Wyróżnione pozycje
Gry
Programy Dema Polecane AKTUALNOŚCI
Przejmij kontrolę nad zwinnym woźnym i oczyść świat z kurzu oraz gruzu.
Data wydania: 17 Sty 2012
Popularne tagi dla tego produktu:
Obejrzyj wszystkie zapowiedzi (2)

Kup Dustforce

Pakiety zawierające tę grę

Kup Dustforce Soundtrack Bundle

Zestaw 2 produktów: Dustforce, Dustforce Soundtrack

Zawartość do pobrania dla tej gry

Informacje o grze

Posprzątaj świat ze stylem! Jako woźny-akrobata masz opanowaną do perfekcji walkę z kurzem i nieładem. Skacz po ścianach i sufitach, z gracją przemierzaj niebezpieczne lokacje. Każdy poziom oczyść szybko i osiągnij poziom mistrzowski w tej dwuwymiarowej grze platformowej.
Główne cechy:
  • Ponad 50 poziomów, każdy z nich różni się poziomem trudności. Znajdziesz tu etapy z dużą ilością eksploracji oraz takie, które będą wyzwaniem nawet dla zagorzałych graczy.
  • Walcz o jak najlepsze miejsce w sieciowych rankingach oraz oglądaj powtórki z gier najlepszych graczy.
  • Graj przeciw swoim znajomym w trybie lokalnej gry wieloosobowej.
  • Podróżuj przez niezliczoną ilość przepięknych scenerii przy dźwiękach oryginalnej ścieżki dźwiękowej.

Wymagania systemowe (PC)

    • System operacyjny: Windows XP/Vista/7
    • Procesor: Intel Core 2 Duo 2.0 GHz lub odpowiednik
    • Pamięć: 1 GB RAM-u
    • Dysk twardy: 400 MB wolnego miejsca na dysku twardym
    • Grafika: dedykowana krata graficzna ze wsparciem technologii Shader Model 2.0
    • DirectX®: 9.0c

Wymagania systemowe (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: 256MB RAM with Shader Model 2.0 support
    • OpenGL: Version 2.1
Pomocne recenzje klientów
28 z 28 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 710
Recenzji: 2
307.3 godz. łącznie
Easily one of the best games I have ever played. You really don't know what your limit is when you play this game because you improve so much at first and continue to master this game even after you think you've beaten it.
Zamieszczono: 13 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
24 z 24 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 740
Recenzji: 13
41.2 godz. łącznie
there’s a softness, an altogether pureness, in dustforce. it is a starkly wholesome game beyond its surface. the magnitude of how pure is even idealistic and immovable. it’s something that is hard to find in a video game that seeks new horizons. relations, though. the most amazing part about dustforce is the result of its softness. even if you lack the ability to play it - and nearly everyone does - it holds wide appeal. the art and music match the gameplay to a refined elegance. it’s a pacifist game and a performance game without being tailored to either, because it’s still clearly a platformer with all of the philosophy behind it. in motion, it’s wickedly cool and aesthetically moving. skill and display meet innocence and whimsy.

dustforce is ludicrously difficult. it belongs to an elite faction of games I’d describe as harder than hard. the way it’s presented, that fact lays dormant. though loss is common in dustforce, there is no mean-spirit. nothing is out for your blood and none of the platforming is dishonest. what you need to do is nearly always set clearly ahead and it’s all up to your fingers. consequently, and not in a bad meaning, the stages end up feeling more like race tracks than levels. mind you, very stylized race tracks, or race track stages, but very laid-out and bare compared to genre tradition. this feel is accented, arguably engineered, by dustforce’s mode of progression. it doesn’t matter if you only get to the end of a stage in dustforce. you will, it’s always fun to clear a stage, it just won’t let you fully continue.

dustforce’s inspiration and idiosyncrasy is speed running. platformers have always been a speed running favorite. converting art into performance and display, manifesting game and human potential. speed runs are incredible, but there’s an equally incredible entry barrier. the time expenditure needed to participate means that few will experience the overwhelming play. dustforce acts as a bridge. its ranking system enforces perfection. it does not simply weigh down your time a ranking. clear time is not relevant. to unlock levels, you need SS. to get SS, you need a perfect combo with full completion. dustforce’s ranking deals with links. dust you collect on the stage builds up links. hitting dust covered enemies continues links. they are lost when you are hit, go out of bounds, or have about a five second pause since your last link. there cannot be mistakes. speed runs contain no mistakes. though complete perfection is not required, dustforce is unforgiving to even the smallest mistake. finishing a long level from beginning to end, allowed only stylistic mistakes, puts dustforce above a precision platformer to a speed run simulator.

dustforce isn’t the first platformer to demand perfection. I personally love contra for its sheer display and skill or die gameplay. dustforce’s pacifist aura and dedication to a track indeed separate it from any other perfection platformer, but what is most important is dustforce’s fluidity and sense of speed. though in plain movement it is slower than a mario game, a speed run never stops and dustforce doesn’t want you to stop. borrowing two key elements from other very fluid series - mega man X’s dash and modern sonic’s magnetlike fast-fall - and adding their own radical innovations with air dashing, wall runs, and jump refreshes, dustforce has constant varied movement. the combinations and radical changes in input keep you more than engaged, with the coolness of each character’s movement drilling in your performance. the rhythm, intensity, and constant movement translate to feeling unstoppable speed. dustforce’s core is an incredible renovation of tried mechanics with unbelievable vision in its additions. it has its idyllic goal of speed running and it refused accepted conditions. it contributes altogether on its own making both its direction and its core individual and fantastic.

dustforce has a special presentation with a unique goal and altogether new gameplay, so I would be skeptic to ask: how are the levels? by my language, well, this is pretty easy to anticipate. dustforce’s levels are masterful. they allow for all kinds of different and often new naturalizations, realizations, and combinations of their gameplay. the tracks have clear and differing focuses, requiring techniques, hopefully building your repertoire while it remixes its challenges, playing on your expectations. there are huge clearings to cross, towers to climb, ceilings and floors to repel, narrow spiked corridors to squeeze through, enemies to chain your airtime, small platforms to caustically land on, expansive hills to slide through, beautiful spirals to loop around. dustforce isn’t just a very personal and unique idea, it’s a masterpiece of level design. I have qualms for the lack of linear pacing, there isn’t a way to know how difficult a level is going to be, but that’s a very small criticism, and the game still builds from easy stages to hard stages, it’s just done in blocks.

plain to say, combat is not dustforce’s strong suit, and it feels relatively forced. so it is with an absolute lack of understanding that there are four small and constrained levels dedicated to fighting masses of around twenty enemies. to compensate for keyboard controls, for better and worse, dustforce ques moves. when platforming, it gives the game a sort of rhythmic and planned feel based on anticipation and expectation. in the heat of combat, it is awkward. you’ll find yourself locked into quick strikes and unable to dodge obvious enemy attacks, which is frustrating and unrewarding.

another actually affecting flaw is how much singular input influences the character. slight adjustments are impossible. this again compensates for the difficulty to make smalls presses on a keyboard, however it removes from dustforce’s most important aspect: its fluidity. an obvious expression of this is a single block-wide hole with ground on either side of it. pressing right or left will walk over the hole and onto the terrain on the other side. there is no possible way to enter the hole from the ground, you must jump and make the adjustment. yet even if there is slightly more control in the air, it still involves much too large movements, and makes landing on small blocks or falling down in a specific direction imprecise and very much out of your own control, which is somewhat of a deathblow. the hideout is an infamous stage that brings this flaw to light but also serves as a great way to learn how to make the flaw work for you. the keyboard-tailored control is impossible to ignore, and while it is a noble effort, it sadly stains a perfect formula.

dustforce is performance art. the fluidity feels like a dance. the speed feels like superimposed mastery. unlike a rhythm game, there is pure and awesome actualized design depth existing in-addition to the performance. unlike a perfection platformer, dustforce is rarely stressful, instead being meditative, being conductive, being pointed, being beautiful. it doesn’t demand perfection, it encourages it. as dustforce opens up, grows and evolves, so do you as the player. it shows that difficulty can be symbiotic to achieve fully wholesome results. dustforce isn’t do or die. it’s be or don’t be. there’s nothing more desirable than success.
Zamieszczono: 2 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
11 z 12 osób (92%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 231
Recenzji: 1
290.5 godz. łącznie
No reviews for Dustforce? Surely this is a bug...

Dustforce is, and most likely will be, my favorite indie game of all time. I've never really even been into speedrunning platformers, but I absolutely loved this game.

The visuals. They're so simple, and are perfect for this game. It has a lovely look that never gets tiring to look at.

The flow/feel. Dustforce just feels great to play. Whether it's on keyboard or controller, this game has a flow that feels like you're riding through a musical masterpiece.

The soundtrack. Naturally, achieving flawless runs is what you aim for in this game, and naturally, it can get frustrating as the difficulty increases. Thanfully lifeformed (the artist) has created the absolutely perfect soundtrack for this game. The calming tunes are insanely catchy, as well as soothing to the soul as you unfortunately realize you missed a piece of dust 20% through that track you've never SS'd.

The devs. They just seem like awesome people who love making games. They've released their financial information on Dustforce after all it has been through (steam, humble bundle etc), which is a rare thing to do. They also created a level editor and website for people to share! They are currently developing a new game called Spire, which will be an instant purchase for me =]

tl;dr - If you have the tiniest spark of interest after seeing some screenshots or gameplay, buy it and play. You will not be dissapointed; only pleasently surprised.
Zamieszczono: 12 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 58
Recenzji: 1
8.7 godz. łącznie
Dustforce is a lovely game for those that enjoy speedy platformers with an emphasis on control over one's character. The janitors in Dustforce can jump off walls, run up walls, run up ceilings, and perform multiple double jumps by defeating enemies. Gameplay consists of mastering the route through a level to sweep up all the dust while continuing one's combo (which can be done by running over dust or hitting enemies) and avoiding spikes, pits, and enemy attacks. The game employs a ranking system that judges based on completion (how much dust was ran over and how many enemies were defeated) and finesse (how few hits and restarts taken). This game is perfect for those who go for perfect ranks in modern Sonic titles.

However, later levels in the game approach unfair difficulty, spamming spikes and requiring jumps and dashes to be timed down to the millisecond to succeed. Thankfully, it is not necessary to play any of these levels, and the game can be obtained at a price cheap enough to warrant playing only the well-designed levels in the first half of the game.
Zamieszczono: 25 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 181
Recenzji: 3
21.4 godz. łącznie
Dustforce is a great game, the only criticism you can give it is that its too hard, and in my mind thats not an issue, as i felt rewarded by getting better and better till i could continue, that said. if you arent the kind of person who enjoys being kicked in the ♥♥♥ for a bit until you improve i suggest you avoid dustforce.
Zamieszczono: 21 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
164 z 189 osób (87%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 76
Recenzji: 3
7.3 godz. łącznie
SO TAKE A FEW MINUTES OUT OF YOUR PATHETIC LIFE AND PICTURE THIS FOR A SECOND

YOU'RE A JANITOR
NOT SOME SMELLY MINIMUM WAGE JANITOR, NO

YOU'RE A NINJA JANITOR
YOU RUN AROUND AT SPEEDS INCOMPREHENSIBLE TO MANKIND, RUN UP AND JUMP OFF OF WALLS, RUN ACROSS CEILINGS, AND JUMP WHILE IN THE AIR
ALL WHILE BEING A GOOD CITIZEN AND CLEANING UP THE POLLUTION AMERICA DOESN'T GIVE A FLAMING BADGER'S BUNGHOLE ABOUT

YOU WANT ACTION? THIS GAME'S GOT ACTION
AS IF BEING A FLIPPIN' NINJA WASN'T ENOUGH FOR YOU, YOU CAN ALSO BEAT THE HELL OUT OF DIRTY NEVER-DO-WELLS WHICH [SPOILER ALERT] TURN OUT TO BE FRIENDLY CITIZENS WHO WERE CORRUPTED BY THE POLLUTION OF AMERICA

THERE'S FIVE DIFFERENT AREAS AND TWO WAYS TO BE THE BEST AT THEM
YOU CAN EITHER BE JESUS INCARNATE AND CLEAN UP EVERYTHING WITHOUT GETTING HIT
OR YOU CAN GO FASTER THAN SONIC THE HEDGEHOG AND BEAT THE LEVEL AS FAST AS POSSIBLE
I DON'T THINK YOU'RE MAN ENOUGH TO DO IT

WARM UP YOUR BADASS GAUGE IN THE FOREST BY CLEANING UP DEAD FOLIAGE
START REACHING SPEEDS OF "HOLY JESUS" IN THE CITY BY LITERALLY TAKING OUT THE TRASH
HIT YOUR STRIDE IN THE MANSION WHERE THE FAT RICH FARTKNOCKERS CAN'T BE BOTHERED TO CLEAN UP OR SAVE THEIR SMOKIN' HOT MAIDS [WHO ARE ALSO CORRUPTED BY THE EVIL POLLUTION]
BECOME A NINJA JANITOR SCIENTIST IN THE LABORATORY WHERE ALL THE POT-HEADS SPILLED TOXIC WASTE EVERYWHERE
AND THEN IF YOU'RE A BAD ENOUGH DUDE, ENTER THE VIRTUAL REALITY ROOM AND CRY OUT YOUR PUSS BECAUSE THOSE LEVELS ARE BRUTAL

BUT WAIT YOU THOUGHT THERE WAS ONLY ONE CHARACTER? HAHAHAHA OH WOW
THERE'S A GRAND TOTAL OF FOUR JANITOR NINJAS WHO ARE READY TO ANSWER THE CALL TO CLEANING
CLEANING UP CRIME
DUSTMAN, THE BLUE EVERYMAN WHO THE GAME IS MADE AROUND. LIKES BEING A BADASS AND LONG WALKS ON THE BEACH
DUSTGIRL, THE RED FEMALE CHARACTER WHO IS BASICALLY DUSTMAN BUT FALLS FASTER AND HAS DIFFERENT ATTACK RANGES. ALSO WANTS DUSTMAN'S D BUT HONESTLY WHO DOESN'T
DUSTKID, THE PURPLE WONDER CHILD WHO ATTACKS FASTER THAN A DRAGONBALL Z FIGHT AND CAN JUMP THREE TIMES. ONLY DOWNSIDE IS HER JUMPS ARE SHORTER THAN YOUR PINKY FINGER AND HER ATTACK RANGE IS MELEE ONLY. SHE'S ACTUALLY FROM THE FUTURE WHERE DUSTMAN AND DUSTGIRL BANG EACH OTHER
DUSTWORTH, THE BADASS GRANDPA WHO USES A VACUUM AND DOESN'T GIVE A DAMN ABOUT IT. JUMPS HIGHER THAN ANYONE ELSE AND HAS THE BIGGEST ATTACK RANGE BECAUSE OF HIS RAD VAC. SUCKS THAT HE ATTACKS SLOWER THAN A TURTLE IN MOLASSES. HE MAY BE OLD BUT HE HAS TO BE BADASS IF HE'S PART OF AN ELITE TEAM OF NINJA JANITORS

IS YOUR CROTCH THROBBING WITH ANTICIPATION YET? BECAUSE MINE IS
Zamieszczono: 10 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie