The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.
Uživatelské recenze: Velmi kladné (239 recenzí) - 90% z 239 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 1. dub. 1995

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Informace o hře

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

  • Sequel to the hugely successful X-COM: UFO Defense
  • Actual undersea geoscape mapping system with rich topographic detail
  • Full array of undersea military technology
  • Rich graphics feature water coloration and wrecks
  • Multilevel tactical maps featuring both underseascapes and buildings
  • Alien encyclopedia features mutation technology and new watery denizens

Systémové požadavky

    Minimum: Windows XP*, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.

    You must have a mouse attached to the computer. (We mean the input device; please do not glue or staple helpless little animals to the keyboard.) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.

Užitečné recenze od zákazníků
67 z 70 osob (96%) ohodnotilo tuto recenzi jako užitečnou
36 osob ohodnotilo tuto recenzi jako vtipnou
34.1 hodin celkem
Přidáno: 16. prosince 2015
Recenze před vydáním titulu
Playing this game will put hair on your chest, allow you to eat lightning and crap thunder.

Bought this game the year it came out.

It makes Dark Souls, and Darkest Dungeon-like games seem kind to you.

If you make it through the first mission without losing over 1/2 of your team, the A.I. just gave you a freebee.

Playing this game on easy will allow you to conquer the rest of the X-Com franchise games, as well as most other games like this as if you were a God.

If you like unforgiving, yet rewarding games... this game is for you.

If you hate a challenge... run. the. hell. away. very. far. and. very. fast.

110/10 would allow this game to humiliate me again for another 20 years.
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26 z 28 osob (93%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
22.7 hodin celkem
Přidáno: 24. srpna 2015
Summary: A harder version of X-Com 1 set underwater
Multiplayer: No
Completion: 20 hrs
Cards: No
Cloud: No

I have a love/hate relationship with the second X-Com game. On the one hand, it's X-Com! On the other hand, it's X-Com... but 4x harder! For all intents and purposes this is X-Com 1 with a few important tweaks and changes.

The first change you'll notice is that everything takes place under water, with the exception of a few terror missions. Thus you cannot place bases on land. It's essentially the inverse of the first game. It's no big deal, but it's worth noting that some weapons do not operate on land, you cannot use flying suits on land, and some aliens only appear on land while others only appear in water.

Clips have been reduced *drastically*. Powerful cannons are now limited to 10 shots, with full-auto removed on heavy weapons, which I think is a good, though perhaps overly punishing change. Sonic weapons should be limited, sure, but I feel the Gauss weapons should have retained unlimited ammo, or at least given much more generous clips. At least the limited Sonic Cannon ammo is somewhat offset by the fact that you'll find Sonic Cannon clips up the wazoo when all aliens start carrying them.

Enemies received some interesting changes. Remember how Chryssalids became 100% non-threatning as soon as you got flying suits? Not so in this game. Tentaculats will float across the ocean floor and happily devour your brains wherever you are. Hallucinoids and Xarquids don't explode upon death, unlike pesky cyberdiscs (however Bio-Drones do, but they're relatively rare), but they appear much more often.

TFTD introduces my possibly favorite weapon, melee drills, particularly the lowest level drill. If you turn a corner and face an alien, these drills make short work of them using barely any time units with unlimited ammo. Bloody brilliant, and highly effective against lobsters. Blaster Launchers and Mind Control are as effective as they were in the previous game, so roughly the same tactics apply by the endgame.

Probably the biggest change and single worst feature about the game is how massive the maps can be. They're not just huge length an width-wise, but they span multiple stories high. I loathe the start of the next month, where shipping route attacks occur. The abominable ships take forever to search, and the disturbance scanner doesn't work if the aliens don't move. Alien bases equally suffer. Go ahead. Take a peek inside one, I dare you.

Exacerbating the problem is how quickly your soldiers run out of energy. Your poor energy bar doesn't replenish nearly enough to cover that much ground in reasonable time. It does allow for more time units to be retained for reaction fire, but I'd rather have my troops be able to move into better cover instead of saving up TUs for reaction shots. For this reason, it may be a good idea to take a few Displacers/Coelacanths to scout for you on those gratuitously large maps.

The research system in some old versions of the game are somewhat buggy. I believe the Steam version does not have this problem, but it is something to be aware of, just in case.

I admit it; I'm too scared to try this game without save-scumming. Even then it's still challenging, and the large maps are still tedious. It's fun, though not as fun as the first game, and the charm goes down very fast because of the problems. Ultimately, if you want a harder X-Com 1, this is it. I rate this a 7/10.
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13 z 21 osob (62%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
43.7 hodin celkem
Přidáno: 18. srpna 2015
A great evergreen still capable to pin you to the screen for hours.
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6 z 8 osob (75%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
5.0 hodin celkem
Přidáno: 17. září 2015
-Quick Review-
Welcome back to the early X-COM games, prepare yourself for no handholding, brutal difficulty for beginners, and much micromanaging to be had. X-COM: Terror From the Deep is a complex, difficult, turn-based, strategy/tactical game. Terror From the Deep was developed by Micro Prose and released in 1995.
http://steamcommunity.com/sharedfiles/filedetails/?id=443213499


-Detailed breakdown review-
Story: Generally speaking the story is the same as X-COM: UFO Defense; you're humanities last hope, as the head of the X-COM project, all of the major world governments are funding you to keep the world safe from the extraterrestrial invasion.
The big difference about this game is that it's more polished and now you're fighting underwater and everything is underwater themed.
http://steamcommunity.com/sharedfiles/filedetails/?id=517395764

Gameplay: The controls are the same as X-COM: UFO Defense, so coming into the game, if you can successfully learn the first game, you can learn the second. The strategies do change somewhat, but fundamentally the game remains very similar to the first game.
The most note worthy changes I noticed were sound related. (The community for the classic X-COM games is really outstanding: there have been mods created to help make these games easier/more-user-friendly to play. However, I don't like modding games right away... I prefer to just suck it up and learn how to play it in it's native format)
http://steamcommunity.com/sharedfiles/filedetails/?id=517396228&fileuploadsuccess=1

Achievements: There are no steam achievements for these kind of games. Just playing this game unlocked a self proclaimed title called “I can play a retro video game, and not completely stink at it”.

Price: X-COM Terror From the Deep is priced at $4.99 this is a fair asking price for a game that is quite old, and will easy pass my “dollar for every hour” played value system.

Conclusion: I personally a adore playing classic video games, and I especially have a softspot for games that were played on PC DOS. I recommend this game to Gamers who enjoy: DOS games, strategy games, and retro video games.

Other Related Reviews Reviews coming soon
Here's the URL to see my review for X-COM: UFO Defense
Here's the URL to see my review for X-COM: Apocalypse
Here's the URL to see my review for X-COM: Interceptor
Here's the URL to see my review for X-COM: Enforcer
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13 z 22 osob (59%) ohodnotilo tuto recenzi jako užitečnou
8 osob ohodnotilo tuto recenzi jako vtipnou
4.2 hodin celkem
Přidáno: 20. srpna 2015
TFTD is my favorite X-Com and Once a year, out of nowhere I will not be able to live on without playing a couple hours of X-COM TFTD...

I think I need help...

Please help me.

10/10
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