Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension. Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten...
Nutzerreviews: Sehr positiv (156 Reviews)
Veröffentlichung: 1. Apr. 1995

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Enthält 5 Artikel: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

WEIHNACHTSAKTION! Angebot endet am 2. Januar

 

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"The first game but even harder. Have fun."

Über dieses Spiel

Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension.

Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten Erde.

Mächtige Wesen, die in der Finsternis der Ozeane geruht haben, wurden von den Signalen ihrer Brüder und Schwestern aus dem All erweckt. Langsam aber stetig erwacht eine Armee außerirdischer Tiefseekreaturen aus dem Tiefschlaf. Der Kampf führt Sie nun auch in die befremdlichen Welten der Tiefe, von denen eine neue Alien-Bedrohung ausgeht, die den - Ihren - Planeten Erde erneut in Gefahr bringt.

  • Nachfoger zum höchst erfolgreichen X-COM: UFO Defense
  • Authentisch nachgebildete Tiefseelandschaft mit hohem topografischem Detailgrad
  • Komplettes Arsenal an militärischer Unterwassertechnologie
  • Fantastische Grafik mit Wasser-Verfärbung und Wrackteilen
  • Taktische, auf verschiedene Stufen ausgelegte Schlachtfelder mit Unterwasserlandschaften und Gebäuden
  • Die Alien-Enzyklopädie beinhaltet Informationen über die Mutationstechnologie und die glitschigen Wasserbewohner.

Systemvoraussetzungen

    Minimum: Windows XP*, 33 MHz 386, 4 MB RAM, 520 KB freier Speicherplatz, DirectX 6.1 oder besser.

    Sie müssen eine Maus an Ihren PC angeschlossen haben. (Die Rede ist von dem Eingabegerät; bitte binden oder kleben Sie keine hilflosen, kleinen Tiere an die Tastatur.) Sie benötigen die Maustreiber von Microsoft in Version 8.01 oder höher oder ein voll kompatibles Äquivalent.

Hilfreiche Kundenreviews
8 von 8 Personen (100%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 24. Juli
Der zweite Teil der Reihe gehört für mich immer noch zu den Juwelen der Rundenstrategie und Wirtschaftssimulation.
Die beiden Elemete werden glaubwürdig in einem Spiel verpackt. Die Möglichkeiten sind für ein so altes Spiel immer noch ziemlich weitreichend und wenn man möchte, kann man das Spiel als Endlosgame bis zur Perfektion spielen. Ein Spielstand mit über 1500 abgeschossenen UFOs sollte andeuten, dass ich alles im Spiel schon erlebt habe und die Motivation niemals stirbt.

Mein persönliches Highlight war die komplettierte Freakshow (a la Independence Day) aller Aliens.

Positiv:
- Langzeitmotivation
- gutes balancing und Spieldynamik (Tag/Nacht oder wechselnde Land-/Unterwasserlandschaften)
- viele Details (bis hin zu Namensbenennung der Aquanauten)
- auch für Fortgeschrittene noch eine Herausforderung
- Abwechslungsreich -> Wechsel zwischen Wirtschaftssimulation (baue, forsche und verwalte) und Rundenstrategie

Negativ:
- Grafik ist wohl nur noch was für Nostalgiker
- zeitweise auffallend eintöniger Sound (recht prägnante Spitzen)

Für wenig Geld bekommt man ein kleines altes Juwel für zwischendurch, dass durchaus Potenzial für mehr als nur Daddeln bietet. Zugreifen und ausprobieren! :)
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 29. Juni
Mein absolutes Lieblingsspiel. Unglaubliche Atmosphäre. Zu seiner Zeit gesuchtet ohne Ende. Randnotiz: Ein paar Forschungsbugs verhindern, dass man das Spiel beenden kann (wenn man in der falschen Reihenfolge forscht). Dazu einige wunderbar schwierige Level, nach denen man am liebsten das eigene Zimmer demolieren möchte. Zwei oder drei Verluste im Kampf und die Moral des Teams geht baden. Aber hey, damals hab ich Spiele noch aus Spaß gespielt und nicht, um sie zu schaffen. =)
War dieses Review hilfreich? Ja Nein
85 von 92 Personen (92%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 15. Juli
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
War dieses Review hilfreich? Ja Nein
41 von 47 Personen (87%) fanden dieses Review hilfreich
13.8 Std. insgesamt
Verfasst: 16. Juli
It's X-com with mermaids and amazing bubblegum color graphics, and I ain't being sarcastic either.

Everything about this game is amazing.
War dieses Review hilfreich? Ja Nein
17 von 18 Personen (94%) fanden dieses Review hilfreich
51.7 Std. insgesamt
Verfasst: 14. September
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
------------------------------------------------------------------------------
X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
War dieses Review hilfreich? Ja Nein
17 von 20 Personen (85%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 4. August
All my squad got killed by a camping aquatoid
This game literally cheats and slaughters your squad leaving no one alive and you'll be lucky if your troops get past recruit
and thats why its fun and so satisfying to win, to defeat the aliens and to save the human race
War dieses Review hilfreich? Ja Nein
13 von 14 Personen (93%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 3. August
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
38.7 Std. insgesamt
Verfasst: 30. September
I purchased a copy of this game in the late 90's for DOS. It was the first X-Com game I owned, but not the first turn based strategy. I still have not completed it, as I never played it on an easy difficulty. What is the fun in that? It remains one of the best games I have ever played. And I will tell you why:

- This game, unlike the original X-Com and the new X-Com offers nearly limitless tactical combat. Every part of the environments you fight in, except the base ground itself, can be utterly destroyed. My favorite tactic was to equip all my soldiers with high explosive weapons and literally blast the landscape apart. You cannot destroy certain parts until you unlock technologies later in the game, but eventually you can destroy pretty much everything. The best armor has a hover option like the others. You can use motion scanners to map out enemy movements and plan your strike room by room. You can use motion detecting mines to lock down/minimize enemy flanking movements. You can equip a stunning melee weapon and charge unprepared aliens. If you encounter an unwinnable situation you can recover as much gear as possible and evacuate your remaining troops. Even light plays a factor, you can use flares and phosporous weapons to reveal enemies at longer distances, night missions are horribly difficult.

- The AI is fantastically brilliant, for the most part. Sometimes Aliens will seem to wander randomly, however, once they "know" you are there, they are deviously adept at tearing apart your troops. It really takes a strong tactical strategy to take them down when on a ground mission. On the overworld, the UFO sightings are not random, they are actually building forces, completing objectives, and growing in power over time.

- The research projects are wonderful, they are complex enough to require a serious effort in maintaining a technological paralell with the enemy, while not so overburdened to make useless items.

It isn't a perfect game, there are some notable issues:

- There are bugs with the research tree that make the game unwinnable if not researched in the right order. There are in game fixes to this but they are near impossible to figure out without a guide. Research these before you seriously play the game, or get a community-made patch that fixes it.

- Sometimes you may click the wrong spot or accidentially click as you are examining the battlefield and your soldier performs the wrong action or leaves himself horribly exposed. This is an unfortunate side effect of the way the engine was made. Save often.

- This game has a hard hard learning curve. You will have to restart several times a-la Dark Souls to actually learn how to play the game.

You should play this game. Do it now. :)
War dieses Review hilfreich? Ja Nein
8 von 10 Personen (80%) fanden dieses Review hilfreich
36.2 Std. insgesamt
Verfasst: 9. November
your squad is 2-8 times the size of the newer games. you can blindfire to destroy cover. H.P. Lovecraft. your base can be assaulted. you can hire scientists and engineeres. so much better than the new one i cant go back, play the new one first or you wont be able to later.
War dieses Review hilfreich? Ja Nein
8 von 13 Personen (62%) fanden dieses Review hilfreich
13.5 Std. insgesamt
Verfasst: 8. Oktober
Floating underwater brain aliens with tentacles that turn people into zombies. Awesome!
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 6. November
Despite the implication that it's a sequel, TFTD is an expansion pack to UFO: Enemy Unknown - almost everything here is just taken from the original game, given a different name and graphics, and sold as new material. Not that that makes it a bad game, just be aware that there's really not much new to it...
War dieses Review hilfreich? Ja Nein
3 von 4 Personen (75%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 11. Dezember
I love TFTD and have very fond memories of it, including:

Downing a very large at night, investigating the crash site and getting slaughtered + mind controlled.

Using high explosives on the “tropical hotel” map to destroy the hotel, floor by floor – whilst laughing at the fact that the 1st and 2nd were floating without foundations.

Equipping the guided torpedoes and nuking the top level of the alien base levels. The combined scream of multiple aliens dying still rings through my ears now!

Good times indeed!
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
29.0 Std. insgesamt
Verfasst: 2. November
I had the dos-cd rom version and this works well...lol but man the sea trade route missions take forever...put 10-15 aliens on a titanic and then play hide and go seek...hours to find all of them!!!...same as the first x-com with a twist! 4/5 for me!
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 16. Juli
FINALLY

Finally besides the PS1 version there is a Working WINDOWS compatible version of this game.
With Windows 7 i experienced no super-fast gameplay problems like other versions (so there's no need to underclock your processor to dangerously low levels), and all of the original videos and game ran fine without any crashes or freezes or superfast scroll speed problems like other versions.

The in-game timer ticks at ORIGINAL speeds and its finally...FINALLY working 99% like the original. (see below for the minor hiccup)

Either play it here on Steam, or on Ps1 these are the two, best versions.

The only one hickup i found on this version, is that it changes the Mouse Speed on your system to default setting, when i normally run mine 3-4 notches faster, so be sure to correct your mouse speed after playing this.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
85.7 Std. insgesamt
Verfasst: 27. September
Pretty awesome, there's lots to do, enemy ships and bases require strategy to take them down, great research, but be aware there are some bugs that can screw it up for you. Basically the research needs to be done in specific order, otherwise you'll miss important things and possibly won;t be able to finish it.

The research bugs aside, the game has great everything, music, acceptable graphics even so many years after being made, The aliens can attack your base so don't forget base defence.

The only thing I can as against the game is that once you start it and get into it, it's very difficult to stop ...
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
10.8 Std. insgesamt
Verfasst: 18. November
I was a big xcom ufo defence fan because i liked the challenge and the freedom of doing what you want. It is cool that there is an underwater version now as well. I recomend you play this game only if you like losing a lot or your a really good streategist.
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 21. Juni
Immer noch ein geniales spiel welches seinen charme nicht verloren hat
War dieses Review hilfreich? Ja Nein
1 von 4 Personen (25%) fanden dieses Review hilfreich
12.6 Std. insgesamt
Verfasst: 12. Juli 2013
Wieso habe ich von dem Spiel noch keine Empfehlung geschrieben?
Unendlicher Wiederspielwert mit extrem komplexen Kampfsystem was dennoch schnell zu erlernen ist. Leider hat das Spiel einige Bugs die selbst heute noch nicht gefixt wurden.

Wenn man sich einfach nicht sicher ist ob man es doch kaufen soll, sollte sich dieses LP etwas anschauen: http://www.youtube.com/playlist?list=PLFD29B8DCF68EFB1E
Dort wird alles auch sehr gut erklaert und das wohl beste: DAS ist noch ein Lets Player der schoen ueber das Spiel erzaehlt.
War dieses Review hilfreich? Ja Nein
96 von 114 Personen (84%) fanden dieses Review hilfreich
13.1 Std. insgesamt
Verfasst: 4. Dezember 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
War dieses Review hilfreich? Ja Nein
46 von 48 Personen (96%) fanden dieses Review hilfreich
513.0 Std. insgesamt
Verfasst: 12. Februar
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
War dieses Review hilfreich? Ja Nein