, drag ind i underlige, uudforskede landskaber og find frem til deres dybeste og mørkeste hemmeligheder, åbn porte ind til nye riger, find fantastiske skatte og afdæk hemmeligheder fra Laras fortid.
  • Akrobatisk pistolleg - Undvig behændigt angribende fjender, mens du slipper haglbyger af kugler løs fra dine velkendte dobbeltpistoler.
  • Dødbringende rovdyr - Vildnisset venter med en foruroligende række af bestialske rovdyr - fra flagermus til ulve og bjørne - parate til at forsvare deres territorium mod menneskelig indtrængen. Ny og forbedret AI giver alle fjender et mere nuanceret adfærdsmønster, hvilket giver spilleren yderligere kampudfordringer.
  • Overnaturlige elementer er brugt med måde til at give denne verden en dragende mystik, samtidig med at en kerne af realisme bevares. Den frygtindgydende T-Rex og fascinerende atlantiske kentaurer suger dig ind i Tomb Raiders fængslende og mystiske verden.
  • Dødsforagtende legeplads - Hop over mægtige kløfter, klyng dig til klippekanter og svøm gennem underjordiske tunneller.
  • Løs fortidens diabolske maskineri - prøv at aflure fortidens geniale konstruktører deres hemmeligheder i de mange episke gåder og skatkamre. Du bør være klar over, at de ikke er begejstrede for "pilfingre", og at prisen for at begå fejl derfor kan være ekstremt høj.

Systemkrav

    Minimumskrav: Microsoft Windows Vista, 2000, eller XP, Pentium 3 1,4Ghz eller Athlon XP 1500+, 4GB ledig harddiskplads, 100% DirectX 9,0c-kompatibel 64 MB 3D-acceleratorkort med T&L (GeForce 3TI / Radeon 9-serien), 512 MB RAM (Windows Vista) eller 256 MB RAM (Windows 2000/XP), Microsoft Windows 2000/XP/Vista-kompatibelt lydkort (100% DirectX 9.0c -kompatibelt), 100% Windows 2000/XP/Vista-kompatibel mus og tastatur
    Anbefalet: Microsoft Windows XP, Vista, Pentium 4 3,0 Ghz eller Athlon 64 3000+, Microsoft Windows XP/Vista-kompatibelt lydkort (100% DirectX 9.0c-kompatibelt), 1 GB RAM, 100% DirectX 9.0c-kompatibelt 64MB 3D accelereret kort med pixelshader 2.0 (GeForce 6000 serie / Radeon X serie)
Hjælpsomme kundeanmeldelser
42 af 45 brugere (93%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
12.5 timer bogført
Indsendt: 7. februar
I need to start with the the bad first, because while not changing the fact that I definitely recommend this game, I feel it really needs to be stated.

The bad aspects of this game really come down to one thing: it makes too many assumptions on what you are trying to do VS what you should do.

Let me explain.

The bad

You can say what you want about the original, requiring quite a bit of precision with its blocky walls and ledges, as most of the moving around was made by jumping and grabbing ledges that were always facing each other. But it was clear when and where to jump to and from. The game knew what it did, and didn't make any assumptions of any kind on what you were trying to do. When you died, it was entirely your fault and your fault only.

The Anniversary edition has gone beyond that and allows you to grab onto a ledge while jumping from another perpendicular ledge. While this is welcome and freshens up the game feel most of the time, it gets tiring when the game does not agree on your trajectory and lets Lara fall off to her doom without having her trying to grab said ledge. Next time, you try an identical jump and surprisingly the game now agrees to it.

This is but an example. Overall, what happens is that the game does not allow you to do things it is not expecting. The most infuriating aspect of this is when the game decides wrongfully what is allowed and what isn't.

You can reach that pole from where you stand? Lara won't grab it because you are expected to pull that cage over there to be able to reach that ledge over there that will in turn allow you to grab the pole.

This leads to some really cringe-worthy moments were you will fail sequentially until the game finally decides to let you do what you actually are trying to do.

Finally, and this is more of a detail, but still thought I'd mention it.

Remember that animation in the original, when Lara lands on her feet and hands when she falls off a high platform? That is an animation that tells you "this is as high I can fall from" and you're like, "phew, that was close". You could really feel that fall through Lara.

In Anniversary, Lara falls off, lands on her two feet like nothing happened physically, still yells and loses some health, but that animation is not there anymore. Tough falls do not feel like tough falls (except those you die in). Too bad.

The good

All of this being said, this remake of the first Tomb Raider is everything a remake ought to be: it freshens up the original with new ideas and does not try too hard to be like its predecessor.

New graphics (2007-wise, but still look good in early 2015) and environments. If the sensation of vastness was there in the original, Anniversary builds on top of that and adds a more detailed architecture that improves that sensation of vastness.

New controls that use the gamepad perfectly (don't know about keyboard, playing with a xbox 360 controller).

New combat system that works way better than the original's jumping around. You still jump around here, it is just more dynamic overall. Even though combat is not frequent, there are enough to break the slow going pace of the puzzle solving. Also, boss fights! That means you have to find that specific thing to do to beat them.

New cutscenes, cinematics and new voice acting. Some cutscenes have QTEs, but this remains very rare and anecdotal and does not add much to the game except giving you the impression of control when Lara does some badass stuff on screen.

Collectibles that will have you rummage through the levels if you want to get all of them. These unlock rewards such as new costumes, artworks, developer commentaries, etc. There is also a time trial mode in which you must complete a level in one go, without checkpoints or anything: you fail, you restart entirely.

Some of the old puzzles have been replaced by new ones, but old ones that worked well have been kept. In the original I sometimes found myself wandering aimlessly until I eventually came across all the pieces needed to solve a puzzle. I never felt that in Anniversary. It was almost always a straightforward but still rewarding experience.

In addition to the ability to jump to perpendicular ledge, there are other new gameplay elements such as a grappling hook, swinging poles and climbable poles, all of which open up new possibilities for exploration and puzzle solving.

I played Anniversary along with the original to fully appreciate the differences, and in my opinion, Anniversary is a great reverence to the original. It stands out on its own, with fresh ideas that definitely make sense for a game like this, while not casting any shadow over the original which has its own merits over Anniversary.
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9 af 10 brugere (90%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
40.6 timer bogført
Indsendt: 1. marts
Tomb Raider: Anniversary is a superb game in almost every way. As a video gamer new to the franchise, I can now fully understand the reasons behind the tremendous popularity of the Tomb Raider series and the fervor of its fan base. The extent of my previous experience with the internationally celebrated Lara Croft amounted to about 20 minutes of game play on a roommate's Playstation back in the year 2000. Thus, I had not been truly prepared for how fantastic a journey I would embark upon in Tomb Raider: Anniversary for PC on sale from Steam.

PROS:

Artistically, the four geographic settings are vibrant, colorful, and immersive. Coupled with the wonderful music score, the sense of depth and immersion allows you to get lost in the game play and fully embrace the Lara Croft character and her story. Architectural designs are fun, pleasing, and accurate to their respective time periods and cultures.

Compared to other games, inventory control and weapon selection are perfectly adequate and simple without being unnecessarily clunky or unwieldly. The same can be said of the combat and avatar movement controls. This simplicity was a refreshing change for a gamer such as myself who has played much of the Assassin's Creed series and finds much of the combat and movement controls, as well as the overabundance of weapons, mostly superfluous.

Tomb Raider: Anniversary was a sincere challenge for me, and I found this splendidly refreshing in a sad era of dumbed-down video games, crafted with constant hand-holding, slap-in-the-face obviousness, and/or effortless boss fights. Level puzzles in TR:A required strategy and (oftentimes) foresight with a healthy dose of trial and error in their completion. Pathing through the map required keen observation and a healthy (and often fatal) dose of trial and error as well. Most combat engagements were harrowing (especially toward the end) and boss fights required a combination of skill, attentiveness, and diligence. I cannot remember the last time a video game made my palms sweat as profusely as this title.

CONS:

On the downside, I cannot remember the last time a video game spiked my blood pressure to such unhealthy levels either. Three to four level sections were downright diabolical, if not cruel in the difficulty scale. Even with the help of a walkthrough as a guide, some spots took me HOURS to complete. Once or twice this was due to poor checkpoint (save) placement or miscommunicated controls ("Jump LEFT Lara! Not backward into the bubbling sea of LAVA! GAHHHH!!"). But mostly it was due to timed climbing runs with way too little time and way too many stages of jumps and maneuvers, sometimes intermixed with combat. Two boss fights in particular were frustrating to complete, even with guide help and when doing everything correctly.

Lastly, I was disappointed in the implementation of a few extraeneous game elements. Gradually unlocked outfits for Lara could not be worn during the first play-through of the game. The Croft Manor side-mission was especially enjoyable for me, but any progress could not be saved on the PC version, even after level completion. It had to be solved on one go, and then the level reset itself upon future visits. Admittedly, these cons are largely nit-picky, but I see no logical reason why the developers implemented these (otherwise fun) elements this way.

Overall, Tomb Raider: Anniversary is a phenomenal video gaming experience offering MANY immersive and challenging hours of fun and thrills. It's a true bargain at $10 or less, and was a sinful steal for me for under $2 bundled with the Tomb Raider Reboot.
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6 af 6 brugere (100%) fandt denne anmeldelse brugbar
6.1 timer bogført
Indsendt: 14. juni
I like it.
I don't really have alot to say but I like it.
Alot of people on tha community hub are complaining about bugs an whatnot, but I've never noticed any in my current playtime. Pick it up if you want something familiar to play with quite a large facelift, if can get it one sale, even better.
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4 af 4 brugere (100%) fandt denne anmeldelse brugbar
21.5 timer bogført
Indsendt: 23. juni
Tomb Raider: Anniversary is a solid re-imagining of the original game which makes use of the Tomb Raider: Legend engine, meaning a game that's much more user-friendly and playable control-wise, and of course packs quite the graphical upgrade.

Controlling Lara is a breeze with her acrobatics and various feats of parkour coming out smoothly and naturally whether using a gamepad or keyboard and mouse. This makes the fact that a good 70-80% of the game is straight platforming and puzzle solving all the more enjoyable. A keen eye and critical thinking are required to leap, grab, and grappling hook your way out of each scenario, and the game has a fairly generous system in place to help guide Lara to platforms, but most of the work is still up to the player.

The only real downsides of this remake are the combat and sometimes dodgy camera control and how that can interfere with some late-game platforming segments. Combat in general feels very mushy. Gunplay never really felt satisfying, though the lock-on and shoot mechanic does help smooth things out a bit. Issues arise however when enemies are able to get close, and especially if they're enemies capable of flight. The camera really loses track of what to do and can often cause a lot of seemingly unfair damage to be taken because of the obstruction.

The camera particularly fails in one of the final areas of the game (The Great Pyramid), where a long series of timed jumps are required to proceed. The camera gets positioned in ways that obstruct the path and you may find yourself making blind leaps and grappling hook attempts in vain. Even worse is that movement can end up completely fudged in this sequence since the controls are relative to what the camera is doing and leaps and grabs you were capable of earlier in the game suddenly have to be performed with different or nonsensical button combinations because the camera hasn't decided what forward and backward are or hasn't communicated it properly.

Even with its faults though, this is a fantastic puzzle platformer with a silly as all hell story and some great locations to parkour around in.
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9 af 14 brugere (64%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
7.2 timer bogført
Indsendt: 11. marts
let's return to back & Have Adventure Just like old times...
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