Crie um herói a partir de uma das quatro classes para salvar Etheria neste RPG de Ação estilo Defesa de Torres cooperativo para 4 jogadores. Exclusivo do Steam: Arma de Portais e classes vindas de TF2!
Análises de usuários:
Muito positivas (95 análises) - 83% das 95 análises de usuários dos últimos 30 dias são positivas.
Muito positivas (9,855 análises) - 92% das 9,855 análises de usuários deste jogo são positivas.
Data de lançamento: 18/out/2011

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Comprar Dungeon Defenders 4-Pack

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Pacotes que incluem este jogo

Comprar Dungeon Defenders Collection (Summer-Winter 2012)

Inclui 25 itens: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

Conteúdo adicional para este jogo

Comprar Dungeon Defenders Lost Eternia Shards Complete DLC

Inclui 6 itens: Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho


Atualizações recentes Ver todos (136)

15 de maio

CDT Update 2 Now in Beta!

A message from the Community Development Team:

Greetings Defenders!! After working through many obstacles, it has finally arrived!!

The Community Development Team is proud to announce that our second content update is ready for Public Beta testing! There are lots of new features, content and improvements made at the request of the community. So please take some time to look through the changes and enjoy testing.

To join in on the fun and provide us your valuable feedback, follow these simple steps!

  1. Right-click on Dungeon Defenders in your Steam Library
  2. Click on the "Betas" tab
  3. Select "community_beta_branch" from the list.
The download should begin automatically or at least get queued for download. Note that you can not change this setting while the game is running.

New Content
  • Embermount Volcano campaign map with Phoenix Boss
  • Embermount Tavern Theme
  • Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • Two new pets in Embermount Survival
  • Moon Pet added to Moonbase Survival
  • 3 New accessories - Brooch, Mask and Bracers
  • Steam Trading Cards (will be released when Update 2 goes live)
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir
  • News page updated

  • Electric auras can damage the tavern dummy
  • Items rated as transcendent or above have a “god beam” showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (23 on 25 wave maps, 28 on 30 wave maps, 33 on 35 wave maps, 38 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester’s Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time

Bug Fixes
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large auras (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One’s belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
  • Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Possible fix for a wave skipping bug
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn’t award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix mapname not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate

Balance Updates
  • Tower Buff Beam - Base boost values increased while upgrading effectiveness has been reduced. Fully upgraded buffs are nearly identical, but unupgraded beams are significantly more powerful and the scaling with stats is much more noticeable
  • Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Deadly Striker Tower - Slightly slower, more powerful attacks. Animation time exponent increased from 0.67 to 1.0. Attack Rate exponent reduced from 0.77 to 0.6. Damage scaling exponent increased from 1.1 to 1.36 Base damage decreased from 350 to 300. An even worse case than the bowling ball tower for the attack rate being restricted by the firing animation. Overall attack rate scaling was reduced to compensate for the faster animation and keep the tower in it’s niche (slow, high damage). Damage scaling increased to bring it closer to other towers at high stats (because of a quirk in how damage is calculated, base damage remains the same even though it was decreased)
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
    Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2. Trigger radius scaling reduced to match cloud radius scaling
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster, starting off at ~3.5x a proximity mine trap, and ending up around 10x the same trap
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

We look forward to hearing your feedback!

- Acen

20 comentários Leia mais

23 de abril

New DD1 Community Event: Dark Elf Hunting!

The Community Development Team is hosting a brand-new community event this weekend! For more details, check out the official thread!

9 comentários Leia mais


“…raises the bar for downloadable titles.”
9.5/10 – Destructoid
“...countless hours of entrancingly addictive gameplay”
85/100 –
“Blend DotA-style crystal defending with the strategic building of a tower defense title and the loot-whoring aspect of a Diablo-like action-RPG and you have a genre fusion that will keep you coming back.”
4.5/5 – GamePro

Atualizado recentemente

Steam Exclusive Offer

  • The Aperture Science Handheld Portal Device for the Huntress hero class. Constantly consuming energy when active, this device allows it’s user to open portals from one location to another and can be used to greatly extend a trap’s range, quickly teleport across the map, or confound enemies!
  • Four Team Fortress 2 Familiars:
    • The Heavy: Uses his Gatling gun to shoot at enemies from afar.
    • The Engineer: Repairs groups of nearby towers while you’re on the offensive.
    • The Medic: Heals a group of nearby allies amidst battle.
    • The Pyro: Uses a flame-thrower to set your foes on fire.

Sobre este jogo

Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Key Features

  • 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
  • Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
  • 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
  • Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
  • Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
  • Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
  • Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
  • Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
  • A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
  • Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • Additional:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Memory: 2 GB
    • Hard disk space: 6 Gb
    • Video Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • OpenGL: 2.1
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Muito positivas (95 análises)
Muito positivas (9,855 análises)
Últimas análises
( 0.8 horas registradas )
Publicada: 30 de junho
Don't buy it, It's impossible to create a party and this problem seems to be common
( 39.4 horas registradas )
Publicada: 29 de junho
It's OK if you're playing with a bunch of friends around about the same level but this game has a problem with levelling and weapon stats. Any level can be beaten with a strong enough weapon and as a result if you play online you'll inevitably come across somebody with a hacked or stupidly overpowered weapon which removes the strategy/ tower defence element from the game. It would be much more fun if there were limitations.
( 33.8 horas registradas )
Publicada: 29 de junho
Aprovado pelo ISO 9001

Pepita de Frango do BK
( 21.7 horas registradas )
Publicada: 29 de junho
Criei conta no server errado ai não ganhei as conquistas, chateado ;/
( 63.6 horas registradas )
Publicada: 28 de junho
Ah, como eu amo esse jogo! Há muito tempo que jogo. Conheci por algum vídeo do YouTube, não me vem a mente quem fez, mas havia o objetivo do nível 100 ou coisa assim. Após muito tempo consegui essa maravilha por apenas UMA chave do Team Fortress (era R$2,50 e o jogo R$24,99). Acho que estava por desconto, não me vem a mente agora.
E por que o jogo é maravilhoso? Por que sim, ora! Vou explicar pouco-a-pouco, iniciando pela história:
Haviam quatro pais que eram guerreiros lendários, com grandes poderes e tinham selado todo o mal que poderia afetar o castelo (mantido por cristais), exceto um ser gigante, que ainda não vou falar sobre. Eles deixam seus filhos cuidando do castelo. Mesmo sabendo que não teria perigo algum, era apenas por precaução. Mas acabou que os próprios filhos abriram um livro e libertaram todos os monstros guardados por lá. É aí que começa o jogo: os monstros, sendo elfos, gênios, goblins,magos, esqueletos e vários outros, tentando destruir os cristais que mantém o castelo, enquanto nossos quatro heróis tentam defender.
No início, você só tem 4 personagens e pode desbloquear os outros 8 comprando. Os iniciais são os da história: arqueira (huntress), mago (mage), cavaleiro (squire) e o monge (monk). Cada um tem sua devida função e agem de específica forma.
Vou começar pela arqueira, pois sempre joguei com ela. Huntress pode posicionar armadilhas, como bombas explosivas (dano massivo em área), de gás (paralisam inimigos), de luz (extremamente fortes, mas acertam menos inimigos e custam mais), de fogo (deixam inimigos em chamas, tomando dano constante por segundos), entre outras. Durante os níveis, ela vai deixar as armadilhas posicionadas em pontos estratégicos, geralmente para evitar que muitos inimigos saiam da entrada (sempre coloque entre rotas iniciais, onde os inimigos se acumulam).
Agora o cavaleiro. Acho um dos mais difíceis. Ele é corpo-a-corpo, ao contrário da arqueira. Com o Squire, você vai focar em construir as torres para defesa e sempre os arbalests (bestas gigantes/arcos) em plataformas onde tem certeza que inimigos não alcançarão, pois ela é mais efetiva a específicas distâncias e só atiram para um lado (apenas para frente, nem ao menos para esquerda ou direita). Não só isso, como também há as torres que atiram bolas gigantes de ferro e atravessam inimigos. Além dessa também há paredes com espinhos (retornam dano aos inimigos que são corpo-a-corpo), um tipo de torre que utiliza espinhos giratórios em sua volta e uma torre cheia de espadas longas que giram. Ele serve para ter maior controle de espaço e defesa, além de segurar os inimigos pela grande defesa e vida que tem. Ah, mais uma coisa! Ao atacar com sua espada, terá que derrotar o inimigo para sair de perto dele ou virar a câmera e desviar de outros ataques. Tente acumular inimigos para acabar com eles todos de vez.
O mago pode construir torres de... magia! É! Incrível, não? Esperavam por essa? Um mago usando magia!
Ele pode criar torres semelhantes a mãos de pedra segurando um tipo de fogo. Cada uma tem um efeito e um dano, sendo quase iguais, variando pela quantia de alvos, o preço em mana é mais caro e o modo de ataque diferencia. Uma atira lasers, outra atira bolotas de fogo e por aí vai. Também há algumas paredes, pouca defesa, mas seguram bem o cristal ou as próprias torres. Não são como as do cavaleiro, apenas pelos fatos já citados, juntamente do fato de não ter dano. O mago tem pode carregar magias em seu cajado, gastando uma certa quantia de mana para uma grande explosão.
Agora o monge. Esse é o personagem que poucos jogam com , mas sempre que vemos um, é só vantagem. Ele é corpo-a-corpo e pode criar vários tipos de barreiras gigantes, que dariam vantagens para a equipe, como as de cura, defesa, reparo para torres, entre outros. Ninguém joga muito com ele por ser um pouco fraco.
Eu fiz vários amigos pelo jogo, desde americanos até um português. Sério, a comunidade do jogo é muito educada, sempre ajudando uns aos outros. Até hoje, só ví duas pessoas que foram mal-educadas, só que acabei nem vendo elas.
Agora mesmo estou de volta ao jogo por conseguir todos os personagens e todos os mapas (peguei com desconto, valeu muito a pena).
Outra coisa também é a música do jogo, que me impressionou, junto com os grandes barulhos que fazem as explosões. Sério, aquilo é muito divertido. Você chega de arqueira, lota o mapa de bombas e seu fone até quebra de barulho :v
( 4.0 horas registradas )
Publicada: 28 de junho
Pretty sweet game that doesnt get old.
( 12.8 horas registradas )
Publicada: 28 de junho
( 10.4 horas registradas )
Publicada: 28 de junho
Dungeon Defender is a very nice game it has 4 classes for usual, Apprentice, Squire, Huntress and Monk. Apprentice is a magic man, that uses towers that shoot magical energy and fire while his some defenses are floating magic shields. Squire is a sword type, that uses spiked barricades and Boucers to bouce enemy back from the crystals. Huntress is a stalking spotted leopard that can go invisble to the enemy eye and set down trap like mines that detonate when enemys come in its blast range. Monk is an Aura man that uses Aura to defend the Eternia Crystals, like electric auras tat shock the enemys then they get inside of the aura and helpful auras like his Healing Aurato heal himself and his teammates. You also have a storage that is called your Heros Forge. Items alike armor and weapons are stored in there and you can sell these items from there to gain more money, or Mana, which is also used to build defenses(youll get it once you play it). There are also some funny referances like Light Saber from Star Wars:D. You can color the clothes of your Hero and name your Hero when you properly make them, but while in battle, you can quickly make anoher character with its name and color already done. You can also decorate your own crystal when you first play and you can change it by going to options i think at the main menu. This game is a very good game i really recommend this game and i hope more players play this game there is also a second one it is free right now if you want to play that too(though im not gonna have a summary there most likely xD). And i also recommend that you get the DLC to get even more characters like the summoner that can summon minions that will help you, and fyi they move.
Made:6/28/2016 time 1:09 Thank you for reading this summary!!!
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1 de 1 pessoas (100%) acharam esta análise útil
196.5 horas registradas
Publicada: 27 de junho
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1 de 1 pessoas (100%) acharam esta análise útil
21.7 horas registradas
Publicada: 29 de junho
Criei conta no server errado ai não ganhei as conquistas, chateado ;/
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4,540.2 horas registradas
Publicada: 9 de junho
Played a bit.

It seems like a good game.
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7 de 8 pessoas (88%) acharam esta análise útil
29.1 horas registradas
Publicada: 10 de junho
For me?
-The best tower defense I've seen
-You can play in 4 players
-Bosses,different mobs and PVP mode!
-4 classes and more in DLC!
-Game Really cool!
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5 de 5 pessoas (100%) acharam esta análise útil
157.5 horas registradas
Publicada: 17 de junho
Buy the dungeon defenders collection because if you dont, you really will be missing out on the fun and a HUGE chunk of the game. Multiplayer is great, better with friends. But if you ever get this game, play ranked because if you play open, it will be full of hackers and modders ruining the game experience.
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7 de 9 pessoas (78%) acharam esta análise útil
3,637.0 horas registradas
Publicada: 24 de junho
When thinking of how to review this game, my friend said it best " pew pew pew: I think that a 5 years old game which is still running and played by the players is a #^@&!$% good reason to call the game very good overall"
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1 de 1 pessoas (100%) acharam esta análise útil
386.2 horas registradas
Publicada: 3 de junho
It is a very nice aspect the game has approached with a 3rd person tower defence game: which really stood out to me, I like being able to walk between my defences and see how they interact with each other.

I was able to collect loot at my own pace, grinding isn't as much of a bore as some other games and can actually be fun when in a party.

Another key aspect of the game is leveling up different statistics of your defences in four different ways: being Map Difficulty, Character Stats and abilities and gear that you and your party can equip and obviously leveling up the towers themselves.

The maps are very well made with barely any bugs that can be abused and the maps all have a couple nice challenge counterparts that give you more of a challenge, variety and better gear.

Nice variety of characters to choose from each with their own unique play styles, abilities and specialties and when combined with other classes via coop or just switching out your character mid rounds give you the necessary boost in possibilities.

Would definitely recommend to someone new to tower defences and anyone one else really. 8.5/10
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1 de 1 pessoas (100%) acharam esta análise útil
133.8 horas registradas
Publicada: 23 de junho
Beautiful game that is fun to play casually and for days upon days. The early campaign is fun and easy to play, whereas later on good strategy, the use of multiple heroes and great loot is required to beat the hardest nightmare levels.

I would highly recommend it over Dungeon Defenders eternity and Dungeon Defenders 2. Quite a pricy game so try to pick it up when it's on sale.

10/10 defenitly one of my favorite gaems of all time. You did good with this one trendy!
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1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
39.4 horas registradas
Publicada: 29 de junho
It's OK if you're playing with a bunch of friends around about the same level but this game has a problem with levelling and weapon stats. Any level can be beaten with a strong enough weapon and as a result if you play online you'll inevitably come across somebody with a hacked or stupidly overpowered weapon which removes the strategy/ tower defence element from the game. It would be much more fun if there were limitations.
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1 de 1 pessoas (100%) acharam esta análise útil
358.8 horas registradas
Publicada: 28 de junho
This is the perfect game to play with a regular group. Get three friends, meet up regularly, defend all the dungeons!
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