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La guerre continue... X-COM: UFO Defense vous emmène sur un champ de bataille galactique. X-COM: Terror from the Deep apporte la terreur alien dans une toute nouvelle dimension. Souhaitant prendre l'avantage sur une Terre affaiblie, les ennemis du lointain espace de X-COM changent de stratégie de manière inattendue et lancent un deuxième...
Date de parution: 1 avr 1995

Acheter X-COM: Terror From the Deep

Packages qui comprennent ce jeu

Acheter X-COM: Complete Pack

Inclut les 5 articles suivants : X-COM: Terror From the Deep, X-COM: Apocalypse, X-COM: Interceptor, X-COM: UFO Defense, X-COM: Enforcer

À propos du jeu

La guerre continue... X-COM: UFO Defense vous emmène sur un champ de bataille galactique. X-COM: Terror from the Deep apporte la terreur alien dans une toute nouvelle dimension.

Souhaitant prendre l'avantage sur une Terre affaiblie, les ennemis du lointain espace de X-COM changent de stratégie de manière inattendue et lancent un deuxième offensive puissante contre la planète Terre.

Dans les profondeurs sombres des vastes océans, les forces en sommeil depuis longtemps sont réveillées par des signaux de réanimation émis au travers du silence galactique par leurs frères et sœurs interstellaires. Lentement mais surement, une armée de créatures alien des mers en hibernation se réveille. Votre combat s'étend désormais aux étranges nouveaux mondes des profondeurs où les technologies alien de pointe menacent la survie de cette planète - votre planète - la Terre.

  • La suite de l'immense succès X-COM: UFO Defense
  • Système de cartographie des fonds marins avec de riches détails topographiques
  • Vaste gamme de technologie militaire sous-marine
  • Graphismes riches comprenant coloration de l'eau et épaves
  • Cartes tactiques à plusieurs niveaux incluant paysages sous-marins et bâtiments
  • Encyclopédie alien qui présente les mutations technologiques et les nouveaux habitants aquatiques

Configuration requise

    Minimum : Windows XP*, 33MHz 386, 4Mo RAM, 520KB d'espace libre, DirectX 6.1 ou plus ancien.

    Vous devez avoir une souris avec votre ordinateur. (Nous voulons dire le périphérique; s'il vous plaît ne collez pas et n'agrafez pas de petit animal sans défense à votre clavier.) Le driver de la souris doit être celui de Microsoft version 8.01 ou supérieure ou quelque chose d'entièrement compatible avec cela.

Évaluations intéressantes des utilisateurs
29 personne(s) sur 31 (94%) ont trouvé cette évaluation utile
0.2 heures en tout
It's really hard for me to do an unbiased review of this game, so I would rather speak about my
personal experience.

When I was about 11 years old, I played the first X-COM: UFO Defense through and through.
As a kid I thought it was the most challenging, well-put togheter game I'd ever played.

Time passed by, and, one fateful day, I read the review of X-COM: Terror From the Deep in a french
magazine. There was only one thing left to do: BUY. IT. NOW.

And, thanks to my parents (and me being a good boy around xmas ;)) I got my hands on a copy of this
game. I still own the original box, floppy disc edition.

I played this game at least one week per month for about a year and a half.

It's now 2014, and I still haven't found a game so compelling since. Everything in this game pulled me
in, and would never let me go. The music. The atmosphere. This always present feeling of dread. The pressure put on your shoulders when trying to save as many civilians as possible during a Terror mission without sacrificing your favorite soldiers.
And, above all else, the incredible depth of the tactical options that were offered to you throughout the game. Both in combat situation and on the Geosphere's more laid-back, strategical planning.

This is the kind of game that involves you so much that you start to create your own stories about your pixelated soldiers. I knew their names.I knew what they were capable, or uncapable of doing while on a mission. I knew them, and losing any of them had some kind of impact on me. "They were my soldiers. my mates. They were good soldiers, and I'll never forget them."

To me, X-COM: Terror From the Deep defines the word "classic" when it comes to Strategic planning and Tactical
Combat.
Posté le : 15 juillet
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17 personne(s) sur 19 (89%) ont trouvé cette évaluation utile
13.8 heures en tout
It's X-com with mermaids and amazing bubblegum color graphics, and I ain't being sarcastic either.

Everything about this game is amazing.
Posté le : 16 juillet
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1.7 heures en tout
All my squad got killed by a camping aquatoid
This game literally cheats and slaughters your squad leaving no one alive and you'll be lucky if your troops get past recruit
and thats why its fun and so satisfying to win, to defeat the aliens and to save the human race
Posté le : 4 août
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7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
30.6 heures en tout
Worth every second of your life.
Posté le : 21 juin
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
51.7 heures en tout
A great game, but as a sequel it does the bare minimum.

The aliens have launched a Terror attack on a cargo vessel. My X-COM operatives have fought their way into the middle cabins on the deck of the tanker. Three units are grouped together, preparing to breach another room. Suddenly, one of the three is taken under molecular control but opts not to shoot the other two and instead runs into the unexplored room. Now I face a decision: do I enter the room knowing that I will likely be fired upon by my own unit or wait it out, leaving her inside with unknown terrors?

I decide to wait. As soon as my aquanaut comes to her senses she is blasted repeatedly by a Bio Drone until she drops unconscious. Now I face another problem as the room is quite small and there is nowhere I can safely fire upon the Bio Drone without getting caught in its death explosion. But I have a wounded soldier that needs help ASAP so I burst into action. One unit dashes into the room taking only time to grab the unconscious body of his comrade before rushing back out. While the door is still open the remaining aquanaut pulls a grenade off his belt, primes it and throws it right at the base of the Bio Drone before retreating a short ways. The blast from the grenade blows out the walls, yet still hovering in the smoke is the Bio Drone, now able to see my exposed grenadier. Fortunately his Ion Armor absorbs most of the shots that rain down on him leaving him a little shaken but with no fatal wounds. Suspecting that the alien can't take much more punishment he sets up and fires back. He connects and this time the floating death disc goes down in a fiery explosion even bigger than that of the grenade. My shooter is ok but a poor civilian gets caught in the edge of the blast and is killed.

The fighting is over in this sector but there is still drama left. My unconscious warrior is bleeding out but the nearest medic is several rooms away. The medic and the aquanaut hauling her limp form sprint toward each other. Will they make it in time to save her? Yes! He patches her up and pumps her with stimulants to get her back on her feet. Now weaponless, weak and in need of a few weeks off to recover, she is out of the fight; but she is alive.
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X-COM has the ability to create moments like these that are wholly your own. This episode felt like something out of an action film to me. It's complete with heroics, suspense, mad dashes, aliens, hard decisions, explosions and a nameless citizen as collateral damage. Combine the combat side with the also enjoyable base management and research side and Terror From the Deep is truly an excellent game.

However, taken in context of its predecessor, UFO Defense, it is a weak sequel. It is largely just a reskin with some tweaked stats for equipment and aliens. The biggest additions are new environments to fight in and a bit of alien lore. Ultimately it's more like a standalone expansion than a true sequel.

I would be remiss if I didn't mention a few gripes I had beyond the weak sequel issue. First, the game has a few pretty bad bugs, mostly within the research tree. Fortunately there is a small, free, fan made fix for these bugs called XcomUtil that is popular enough that you shouldn't have trouble finding it. And finally, the last place you invade at the end of the game, T'Leth, is just awful. The 2nd and 3rd portions of this mission are seemingly never ending slogs through linear winding corridors and rooms with relatively sparse alien resistance. My units were constantly out of energy from all the running. To top it off you cannot save your game during the final (3rd) portion which made for a marathon of several hours to finish both the 2nd and 3rd maps in one sitting. It left a definite bitter aftertaste lingering after completing this otherwise fantastic game.
Posté le : 14 septembre
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85 personne(s) sur 100 (85%) ont trouvé cette évaluation utile
11.6 heures en tout
are you a bad enough dude to play terror from the deep and beat it?

no, you're not
nobody is
Posté le : 4 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non