The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.
Análisis de usuarios:
Recientes:
Mayormente positivos (13 análisis) - 76% of the 13 user reviews in the last 30 days are positive.
Global:
Muy positivos (264 análisis) - El 89% de los 264 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 1 abr. 1995

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Comprar X-COM: Terror From the Deep

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio

-75%
$4.99
$1.24

Packs que incluyen este juego

Comprar X-COM: Complete Pack

Incluye 5 artículos: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio

 

Acerca de este juego

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

  • Sequel to the hugely successful X-COM: UFO Defense
  • Actual undersea geoscape mapping system with rich topographic detail
  • Full array of undersea military technology
  • Rich graphics feature water coloration and wrecks
  • Multilevel tactical maps featuring both underseascapes and buildings
  • Alien encyclopedia features mutation technology and new watery denizens

Requisitos del sistema

    Mínimo: Windows XP*, procesador 386 a 33 MHz, 4 MB de RAM, 520 KB de espacio libre en disco, DirectX 6.1 o posterior.

    Debes tener un ratón conectado al ordenador. (Nos referimos al dispositivo de entrada; por favor, no pegues o grapes pequeños animales indefensos al teclado). La versión de los controladores del ratón debe ser la 8.01 de Microsoft o posterior o algo totalmente compatible con esto.

Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Mayormente positivos (13 análisis)
Global:
Muy positivos (264 análisis)
Publicados recientemente
Darknaut
( 0.1 h registradas )
Publicado el 24 de junio
I clicked on the planet Earth and got a lot of bad monthly reports.


Buy it.
¿Es útil? No Divertido
CatMan
( 7.7 h registradas )
Publicado el 24 de junio
terror from the DEEP!
¿Es útil? No Divertido
mech619
( 125.3 h registradas )
Análisis de preestreno
Publicado el 23 de junio
The sequel from X-COM Enemy Unknown, this game pits you into the future where the majority of ground combat takes place underwater.
The X-COM group was disbanded after the first victory against the aliens. However, a signal from the defeated alien base activates and initializes the aliens secret underwater facitilities. Unexpected attacks from a new alien threat against ships are reported. The X-COM project is reinitialized but has to start over.
This game feels and plays very similar to the first one but with some improvements and with new areas to combat in, mostly underwater. The terror missions on a ship and the alien base missions now have two parts, so if you kill/stun all of the aliens or get one or more of your aquanauts into a zone, you can proceed to the second area (interior) of the mission.
The difficulty in this game is higher compared to the first game. There is no auto three shot like in the first game as well. There are more alien creatures to go up against in this game although many are variations of the creatures from the first game, some of them with a H.P. Lovecraft feel to them.
Captured alien technology and aliens/alien corpses is necessary for the research team to study and produce weapons and other necessary devices for your vehicles and aquanauts to use.
I highly recommend this game to fans of the X-COM series.

One possible bug in this game I think is important to mention is the need to capture a Deep One alien for research purpose to progress in the game. It somewhat looks like a bipedal platypus. If you don't capture one within a certain period of time, you will have to wait until sometime later when the alien subs are again carrying the alien.
¿Es útil? No Divertido
Sarkoth
( 11.2 h registradas )
Publicado el 19 de junio
Infuriatingly difficult and still a milestone of gaming.
¿Es útil? No Divertido
UristMcduck
( 2.6 h registradas )
Publicado el 1 de junio
Basically the same as X-com: UFO defense but underwater. Less forgiving and even more buggy i still think it's one of the best strategy games ever.
¿Es útil? No Divertido
Aggiexaika♥ほのか
( 0.7 h registradas )
Publicado el 30 de mayo
Sylvie Marcelle
Miguel Bonal
¿Es útil? No Divertido
xSCRE4Mx
( 0.3 h registradas )
Publicado el 21 de mayo
I love all the X-COM games but this one I really tried to love it but I can't.
My experience was as follows:
-I bought and researched I bunch of cool weapons and gear
-Sent my seamen on a mission
-Two walked out and killed the only alien in sight
-The rest of my crew walked and a bomb went off killing them all
This was the first mission on the easiest difficulty so be prepared.
¿Es útil? No Divertido
Chalcedony
( 0.4 h registradas )
Publicado el 20 de mayo
This game is a wonderful look at my favorite game growing up; though a little hard to learn at first, it's definitely worth it.
¿Es útil? No Divertido
Fox
( 8.2 h registradas )
Publicado el 19 de mayo
I played TFTD when it was reales, I'm so happy to have it on Steam.

It's a very hard game, you can take your time, think out your moves and still lose everyone. It's a frustratingly hard game and I love it!! :)
¿Es útil? No Divertido
Positive Vibes
( 0.1 h registradas )
Publicado el 5 de abril
More XCOM rubbish 7/15
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
11.2 h registradas
Publicado el 19 de junio
Infuriatingly difficult and still a milestone of gaming.
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Análisis más útiles  Global
A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
3.5 h registradas
Publicado el 21 de octubre de 2014
Clásico entre los clássicos, una obra maestra si tenemos en cuenta los recursos con los que se contaban (memorias, velocidad, etc)
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A 5 de 6 personas (83%) les ha sido útil este análisis
Recomendado
1.1 h registradas
Publicado el 6 de enero
Secuela y mejora del Xcom (AKA UFO Defense) original. Mantiene el estilo de su antecesor intacto pero con numerosas mejoras. Esta vez XCOM traslada la acción al fondo de los océanos, donde tras la derrota de las fuerzas alielígenas del título anterior, una fuerza alielígena latente surge de las profundidades del mar. Más desafiante y igualmente recomendable que el anterior. Pequeña lástima inicial sentí de que el nuevo XCOM 2 no haya sido directamente un remake de este Terror from the Deep.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
9.4 h registradas
Publicado el 10 de marzo de 2012
Al fin vuelvo a tener esta OBRA DE ARTE en mi poder.... de los años de Windows 98
XCOM
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A 0 de 1 personas (0%) les ha sido útil este análisis
No recomendado
0.3 h registradas
Publicado el 22 de junio de 2015
Adaptacion muy mala a los tiempos de hoy ya que corre a destiempo y mal optimizado.

A los que han jugado a este juego con un 486 como fue mi primera vez, disfrute como un ♥♥♥♥ing enano pero esta version es una caca
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A 161 de 170 personas (95%) les ha sido útil este análisis
97 personas han encontrado divertido este análisis
Recomendado
34.1 h registradas
Análisis de preestreno
Publicado el 16 de diciembre de 2015
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
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A 130 de 139 personas (94%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
0.2 h registradas
Publicado el 15 de julio de 2014
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
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A 89 de 93 personas (96%) les ha sido útil este análisis
22 personas han encontrado divertido este análisis
Recomendado
7.9 h registradas
Publicado el 12 de mayo de 2015
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
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A 115 de 136 personas (85%) les ha sido útil este análisis
21 personas han encontrado divertido este análisis
Recomendado
16.1 h registradas
Publicado el 4 de diciembre de 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
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A 57 de 59 personas (97%) les ha sido útil este análisis
52 personas han encontrado divertido este análisis
Recomendado
0.6 h registradas
Publicado el 3 de agosto de 2014
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
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