Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension. Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten...
Nutzerreviews:
Kürzlich:
Größtenteils positiv (10 Reviews) - 70% der 10 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (256 Reviews) - 89 % der 256 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 1. Apr. 1995

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Enthält 5 Artikel: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

 

Über dieses Spiel

Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension.

Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten Erde.

Mächtige Wesen, die in der Finsternis der Ozeane geruht haben, wurden von den Signalen ihrer Brüder und Schwestern aus dem All erweckt. Langsam aber stetig erwacht eine Armee außerirdischer Tiefseekreaturen aus dem Tiefschlaf. Der Kampf führt Sie nun auch in die befremdlichen Welten der Tiefe, von denen eine neue Alien-Bedrohung ausgeht, die den - Ihren - Planeten Erde erneut in Gefahr bringt.

  • Nachfoger zum höchst erfolgreichen X-COM: UFO Defense
  • Authentisch nachgebildete Tiefseelandschaft mit hohem topografischem Detailgrad
  • Komplettes Arsenal an militärischer Unterwassertechnologie
  • Fantastische Grafik mit Wasser-Verfärbung und Wrackteilen
  • Taktische, auf verschiedene Stufen ausgelegte Schlachtfelder mit Unterwasserlandschaften und Gebäuden
  • Die Alien-Enzyklopädie beinhaltet Informationen über die Mutationstechnologie und die glitschigen Wasserbewohner.

Systemanforderungen

    Minimum: Windows XP*, 33 MHz 386, 4 MB RAM, 520 KB freier Speicherplatz, DirectX 6.1 oder besser.

    Sie müssen eine Maus an Ihren PC angeschlossen haben. (Die Rede ist von dem Eingabegerät; bitte binden oder kleben Sie keine hilflosen, kleinen Tiere an die Tastatur.) Sie benötigen die Maustreiber von Microsoft in Version 8.01 oder höher oder ein voll kompatibles Äquivalent.

Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils positiv (10 Reviews)
Insgesamt:
Sehr positiv (256 Reviews)
Kürzlich verfasst
xSCRE4Mx
( 0.3 Std. insgesamt )
Verfasst: 21. Mai
I love all the X-COM games but this one I really tried to love it but I can't.
My experience was as follows:
-I bought and researched I bunch of cool weapons and gear
-Sent my seamen on a mission
-Two walked out and killed the only alien in sight
-The rest of my crew walked and a bomb went off killing them all
This was the first mission on the easiest difficulty so be prepared.
Hilfreich? Ja Nein Lustig
Chalcedony
( 0.4 Std. insgesamt )
Verfasst: 20. Mai
This game is a wonderful look at my favorite game growing up; though a little hard to learn at first, it's definitely worth it.
Hilfreich? Ja Nein Lustig
Fox
( 6.9 Std. insgesamt )
Verfasst: 19. Mai
I played TFTD when it was reales, I'm so happy to have it on Steam.

It's a very hard game, you can take your time, think out your moves and still lose everyone. It's a frustratingly hard game and I love it!! :)
Hilfreich? Ja Nein Lustig
K89Pax
( 0.1 Std. insgesamt )
Verfasst: 18. Mai
+ Musik
+ Läuft unter Windows 10 64bit


- keinerlei Informationen wie man im Spiel vorgeht



Ich werde mit dem Spiel nicht warm. Auch das fehlende Tutorial fördert das Gefühl. Weil man regelrecht reingeschmissen wird und nicht weiß was man zu machen hat. Wodurch ich nur rumgeklickt habe. Hardcore XCOM und Retro Fans können hier ruhig mal ein Blick drauf werfen, aber für mich ist es nichts.
Hilfreich? Ja Nein Lustig
Nietzsche
( 21.7 Std. insgesamt )
Verfasst: 20. April
Ein Klassiker der Game-Geschichte, der auch nach 25 Jahren noch immer eine knifflige Herausforderung bereit hält.
Natürlich ist die Grafik veraltet, doch in Sachen Gameplay und Atmospäre packt mich XCOM TFTD noch heute. Wer XCOM - Enemy UInknown kennt, wird hier die Wurzeln dieses Genres Kennenlernen und sich positiv überraschen lassen dürfen.

Fazit:
Zeitlos spannend und knifflig (10/10)
Hilfreich? Ja Nein Lustig
James
( 0.1 Std. insgesamt )
Verfasst: 5. April
More XCOM rubbish 7/15
Hilfreich? Ja Nein Lustig
The Bear of Bad News
( 0.1 Std. insgesamt )
Verfasst: 1. April
The other reviews are right. This game is tough. Back in the day, I remember one terror mission I was fighting (city was being terrorized), and eventually all of my very experienced crew was dead except two guys who had only a couple pistol shots left each and were both almost dead, and were pinned down by a Deep One out in the middle of the map. Kept having to hide. Every time one of my guys peeked his head out, he would take a shot at them. Finally distracted the Deep One by throwing a chemical flare behind him (didn't even know such a thing would work, but that was about my only option. He turned around, and I had both of my guys charge him and take their shots, taking him out and barely winning the mission. IT WAS NUTS!!!!

Then not much later my base was attacked by Lobster Men. I was toast. :-P
Hilfreich? Ja Nein Lustig
timo_tahvanainen
( 18.1 Std. insgesamt )
Verfasst: 23. März
I am little torn with this review, as I don't want to give Terror From the Deep a bad review. But in the black-and-white rating system I must give it a thumb down. It is not that the game is not good, it is because the game is unnecessary hard on places it shouldn't be. Also we must remember that TFD is always compared to its predecessor Ufo Defence, which is The Game of its genre, even over 20 years after its debut.

The TFD is basically a somewhat tweaked Ufo Defence with all the loved features and "hated" enemy arch-types. But it also has one of the most hated missions ever: the attacks on ships. These two-level missions have a lot of places for the aliens to hide and I mean hide. It hasn't been one or two times to spend hours to snoop every crank and closet on a ship, only to find that there is another level waiting you to scrutine it as thoroughly. Second mission type with same flaw is the Alien Base assault missions. First you need to infiltrate an elevator with brute force (seriously, you need a lot of firepower if you want to succeed at all and even that can turn against you) facing the most fearsome enemies there is. Then your survivors face another level with lots of places to be ambushed and an enemy that can withstand enormous amounts of firepower (the infiltration is the key to success here). Honestly, two mission types with two levels is too much of a grind. It doesn't need to be a walk in the park, but neither a climb to K2 mountain.

One huge flaw (at least in the original cd-version) was in the technology research. You had to research the vital research in just the right order or else you were stuck. This happened to me more than once back in the days, when I had assaulted the 15th alien base with my pajamas, because I did the research in the wrong order. Another flaw in here is that if you don't manage to capture certain alien in certain timeframe, it becomes almost impossible to obtain it ever again. It could be only couple of mission where you have the chance to capture it and it is vital for your research. Don't know if that has been resolved for this one, but I am not taking any chances ever again.

Also I dislike the games ending. It was really anti-climatic after brutally beating the game for two weeks, grinding missions as I concentrated all my efforts on fast-researching the final technologies. For the last minute I waited somekind of Cthulhu-class monster to appear, but nothing like that happened.

I recommend this game to those enthusiastic Ufo Defence players who want to experience something little different but still the same. But be warned, it won't be pretty. I myself won't be touching this game for a long, long time and rather play the Ufo Defence over and over again.
Hilfreich? Ja Nein Lustig
Sir Moneybags XII
( 7.4 Std. insgesamt )
Verfasst: 29. Februar
Despite only getting into X-com after playing EU, I instantly fell in love with UFO defense. The gameplay is challenging and rewarding, although it is very clunky. I didn't realise how much the atmposphere meant to me until I played this game. TFTDs music is nothing short of horrible. Remember the music that played before a terror mission in UFO? It was just what you needed to get hyped before the mission started. In this game the music sounds like a 1950s low budget horror film. The starting items are confusing as all hell, I mean what is the difference between a dart gun and a harpoon gun? What does a partical disturbance grenade do and how does it differentiate from a magna-blast grenade?!? In UFO defense you could easily understand an items function by looking at its name.

It's due to stuff like confusing names and a game breaking tech tree (researching projects in the wrong order can render the game unfinishable) that you will almost certainly have to rely on a guide if you don't want to restart this game constantly. This isn't even taking into account how difficult the game is which oddly enough is one of the few things that they did right. After getting a hang of the basics and researching some good gear, UFO defense got very easy. The game also feels a lot buggier. I occasionally see a 3 tile long river just floating in the blackness outside the map. Terror missions seem to take place in a village located in bizzaro land where the houses are built into the side of never ending hills. There are 1 tile wide tunnels dotted around the map that exist for no other purpose than to make the mission harder.

The only postive thing I can say about this game is that the combat feels a lot better and is more challenging. However I think it sacrificed too much for it.

In conclusion, just play UFO defense with mods. The atmosphere as a whole is better and the bugs aren't game breaking.
Hilfreich? Ja Nein Lustig
shpee corp
( 7.6 Std. insgesamt )
Verfasst: 20. Februar
It's like x com, only harder. How is that possible!? Still tons of fun and PSI has been nerfed thankfully. Along with that tanks have been buffed! But all the aliens have been buffed!
Hilfreich? Ja Nein Lustig
GorePunk
( 6.6 Std. insgesamt )
Verfasst: 19. Februar
One of the couple Pc game i did own in the 90's. always fun but hard as F%$K!!!

Save Alot!!!
Hilfreich? Ja Nein Lustig
Tschegg
( 1.4 Std. insgesamt )
Verfasst: 19. Februar
- Anfänger-Schwierigkeitsgrad
- erste Ufo-Mission
- erster Alien-Spielzug
--> Granate killt 6 meiner Soldaten und versetzt den Rest in Panik

#justTftDthings
Hilfreich? Ja Nein Lustig
HeadShot
( 0.2 Std. insgesamt )
Verfasst: 11. Februar
Yep. It really is a Terror...

Info: Not completed. Why? Game doesn't tell you what to do and I'm too lazy figuering it out.
What it is: Sequel to first X-COM, turn based action, pretty damn hard

+: new features, new locations, whole underwater stuff, hard hard hard ( that may be con)

- : outdated (unfortunately), no tutorial (there might be how to play, but I am not sure)

If you like challanging turn-based strategy game, pick it. Buy at your own risk. Rating: blue/colours (not welcoming)
Hilfreich? Ja Nein Lustig
zomgmeister
( 1.2 Std. insgesamt )
Verfasst: 6. Februar
If you played previous part or modern remakes and think that you are prepared, know that you are not. This game is hard like strike by pig iron mace in your teeth. Tactical survival horror. Awesome.
Hilfreich? Ja Nein Lustig
<-D->Starrk now in 日本語!
( 34.3 Std. insgesamt )
Verfasst: 3. Februar
This were the first XCOM I played and the only title of the franchise I never managed to finish.
I played many hours in my childhood with my sisters, but we never managed to win (well we never watched the graphs) So I started the game again on Beginner because I just wanted to clear the Game for the first time in my life. The first two times were a failure.
The first time I managed to savescumm through the battlescape but got wrecked in the End because I didn't researched the better baraccudas. So in the end I couldn't Interecept the ufos anymore.
The second time I started in the Mediterrean Sea and cleared everything in my vicinity but the Aliens decided to havoc the pacific ocean where i couldn't Intercept and did my final attempt at the colony with only sonic pistols and alien grenades researched.
Result: Lost my Triton and 10(more or less Brave[Why you Andy?? Why??! ]) Men plus one Vehicle.

Didn't beat it yet, but the day will come where I will free the sea of the alien menace.( XCOM: Ufo Defense + XCOM Enemy Unknown with Enemy Within are cleared already several times)

I really do like the Underwater setting and as a kiddo I didn't even knew this were a sequel to XCOM: Ufo Defense.

I would like to fail at the attempt, to finish this game several times more
10/10
Hilfreich? Ja Nein Lustig
BlackDragonSorceror
( 0.3 Std. insgesamt )
Verfasst: 2. Februar
Here is my perspective of this game, It's garbage. There is literally nothing to do at all, and there is no learning curve at all. Basically you choose a difficulty, then the game tells you to build a base. THAT'S IT! It doesn't tell you how to build a base and it doesn't tell you what you need to build a base, it just says BUILD A BASE!!! I am sure that if you want to find some third-party website to do some reading, you can spend an hour and a half reading and learning how to play this garbage dump of a game, or you could just take your license of this game, throw it out of an airplane, use it to start a campfire to keep you warm, wipe your ♥♥♥ with it, etc. and you could get more use out of this waste of "gaming" than if you actually played it. 10/10 DON'T PLAY THIS GAME, UNLESS YOU WANT TO BE 5 BUCKS LESS RICH AND BORED AND CONFUSED.
Hilfreich? Ja Nein Lustig
the_aY
( 0.1 Std. insgesamt )
Verfasst: 26. Januar
X-COM is remembered by many old-school gamers as the uber-difficult, tactic-heavy, turn-based strategy game of earth's defense against aliens.

While it is still all of these things, it is very difficult to play this game today when there exists the new X-COM games with modern day conveniences. If you've played this game before, it may still get a playthrough thanks to nostalgia. However, if you have never played this game before, it is doubtful that you will both understand how to play this game, nor find it worthwhile to actually play through it.

While it may not really have stood the test of time to be playable to the masses, it is a title that will always be remembered by those who enjoyed it many years ago.

4/10 "Not worth playing today"
Hilfreich? Ja Nein Lustig
NeonYellow
( 56.8 Std. insgesamt )
Verfasst: 13. Januar
This game does NOT stand the test of time. There are some really wonderful gameplay ideas here, but they're totally buried under the worst controls I've ever seen in a game, and an ugly, clunky GUI. Play the remake Enemy Unknown instead, as it captures all the good and none of the bad.
Hilfreich? Ja Nein Lustig
karkuu
( 0.1 Std. insgesamt )
Verfasst: 28. Dezember 2015
Loved the game when it was released - played it alot. Wanted to play it again.

Was greeted with screen resolution problems plus some other random errors/warnings. Didn't wan't to spend x hours/mins of tweaking dosbox to make it work so I uninstalled it.

Might work for you, or it might not. Personaly I was expecting an working game when I got it from steam. But it didn't work on my comp. So do expect some modding on it if you are unlucky like I was.
Hilfreich? Ja Nein Lustig
fivemanarmy
( 5.8 Std. insgesamt )
Verfasst: 24. Dezember 2015
Even Chuck Norris thinks this game is hard.

Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 18. Mai
+ Musik
+ Läuft unter Windows 10 64bit


- keinerlei Informationen wie man im Spiel vorgeht



Ich werde mit dem Spiel nicht warm. Auch das fehlende Tutorial fördert das Gefühl. Weil man regelrecht reingeschmissen wird und nicht weiß was man zu machen hat. Wodurch ich nur rumgeklickt habe. Hardcore XCOM und Retro Fans können hier ruhig mal ein Blick drauf werfen, aber für mich ist es nichts.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
149 von 158 Personen (94 %) fanden dieses Review hilfreich
88 Personen fanden dieses Review lustig
Empfohlen
34.1 Std. insgesamt
Vorveröffentlichungsreview
Verfasst: 16. Dezember 2015
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
1.0 Std. insgesamt
Verfasst: 9. Dezember 2015
Love this game with all my heart. I played this back when it was released without having played its predecessor, UFO Enemy Unknown. I love the setting, the music, the atmosphere the funny B-movie aliens. It's rock hard, but that's half the fun.

When I eventually played UFO Enemy Unknown, I realised that you couldn't choose to open doors without actually moving through them. So big a part of my strategy was this in XCOM TFTD that I couldn't get into the original at all. And I didn't find the atmosphere as compelling, either.

Anyway, this might be one for the old DOS folks, but I'll still play this above more recent versions.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
34.3 Std. insgesamt
Verfasst: 3. Februar
This were the first XCOM I played and the only title of the franchise I never managed to finish.
I played many hours in my childhood with my sisters, but we never managed to win (well we never watched the graphs) So I started the game again on Beginner because I just wanted to clear the Game for the first time in my life. The first two times were a failure.
The first time I managed to savescumm through the battlescape but got wrecked in the End because I didn't researched the better baraccudas. So in the end I couldn't Interecept the ufos anymore.
The second time I started in the Mediterrean Sea and cleared everything in my vicinity but the Aliens decided to havoc the pacific ocean where i couldn't Intercept and did my final attempt at the colony with only sonic pistols and alien grenades researched.
Result: Lost my Triton and 10(more or less Brave[Why you Andy?? Why??! ]) Men plus one Vehicle.

Didn't beat it yet, but the day will come where I will free the sea of the alien menace.( XCOM: Ufo Defense + XCOM Enemy Unknown with Enemy Within are cleared already several times)

I really do like the Underwater setting and as a kiddo I didn't even knew this were a sequel to XCOM: Ufo Defense.

I would like to fail at the attempt, to finish this game several times more
10/10
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
7.6 Std. insgesamt
Verfasst: 20. Februar
It's like x com, only harder. How is that possible!? Still tons of fun and PSI has been nerfed thankfully. Along with that tanks have been buffed! But all the aliens have been buffed!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
6.6 Std. insgesamt
Verfasst: 19. Februar
One of the couple Pc game i did own in the 90's. always fun but hard as F%$K!!!

Save Alot!!!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
1.2 Std. insgesamt
Verfasst: 6. Februar
If you played previous part or modern remakes and think that you are prepared, know that you are not. This game is hard like strike by pig iron mace in your teeth. Tactical survival horror. Awesome.
War dieses Review hilfreich? Ja Nein Lustig
21 von 41 Personen (51 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 28. Dezember 2015
Loved the game when it was released - played it alot. Wanted to play it again.

Was greeted with screen resolution problems plus some other random errors/warnings. Didn't wan't to spend x hours/mins of tweaking dosbox to make it work so I uninstalled it.

Might work for you, or it might not. Personaly I was expecting an working game when I got it from steam. But it didn't work on my comp. So do expect some modding on it if you are unlucky like I was.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
10 von 10 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.4 Std. insgesamt
Verfasst: 24. Juli 2014
Der zweite Teil der Reihe gehört für mich immer noch zu den Juwelen der Rundenstrategie und Wirtschaftssimulation.
Die beiden Elemete werden glaubwürdig in einem Spiel verpackt. Die Möglichkeiten sind für ein so altes Spiel immer noch ziemlich weitreichend und wenn man möchte, kann man das Spiel als Endlosgame bis zur Perfektion spielen. Ein Spielstand mit über 1500 abgeschossenen UFOs sollte andeuten, dass ich alles im Spiel schon erlebt habe und die Motivation niemals stirbt.

Mein persönliches Highlight war die komplettierte Freakshow (a la Independence Day) aller Aliens.

Positiv:
- Langzeitmotivation
- gutes balancing und Spieldynamik (Tag/Nacht oder wechselnde Land-/Unterwasserlandschaften)
- viele Details (bis hin zu Namensbenennung der Aquanauten)
- auch für Fortgeschrittene noch eine Herausforderung
- Abwechslungsreich -> Wechsel zwischen Wirtschaftssimulation (baue, forsche und verwalte) und Rundenstrategie

Negativ:
- Grafik ist wohl nur noch was für Nostalgiker
- zeitweise auffallend eintöniger Sound (recht prägnante Spitzen)

Für wenig Geld bekommt man ein kleines altes Juwel für zwischendurch, dass durchaus Potenzial für mehr als nur Daddeln bietet. Zugreifen und ausprobieren! :)
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
0.6 Std. insgesamt
Verfasst: 29. Juni 2014
Mein absolutes Lieblingsspiel. Unglaubliche Atmosphäre. Zu seiner Zeit gesuchtet ohne Ende. Randnotiz: Ein paar Forschungsbugs verhindern, dass man das Spiel beenden kann (wenn man in der falschen Reihenfolge forscht). Dazu einige wunderbar schwierige Level, nach denen man am liebsten das eigene Zimmer demolieren möchte. Zwei oder drei Verluste im Kampf und die Moral des Teams geht baden. Aber hey, damals hab ich Spiele noch aus Spaß gespielt und nicht, um sie zu schaffen. =)
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4 von 6 Personen (67 %) fanden dieses Review hilfreich
Empfohlen
0.1 Std. insgesamt
Verfasst: 21. Juni 2014
Immer noch ein geniales spiel welches seinen charme nicht verloren hat
War dieses Review hilfreich? Ja Nein Lustig
1 von 5 Personen (20 %) fanden dieses Review hilfreich
Empfohlen
12.6 Std. insgesamt
Verfasst: 12. Juli 2013
Wieso habe ich von dem Spiel noch keine Empfehlung geschrieben?
Unendlicher Wiederspielwert mit extrem komplexen Kampfsystem was dennoch schnell zu erlernen ist. Leider hat das Spiel einige Bugs die selbst heute noch nicht gefixt wurden.

Wenn man sich einfach nicht sicher ist ob man es doch kaufen soll, sollte sich dieses LP etwas anschauen: http://www.youtube.com/playlist?list=PLFD29B8DCF68EFB1E
Dort wird alles auch sehr gut erklaert und das wohl beste: DAS ist noch ein Lets Player der schoen ueber das Spiel erzaehlt.
War dieses Review hilfreich? Ja Nein Lustig
130 von 139 Personen (94 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
0.2 Std. insgesamt
Verfasst: 15. Juli 2014
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
War dieses Review hilfreich? Ja Nein Lustig
89 von 93 Personen (96 %) fanden dieses Review hilfreich
21 Personen fanden dieses Review lustig
Empfohlen
7.9 Std. insgesamt
Verfasst: 12. Mai 2015
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
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115 von 135 Personen (85 %) fanden dieses Review hilfreich
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16.1 Std. insgesamt
Verfasst: 4. Dezember 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
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55 von 57 Personen (96 %) fanden dieses Review hilfreich
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0.6 Std. insgesamt
Verfasst: 3. August 2014
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
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52 von 54 Personen (96 %) fanden dieses Review hilfreich
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513.0 Std. insgesamt
Verfasst: 12. Februar 2014
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
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40 von 41 Personen (98 %) fanden dieses Review hilfreich
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51.7 Std. insgesamt
Verfasst: 14. September 2014
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
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X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
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77 von 100 Personen (77 %) fanden dieses Review hilfreich
146 Personen fanden dieses Review lustig
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2.7 Std. insgesamt
Verfasst: 20. Januar 2015
Come on, Gill man, it's been 126 turns... just COME OUT YOU LITTLE ♥♥♥♥, LET ME GET THE GAUSS AUTOSHOT IN YOUR FACE AND GET THIS ♥♥♥♥ OVER WITH! Please? Come on, man, I've got a social life... well, scratch that... but... please... just... show yourself... stop... hiding...

Come on, you know we won! Where are you?! Please? LET ME END THE MISSION! <sobs>
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51 von 60 Personen (85 %) fanden dieses Review hilfreich
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49.5 Std. insgesamt
Verfasst: 16. Juli 2014
It's X-com with mermaids and amazing bubblegum color graphics, and I ain't being sarcastic either.

Everything about this game is amazing.
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