Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
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Дата выхода: 5 июн, 2007

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Рекомендовано кураторами

"First game, remade gloriously! This game must be shown to every developer that makes HD remasters... Truly a classic and an incredible nod to past."

Об этой игре

Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right up to today's technology standards and offers gamers a completely new gameplay experience. Re-imagined, Anniversary delivers a dynamic fluidly and fast Lara Croft, massive environments of stunning visuals, intense combat and game pacing, and an enhanced and clarified original story.
  • Epic Exploration - The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
  • Acrobatic Gunplay - Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.
  • Lethal Predators - The wilderness awaits with a wide range of bestial predators—from bats to wolves to bears—ready to defend their territory from human encroachment. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
  • Supernatural elements are used sparingly to provide a mystical allure around the world, while maintaining the world's grounded core. The awesome T-Rex and intriguing Atlantean centaurs suck you in to the wonderfully intriguing and mysterious world of Tomb Raider.
  • Death-Defying Environmental Playground - Leap over massive gaps, cling onto rock ledges, and swim through underground tunnels.
  • Solve the Diabolical Machinery of the Past - seek to outwit the brilliant ancient designers of many epic puzzles and vaults in order to uncover their secrets. Be warned that they do not take kindly to 'meddling', and as such, the price of failure is extreme.

Системные требования

    Минимальные: Microsoft Windows Vista, 2000 или XP, процессор Pentium 3 с тактовой частотой 1.4 ГГц или Athlon XP 1500+, 4 ГБ свободного места на жестком диске, видеокарта с 3D-ускорением, с 64 МБ видеопамяти, полностью совместимая с DirectX 9.0c и поддерживающая TnL (GeForce 3TI / Radeon 9-ой серии), 512 МБ оперативной памяти (для Windows Vista) или 256 МБ оперативной памяти (для Windows 2000/XP), звуковая карта, совместимая с Microsoft Windows 2000/XP/Vista (полностью совместимая с DirectX 9.0c), мышь и клавиатура, полностью совместимые с Windows 2000/XP/Vista
    Рекомендуемые: Microsoft Windows XP, Vista, процессор Pentium 4 с тактовой частотой 3.0 ГГц или Athlon 64 3000+, звуковая карта, совместимая с Microsoft Windows XP/Vista (полностью совместимая с DirectX 9.0c), 1 ГБ оперативной памяти, видеокарта с 3D-ускорением, 64 МБ видеопамяти, полностью совместимая с DirectX 9.0c с поддержкой пиксельных шейдеров версии 2.0 (GeForce серии 6000 / Radeon серии X)
Полезные обзоры покупателей
14 из 17 пользователей (82%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
9.7 ч. в игре
Опубликовано: 3 февраля
8.5 недопрыгиваний и перепрыгиваний из-за корявой анимации / 10.
И -10 отрубленных пальцев / 10 тому муд4ку, который дизайнил последний уровень!
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5 из 5 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.6 ч. в игре
Опубликовано: 12 марта
В оригинал я не играл, первой игрой для меня была четвёртая часть, прошёл её с удовольствием. А так, TR: Anniversary нравится. Если не придираться к мелочам, то советую играть, играть и ещё раз играть. =)
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.6 ч. в игре
Опубликовано: 23 июня
10 недопрыгивающих Лар/10
10 перепрыгивающих Лар/10
10 убитых летучей мышью Лар/ 10
Был ли этот обзор полезен? Да Нет Забавный
2 из 3 пользователей (67%) посчитали этот обзор полезным
17.6 ч. в игре
Опубликовано: 16 июня
Юбилейная часть Расхитительницы Гробниц, в честь десятилетия серии, вышла на самом закате эпохи PlayStation 2. Обычно на закате определенного поколения консолей выходят только самые отточенные и проработанные игры. Tomb Raider Anniversary - это игра, которая навевает кучу воспоминаний о самом первой части серии. Если я не ошибаюсь, то это часть является ремейком Tomb Raider 1996 года. Даже сам геймплей, совершенно не соответствует уровню 2007 года. Механика все еще осталась топорной, вечный прыг-прыг-недопрыг... Человеческих противников в игре мало, гораздо большую опасность представляют сами уровни, с их сложной архитектурой и кучей загадок. Но так или иначе, игра удалась, особенно если Вы олдскульщик, который помнит Tomb Raider 90-х годов. Для ньюфагов или просто людей помоложе, эта игра покажется сильно удручающей, скучной или нереально сложной. Но это, мать его, Tomb Raider. Именно играя за Лару Крофт, Вы будете проходить одно и то же место по 30 раз, пока ваш пукан не бомбанет и вы не сломаете геймпад об монитор)))

Оценка - 8 из 10
© HYMERUS
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42 из 45 пользователей (93%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
12.5 ч. в игре
Опубликовано: 7 февраля
I need to start with the the bad first, because while not changing the fact that I definitely recommend this game, I feel it really needs to be stated.

The bad aspects of this game really come down to one thing: it makes too many assumptions on what you are trying to do VS what you should do.

Let me explain.

The bad

You can say what you want about the original, requiring quite a bit of precision with its blocky walls and ledges, as most of the moving around was made by jumping and grabbing ledges that were always facing each other. But it was clear when and where to jump to and from. The game knew what it did, and didn't make any assumptions of any kind on what you were trying to do. When you died, it was entirely your fault and your fault only.

The Anniversary edition has gone beyond that and allows you to grab onto a ledge while jumping from another perpendicular ledge. While this is welcome and freshens up the game feel most of the time, it gets tiring when the game does not agree on your trajectory and lets Lara fall off to her doom without having her trying to grab said ledge. Next time, you try an identical jump and surprisingly the game now agrees to it.

This is but an example. Overall, what happens is that the game does not allow you to do things it is not expecting. The most infuriating aspect of this is when the game decides wrongfully what is allowed and what isn't.

You can reach that pole from where you stand? Lara won't grab it because you are expected to pull that cage over there to be able to reach that ledge over there that will in turn allow you to grab the pole.

This leads to some really cringe-worthy moments were you will fail sequentially until the game finally decides to let you do what you actually are trying to do.

Finally, and this is more of a detail, but still thought I'd mention it.

Remember that animation in the original, when Lara lands on her feet and hands when she falls off a high platform? That is an animation that tells you "this is as high I can fall from" and you're like, "phew, that was close". You could really feel that fall through Lara.

In Anniversary, Lara falls off, lands on her two feet like nothing happened physically, still yells and loses some health, but that animation is not there anymore. Tough falls do not feel like tough falls (except those you die in). Too bad.

The good

All of this being said, this remake of the first Tomb Raider is everything a remake ought to be: it freshens up the original with new ideas and does not try too hard to be like its predecessor.

New graphics (2007-wise, but still look good in early 2015) and environments. If the sensation of vastness was there in the original, Anniversary builds on top of that and adds a more detailed architecture that improves that sensation of vastness.

New controls that use the gamepad perfectly (don't know about keyboard, playing with a xbox 360 controller).

New combat system that works way better than the original's jumping around. You still jump around here, it is just more dynamic overall. Even though combat is not frequent, there are enough to break the slow going pace of the puzzle solving. Also, boss fights! That means you have to find that specific thing to do to beat them.

New cutscenes, cinematics and new voice acting. Some cutscenes have QTEs, but this remains very rare and anecdotal and does not add much to the game except giving you the impression of control when Lara does some badass stuff on screen.

Collectibles that will have you rummage through the levels if you want to get all of them. These unlock rewards such as new costumes, artworks, developer commentaries, etc. There is also a time trial mode in which you must complete a level in one go, without checkpoints or anything: you fail, you restart entirely.

Some of the old puzzles have been replaced by new ones, but old ones that worked well have been kept. In the original I sometimes found myself wandering aimlessly until I eventually came across all the pieces needed to solve a puzzle. I never felt that in Anniversary. It was almost always a straightforward but still rewarding experience.

In addition to the ability to jump to perpendicular ledge, there are other new gameplay elements such as a grappling hook, swinging poles and climbable poles, all of which open up new possibilities for exploration and puzzle solving.

I played Anniversary along with the original to fully appreciate the differences, and in my opinion, Anniversary is a great reverence to the original. It stands out on its own, with fresh ideas that definitely make sense for a game like this, while not casting any shadow over the original which has its own merits over Anniversary.
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