Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension. Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten...
Sehr positiv (250 Reviews) - 90 % der 250 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 1. Apr. 1995

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Enthält 5 Artikel: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense


Über dieses Spiel

Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension.

Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten Erde.

Mächtige Wesen, die in der Finsternis der Ozeane geruht haben, wurden von den Signalen ihrer Brüder und Schwestern aus dem All erweckt. Langsam aber stetig erwacht eine Armee außerirdischer Tiefseekreaturen aus dem Tiefschlaf. Der Kampf führt Sie nun auch in die befremdlichen Welten der Tiefe, von denen eine neue Alien-Bedrohung ausgeht, die den - Ihren - Planeten Erde erneut in Gefahr bringt.

  • Nachfoger zum höchst erfolgreichen X-COM: UFO Defense
  • Authentisch nachgebildete Tiefseelandschaft mit hohem topografischem Detailgrad
  • Komplettes Arsenal an militärischer Unterwassertechnologie
  • Fantastische Grafik mit Wasser-Verfärbung und Wrackteilen
  • Taktische, auf verschiedene Stufen ausgelegte Schlachtfelder mit Unterwasserlandschaften und Gebäuden
  • Die Alien-Enzyklopädie beinhaltet Informationen über die Mutationstechnologie und die glitschigen Wasserbewohner.


    Minimum: Windows XP*, 33 MHz 386, 4 MB RAM, 520 KB freier Speicherplatz, DirectX 6.1 oder besser.

    Sie müssen eine Maus an Ihren PC angeschlossen haben. (Die Rede ist von dem Eingabegerät; bitte binden oder kleben Sie keine hilflosen, kleinen Tiere an die Tastatur.) Sie benötigen die Maustreiber von Microsoft in Version 8.01 oder höher oder ein voll kompatibles Äquivalent.

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Sehr positiv (250 Reviews)
Kürzlich verfasst
( 21.7 Std. insgesamt )
Verfasst: 20. April
Ein Klassiker der Game-Geschichte, der auch nach 25 Jahren noch immer eine knifflige Herausforderung bereit hält.
Natürlich ist die Grafik veraltet, doch in Sachen Gameplay und Atmospäre packt mich XCOM TFTD noch heute. Wer XCOM - Enemy UInknown kennt, wird hier die Wurzeln dieses Genres Kennenlernen und sich positiv überraschen lassen dürfen.

Zeitlos spannend und knifflig (10/10)
Hilfreich? Ja Nein Lustig
( 0.1 Std. insgesamt )
Verfasst: 5. April
More XCOM rubbish 7/15
Hilfreich? Ja Nein Lustig
The Bear of Bad News
( 0.1 Std. insgesamt )
Verfasst: 1. April
The other reviews are right. This game is tough. Back in the day, I remember one terror mission I was fighting (city was being terrorized), and eventually all of my very experienced crew was dead except two guys who had only a couple pistol shots left each and were both almost dead, and were pinned down by a Deep One out in the middle of the map. Kept having to hide. Every time one of my guys peeked his head out, he would take a shot at them. Finally distracted the Deep One by throwing a chemical flare behind him (didn't even know such a thing would work, but that was about my only option. He turned around, and I had both of my guys charge him and take their shots, taking him out and barely winning the mission. IT WAS NUTS!!!!

Then not much later my base was attacked by Lobster Men. I was toast. :-P
Hilfreich? Ja Nein Lustig
( 18.1 Std. insgesamt )
Verfasst: 23. März
I am little torn with this review, as I don't want to give Terror From the Deep a bad review. But in the black-and-white rating system I must give it a thumb down. It is not that the game is not good, it is because the game is unnecessary hard on places it shouldn't be. Also we must remember that TFD is always compared to its predecessor Ufo Defence, which is The Game of its genre, even over 20 years after its debut.

The TFD is basically a somewhat tweaked Ufo Defence with all the loved features and "hated" enemy arch-types. But it also has one of the most hated missions ever: the attacks on ships. These two-level missions have a lot of places for the aliens to hide and I mean hide. It hasn't been one or two times to spend hours to snoop every crank and closet on a ship, only to find that there is another level waiting you to scrutine it as thoroughly. Second mission type with same flaw is the Alien Base assault missions. First you need to infiltrate an elevator with brute force (seriously, you need a lot of firepower if you want to succeed at all and even that can turn against you) facing the most fearsome enemies there is. Then your survivors face another level with lots of places to be ambushed and an enemy that can withstand enormous amounts of firepower (the infiltration is the key to success here). Honestly, two mission types with two levels is too much of a grind. It doesn't need to be a walk in the park, but neither a climb to K2 mountain.

One huge flaw (at least in the original cd-version) was in the technology research. You had to research the vital research in just the right order or else you were stuck. This happened to me more than once back in the days, when I had assaulted the 15th alien base with my pajamas, because I did the research in the wrong order. Another flaw in here is that if you don't manage to capture certain alien in certain timeframe, it becomes almost impossible to obtain it ever again. It could be only couple of mission where you have the chance to capture it and it is vital for your research. Don't know if that has been resolved for this one, but I am not taking any chances ever again.

Also I dislike the games ending. It was really anti-climatic after brutally beating the game for two weeks, grinding missions as I concentrated all my efforts on fast-researching the final technologies. For the last minute I waited somekind of Cthulhu-class monster to appear, but nothing like that happened.

I recommend this game to those enthusiastic Ufo Defence players who want to experience something little different but still the same. But be warned, it won't be pretty. I myself won't be touching this game for a long, long time and rather play the Ufo Defence over and over again.
Hilfreich? Ja Nein Lustig
Sir Moneybags XII
( 7.4 Std. insgesamt )
Verfasst: 29. Februar
Despite only getting into X-com after playing EU, I instantly fell in love with UFO defense. The gameplay is challenging and rewarding, although it is very clunky. I didn't realise how much the atmposphere meant to me until I played this game. TFTDs music is nothing short of horrible. Remember the music that played before a terror mission in UFO? It was just what you needed to get hyped before the mission started. In this game the music sounds like a 1950s low budget horror film. The starting items are confusing as all hell, I mean what is the difference between a dart gun and a harpoon gun? What does a partical disturbance grenade do and how does it differentiate from a magna-blast grenade?!? In UFO defense you could easily understand an items function by looking at its name.

It's due to stuff like confusing names and a game breaking tech tree (researching projects in the wrong order can render the game unfinishable) that you will almost certainly have to rely on a guide if you don't want to restart this game constantly. This isn't even taking into account how difficult the game is which oddly enough is one of the few things that they did right. After getting a hang of the basics and researching some good gear, UFO defense got very easy. The game also feels a lot buggier. I occasionally see a 3 tile long river just floating in the blackness outside the map. Terror missions seem to take place in a village located in bizzaro land where the houses are built into the side of never ending hills. There are 1 tile wide tunnels dotted around the map that exist for no other purpose than to make the mission harder.

The only postive thing I can say about this game is that the combat feels a lot better and is more challenging. However I think it sacrificed too much for it.

In conclusion, just play UFO defense with mods. The atmosphere as a whole is better and the bugs aren't game breaking.
Hilfreich? Ja Nein Lustig
shpee corp
( 7.6 Std. insgesamt )
Verfasst: 20. Februar
It's like x com, only harder. How is that possible!? Still tons of fun and PSI has been nerfed thankfully. Along with that tanks have been buffed! But all the aliens have been buffed!
Hilfreich? Ja Nein Lustig
( 6.6 Std. insgesamt )
Verfasst: 19. Februar
One of the couple Pc game i did own in the 90's. always fun but hard as F%$K!!!

Save Alot!!!
Hilfreich? Ja Nein Lustig
( 1.4 Std. insgesamt )
Verfasst: 19. Februar
- Anfänger-Schwierigkeitsgrad
- erste Ufo-Mission
- erster Alien-Spielzug
--> Granate killt 6 meiner Soldaten und versetzt den Rest in Panik

Hilfreich? Ja Nein Lustig
( 0.2 Std. insgesamt )
Verfasst: 11. Februar
Yep. It really is a Terror...

Info: Not completed. Why? Game doesn't tell you what to do and I'm too lazy figuering it out.
What it is: Sequel to first X-COM, turn based action, pretty damn hard

+: new features, new locations, whole underwater stuff, hard hard hard ( that may be con)

- : outdated (unfortunately), no tutorial (there might be how to play, but I am not sure)

If you like challanging turn-based strategy game, pick it. Buy at your own risk. Rating: blue/colours (not welcoming)
Hilfreich? Ja Nein Lustig
( 1.2 Std. insgesamt )
Verfasst: 6. Februar
If you played previous part or modern remakes and think that you are prepared, know that you are not. This game is hard like strike by pig iron mace in your teeth. Tactical survival horror. Awesome.
Hilfreich? Ja Nein Lustig
<-D->Starrk now in 日本語!
( 34.3 Std. insgesamt )
Verfasst: 3. Februar
This were the first XCOM I played and the only title of the franchise I never managed to finish.
I played many hours in my childhood with my sisters, but we never managed to win (well we never watched the graphs) So I started the game again on Beginner because I just wanted to clear the Game for the first time in my life. The first two times were a failure.
The first time I managed to savescumm through the battlescape but got wrecked in the End because I didn't researched the better baraccudas. So in the end I couldn't Interecept the ufos anymore.
The second time I started in the Mediterrean Sea and cleared everything in my vicinity but the Aliens decided to havoc the pacific ocean where i couldn't Intercept and did my final attempt at the colony with only sonic pistols and alien grenades researched.
Result: Lost my Triton and 10(more or less Brave[Why you Andy?? Why??! ]) Men plus one Vehicle.

Didn't beat it yet, but the day will come where I will free the sea of the alien menace.( XCOM: Ufo Defense + XCOM Enemy Unknown with Enemy Within are cleared already several times)

I really do like the Underwater setting and as a kiddo I didn't even knew this were a sequel to XCOM: Ufo Defense.

I would like to fail at the attempt, to finish this game several times more
Hilfreich? Ja Nein Lustig
( 0.3 Std. insgesamt )
Verfasst: 2. Februar
Here is my perspective of this game, It's garbage. There is literally nothing to do at all, and there is no learning curve at all. Basically you choose a difficulty, then the game tells you to build a base. THAT'S IT! It doesn't tell you how to build a base and it doesn't tell you what you need to build a base, it just says BUILD A BASE!!! I am sure that if you want to find some third-party website to do some reading, you can spend an hour and a half reading and learning how to play this garbage dump of a game, or you could just take your license of this game, throw it out of an airplane, use it to start a campfire to keep you warm, wipe your ♥♥♥ with it, etc. and you could get more use out of this waste of "gaming" than if you actually played it. 10/10 DON'T PLAY THIS GAME, UNLESS YOU WANT TO BE 5 BUCKS LESS RICH AND BORED AND CONFUSED.
Hilfreich? Ja Nein Lustig
( 0.1 Std. insgesamt )
Verfasst: 26. Januar
X-COM is remembered by many old-school gamers as the uber-difficult, tactic-heavy, turn-based strategy game of earth's defense against aliens.

While it is still all of these things, it is very difficult to play this game today when there exists the new X-COM games with modern day conveniences. If you've played this game before, it may still get a playthrough thanks to nostalgia. However, if you have never played this game before, it is doubtful that you will both understand how to play this game, nor find it worthwhile to actually play through it.

While it may not really have stood the test of time to be playable to the masses, it is a title that will always be remembered by those who enjoyed it many years ago.

4/10 "Not worth playing today"
Hilfreich? Ja Nein Lustig
( 56.8 Std. insgesamt )
Verfasst: 13. Januar
This game does NOT stand the test of time. There are some really wonderful gameplay ideas here, but they're totally buried under the worst controls I've ever seen in a game, and an ugly, clunky GUI. Play the remake Enemy Unknown instead, as it captures all the good and none of the bad.
Hilfreich? Ja Nein Lustig
( 0.1 Std. insgesamt )
Verfasst: 28. Dezember 2015
Loved the game when it was released - played it alot. Wanted to play it again.

Was greeted with screen resolution problems plus some other random errors/warnings. Didn't wan't to spend x hours/mins of tweaking dosbox to make it work so I uninstalled it.

Might work for you, or it might not. Personaly I was expecting an working game when I got it from steam. But it didn't work on my comp. So do expect some modding on it if you are unlucky like I was.
Hilfreich? Ja Nein Lustig
( 5.8 Std. insgesamt )
Verfasst: 24. Dezember 2015
Even Chuck Norris thinks this game is hard.

Hilfreich? Ja Nein Lustig
aphex tween
( 0.5 Std. insgesamt )
Verfasst: 17. Dezember 2015
NO !

I DON'T like it when you touch me THERE.
Hilfreich? Ja Nein Lustig
( 34.1 Std. insgesamt )
Verfasst: 16. Dezember 2015
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
Hilfreich? Ja Nein Lustig
Oceanic Cow
( 0.1 Std. insgesamt )
Verfasst: 12. Dezember 2015
Aliens, Ocean.
Hilfreich? Ja Nein Lustig
( 1.0 Std. insgesamt )
Verfasst: 9. Dezember 2015
Love this game with all my heart. I played this back when it was released without having played its predecessor, UFO Enemy Unknown. I love the setting, the music, the atmosphere the funny B-movie aliens. It's rock hard, but that's half the fun.

When I eventually played UFO Enemy Unknown, I realised that you couldn't choose to open doors without actually moving through them. So big a part of my strategy was this in XCOM TFTD that I couldn't get into the original at all. And I didn't find the atmosphere as compelling, either.

Anyway, this might be one for the old DOS folks, but I'll still play this above more recent versions.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
148 von 157 Personen (94 %) fanden dieses Review hilfreich
87 Personen fanden dieses Review lustig
34.1 Std. insgesamt
Verfasst: 16. Dezember 2015
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.0 Std. insgesamt
Verfasst: 9. Dezember 2015
Love this game with all my heart. I played this back when it was released without having played its predecessor, UFO Enemy Unknown. I love the setting, the music, the atmosphere the funny B-movie aliens. It's rock hard, but that's half the fun.

When I eventually played UFO Enemy Unknown, I realised that you couldn't choose to open doors without actually moving through them. So big a part of my strategy was this in XCOM TFTD that I couldn't get into the original at all. And I didn't find the atmosphere as compelling, either.

Anyway, this might be one for the old DOS folks, but I'll still play this above more recent versions.
War dieses Review hilfreich? Ja Nein Lustig
21 von 40 Personen (53 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 28. Dezember 2015
Loved the game when it was released - played it alot. Wanted to play it again.

Was greeted with screen resolution problems plus some other random errors/warnings. Didn't wan't to spend x hours/mins of tweaking dosbox to make it work so I uninstalled it.

Might work for you, or it might not. Personaly I was expecting an working game when I got it from steam. But it didn't work on my comp. So do expect some modding on it if you are unlucky like I was.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
10 von 10 Personen (100 %) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 24. Juli 2014
Der zweite Teil der Reihe gehört für mich immer noch zu den Juwelen der Rundenstrategie und Wirtschaftssimulation.
Die beiden Elemete werden glaubwürdig in einem Spiel verpackt. Die Möglichkeiten sind für ein so altes Spiel immer noch ziemlich weitreichend und wenn man möchte, kann man das Spiel als Endlosgame bis zur Perfektion spielen. Ein Spielstand mit über 1500 abgeschossenen UFOs sollte andeuten, dass ich alles im Spiel schon erlebt habe und die Motivation niemals stirbt.

Mein persönliches Highlight war die komplettierte Freakshow (a la Independence Day) aller Aliens.

- Langzeitmotivation
- gutes balancing und Spieldynamik (Tag/Nacht oder wechselnde Land-/Unterwasserlandschaften)
- viele Details (bis hin zu Namensbenennung der Aquanauten)
- auch für Fortgeschrittene noch eine Herausforderung
- Abwechslungsreich -> Wechsel zwischen Wirtschaftssimulation (baue, forsche und verwalte) und Rundenstrategie

- Grafik ist wohl nur noch was für Nostalgiker
- zeitweise auffallend eintöniger Sound (recht prägnante Spitzen)

Für wenig Geld bekommt man ein kleines altes Juwel für zwischendurch, dass durchaus Potenzial für mehr als nur Daddeln bietet. Zugreifen und ausprobieren! :)
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 29. Juni 2014
Mein absolutes Lieblingsspiel. Unglaubliche Atmosphäre. Zu seiner Zeit gesuchtet ohne Ende. Randnotiz: Ein paar Forschungsbugs verhindern, dass man das Spiel beenden kann (wenn man in der falschen Reihenfolge forscht). Dazu einige wunderbar schwierige Level, nach denen man am liebsten das eigene Zimmer demolieren möchte. Zwei oder drei Verluste im Kampf und die Moral des Teams geht baden. Aber hey, damals hab ich Spiele noch aus Spaß gespielt und nicht, um sie zu schaffen. =)
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67 %) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 21. Juni 2014
Immer noch ein geniales spiel welches seinen charme nicht verloren hat
War dieses Review hilfreich? Ja Nein Lustig
1 von 5 Personen (20 %) fanden dieses Review hilfreich
12.6 Std. insgesamt
Verfasst: 12. Juli 2013
Wieso habe ich von dem Spiel noch keine Empfehlung geschrieben?
Unendlicher Wiederspielwert mit extrem komplexen Kampfsystem was dennoch schnell zu erlernen ist. Leider hat das Spiel einige Bugs die selbst heute noch nicht gefixt wurden.

Wenn man sich einfach nicht sicher ist ob man es doch kaufen soll, sollte sich dieses LP etwas anschauen:
Dort wird alles auch sehr gut erklaert und das wohl beste: DAS ist noch ein Lets Player der schoen ueber das Spiel erzaehlt.
War dieses Review hilfreich? Ja Nein Lustig
130 von 139 Personen (94 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
0.2 Std. insgesamt
Verfasst: 15. Juli 2014
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
War dieses Review hilfreich? Ja Nein Lustig
89 von 93 Personen (96 %) fanden dieses Review hilfreich
21 Personen fanden dieses Review lustig
7.9 Std. insgesamt
Verfasst: 12. Mai 2015
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
War dieses Review hilfreich? Ja Nein Lustig
115 von 135 Personen (85 %) fanden dieses Review hilfreich
19 Personen fanden dieses Review lustig
16.1 Std. insgesamt
Verfasst: 4. Dezember 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
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55 von 57 Personen (96 %) fanden dieses Review hilfreich
48 Personen fanden dieses Review lustig
0.6 Std. insgesamt
Verfasst: 3. August 2014
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
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52 von 54 Personen (96 %) fanden dieses Review hilfreich
513.0 Std. insgesamt
Verfasst: 12. Februar 2014
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
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40 von 41 Personen (98 %) fanden dieses Review hilfreich
9 Personen fanden dieses Review lustig
51.7 Std. insgesamt
Verfasst: 14. September 2014
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
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77 von 100 Personen (77 %) fanden dieses Review hilfreich
144 Personen fanden dieses Review lustig
2.7 Std. insgesamt
Verfasst: 20. Januar 2015
Come on, Gill man, it's been 126 turns... just COME OUT YOU LITTLE ♥♥♥♥, LET ME GET THE GAUSS AUTOSHOT IN YOUR FACE AND GET THIS ♥♥♥♥ OVER WITH! Please? Come on, man, I've got a social life... well, scratch that... but... please... just... show yourself... stop... hiding...

Come on, you know we won! Where are you?! Please? LET ME END THE MISSION! <sobs>
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51 von 60 Personen (85 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
49.5 Std. insgesamt
Verfasst: 16. Juli 2014
It's X-com with mermaids and amazing bubblegum color graphics, and I ain't being sarcastic either.

Everything about this game is amazing.
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42 von 46 Personen (91 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.7 Std. insgesamt
Verfasst: 5. Juli 2015
Terror from the Deep is the sequel to X-COM UFO Defense that puts you back in charge of the international global defense organization, X-COM, except now the classic stereotypical alien/paranormal encounters have been replaced with aquatic Lovecraftian horrors and B-movie sea creatures.

The basic gameplay is very similar to X-Com: UFO Defense. In fact, you could call it a simple retheme with new graphics and not be too far off.

I prefer the setting, charm, aesthetics, and difficulty balance of the original, but the sequel does several things that I find to be nice improvements on the formula. There are a number of small gameplay improvements vs UFO Defense; for example, when you destroy an alien base, the game gives you a message saying so, instead of you having to abort the mission before seeing for sure that you destroying every base control panel section. You can also open doors without moving through them, a definitely useful feature. The terror sites in the original all used the same urban terrain set, while the terror sites in Terror from the Deep can use one of four different terrains (seaport, island resort, cruise liner, cargo ship), which is nice for variety. Alien sub designs are also more intricate and complex than the UFOs in the original.

Alien base assaults are a bigger ordeal, with 2 parts to the mission; first, you have to fight through the well defended surface entrance to the base, and then explore the comparatively empty inner levels. Melee weapons are fun and new to the series, and are very effective against some tough enemy types.

The biggest difference, though, is the atmosphere. The homage to Lovecraft is obvious throughout the game; even the general theme of "ancient mysterious aliens came to Earth many eons ago and are coming out of their hidden places in the deep parts of the world to reclaim it" is basically Lovecraftian. The alien architecture is reminiscent of Neo-Victorian era style science fiction and depictions of 20,000 Leagues Under the Sea era submersible technology and similar; there is a lot of brass looking riveted metal and almost steampumk-ish looking alien equipment. There are also hints at other undersea myths like the lost city of Atlantis, and the Gill-Man/Swamp Creature and other aquatic B-movie monsters. Compared to UFO Defense, the enemies are tougher, deadlier, and scarier, and the environments are darker and architecture more complicated. It's now harder than ever to keep your soldiers alive, which brings me to my next point.

The game is difficult. Very difficult. Terror from the Deep was designed to be hard for people who thought X-COM UFO Defense was easy on 'superhuman' difficulty. Weapon clips are much smaller, there are no infinite ammo weapons, and all weapons are designed for underwater use. Some of them, like torpedo launchers (Terror from the Deep's version of rockets) don't work at all out of water (terror sites). The fact that there are no land only weapons to use (like regular firearms) is annoying and makes the game more difficult, for sure. Speaking of water vs land weapon use, grenades can be thrown underwater as if through air. This may annoy you if you take notice of unrealistic physics in games.

I've mentioned that base assaults are long 2 part missions. Terror sites on boats are also big 2 part missions. You will have to kill A LOT of aliens to complete a boat terror site; it's quite an endurance test. Alien bases in particular are heavily defended and almost always deep enough underwater that the environment is dark regardless of the time of day. They can be brutal.

Now for as for the game's flaws; the fact that most of the game is underwater makes a lot of the environments feel a bit too similar, even though there are a variety of underwater terrain types. The colors blue and yellow are a bit overused and make the game's aesthetics a bit garish, especially when compared to the pleasingly colorful original X-Com.

Also, the game features the same somewhat cumbersome user interface and many of the same bugs as X-Com UFO Defense. The difficulty bug from the original is not present here, but the disappearing ammo bug still is (in the DOS version, at least. The Windows version fixed it). Aliens also like to carry around melee weapons, but they don't ever use them. Worst of all, if you research a couple things in the wrong order, it can make your game unwinnable by making some required research unavailable. Even if you don't screw up your research path, the research tree is more convoluted and requires more live aliens than that of UFO Defense, which can be frustrating because it's not obvious which alien types you need to research to unlock other techs.

Maps are, in general, larger. Bases and boat terror sites span across two separate maps instead of 1, and even UFO crash site maps are larger than they were in UFO Defense. The 2 part terror missions can be pretty tedious, and they can drag on forever. The boat maps feature more rooms and more complicated architecture than usually seen in X-Com games, and as a result, there will often be aliens standing around somewhere waiting for you to find them because they won't ever leave the room they started in. It makes for very long missions, and an overall long and drawn out game.

You can play the game by itself, especially if you have the Steam version that comes bundled with DosBox (The Steam version also includes the Windows version, in the 'TFTD' subfolder in the game folder). I recommend some mods, though. XcomUtil is a great simple mod that works for both UFO Defense and Terror from the Deep. It gives Gauss weapons infinite ammo (like lasers in UFO Defense) and fixes other bugs.

TftD Extender is a bit more extensive, and makes the game more playable, in my opinion. While much of it overlaps with XcomUtil, it also has options to make boat terror sites only 1 part missions, sub crash site maps a bit smaller (more like UFO Defense size maps), there are optional alternate tech trees, aliens can use melee weapons, and you can tell engineers to make and auto-sell equipment, among other features. With some tweaking, you can run both Xcomutil and Extender at the same time. I HIGHLY recommend using TFTDextender if you are going to play the game nowadays.

If you've always wanted to try a tactical turn based strategy game where you fight Lovecraftian horrors underwater, or if you are a big fan of the original X-COM UFO Defense and would like a very similar game with additional challenge and variety, then you should definitely try it. I prefer the original UFO Defense, but this game is unique and worth experiencing, in my opinion. (Don't let the difficulty scare you away; if you are very familiar with the first game, this game isn't much worse, except for the alien base assaults, which are absolutely brutal.)
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33 von 35 Personen (94 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
22.7 Std. insgesamt
Verfasst: 24. August 2015
Summary: A harder version of X-Com 1 set underwater
Multiplayer: No
Completion: 20 hrs
Cards: No
Cloud: No

I have a love/hate relationship with the second X-Com game. On the one hand, it's X-Com! On the other hand, it's X-Com... but 4x harder! For all intents and purposes this is X-Com 1 with a few important tweaks and changes.

The first change you'll notice is that everything takes place under water, with the exception of a few terror missions. Thus you cannot place bases on land. It's essentially the inverse of the first game. It's no big deal, but it's worth noting that some weapons do not operate on land, you cannot use flying suits on land, and some aliens only appear on land while others only appear in water.

Clips have been reduced *drastically*. Powerful cannons are now limited to 10 shots, with full-auto removed on heavy weapons, which I think is a good, though perhaps overly punishing change. Sonic weapons should be limited, sure, but I feel the Gauss weapons should have retained unlimited ammo, or at least given much more generous clips. At least the limited Sonic Cannon ammo is somewhat offset by the fact that you'll find Sonic Cannon clips up the wazoo when all aliens start carrying them.

Enemies received some interesting changes. Remember how Chryssalids became 100% non-threatning as soon as you got flying suits? Not so in this game. Tentaculats will float across the ocean floor and happily devour your brains wherever you are. Hallucinoids and Xarquids don't explode upon death, unlike pesky cyberdiscs (however Bio-Drones do, but they're relatively rare), but they appear much more often.

TFTD introduces my possibly favorite weapon, melee drills, particularly the lowest level drill. If you turn a corner and face an alien, these drills make short work of them using barely any time units with unlimited ammo. Bloody brilliant, and highly effective against lobsters. Blaster Launchers and Mind Control are as effective as they were in the previous game, so roughly the same tactics apply by the endgame.

Probably the biggest change and single worst feature about the game is how massive the maps can be. They're not just huge length an width-wise, but they span multiple stories high. I loathe the start of the next month, where shipping route attacks occur. The abominable ships take forever to search, and the disturbance scanner doesn't work if the aliens don't move. Alien bases equally suffer. Go ahead. Take a peek inside one, I dare you.

Exacerbating the problem is how quickly your soldiers run out of energy. Your poor energy bar doesn't replenish nearly enough to cover that much ground in reasonable time. It does allow for more time units to be retained for reaction fire, but I'd rather have my troops be able to move into better cover instead of saving up TUs for reaction shots. For this reason, it may be a good idea to take a few Displacers/Coelacanths to scout for you on those gratuitously large maps.

The research system in some old versions of the game are somewhat buggy. I believe the Steam version does not have this problem, but it is something to be aware of, just in case.

I admit it; I'm too scared to try this game without save-scumming. Even then it's still challenging, and the large maps are still tedious. It's fun, though not as fun as the first game, and the charm goes down very fast because of the problems. Ultimately, if you want a harder X-Com 1, this is it. I rate this a 7/10.
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26 von 26 Personen (100 %) fanden dieses Review hilfreich
77.3 Std. insgesamt
Verfasst: 27. November 2013
Personally, I liked this better than the original.
Both this and the original X-Com: UFO Defense are amazing turn based strategy games. I highly recommend to anyone with time to go through this game. Works very well through Steam.
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26 von 29 Personen (90 %) fanden dieses Review hilfreich
38.7 Std. insgesamt
Verfasst: 30. September 2014
I purchased a copy of this game in the late 90's for DOS. It was the first X-Com game I owned, but not the first turn based strategy. I still have not completed it, as I never played it on an easy difficulty. What is the fun in that? It remains one of the best games I have ever played. And I will tell you why:

- This game, unlike the original X-Com and the new X-Com offers nearly limitless tactical combat. Every part of the environments you fight in, except the base ground itself, can be utterly destroyed. My favorite tactic was to equip all my soldiers with high explosive weapons and literally blast the landscape apart. You cannot destroy certain parts until you unlock technologies later in the game, but eventually you can destroy pretty much everything. The best armor has a hover option like the others. You can use motion scanners to map out enemy movements and plan your strike room by room. You can use motion detecting mines to lock down/minimize enemy flanking movements. You can equip a stunning melee weapon and charge unprepared aliens. If you encounter an unwinnable situation you can recover as much gear as possible and evacuate your remaining troops. Even light plays a factor, you can use flares and phosporous weapons to reveal enemies at longer distances, night missions are horribly difficult.

- The AI is fantastically brilliant, for the most part. Sometimes Aliens will seem to wander randomly, however, once they "know" you are there, they are deviously adept at tearing apart your troops. It really takes a strong tactical strategy to take them down when on a ground mission. On the overworld, the UFO sightings are not random, they are actually building forces, completing objectives, and growing in power over time.

- The research projects are wonderful, they are complex enough to require a serious effort in maintaining a technological paralell with the enemy, while not so overburdened to make useless items.

It isn't a perfect game, there are some notable issues:

- There are bugs with the research tree that make the game unwinnable if not researched in the right order. There are in game fixes to this but they are near impossible to figure out without a guide. Research these before you seriously play the game, or get a community-made patch that fixes it.

- Sometimes you may click the wrong spot or accidentially click as you are examining the battlefield and your soldier performs the wrong action or leaves himself horribly exposed. This is an unfortunate side effect of the way the engine was made. Save often.

- This game has a hard hard learning curve. You will have to restart several times a-la Dark Souls to actually learn how to play the game.

You should play this game. Do it now. :)
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21 von 22 Personen (95 %) fanden dieses Review hilfreich
7.5 Std. insgesamt
Verfasst: 12. Dezember 2013
The classic, the old school, the brain destroyer. TFTD is all these things and more. Fell in love with it when I was a teen and still love it to this day. Harder than Enemy Unknown? You better believe it! But that's what makes this such a legend of a game. You really have to fight tooth and nail to get anywhere. And even then, you might just get stiffed by a few Lobster Men.
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