Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. Includes Steam exclusive Portal gun & TF2 familiars!
使用者評價:
最新:
大多好評 (53 篇評論) - 過去 30 天共 53 篇使用者評價中有 79% 篇好評。
整體:
極度好評 (9,942 篇評論) - 9,942 篇使用者評價中有 92% 篇給予該遊戲好評。
發售日: 2011 年 10 月 18 日

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購買 Dungeon Defenders

購買 Dungeon Defenders 4-Pack

包含四份遊戲:傳送額外遊戲複本給您的好友。

包含此遊戲的合集

購買 Dungeon Defenders Collection (Summer-Winter 2012)

包含 25 個項目: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

此遊戲的 DLC 可下載內容

購買 Dungeon Defenders Lost Eternia Shards Complete DLC

包含 6 個項目: Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3

 

最近更新 檢視全部(138)

08 月 4 日

The Rising Phoenix Update Available Now!



This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!

The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)

https://www.youtube.com/watch?v=BfRekaUKPJ4

New Content
  • Steam Trading Cards, Wallpapers, Emoticons, Badges
  • Embermount Volcano campaign map with Poenix Boss
  • Embermount Tavern Theme
  • Steam Achievement and Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • 3 new pets in Embermount Survival
  • 3 New accessories for Embermount - Brooch, Mask and Bracers
  • Story line cut scenes for Embermount
  • Moon Pet added to Moonbase Survival
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
  • News page updated

Improvements
  • Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • Added toggle key (b) for particle beams
  • Updated minimap colors for ult+ and ult++ (orange and red respectively)
  • Electric aura’s can damage the tavern dummy
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester’s Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time

Balance Updates
  • Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
  • Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

Bug Fixes
  • Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
  • Fixed Diamonds spawn
  • Fixed level 60 armor dropping on low difficulties
  • Fixed flying enemies not correctly triggering traps
  • Fixed Pure Strategy on Embermount and Buccaneer Bay
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One’s belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
    Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn’t award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix map name not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate

52 則回應 繼續閱讀

08 月 1 日

The Phoenix Rises Update Coming Thursday!



A message from the Community Development Team:

Greetings, Defenders! I know many of you have been wondering when the second CDT Update 2 is coming out.

We are happy to announce the release date has been set for this Thursday, August 4th! Look for the full patch notes when the update comes out. Thanks for helping us work through the beta, and we look forward to the release with you!

21 則回應 繼續閱讀

評價

“…raises the bar for downloadable titles.”
9.5/10 – Destructoid
“...countless hours of entrancingly addictive gameplay”
85/100 – http://pc.ign.com/articles/121/1211303p1.html
“Blend DotA-style crystal defending with the strategic building of a tower defense title and the loot-whoring aspect of a Diablo-like action-RPG and you have a genre fusion that will keep you coming back.”
4.5/5 – GamePro

最新更新

Steam Exclusive Offer

  • The Aperture Science Handheld Portal Device for the Huntress hero class. Constantly consuming energy when active, this device allows it’s user to open portals from one location to another and can be used to greatly extend a trap’s range, quickly teleport across the map, or confound enemies!
  • Four Team Fortress 2 Familiars:
    • The Heavy: Uses his Gatling gun to shoot at enemies from afar.
    • The Engineer: Repairs groups of nearby towers while you’re on the offensive.
    • The Medic: Heals a group of nearby allies amidst battle.
    • The Pyro: Uses a flame-thrower to set your foes on fire.

關於此遊戲

Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Key Features

  • 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
  • Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
  • 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
  • Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
  • Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
  • Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
  • Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
  • Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
  • A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
  • Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • Additional:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Memory: 2 GB
    • Hard disk space: 6 Gb
    • Video Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • OpenGL: 2.1
Customer reviews
Customer Review system updated Sept. 2016! Learn more
最新:
大多好評 (53 篇評論)
整體:
極度好評 (9,942 篇評論)
評價結果


購得方式


語言


顯示:
25 篇評價符合上述篩選條件 ( 好評)
最近張貼
RoamZa
236.3 hrs
張貼於:08 月 18 日
這其實是一款很棒的塔防+動作+角色扮演的遊戲

很懷念當初跟其他好友在各種關卡利用塔、陷阱
以及玩家自身持著強力武器廝殺如潮水般入侵的敵人

至少這遊戲前中期是真的優秀到沒話說

直到Quest for the Lost Eternia Shards這個屬於正傳續篇的DLC出來之後這遊戲漸漸的被搞壞掉了

老實說要增加個新難度我是覺得還可以接受
但是在Nightmare難度下敵人的數量比起前一個難度更加過火的結果就是:

原本在遊戲前中期可以順順跑的情況變成了特效滿天飛的幻燈片

因為Nightmare難度被鼓勵玩家用塔來做主攻
所以導致玩家需要更多的塔來抵禦敵人的攻擊
也因此我最常遇到的情況就是大夥蓋滿塔然後看著只有單張格數的畫面直到敵人被清光
而有很多時候的情況是敵人無限出現的關卡根本是玩不下去的狀態
再者製作小組很無下限的在遊戲後期的新關卡弄了大量華麗的特效
導致原本硬體可以順順玩的玩家因為跑不動而玩不下去

當時我的硬體配備是Intel Core 2 Duo+Ati R5770
而直至現在已經是Intel I7-3820+Ati 7970
結果玩DLC的關卡跟Nightmare難度居然還是一樣會常常變成在跑幻燈片
製作小組你混帳的在跟我開玩笑嗎?!

然後我得說這遊戲的DLC出得太過離譜了
雖然跟現在的一群更無良的遊戲比起來已經是沒甚麼了
但是當時是連同我好友都認同最無下限的DLC狂魔遊戲
更過分的是你想要DLC裡面的好東東?沒問題!

請你把這DLC關卡的Insane(Nightmare)難度破了我再給你!

混帳你當我們是甚麼專業的玩家啊!
這些DLC關卡各個都是機車到極點的關卡
更逞論Nightmare難度連跑都跑不太動了還玩個鬼
這根本是在欺詐玩家的錢!

我真的挺感慨以前跟好友們在這款遊戲裡面共同奮鬥的時光
也因為真的很喜歡這款遊戲所以還跟好友們一起奮鬥拿到了Legendary Defender的獎盃

當時的那個情景真的是感動到難以言喻
而這時候那個該死的Quest for the Lost Eternia Shards還沒有出來、Nightmare難度也還沒有出來‧‧‧

如果你只是想要玩主片、輕鬆玩到Insane的難度的話
那這遊戲會歡迎您購買
但是Quest for the Lost Eternia Shards跟其他後期推出的DLC關卡我真心不推薦
除非你夠尿性+電腦是頂級配備的那種再考慮

啊還有
這遊戲的成就跟各種隱藏要素要玩官方的線上模式才能夠解鎖
所以如果要玩建議找認識的好友一起玩
Helpful? 搞笑
HiChocolate
577.9 hrs
張貼於:02 月 12 日
不會玩的時候跟朋友一起玩超好玩,很會玩以後 反而覺得乏味了...
Helpful? 搞笑
418.9 hrs
張貼於:01 月 29 日
好遊戲
Helpful? 搞笑
withyou420
17.0 hrs
張貼於:2015 年 11 月 15 日
超級好玩的遊戲,跟朋友一起玩更有趣!!
Helpful? 搞笑
VIC
6.2 hrs
張貼於:2015 年 11 月 11 日
好玩,值得一試
Helpful? 搞笑
Unicorn2
138.2 hrs
張貼於:2015 年 09 月 15 日
這款要買齊,原價算是太貴了,建議等Humble Bundle推出完整包特價再買比較划算。

Dungeon Defenders 是款塔防遊戲,但帶有角色扮演的成份在,所以要玩到一定程度是滿費時的…

目前體驗這款遊戲的心得,大致上分為幾個階段:
1、練角色等級到70(一個瓶頸)
2、體驗戰役關卡12關
3、刷錢與刷Godly(Lv60)武器及裝備
4、往更高邁進(摸索中)

單人玩有單人玩的挑戰性,多人玩有多人玩的樂趣,不過人多玩起來還是比較有趣,三五好友買來一起玩算是很好打發時間的。

補充一點,小缺點是玩完頭都有點痛,哈哈。

目前玩了大概60~70小時,角色等級基本上有練出一隻70等的角色,善用 The Ramparts 那關的 Hard 與 Insane可以單練蠻快的,目前自己玩的話爛裝塔僧(71)蓋光環讓女戰士(70)升等也是滿順利的,那關可以刷Godly(60)武器跟裝備。不過比起其他玩家的裝,明顯還是初學者階段,算是遇到瓶頸了,持續摸索中(目前看到的攻略,幾乎都是拿神裝刷錢刷裝居多,參考價值有限,之後有幸度過這瓶頸會再分享!)。
Helpful? 搞笑
福珀斯阿波罗
159.3 hrs
張貼於:2015 年 07 月 20 日
good
Helpful? 搞笑
Most Helpful Reviews  Overall
9 人之中有 9 人(100%)認為這篇評論值得參考
推薦
1,340.6 記錄時數
張貼於:2015 年 06 月 21 日
好遊戲不需要猶豫,
趁著特價值得擁有。

自從買了這個遊戲,
轉眼間就快四年了,
從沒後悔買這遊戲,
前幾天還去玩官方正在測試的新地圖-月面基地,
低重力很不習慣,玩到有點頭暈,不過還是很有趣,
有興趣可以看官方新聞,照官方說明去測試。

雖然這麼說不太好,
在看過一些二代的影片,
實在不覺得有比一代好玩,
雖然一代是歷經大量 搶錢 DLC才到現在成熟階段,

這就想起幾年前讓我心痛的裝備大改...
裝備從普遍50^,忽然出現100^結果馬上又停止掉落,
沒多久又出現爛大街的150↑^,應該很多人被搞到不想玩吧?
現在就會覺得,改這樣才是對的,
不過還是希望別改得這麼突然,
老子的心是玻璃做的阿~~~

陸續也玩了破千小時,
可惜一些新地圖光靠我solo還是過不了,
都用上XBOX手把多開一隻像是作弊的召喚師了...

所以,新人們,別再猶豫,快掏出來吧,信用卡就是用在這時候的!

歡迎新人、老手加我好友一起遊戲~
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24.1 記錄時數
張貼於:2015 年 06 月 19 日
非常好玩阿~雖然不是新出的遊戲!!可是趁特價入手跟朋友一起遊玩事非常棒的阿~~
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31.5 記錄時數
張貼於:2015 年 11 月 13 日
这个游戏将FPS与塔防结合,挺有新意的。角色很多,各有所长,关卡很多,可玩性不低。画面我喜欢的,很Q很萌。
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77.1 記錄時數
張貼於:2014 年 01 月 23 日
the best game that i have ever seen~~
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42.2 記錄時數
張貼於:2013 年 12 月 26 日
Nice
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169.2 記錄時數
張貼於:07 月 12 日
this game good , buy this
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331.3 記錄時數
張貼於:2014 年 06 月 21 日
like for the game but not for DLC(s)
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27.6 記錄時數
張貼於:2014 年 06 月 22 日
少有的把FPS和塔防結合的遊戲,同時很考驗團隊合作。
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32.4 記錄時數
張貼於:2014 年 06 月 21 日
Nice Game
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216.8 記錄時數
張貼於:2015 年 03 月 4 日
nice game
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