Worth every penny. 10/10
Game's core features:
Different Playable Characters
Level Evaluation/Grading System (S, A, B, C, D)
Dusting/Sweeping: If you couldn't tell already the main idea behind this game is dusting levels with a tool that varies depending on what character you play as.
Different Playable Characters: There are four playable characters, each have different tools they use to clean up the dust with: A kitchen Broom, a Push Broom, Feather Dusters and a Vacuum, each of these somehow seem to complete the characters personality, even though so far
there hasn't been any dialogue. Each character has a different "Style" of moving about, not really sure how to describe it, but there is a slightly different feeling between each of the characters.
Platforming: Not much to say here, you jump from platform to platform, however i will say the platforming isn't very repetitive and just feels right.
Parkour: Not Minecraft-Style "parkour", we're talking runing up a wall to jump to the next wall, then jump off of that wall to reach a platform, dash to get speed jump and RUN ON THE CIELING of the next platform to procede to the next section of the level, it's incredible and you feel like a champ for pulling off these stunts.
Special Gague: As you progress through each level and clean up dust, a gague at the bottom of the screen will slowly start filling up, once this gague fills completely, you can use a special move. This move is incredibly useful and does not change depending on which character you are (in one way I am glad that that's how it works, however in another way I am slightly dissapointed...) when you activate your special move your character will flash across the screen cleaning up all the dust within a certain radius of the character. It looks very much like a scene from a typical fighting anime show, but it's funny cause it's just them cleaning up dust.
Level Evaluation System: You are graded on two criteria after completing a level: How much of the dust you clean up in a level (Completion), and how many times your combo meter gets set back to 0 (Finese). S is the highest grade you can reach and D is the lowest (at least I think, it's the lowest I've gotten...). Once completing a level you will be awarded points towards different keys whih will allow you to complete other levels in the game.
Easy Controls: At the begining of the game you are bombarded with lots of information that seems a bit overwhelming at first, however the levels in each area ease you into learning the controls and before you know it, it's like second nature to you and you're pulling off nice fluid parkour tricks.
Semi Open-Environment: Each actual level is actually not connected to another, however, you don't choose the level from the menu, instead you're navigating your character to the next doorway wich will take you to the level. It would be like the old Mega Man X games met Super Metroid. Even the game menu is navigated this way.
Other Features: Hand painted graphics and a really nice "chill out" styled soundtrack. Reminescent of an old Sega Genesis or SNES game.