Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension. Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten...
Nutzerreviews: Sehr positiv (196 Reviews)
Veröffentlichung: 1. Apr. 1995

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

X-COM: Terror From the Deep kaufen

Pakete, die dieses Spiel enthalten

X-COM: Complete Pack kaufen

Enthält 5 Artikel: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

 

Von Kuratoren empfohlen

"The first game but even harder. Have fun."

Über dieses Spiel

Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension.

Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten Erde.

Mächtige Wesen, die in der Finsternis der Ozeane geruht haben, wurden von den Signalen ihrer Brüder und Schwestern aus dem All erweckt. Langsam aber stetig erwacht eine Armee außerirdischer Tiefseekreaturen aus dem Tiefschlaf. Der Kampf führt Sie nun auch in die befremdlichen Welten der Tiefe, von denen eine neue Alien-Bedrohung ausgeht, die den - Ihren - Planeten Erde erneut in Gefahr bringt.

  • Nachfoger zum höchst erfolgreichen X-COM: UFO Defense
  • Authentisch nachgebildete Tiefseelandschaft mit hohem topografischem Detailgrad
  • Komplettes Arsenal an militärischer Unterwassertechnologie
  • Fantastische Grafik mit Wasser-Verfärbung und Wrackteilen
  • Taktische, auf verschiedene Stufen ausgelegte Schlachtfelder mit Unterwasserlandschaften und Gebäuden
  • Die Alien-Enzyklopädie beinhaltet Informationen über die Mutationstechnologie und die glitschigen Wasserbewohner.

Systemvoraussetzungen

    Minimum: Windows XP*, 33 MHz 386, 4 MB RAM, 520 KB freier Speicherplatz, DirectX 6.1 oder besser.

    Sie müssen eine Maus an Ihren PC angeschlossen haben. (Die Rede ist von dem Eingabegerät; bitte binden oder kleben Sie keine hilflosen, kleinen Tiere an die Tastatur.) Sie benötigen die Maustreiber von Microsoft in Version 8.01 oder höher oder ein voll kompatibles Äquivalent.

Hilfreiche Kundenreviews
25 von 28 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.3 Std. insgesamt
Verfasst: 20. Januar
Come on, Gill man, it's been 126 turns... just COME OUT YOU LITTLE ♥♥♥♥, LET ME GET THE GAUSS AUTOSHOT IN YOUR FACE AND GET THIS ♥♥♥♥ OVER WITH! Please? Come on, man, I've got a social life... well, scratch that... but... please... just... show yourself... stop... hiding...

Come on, you know we won! Where are you?! Please? LET ME END THE MISSION! <sobs>
War dieses Review hilfreich? Ja Nein Lustig
13 von 14 Personen (93%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.5 Std. insgesamt
Verfasst: 11. Dezember 2014
I love TFTD and have very fond memories of it, including:

Downing a very large at night, investigating the crash site and getting slaughtered + mind controlled.

Using high explosives on the “tropical hotel” map to destroy the hotel, floor by floor – whilst laughing at the fact that the 1st and 2nd were floating without foundations.

Equipping the guided torpedoes and nuking the top level of the alien base levels. The combined scream of multiple aliens dying still rings through my ears now!

Good times indeed!
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.9 Std. insgesamt
Verfasst: 12. Mai
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 17. Mai
Very similar to X-COM: UFO Defense, this takes place in the ocean and at coastal cities instead of the rural and urban landscapes of the first game. Also it is much harder than the original, apparently.

So I guess if you liked UFO Defense, play this next since it's the sequel. :o
War dieses Review hilfreich? Ja Nein Lustig
6 von 12 Personen (50%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 3. Januar
Terror from the Deep on Steam. Well it uses DosBox but has it configured better than others, but not by much. No keyboard support, a magical 3 or so frames per sec on the geoscape, and terrible sound syncing in missions. Alt tabbing is risky. I've had a crash or two. I should mention I'm playing on Windows 8.

With all that said this version of the game is playable and is probably the most playable one I've seen on new systems, but once you're playing with all those negatives, you're actually playing Terror from the Deep which is a horrid sequal to a great game. Giant maps on small ships? Slow movement? Low accuracy, low ammo, and panicks? You bet! (This gun does not fire outside of water!) Then why let me equip it?! Have 2+ people standing close together? Enjoy getting grenaded on your first mission.

Until the Open Xcom boys actually support Terror from the Deep you're better off avoiding this one, and its very understandable why they wouldn't want to waste their time on it.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 24. Juli 2014
Der zweite Teil der Reihe gehört für mich immer noch zu den Juwelen der Rundenstrategie und Wirtschaftssimulation.
Die beiden Elemete werden glaubwürdig in einem Spiel verpackt. Die Möglichkeiten sind für ein so altes Spiel immer noch ziemlich weitreichend und wenn man möchte, kann man das Spiel als Endlosgame bis zur Perfektion spielen. Ein Spielstand mit über 1500 abgeschossenen UFOs sollte andeuten, dass ich alles im Spiel schon erlebt habe und die Motivation niemals stirbt.

Mein persönliches Highlight war die komplettierte Freakshow (a la Independence Day) aller Aliens.

Positiv:
- Langzeitmotivation
- gutes balancing und Spieldynamik (Tag/Nacht oder wechselnde Land-/Unterwasserlandschaften)
- viele Details (bis hin zu Namensbenennung der Aquanauten)
- auch für Fortgeschrittene noch eine Herausforderung
- Abwechslungsreich -> Wechsel zwischen Wirtschaftssimulation (baue, forsche und verwalte) und Rundenstrategie

Negativ:
- Grafik ist wohl nur noch was für Nostalgiker
- zeitweise auffallend eintöniger Sound (recht prägnante Spitzen)

Für wenig Geld bekommt man ein kleines altes Juwel für zwischendurch, dass durchaus Potenzial für mehr als nur Daddeln bietet. Zugreifen und ausprobieren! :)
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 29. Juni 2014
Mein absolutes Lieblingsspiel. Unglaubliche Atmosphäre. Zu seiner Zeit gesuchtet ohne Ende. Randnotiz: Ein paar Forschungsbugs verhindern, dass man das Spiel beenden kann (wenn man in der falschen Reihenfolge forscht). Dazu einige wunderbar schwierige Level, nach denen man am liebsten das eigene Zimmer demolieren möchte. Zwei oder drei Verluste im Kampf und die Moral des Teams geht baden. Aber hey, damals hab ich Spiele noch aus Spaß gespielt und nicht, um sie zu schaffen. =)
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 21. Juni 2014
Immer noch ein geniales spiel welches seinen charme nicht verloren hat
War dieses Review hilfreich? Ja Nein Lustig
1 von 4 Personen (25%) fanden dieses Review hilfreich
12.6 Std. insgesamt
Verfasst: 12. Juli 2013
Wieso habe ich von dem Spiel noch keine Empfehlung geschrieben?
Unendlicher Wiederspielwert mit extrem komplexen Kampfsystem was dennoch schnell zu erlernen ist. Leider hat das Spiel einige Bugs die selbst heute noch nicht gefixt wurden.

Wenn man sich einfach nicht sicher ist ob man es doch kaufen soll, sollte sich dieses LP etwas anschauen: http://www.youtube.com/playlist?list=PLFD29B8DCF68EFB1E
Dort wird alles auch sehr gut erklaert und das wohl beste: DAS ist noch ein Lets Player der schoen ueber das Spiel erzaehlt.
War dieses Review hilfreich? Ja Nein Lustig
107 von 115 Personen (93%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.2 Std. insgesamt
Verfasst: 15. Juli 2014
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
War dieses Review hilfreich? Ja Nein Lustig
104 von 122 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.8 Std. insgesamt
Verfasst: 4. Dezember 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
War dieses Review hilfreich? Ja Nein Lustig
50 von 52 Personen (96%) fanden dieses Review hilfreich
513.0 Std. insgesamt
Verfasst: 12. Februar 2014
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
War dieses Review hilfreich? Ja Nein Lustig
45 von 46 Personen (98%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.6 Std. insgesamt
Verfasst: 3. August 2014
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
War dieses Review hilfreich? Ja Nein Lustig
47 von 53 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.8 Std. insgesamt
Verfasst: 16. Juli 2014
It's X-com with mermaids and amazing bubblegum color graphics, and I ain't being sarcastic either.

Everything about this game is amazing.
War dieses Review hilfreich? Ja Nein Lustig
37 von 38 Personen (97%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
51.7 Std. insgesamt
Verfasst: 14. September 2014
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
------------------------------------------------------------------------------
X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
War dieses Review hilfreich? Ja Nein Lustig
26 von 26 Personen (100%) fanden dieses Review hilfreich
77.3 Std. insgesamt
Verfasst: 27. November 2013
Personally, I liked this better than the original.
Both this and the original X-Com: UFO Defense are amazing turn based strategy games. I highly recommend to anyone with time to go through this game. Works very well through Steam.
War dieses Review hilfreich? Ja Nein Lustig
24 von 27 Personen (89%) fanden dieses Review hilfreich
38.7 Std. insgesamt
Verfasst: 30. September 2014
I purchased a copy of this game in the late 90's for DOS. It was the first X-Com game I owned, but not the first turn based strategy. I still have not completed it, as I never played it on an easy difficulty. What is the fun in that? It remains one of the best games I have ever played. And I will tell you why:

- This game, unlike the original X-Com and the new X-Com offers nearly limitless tactical combat. Every part of the environments you fight in, except the base ground itself, can be utterly destroyed. My favorite tactic was to equip all my soldiers with high explosive weapons and literally blast the landscape apart. You cannot destroy certain parts until you unlock technologies later in the game, but eventually you can destroy pretty much everything. The best armor has a hover option like the others. You can use motion scanners to map out enemy movements and plan your strike room by room. You can use motion detecting mines to lock down/minimize enemy flanking movements. You can equip a stunning melee weapon and charge unprepared aliens. If you encounter an unwinnable situation you can recover as much gear as possible and evacuate your remaining troops. Even light plays a factor, you can use flares and phosporous weapons to reveal enemies at longer distances, night missions are horribly difficult.

- The AI is fantastically brilliant, for the most part. Sometimes Aliens will seem to wander randomly, however, once they "know" you are there, they are deviously adept at tearing apart your troops. It really takes a strong tactical strategy to take them down when on a ground mission. On the overworld, the UFO sightings are not random, they are actually building forces, completing objectives, and growing in power over time.

- The research projects are wonderful, they are complex enough to require a serious effort in maintaining a technological paralell with the enemy, while not so overburdened to make useless items.

It isn't a perfect game, there are some notable issues:

- There are bugs with the research tree that make the game unwinnable if not researched in the right order. There are in game fixes to this but they are near impossible to figure out without a guide. Research these before you seriously play the game, or get a community-made patch that fixes it.

- Sometimes you may click the wrong spot or accidentially click as you are examining the battlefield and your soldier performs the wrong action or leaves himself horribly exposed. This is an unfortunate side effect of the way the engine was made. Save often.

- This game has a hard hard learning curve. You will have to restart several times a-la Dark Souls to actually learn how to play the game.

You should play this game. Do it now. :)
War dieses Review hilfreich? Ja Nein Lustig
21 von 22 Personen (95%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 12. Dezember 2013
The classic, the old school, the brain destroyer. TFTD is all these things and more. Fell in love with it when I was a teen and still love it to this day. Harder than Enemy Unknown? You better believe it! But that's what makes this such a legend of a game. You really have to fight tooth and nail to get anywhere. And even then, you might just get stiffed by a few Lobster Men.
War dieses Review hilfreich? Ja Nein Lustig
16 von 16 Personen (100%) fanden dieses Review hilfreich
13.2 Std. insgesamt
Verfasst: 19. Februar 2014
I couldn't get into this game as much as the original. I'm still giving this a positive review however because there are people who swear by this game and prefer it over the original. It plays fairly similar to the previous game in the series except it's all underwater now, which adds a few unique mechanics, such as a few guns which can only be fired underwater. This game is also exceptionally more difficult. The enemies at first don't seem all that much different but soon into the game you'll start to encounter really tough enemies. Also instead of hunting down alien bases and eliminating them, there's some story behind what you're doing. There's also A LOT more two stage missions than the first game. I recommend this game for people who that the original X-com was too easy, and for those others who just want a challenge.
War dieses Review hilfreich? Ja Nein Lustig
19 von 22 Personen (86%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 4. August 2014
All my squad got killed by a camping aquatoid
This game literally cheats and slaughters your squad leaving no one alive and you'll be lucky if your troops get past recruit
and thats why its fun and so satisfying to win, to defeat the aliens and to save the human race
War dieses Review hilfreich? Ja Nein Lustig