The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.
Valutazione degli utenti:
Recenti:
Perlopiù positiva (13 recensioni) - 76% delle 13 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (264 recensioni) - 264 recensioni degli utenti (89%) per questo gioco sono positive.
Data di rilascio: 1 apr 1995

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Acquista X-COM: Terror From the Deep

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Pacchetti che includono questo gioco

Acquista X-COM: Complete Pack

Include 5 articoli: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

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Informazioni sul gioco

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

  • Sequel to the hugely successful X-COM: UFO Defense
  • Actual undersea geoscape mapping system with rich topographic detail
  • Full array of undersea military technology
  • Rich graphics feature water coloration and wrecks
  • Multilevel tactical maps featuring both underseascapes and buildings
  • Alien encyclopedia features mutation technology and new watery denizens

Requisiti di sistema

    Minimum: Windows XP*, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.

    You must have a mouse attached to the computer. (We mean the input device; please do not glue or staple helpless little animals to the keyboard.) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.

Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Perlopiù positiva (13 recensioni)
Complessivamente:
Molto positiva (264 recensioni)
Pubblicate di recente
Darknaut
( 0.1 ore in totale )
Pubblicata: 24 giugno
I clicked on the planet Earth and got a lot of bad monthly reports.


Buy it.
CatMan
( 7.7 ore in totale )
Pubblicata: 24 giugno
terror from the DEEP!
mech619
( 125.3 ore in totale )
Recensione di una copia anticipata
Pubblicata: 23 giugno
The sequel from X-COM Enemy Unknown, this game pits you into the future where the majority of ground combat takes place underwater.
The X-COM group was disbanded after the first victory against the aliens. However, a signal from the defeated alien base activates and initializes the aliens secret underwater facitilities. Unexpected attacks from a new alien threat against ships are reported. The X-COM project is reinitialized but has to start over.
This game feels and plays very similar to the first one but with some improvements and with new areas to combat in, mostly underwater. The terror missions on a ship and the alien base missions now have two parts, so if you kill/stun all of the aliens or get one or more of your aquanauts into a zone, you can proceed to the second area (interior) of the mission.
The difficulty in this game is higher compared to the first game. There is no auto three shot like in the first game as well. There are more alien creatures to go up against in this game although many are variations of the creatures from the first game, some of them with a H.P. Lovecraft feel to them.
Captured alien technology and aliens/alien corpses is necessary for the research team to study and produce weapons and other necessary devices for your vehicles and aquanauts to use.
I highly recommend this game to fans of the X-COM series.

One possible bug in this game I think is important to mention is the need to capture a Deep One alien for research purpose to progress in the game. It somewhat looks like a bipedal platypus. If you don't capture one within a certain period of time, you will have to wait until sometime later when the alien subs are again carrying the alien.
Sarkoth
( 11.2 ore in totale )
Pubblicata: 19 giugno
Infuriatingly difficult and still a milestone of gaming.
UristMcduck
( 2.6 ore in totale )
Pubblicata: 1 giugno
Basically the same as X-com: UFO defense but underwater. Less forgiving and even more buggy i still think it's one of the best strategy games ever.
Aggiexaika♥ほのか
( 0.7 ore in totale )
Pubblicata: 30 maggio
Sylvie Marcelle
Miguel Bonal
xSCRE4Mx
( 0.3 ore in totale )
Pubblicata: 21 maggio
I love all the X-COM games but this one I really tried to love it but I can't.
My experience was as follows:
-I bought and researched I bunch of cool weapons and gear
-Sent my seamen on a mission
-Two walked out and killed the only alien in sight
-The rest of my crew walked and a bomb went off killing them all
This was the first mission on the easiest difficulty so be prepared.
Chalcedony
( 0.4 ore in totale )
Pubblicata: 20 maggio
This game is a wonderful look at my favorite game growing up; though a little hard to learn at first, it's definitely worth it.
Fox
( 8.2 ore in totale )
Pubblicata: 19 maggio
I played TFTD when it was reales, I'm so happy to have it on Steam.

It's a very hard game, you can take your time, think out your moves and still lose everyone. It's a frustratingly hard game and I love it!! :)
jacbo
( 49.3 ore in totale )
Pubblicata: 11 maggio
Sequel del fantastico x-com ufo defense, terror from the deep è un gioco bellissimo, la grafica è rimasta praticamente la stessa, c'è qualche missione in più e l'ambientazione è tutta nuova...
La vera differenza però sta nel livello di difficoltà...
Il primo titolo era una bella gatta da pelare ( soprattutto a livello superhuman... ) ma in confronto a terror from the deep, è come finire il primo livello di pacman...
... e senza i fantasmi!
Anche solo la parte relativa alle ricerche sarà fonte di ansia...
Dal mio personalissimo punto di vista questa è una ottima notizia, ma molti non apprezzeranno il livello di sfida esageratamente alto...
Da fan della serie Xcom non posso che consigliare anche questo titolo ( finora superato solo dall'originale e da apocalypse...)
Si tengo conto anche degli ultimi due titoli di firaxis...
Recensioni più utili  Negli scorsi 30 giorni
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
11.2 ore in totale
Pubblicata: 19 giugno
Infuriatingly difficult and still a milestone of gaming.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
3 persone su 4 (75%) hanno trovato questa recensione utile
Consigliato
30.7 ore in totale
Pubblicata: 19 novembre 2014
È bello perché è un reskin di Ufo Defense (squadra che vince non si cambia), ha una bella ambientazione e ottime musiche (È bello perché è un reskin di Ufo Defense (squadra che vince non si cambia), ha una bella ambientazione e ottime musiche ( https://www.youtube.com/watch?v=437gc1Ho8kw ), attua alcuni fix/bilanciamenti al gioco precedente, aggiunge le armi melee.
Poi è arrivato qualcuno che ha detto "Perché non rendere il gioco molto più divertente aggiungendo più piani da esplorare, stanze, terror mission su 2 livelli, nemici assurdi e munirli di migliaia granate, assalti alla base nemica su QUATTRO piani?".
Cosa cambia a TFTD l'aggiunta di tutta questa robetta? Niente, il gioco diventa noioso e difficile.
Un maggior numero di piani e stanze implica un maggior numero per trovare l'ultimo alieno che si nasconde dai nostri acquanauti: gli alieni purtroppo non brillavano d'intelligenza del primo capitolo, e in questo, causa un pathfinding infelice e i sopracitati piani/stanze, è ancora peggiore. Se in UD si riusciva a finire una missione in 16 turni al massimo, qua sarà il minimo indispensabile (un assalto alla base nemica mi è durato 34 turni :sob: ).
I nuovi nemici sono la riproposizione di quelli vecchi in salsa Lovecraft, con l'aggiunta di nuove abilità: ora le crisalidi possono volare e usufruire di un buon bonus all'armatura, e i muton possono tankarsi un colpo di blaster launcher .
Nonostante tutti questi problemi sono andato avanti e ho portato a termine il gioco (non si può salvare nell'ultimo livello XD), apprezzandolo anche.), attua alcuni fix/bilanciamenti al gioco precedente, aggiunge le armi melee.
Poi è arrivato qualcuno che ha detto "Perché non rendere il gioco molto più divertente aggiungendo più piani da esplorare, stanze, terror mission su 2 livelli, nemici assurdi e munirli di migliaia granate, assalti alla base nemica su QUATTRO piani?".
Cosa cambia a TFTD l'aggiunta di tutta questa robetta? Niente, il gioco diventa noioso e difficile.
Un maggior numero di piani e stanze implica un maggior numero per trovare l'ultimo alieno che si nasconde dai nostri acquanauti: gli alieni purtroppo non brillavano d'intelligenza del primo capitolo, e in questo, causa un pathfinding infelice e i sopracitati piani/stanze, è ancora peggiore. Se in UD si riusciva a finire una missione in 16 turni al massimo, qua sarà il minimo indispensabile (un assalto alla base nemica mi è durato 34 turni :sob: ).
I nuovi nemici sono la riproposizione di quelli vecchi in salsa Lovecraft, con l'aggiunta di nuove abilità: ora le crisalidi possono volare e usufruire di un buon bonus all'armatura, e i muton possono tankarsi un colpo di blaster launcher .
Nonostante tutti questi problemi sono andato avanti e ho portato a termine il gioco (non si può salvare nell'ultimo livello XD), apprezzandolo anche.

Consigliato agli amanti del primo capitolo e degli strategici a turni
7,5/10
Questa recensione ti è stata utile? No Divertente
161 persone su 170 (95%) hanno trovato questa recensione utile
97 persone hanno trovato questa recensione divertente
Consigliato
34.1 ore in totale
Recensione di una copia anticipata
Pubblicata: 16 dicembre 2015
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
Questa recensione ti è stata utile? No Divertente
130 persone su 139 (94%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
0.2 ore in totale
Pubblicata: 15 luglio 2014
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
Questa recensione ti è stata utile? No Divertente
89 persone su 93 (96%) hanno trovato questa recensione utile
22 persone hanno trovato questa recensione divertente
Consigliato
7.9 ore in totale
Pubblicata: 12 maggio 2015
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
Questa recensione ti è stata utile? No Divertente
115 persone su 136 (85%) hanno trovato questa recensione utile
21 persone hanno trovato questa recensione divertente
Consigliato
16.1 ore in totale
Pubblicata: 4 dicembre 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
Questa recensione ti è stata utile? No Divertente
57 persone su 59 (97%) hanno trovato questa recensione utile
52 persone hanno trovato questa recensione divertente
Consigliato
0.6 ore in totale
Pubblicata: 3 agosto 2014
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
Questa recensione ti è stata utile? No Divertente
52 persone su 54 (96%) hanno trovato questa recensione utile
Consigliato
513.0 ore in totale
Pubblicata: 12 febbraio 2014
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
Questa recensione ti è stata utile? No Divertente
45 persone su 46 (98%) hanno trovato questa recensione utile
9 persone hanno trovato questa recensione divertente
Consigliato
51.7 ore in totale
Pubblicata: 14 settembre 2014
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
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X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
Questa recensione ti è stata utile? No Divertente
77 persone su 100 (77%) hanno trovato questa recensione utile
148 persone hanno trovato questa recensione divertente
Consigliato
2.7 ore in totale
Pubblicata: 20 gennaio 2015
Come on, Gill man, it's been 126 turns... just COME OUT YOU LITTLE ♥♥♥♥, LET ME GET THE GAUSS AUTOSHOT IN YOUR FACE AND GET THIS ♥♥♥♥ OVER WITH! Please? Come on, man, I've got a social life... well, scratch that... but... please... just... show yourself... stop... hiding...

Come on, you know we won! Where are you?! Please? LET ME END THE MISSION! <sobs>
Questa recensione ti è stata utile? No Divertente