The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.
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Дата выхода: 1 апр, 1995

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Включенные товары (5): X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

 

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"The first game but even harder. Have fun."

Об этой игре

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

  • Sequel to the hugely successful X-COM: UFO Defense
  • Actual undersea geoscape mapping system with rich topographic detail
  • Full array of undersea military technology
  • Rich graphics feature water coloration and wrecks
  • Multilevel tactical maps featuring both underseascapes and buildings
  • Alien encyclopedia features mutation technology and new watery denizens

Системные требования

    Minimum: Windows XP*, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.

    You must have a mouse attached to the computer. (We mean the input device; please do not glue or staple helpless little animals to the keyboard.) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.

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2 из 3 пользователей (67%) посчитали этот обзор полезным
10.0 ч. в игре
Опубликовано: 12 декабря, 2014
Ни как не оптимизировали и оставили старые баги, а запуск идёт через DosBox.
В своё время брал триадовский диск "классика жанра стратегии", единственное отличие той версии TFTD от стимовской - триада порезала ролики.
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31 из 34 пользователей (91%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.3 ч. в игре
Опубликовано: 20 января
Come on, Gill man, it's been 126 turns... just COME OUT YOU LITTLE ♥♥♥♥, LET ME GET THE GAUSS AUTOSHOT IN YOUR FACE AND GET THIS ♥♥♥♥ OVER WITH! Please? Come on, man, I've got a social life... well, scratch that... but... please... just... show yourself... stop... hiding...

Come on, you know we won! Where are you?! Please? LET ME END THE MISSION! <sobs>
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18 из 19 пользователей (95%) посчитали этот обзор полезным
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0.5 ч. в игре
Опубликовано: 11 декабря, 2014
I love TFTD and have very fond memories of it, including:

Downing a very large at night, investigating the crash site and getting slaughtered + mind controlled.

Using high explosives on the “tropical hotel” map to destroy the hotel, floor by floor – whilst laughing at the fact that the 1st and 2nd were floating without foundations.

Equipping the guided torpedoes and nuking the top level of the alien base levels. The combined scream of multiple aliens dying still rings through my ears now!

Good times indeed!
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3 из 3 пользователей (100%) посчитали этот обзор полезным
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7.9 ч. в игре
Опубликовано: 12 мая
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
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2 из 2 пользователей (100%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 17 мая
Very similar to X-COM: UFO Defense, this takes place in the ocean and at coastal cities instead of the rural and urban landscapes of the first game. Also it is much harder than the original, apparently.

So I guess if you liked UFO Defense, play this next since it's the sequel. :o
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6 из 12 пользователей (50%) посчитали этот обзор полезным
4.9 ч. в игре
Опубликовано: 3 января
Terror from the Deep on Steam. Well it uses DosBox but has it configured better than others, but not by much. No keyboard support, a magical 3 or so frames per sec on the geoscape, and terrible sound syncing in missions. Alt tabbing is risky. I've had a crash or two. I should mention I'm playing on Windows 8.

With all that said this version of the game is playable and is probably the most playable one I've seen on new systems, but once you're playing with all those negatives, you're actually playing Terror from the Deep which is a horrid sequal to a great game. Giant maps on small ships? Slow movement? Low accuracy, low ammo, and panicks? You bet! (This gun does not fire outside of water!) Then why let me equip it?! Have 2+ people standing close together? Enjoy getting grenaded on your first mission.

Until the Open Xcom boys actually support Terror from the Deep you're better off avoiding this one, and its very understandable why they wouldn't want to waste their time on it.
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81 из 89 пользователей (91%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
0.2 ч. в игре
Опубликовано: 16 апреля, 2014
Кошмарная длинная гриндилка. Как будто пилишь огромное полено пластмассовым ножиком, а тебе еще периодически бьют кувалдой по яйцам. Но все-таки в ней есть свой неповторимый шарм. Тех, кто прошел ТФТД на суперхумане без сейв-лоадов, берут в НАСА без каких-либо проверок.
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52 из 56 пользователей (93%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
30.5 ч. в игре
Опубликовано: 8 октября, 2014
Стим опять зажрался.
Это же та самая версия, которую из-за бага при определенной очередности исследований становится невозможно пройти так как нельзя исследовать более крутой корабль и броню (без них не попасть на последний уровень).
Сама игра - легенда конечно.
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55 из 63 пользователей (87%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
18.9 ч. в игре
Опубликовано: 30 апреля, 2014
Настало время охиутельных новостей!

Мои руки добрались до этой части! Ведь это не страшно, что игре почти 20 лет, а я решил ее пройти. Было у меня пара дисков на PS1 и всегда зависали на первой миссиии. =( И воооот, я решил ее осилить, купив в стиме.

Разумеется, после упрощенного геймплея в современных играх первое что ты говоришь "да eп твою мать!" из-за тяжкого управления и отсутствия настроек. Но позже привыкаешь и начинается замес.
Блин, более хардкорней игры в те времена я не встречал, и первую часть я проходил один раз. Слышал что эта часть сложнее, но что бы настолько! Я чуть было не бросил ее как только встретил долбаных "тентакулей" (аналог крисалида).
По сути, эта часть не вызывет у меня интереса как первая. Сразу вспоминаю как кричал генерал-бардак из южного парка "Это было в симпоснах".

Короче говоря, это первая часть, только под водой. все =)

Как по мне, пройти миссию без сохранения/загрузки что бы кто-нибудь не сдох, просто гиперсложно. Если кого-то такого же больного как я припрет поиграть в нее. Учтите, миссии с "Терорром" может проходится больше пары часов, если конечно в хотите вернуть свой отряд без потерь.

Весь интерес в игре в ее сложности и продуманном геймплее для того времени.
Если кого-то задрючила ностальгия по старому хардкору, поставьте ее и проверите как изнежились от новых игрушек.

Игра 3бс. Но первая часть все равно круче!
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4 из 4 пользователей (100%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 27 декабря, 2013
На мой взгляд эта игра является лучшей игрой из серии X-COM. Первая часть после нее показалась мне слишком простой, а третья разочаровала достаточно сырой экономикой в игре. Но так как TFTD была моей первой игрой из серии, я могу быть не объективен. :)
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5 из 6 пользователей (83%) посчитали этот обзор полезным
22.9 ч. в игре
Опубликовано: 26 октября, 2014
Продолжение легендарного суперхита любого времени
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0 из 8 пользователей (0%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 19 августа, 2014
Вообще не понятно что делать как пройду напишу впечетления
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107 из 115 пользователей (93%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.2 ч. в игре
Опубликовано: 15 июля, 2014
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
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107 из 126 пользователей (85%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
14.8 ч. в игре
Опубликовано: 4 декабря, 2013
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
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2 из 57 пользователей (4%) посчитали этот обзор полезным
Опубликовано: 21 августа, 2013
Рекомендация [ ] Отзыв [√] Оценка [?/100]
Получил в качестве бонуса за предварительный заказ "The Bureau: XCOM Declassified", но я не играю в данного рода игры.
Так и останется балластом на моем аккаунте :(
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51 из 53 пользователей (96%) посчитали этот обзор полезным
513.0 ч. в игре
Опубликовано: 12 февраля, 2014
X-COM Terror from the Deep is a huge strategy game based mainly on the players descision on many things at once. The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: Taking over the entire planet. The player's job is to be the Lead Commander of the whole X-COM facilities. The player is given a simple job: Stop the aliens from destroying the world. Now, when I saw "Lead Commander", I mean exactly that. The player controls everything that is given to it, such as sending out patrols, whether to attc\ack aliens or not, buying/selling materials, hireing people to work for you, and a whole lot more.

This game is, like I said, a big strategy game. It involves lots of numbers, and money is extremely important. If you don't have enough money till the end of the month, the world governers shut down X-COM and the aliens win. The player has to make the right choices on what to manufacture, patrol, construct, attack, and most importantly, research. I have to say, researching is the key factor of getting the most out of this game. Without research, the player will have to stick to harpoon guns which don't do that much damage at first. But with research, the player can have better weapons that deal more damage, and I mean a LOT of damage.

This game is pixelated, so it's graphics are kinda poor. But the strategy, thinking, and the numbers all come together in this, so the player needs to really take everything into account when it invovles money. Battling is pretty intense too. The battle system is based around the player having it's turn to get it's men together and plan an attack. Most of the battles are under water, so it's pretty dark at first. But when the player starts moving it's men around, the environment starts to pan out and you have a good look on the battleground. Once the player has done it's turn, it's time for the aliens turn. The aliens basically do whatever the player can do: move, attack, or run away and group up. It's all based on strategy and knowing what aleins have what, cause it's not just one kind of alien attacking Earth. There are many species of aliens and all have different capabilities than other aliens.

I fully recommend this game for the strategic and brain power one has to use, and is my dad's favorite game, so after watching him play a lot, and after me playing a while myself, I've come to fully enjoy this game. I hope you will too.
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46 из 48 пользователей (96%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.6 ч. в игре
Опубликовано: 3 августа, 2014
I used to be a huge fan of Ufo: Enemy Unknown (The European version of the original XCOM: Ufo Defense) and I got this XCOM complete pack recently.

I remembered how these old games are incredibly hard, so I started on Easy mode to get used to the game.

On my very first mission I took my first step out of the submarine and was immediately shot by a rocket launcher which killed 7 of my 8 soldiers instantly. The 8th soldier panicked and killed himself.

Welcome to Easy Mode.
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37 из 38 пользователей (97%) посчитали этот обзор полезным
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51.7 ч. в игре
Опубликовано: 14 сентября, 2014
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
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X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
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47 из 54 пользователей (87%) посчитали этот обзор полезным
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13.8 ч. в игре
Опубликовано: 16 июля, 2014
It's X-com with mermaids and amazing bubblegum color graphics, and I ain't being sarcastic either.

Everything about this game is amazing.
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26 из 26 пользователей (100%) посчитали этот обзор полезным
77.3 ч. в игре
Опубликовано: 27 ноября, 2013
Personally, I liked this better than the original.
Both this and the original X-Com: UFO Defense are amazing turn based strategy games. I highly recommend to anyone with time to go through this game. Works very well through Steam.
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