Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. Includes Steam exclusive Portal gun & TF2 familiars!
用户评测:
最新:
多半好评 (82 篇评测) - 过去 30 天内的 82 篇用户评测中有 79% 为好评。
总体:
特别好评 (9,829 篇评测) - 9,829 篇用户的游戏评测中有 92% 为好评。
发行日期: 2011年10月18日

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购买 Dungeon Defenders

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-80%
$14.99
$2.99

购买 Dungeon Defenders 4-Pack

包括游戏的四个副本 - 将额外的副本发送给您的好友。

夏日特卖!7月4日 截止

-80%
$44.99
$8.99

含有此游戏的礼包

购买 Dungeon Defenders Collection (Summer-Winter 2012)

包含 25 件物品: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

夏日特卖!7月4日 截止

此游戏的 DLC

购买 Dungeon Defenders Lost Eternia Shards Complete DLC

包含 6 件物品: Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3

夏日特卖!7月4日 截止

 

最近更新 查看所有(136)

5月15日

CDT Update 2 Now in Beta!



A message from the Community Development Team:

Greetings Defenders!! After working through many obstacles, it has finally arrived!!

The Community Development Team is proud to announce that our second content update is ready for Public Beta testing! There are lots of new features, content and improvements made at the request of the community. So please take some time to look through the changes and enjoy testing.

To join in on the fun and provide us your valuable feedback, follow these simple steps!

  1. Right-click on Dungeon Defenders in your Steam Library
  2. Click on the "Betas" tab
  3. Select "community_beta_branch" from the list.
The download should begin automatically or at least get queued for download. Note that you can not change this setting while the game is running.



New Content
  • Embermount Volcano campaign map with Phoenix Boss
  • Embermount Tavern Theme
  • Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • Two new pets in Embermount Survival
  • Moon Pet added to Moonbase Survival
  • 3 New accessories - Brooch, Mask and Bracers
  • Steam Trading Cards (will be released when Update 2 goes live)
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir
  • News page updated

Improvements
  • Electric auras can damage the tavern dummy
  • Items rated as transcendent or above have a “god beam” showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (23 on 25 wave maps, 28 on 30 wave maps, 33 on 35 wave maps, 38 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester’s Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time

Bug Fixes
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large auras (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One’s belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
  • Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Possible fix for a wave skipping bug
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn’t award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix mapname not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate

Balance Updates
  • Tower Buff Beam - Base boost values increased while upgrading effectiveness has been reduced. Fully upgraded buffs are nearly identical, but unupgraded beams are significantly more powerful and the scaling with stats is much more noticeable
  • Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Deadly Striker Tower - Slightly slower, more powerful attacks. Animation time exponent increased from 0.67 to 1.0. Attack Rate exponent reduced from 0.77 to 0.6. Damage scaling exponent increased from 1.1 to 1.36 Base damage decreased from 350 to 300. An even worse case than the bowling ball tower for the attack rate being restricted by the firing animation. Overall attack rate scaling was reduced to compensate for the faster animation and keep the tower in it’s niche (slow, high damage). Damage scaling increased to bring it closer to other towers at high stats (because of a quirk in how damage is calculated, base damage remains the same even though it was decreased)
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
    Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2. Trigger radius scaling reduced to match cloud radius scaling
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster, starting off at ~3.5x a proximity mine trap, and ending up around 10x the same trap
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

We look forward to hearing your feedback!

- Acen

20 条留言 了解更多

4月23日

New DD1 Community Event: Dark Elf Hunting!



The Community Development Team is hosting a brand-new community event this weekend! For more details, check out the official thread!

9 条留言 了解更多

评测

“…raises the bar for downloadable titles.”
9.5/10 – Destructoid
“...countless hours of entrancingly addictive gameplay”
85/100 – http://pc.ign.com/articles/121/1211303p1.html
“Blend DotA-style crystal defending with the strategic building of a tower defense title and the loot-whoring aspect of a Diablo-like action-RPG and you have a genre fusion that will keep you coming back.”
4.5/5 – GamePro

最新更新

Steam Exclusive Offer

  • The Aperture Science Handheld Portal Device for the Huntress hero class. Constantly consuming energy when active, this device allows it’s user to open portals from one location to another and can be used to greatly extend a trap’s range, quickly teleport across the map, or confound enemies!
  • Four Team Fortress 2 Familiars:
    • The Heavy: Uses his Gatling gun to shoot at enemies from afar.
    • The Engineer: Repairs groups of nearby towers while you’re on the offensive.
    • The Medic: Heals a group of nearby allies amidst battle.
    • The Pyro: Uses a flame-thrower to set your foes on fire.

关于这款游戏

Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Key Features

  • 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
  • Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
  • 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
  • Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
  • Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
  • Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
  • Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
  • Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
  • A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
  • Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • Additional:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Memory: 2 GB
    • Hard disk space: 6 Gb
    • Video Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • OpenGL: 2.1
消费者评测
消费者评测系统更新!了解更多
最新:
多半好评 (82 篇评测)
总体:
特别好评 (9,829 篇评测)
最近发布
nuobodus duona
( 71.7 小时(记录在案的) )
发布于:6月27日
when this game came out for free on the xbox, I played the living crap out of that game. I probably put over 600 hours into it within a year. I saw it on sale for pc some time ago and I thought I would get it. Let me just say, it is so much more enjoyable on the pc. Love playing this game, but there are a scarce amount of people online these days. But when you get into a lobby with people, it is SUPER fun.
9/10 overall :)
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{Foxkit} Rain
( 8.8 小时(记录在案的) )
发布于:6月27日
Better than the console version. This game is extremely fun and cool I suggest this to anyone who wants tower defence.
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Hata-秦(JC)
( 128.5 小时(记录在案的) )
发布于:6月26日
Good game tower defense + FPS/3rd person, like many people said.
And also like many people said: DLC are tooooooooo hard.
And many cheater in game. But, still OK.
Old game.

I'm not sure if there are people still playing this.
I just want to review. :)
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Djharts
( 6.2 小时(记录在案的) )
发布于:6月26日
A very fun game that doesn't try to do anything insane but still remains a very fun game. A nice mixture of third person combat with tower defense keeps the game interesting enough.
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strikendestroy
( 12.5 小时(记录在案的) )
发布于:6月26日
One of my favorite games
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AKS
( 454.1 小时(记录在案的) )
发布于:6月26日
Great fun. Simple, yet challenging. It has the unique ability to make you feel overpowered and out of your depth simultaneously.
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camping
( 138.1 小时(记录在案的) )
发布于:6月26日
Awesome
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Supreme shop
( 917.3 小时(记录在案的) )
发布于:6月26日
Addictive and good.Muchbetter than DD Eternity
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hammerjacknumber1
( 2.0 小时(记录在案的) )
发布于:6月26日
Awesome. Very addictive
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Obsessive Compulsive
( 78.1 小时(记录在案的) )
发布于:6月26日
Game wasn't bad but the developers sued a former worker for making a successful game... ie they chose to steal from the Ark dev team. To that end, I deleted it off my games list so I do not have to see this on my list anymore. I will never ever support sue happy developers. You ruin the industry with that kind of action.
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
35.2 小时(记录在案的)
发布于:6月8日
不可多得的一款塔防游戏,从几年前玩的盗版到现在依然还能吸引我,可以说游戏性爆表的一款游戏(不要作弊)
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63 人中有 57 人(90%)觉得这篇评测有价值
有 81 人觉得这篇评测很欢乐
推荐
4,540.2 小时(记录在案的)
发布于:6月9日
Played a bit.

It seems like a good game.
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5 人中有 5 人(100%)觉得这篇评测有价值
推荐
26.1 小时(记录在案的)
发布于:6月10日
For me?
-The best tower defense I've seen
-You can play in 4 players
-Bosses,different mobs and PVP mode!
-4 classes and more in DLC!
-Game Really cool!
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8 人中有 6 人(75%)觉得这篇评测有价值
推荐
3,637.0 小时(记录在案的)
发布于:6月24日
When thinking of how to review this game, my friend said it best " pew pew pew: I think that a 5 years old game which is still running and played by the players is a #^@&!$% good reason to call the game very good overall"
Cheers!
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3 人中有 3 人(100%)觉得这篇评测有价值
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156.5 小时(记录在案的)
发布于:6月17日
Buy the dungeon defenders collection because if you dont, you really will be missing out on the fun and a HUGE chunk of the game. Multiplayer is great, better with friends. But if you ever get this game, play ranked because if you play open, it will be full of hackers and modders ruining the game experience.
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1 人中有 1 人(100%)觉得这篇评测有价值
推荐
386.2 小时(记录在案的)
发布于:6月3日
It is a very nice aspect the game has approached with a 3rd person tower defence game: which really stood out to me, I like being able to walk between my defences and see how they interact with each other.

I was able to collect loot at my own pace, grinding isn't as much of a bore as some other games and can actually be fun when in a party.

Another key aspect of the game is leveling up different statistics of your defences in four different ways: being Map Difficulty, Character Stats and abilities and gear that you and your party can equip and obviously leveling up the towers themselves.

The maps are very well made with barely any bugs that can be abused and the maps all have a couple nice challenge counterparts that give you more of a challenge, variety and better gear.

Nice variety of characters to choose from each with their own unique play styles, abilities and specialties and when combined with other classes via coop or just switching out your character mid rounds give you the necessary boost in possibilities.

Would definitely recommend to someone new to tower defences and anyone one else really. 8.5/10
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1 人中有 1 人(100%)觉得这篇评测有价值
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131.1 小时(记录在案的)
发布于:6月23日
Beautiful game that is fun to play casually and for days upon days. The early campaign is fun and easy to play, whereas later on good strategy, the use of multiple heroes and great loot is required to beat the hardest nightmare levels.

I would highly recommend it over Dungeon Defenders eternity and Dungeon Defenders 2. Quite a pricy game so try to pick it up when it's on sale.

10/10 defenitly one of my favorite gaems of all time. You did good with this one trendy!
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2 人中有 1 人(50%)觉得这篇评测有价值
2 人中有 1 人(50%)觉得这篇评测有价值
最有价值的评测  总体
16 人中有 14 人(88%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
12.7 小时(记录在案的)
发布于:2015年7月28日
全战役模式打通:地牢守护者,最多四人在线合作的塔防类游戏。战役模式打通以后还有等级挑战,25-100级都有,和战役模式玩法不同,需要了解要求。

作为一款塔防类游戏,本作十分依赖放置各种陷阱机关,同时人物可以升级,最高100级。多职业可选,战役模式打通之后大概在20+级左右,可以换职业重新打战役模式,也会有新的乐趣,因为可用的武器和陷阱机关完全不同。

游戏里的金钱是蓝(mana),玩家可以在开局前和中场休息的时候将蓝存到银行里,这些钱之后可以在商店里购买武器、宠物、防具。商店是一个副本,玩家可以自己建也可以进别人的,买好东西以后房主可以直接选图进行游戏,商店内其他玩家可以一起玩。

开局前和中场休息的时候,地图上会刷新宝箱,装备显示为灰色的点,自己职业的武器可以装备,其他职业的武器也可以捡来卖钱。物品栏空格320个,基本不需要担心背包太小。武器的外形都非常酷炫,比如美少女战士的魔杖和星球大战的光剑(虽然很羞耻但是真的好激动啊),刷出新武器更是开心。

联机效果很好,作为基友游戏只有三个字就是棒棒哒!在这里特别感谢我的小伙伴Sorry,全程陪伴我玩耍。
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