The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.
Käyttäjäarvostelut:
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Erittäin myönteinen (29 arvostelua) - Edellisten 30 päivän aikana tehdyistä 29 arvostelusta 100% on myönteisiä.
Yhteensä:
Erittäin myönteinen (299 arvostelua) - 91% / 299 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 1. huhti, 1995

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Osta X-COM: Terror From the Deep

Paketit, jotka sisältävät tämän pelin

Osta X-COM: Complete Pack

Sisältää 5 kohdetta: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

 

Tietoja pelistä

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

  • Sequel to the hugely successful X-COM: UFO Defense
  • Actual undersea geoscape mapping system with rich topographic detail
  • Full array of undersea military technology
  • Rich graphics feature water coloration and wrecks
  • Multilevel tactical maps featuring both underseascapes and buildings
  • Alien encyclopedia features mutation technology and new watery denizens

Järjestelmävaatimukset

    Minimum: Windows XP*, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.

    You must have a mouse attached to the computer. (We mean the input device; please do not glue or staple helpless little animals to the keyboard.) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.

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33 kuraattoria on antanut arvionsa tästä tuotteesta. Katso ne tästä.
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222 arvostelua vastaa asetettuja suodattimia ( Erittäin myönteinen)
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
3/3 (100%) arvioi tämän hyödylliseksi
Suositeltu
84.8 tuntia pelattu
Julkaistu 23. marraskuu.
It's old, it's hard, it's great!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
Suositeltu
6.2 tuntia pelattu
Julkaistu 29. marraskuu.
Brutal sequel to the renowned strategy classic

Like the original, Terror from the Deep puts you into the shoes of the commander tasked with defending Earth from the alien threat and terrorist attacks. Aliens have become even more menacing, there are quite a few of new huge underwater maps to explore as well as dozens of ways for your poor operatives to die there horribly. Terror from the Deep's overall gameplay mechanics and base building are mostly the same as the original's and even to this day still offer an impressive amount of depth and control over your operatives and their actions on the battlefield.

Cons

TftD does have some cons such as research tree bugs, sadly. Research tree bug is the most serious one and it's specifically worth reading about the Deep One bug.

Conclusion

An old, but deep, atmospheric and complex strategy classic. If you haven't played X-Com classic games, you may want to start with the original as this game is significantly harder and more challengeing even on the easiest difficulty available.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
155/166 (93%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
0.2 tuntia pelattu
Julkaistu 15. heinäkuu, 2014.
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
126/137 (92%) arvioi tämän hyödylliseksi
116 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
34.1 tuntia pelattu
Ennakkoarvostelu
Julkaistu 16. joulukuu, 2015.
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
89/93 (96%) arvioi tämän hyödylliseksi
26 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
7.9 tuntia pelattu
Julkaistu 12. toukokuu, 2015.
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
110/132 (83%) arvioi tämän hyödylliseksi
32 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
16.1 tuntia pelattu
Julkaistu 4. joulukuu, 2013.
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
54/56 (96%) arvioi tämän hyödylliseksi
Suositeltu
513.1 tuntia pelattu
Julkaistu 12. helmikuu, 2014.
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
47/49 (96%) arvioi tämän hyödylliseksi
75 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
0.6 tuntia pelattu
Julkaistu 3. elokuu, 2014.
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
45/47 (96%) arvioi tämän hyödylliseksi
10 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
51.7 tuntia pelattu
Julkaistu 14. syyskuu, 2014.
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
------------------------------------------------------------------------------
X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
45/49 (92%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
0.7 tuntia pelattu
Julkaistu 5. heinäkuu, 2015.
Terror from the Deep is the sequel to X-COM UFO Defense that puts you back in charge of the international global defense organization, X-COM, except now the classic stereotypical alien/paranormal encounters have been replaced with aquatic Lovecraftian horrors and B-movie sea creatures.

The basic gameplay is very similar to X-Com: UFO Defense. In fact, you could call it a simple retheme with new graphics and not be too far off.

I prefer the setting, charm, aesthetics, and difficulty balance of the original, but the sequel does several things that I find to be nice improvements on the formula. There are a number of small gameplay improvements vs UFO Defense; for example, when you destroy an alien base, the game gives you a message saying so, instead of you having to abort the mission before seeing for sure that you destroying every base control panel section. You can also open doors without moving through them, a definitely useful feature. The terror sites in the original all used the same urban terrain set, while the terror sites in Terror from the Deep can use one of four different terrains (seaport, island resort, cruise liner, cargo ship), which is nice for variety. Alien sub designs are also more intricate and complex than the UFOs in the original.

Alien base assaults are a bigger ordeal, with 2 parts to the mission; first, you have to fight through the well defended surface entrance to the base, and then explore the comparatively empty inner levels. Melee weapons are fun and new to the series, and are very effective against some tough enemy types.

The biggest difference, though, is the atmosphere. The homage to Lovecraft is obvious throughout the game; even the general theme of "ancient mysterious aliens came to Earth many eons ago and are coming out of their hidden places in the deep parts of the world to reclaim it" is basically Lovecraftian. The alien architecture is reminiscent of Neo-Victorian era style science fiction and depictions of 20,000 Leagues Under the Sea era submersible technology and similar; there is a lot of brass looking riveted metal and almost steampumk-ish looking alien equipment. There are also hints at other undersea myths like the lost city of Atlantis, and the Gill-Man/Swamp Creature and other aquatic B-movie monsters. Compared to UFO Defense, the enemies are tougher, deadlier, and scarier, and the environments are darker and architecture more complicated. It's now harder than ever to keep your soldiers alive, which brings me to my next point.

The game is difficult. Very difficult. Terror from the Deep was designed to be hard for people who thought X-COM UFO Defense was easy on 'superhuman' difficulty. Weapon clips are much smaller, there are no infinite ammo weapons, and all weapons are designed for underwater use. Some of them, like torpedo launchers (Terror from the Deep's version of rockets) don't work at all out of water (terror sites). The fact that there are no land only weapons to use (like regular firearms) is annoying and makes the game more difficult, for sure. Speaking of water vs land weapon use, grenades can be thrown underwater as if through air. This may annoy you if you take notice of unrealistic physics in games.

I've mentioned that base assaults are long 2 part missions. Terror sites on boats are also big 2 part missions. You will have to kill A LOT of aliens to complete a boat terror site; it's quite an endurance test. Alien bases in particular are heavily defended and almost always deep enough underwater that the environment is dark regardless of the time of day. They can be brutal.

Now for as for the game's flaws; the fact that most of the game is underwater makes a lot of the environments feel a bit too similar, even though there are a variety of underwater terrain types. The colors blue and yellow are a bit overused and make the game's aesthetics a bit garish, especially when compared to the pleasingly colorful original X-Com.

Also, the game features the same somewhat cumbersome user interface and many of the same bugs as X-Com UFO Defense. The difficulty bug from the original is not present here, but the disappearing ammo bug still is (in the DOS version, at least. The Windows version fixed it). Aliens also like to carry around melee weapons, but they don't ever use them. Worst of all, if you research a couple things in the wrong order, it can make your game unwinnable by making some required research unavailable. Even if you don't screw up your research path, the research tree is more convoluted and requires more live aliens than that of UFO Defense, which can be frustrating because it's not obvious which alien types you need to research to unlock other techs.

Maps are, in general, larger. Bases and boat terror sites span across two separate maps instead of 1, and even UFO crash site maps are larger than they were in UFO Defense. The 2 part terror missions can be pretty tedious, and they can drag on forever. The boat maps feature more rooms and more complicated architecture than usually seen in X-Com games, and as a result, there will often be aliens standing around somewhere waiting for you to find them because they won't ever leave the room they started in. It makes for very long missions, and an overall long and drawn out game.

MODS:
You can play the game by itself, especially if you have the Steam version that comes bundled with DosBox (The Steam version also includes the Windows version, in the 'TFTD' subfolder in the game folder). I recommend some mods, though. XcomUtil is a great simple mod that works for both UFO Defense and Terror from the Deep. It gives Gauss weapons infinite ammo (like lasers in UFO Defense) and fixes other bugs.

TftD Extender is a bit more extensive, and makes the game more playable, in my opinion. While much of it overlaps with XcomUtil, it also has options to make boat terror sites only 1 part missions, sub crash site maps a bit smaller (more like UFO Defense size maps), there are optional alternate tech trees, aliens can use melee weapons, and you can tell engineers to make and auto-sell equipment, among other features. With some tweaking, you can run both Xcomutil and Extender at the same time. I HIGHLY recommend using TFTDextender if you are going to play the game nowadays.

CONCLUSION (TL;DR):
If you've always wanted to try a tactical turn based strategy game where you fight Lovecraftian horrors underwater, or if you are a big fan of the original X-COM UFO Defense and would like a very similar game with additional challenge and variety, then you should definitely try it. I prefer the original UFO Defense, but this game is unique and worth experiencing, in my opinion. (Don't let the difficulty scare you away; if you are very familiar with the first game, this game isn't much worse, except for the alien base assaults, which are absolutely brutal.)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hiljattain julkaistu
El Señor Mr. T ϟϟ
99.8 h
Julkaistu 28. marraskuu.
Awesome!
Hyödyllinen? Kyllä Ei Hauska
MadRushn
11.8 h
Julkaistu 26. marraskuu.
An old classic that still holds up.

The remakes were good in their own right, but if you want to know true terror (also known as "last alien syndrome" - look no further!
Hyödyllinen? Kyllä Ei Hauska
Spaw Morpheus
148.2 h
Julkaistu 25. marraskuu.
Have never seen another game so complete, so attached to details, this is indeed one of the best games i ever played.
Had at least over 3,000 hours of experience, recently played a lot a year ago, and now days would still play more.
Hyödyllinen? Kyllä Ei Hauska
Barser
152.6 h
Julkaistu 25. marraskuu.
old but gold!
Hyödyllinen? Kyllä Ei Hauska
Joe the Acedia
12.9 h
Julkaistu 25. marraskuu.
When you have no powerful PC, you can play this for days.
Hyödyllinen? Kyllä Ei Hauska
dave
3.0 h
Julkaistu 24. marraskuu.
You aren't a real gamer until you've completed this one.

You aren't a good gamer until you win this one.
Hyödyllinen? Kyllä Ei Hauska
NecroPolo
0.4 h
Julkaistu 24. marraskuu.
It is one of the most brewtally difficult turn-based strategies ever with some creepiness. I completely love it for being what it is. I played the hell out of it back in the '90s and 2000s.
Hyödyllinen? Kyllä Ei Hauska
Honoo
6.2 h
Ennakkoarvostelu
Julkaistu 24. marraskuu.
Hard. Unforgiving. Tough as nails!
Long war is easy by comparison.
Hyödyllinen? Kyllä Ei Hauska
Craymar
11.2 h
Julkaistu 24. marraskuu.
Cracking game. Brutal, yet unfair difficulty.

Square graphics grate a little but worth the outlay
Hyödyllinen? Kyllä Ei Hauska