Paris in the Fall... a brutal murder at the Palais Royale. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy. One of the all-time classic adventures, multi BAFTA-nominated "Broken Sword: Director's Cut" pitches sassy journalist Nico Collard, and...
特别好评 (759 篇评测) - 759 篇用户的游戏评测中有 90% 为好评。
发行日期: 2010年9月2日


购买 Broken Sword 1: Director's Cut

夏日特卖!7月4日 截止



购买 Broken Sword Trilogy

包含 3 件物品: Broken Sword: Director's Cut, Broken Sword 2 - the Smoking Mirror: Remastered, Broken Sword 3 - the Sleeping Dragon

夏日特卖!7月4日 截止



A – Just Adventure

8/10 – Alternative Magazine Online

92% – Gamespot (all formats)

Localized Titles

French Title: Les Chevaliers de Baphomet - The Director's Cut
German Title: Baphomets Fluch - The Director's Cut


Paris in the Fall... a brutal murder at the Palais Royale. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy.

One of the all-time classic adventures, multi BAFTA-nominated "Broken Sword: Director's Cut" pitches sassy journalist Nico Collard, and intrepid American George Stobbart into a mysterious journey of intrigue and jeopardy. Guide George and Nico on their globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar.

"Broken Sword: The Director’s Cut" introduces an intricate new narrative thread, alongside the classic story that has charmed millions of players. It’s time to experience George and Nico’s worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly renowned. This is adventure gaming at its very best.

Key features:

Director’s Cut of the classic – Reinvented and enhanced:
  • Whole new story arc added, with 2 hours of additional gameplay
  • Addition of contemporary first person perspective minigames
  • New facial expressions drawn by Dave Gibbons, co-creator of Watchmen
  • Help system incorporated – ensure that player won’t get frustrated
  • Enhanced audio – both music and voices


    • OS: Windows XP/Vista/Windows 7
    • Processor: Pentium
    • Memory: 64 Mb
    • Hard Disk Space: 1.5 GB
    • Video Card: Any video card with 64 Mb video RAM
    • Sound: Any sound card
特别好评 (759 篇评测)
( 13.8 小时(记录在案的) )
Remastered Point and Click perfection. Broken Sword: Director's Cut is sexy and exciting with superb writing, mind boggling puzzles and characters that you just can't help but love. It's very witty indeed, and if you're happy with a slow-burner where you are free to wander confused around beautifully animated and now beautifully rendered environments while being charmed by superb writing and homely voice-acting, take a shot at this.

A comfort game if ever there was one.
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( 2.0 小时(记录在案的) )
Classic played this years and years ago love it!
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( 11.4 小时(记录在案的) )
I loved the extended story of the director's cut. Awsome game.
If you never played point and click adventure games, I don't know what you are missing.
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Uncle Fisto
( 1.3 小时(记录在案的) )
The game that started it all, the original Broken Sword. A fantastic point-click adventure with plenty of story and dialogue to keep you immersed. Its story set up the story for 4 more Broken Sword games. If there's a game series to have, it's definitely this one. But don't start with the latest, get this first, play this first, learn the story, enjoy everything Broken Sword has to offer, right from the beginning.
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( 13.6 小时(记录在案的) )
While I don't love the visual style of the game (maybe a little too cartoonish for me), that's just a matter of perference, and it didn't at all detract from the excellent story and pretty good voice acting. If you get stuck, there's a great built-in hint system, but I rarely had to use it. All in all, I give it an VIII out of X.
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( 13.7 小时(记录在案的) )
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( 8.6 小时(记录在案的) )
This is one of my favourite point and click games. The music is great, the puzzles are not too difficult that you need a walkthrough (and even if you do get stuck, the game has an in-built hint system which is awesome) and the characters are witty and humourous. The quality of the voice overs are a bit dubious but other than that, it's a fantastic little murder mystery with conspiracies abound. If you love the Knights Templar you will adore the story line, and if you don't, well, you'll love it anyway because the game also teaches you a bit of history. Definitely give it a go!
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( 3.6 小时(记录在案的) )
The prequel isn't really good nor useful, and the little modifications to the original game are quite clumsy, but it is still a wonderful game. As the original version is apparently not available (except on the physical market), I still recommend to play it.
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( 0.9 小时(记录在案的) )
Broken Sword is one of my favourite point and click games ever, when I saw this game in 2009 on the DS, I jumped at it and found very little new content but still the same game I like. A few years ago I got the game on android which first allowed me to hear the voice acting again which was fun. However I noticed something was off, I noticed it didn't have the same punch as the original, a lot of lines are cut and the scenes don't blend well with each other.

I recommend watching this scene until George leaves the cafe from the original broken sword game:

Now I'd like you to watch the same scene from the director's cut:

So my original impression of the director's cut having a little more content is kinda wrong as there are spots all over in this game that are like this. Director's cut removes dialogue and cuts scenes in a way that makes it look like it was done by a bunch of amateurs. Nico's side story is poorly done and never even talked about when it is finished and you can't die in the game. I'm sure most are disappointed by this because there is one part of the game where you die and it's kinda scary on the original because you can mess it up really easily. Now the tension is all gone and the scene itself is completely ruined.

The developers or Steam should really give the option of playing the original, because then I would say YES BUY THIS GAME NOW, but for now. Find and play the follow:
Original retail PC version
Playstation version
GOG Version (Even the GOG version includes the ORIGINAL VERSION)

Even if the number of hours I've played isn't high, I've played this version of the game for a total of 20 hours overall and this just isn't worth it.
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( 8.6 小时(记录在案的) )
I like the humour. The gameplay and story aren't really that great, but it's not a complete waste of time.
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
13.8 小时(记录在案的)
Remastered Point and Click perfection. Broken Sword: Director's Cut is sexy and exciting with superb writing, mind boggling puzzles and characters that you just can't help but love. It's very witty indeed, and if you're happy with a slow-burner where you are free to wander confused around beautifully animated and now beautifully rendered environments while being charmed by superb writing and homely voice-acting, take a shot at this.

A comfort game if ever there was one.
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最有价值的评测  总体
10 人中有 10 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
12.9 小时(记录在案的)



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10 人中有 9 人(90%)觉得这篇评测有价值
8.6 小时(记录在案的)
虽然没卡没成就但是从性价比来说挺值的……买个前三部的包+60 OFF 或者慈善包都行,每部流程约8-10小时。反正也是个老游戏了,胡扯点别的吧(啊喂!)。

断剑系列算是点点点游戏中的老牌子了,整体质量还是可以的。目前系列一共有五部,系列作品之间没有太大的联系,挑着玩问题不大;故事都走的历史探秘大片路子,男女主也是永恒的George 和 Nico(除了第四部,所以第四部口碑最差),最后也往往是好莱坞标准HE。游戏本身自带提示系统,卡关可以直接看提示,适合剧情党们休闲一把。

本作作为系列的第一部,也算在点点点历史上有一定的地位。这个游戏是97年的作品,ChinaAVG上也有汉化;而Steam上的是工作室20周年纪念版,在画质修复的同时也砍掉了一些支线剧情和对话,因此也有老玩家对此不满。本作当年推出的时候非常惊艳:一是精美的画面,这种2D美漫风画面即使在现在也相当不错;二是与历史结合的剧情,90年代的点点点作品大多是恐怖向 or 破案向,因此本作的出现也是相当震撼;第三就是精良的制作,当年有配音的游戏并不多见,提示什么的简直是超越宇宙的高端。即使放在现在,本作也是很不错的点点点入门作。


接下来说下这游戏。故事开场也是个谋杀案:女主Nico妹子是个法国的记者,某天采访一个重要人士时发生了谋杀案。Nico妹子追查的时候发现刺客和受害者都和自己老爸有关系,于是就开始了调查。另一方面,男主George 小哥是个来巴黎旅游的美国律师,结果正好遇上了起爆炸案,而死者正好和 Nico 的案子有关。于是这俩人就开始合作,一起追查传说中的甜不辣。虽然中间貌似有自由度元素,但实际上本作就是单线走到底的结构,有时候会觉得无聊;而且虽然开场是女主妹子,但是游戏超过一半的时间是用男主跑来跑去。最后的感想就是……原来欧美人民这么早就开始扯甜不辣和阿萨辛了?!这不科学!

其他方面,首先,原始版的窗口真是太小了……幸好可以调,但是字依然小的惊人,看着难受。解谜方面,有个把解谜脑洞有点大,有的谜题没文化背景不好猜(找圣经那个……猹~),不过基本上还算简单,翻译信的小游戏有点意思。地图也是花样跑欧洲,虽然去每个国家都是“若干小时之后”(魂淡!)……法国风情9分,花样口音8分(爱尔兰口音学的太辣鸡了(ˉ▽ ̄~) )。系统也是很传统的那种,没太多可说的;主人公们走路速度有点捉鸡,而且有些操作不太方便。NPC还行,彩蛋也有,通关之后能看到制作者纪念评论,别的没了。

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2 人中有 0 人(0%)觉得这篇评测有价值
1.4 小时(记录在案的)
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110 人中有 93 人(85%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.4 小时(记录在案的)
Buy the original rather than this version! Simply put I compared this version with the original version which is available to watch on a YouTube walkthrough, and it seems that more than half of the dialogue is cut out in the "director’s cut". Not only that but many of the interactive options throughout the game are also cut, unless they are directly involved in progressing the games story. I guess the aim was to streamline the game or move the story along more quickly, but by cutting out much of the dialogue and gameplay they have inadvertently cut out most of the charm and humour that I experienced when playing the original game. Would definitely recommend finding the original rather than this version, I brought this as part of a trilogy so just hoping the other two games haven't been butchered as well!
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42 人中有 40 人(95%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
16.6 小时(记录在案的)
Old School Point & Click Action

Great old-school point & click adventure game. While graphics and resolution settings migh be outdated, good stories never get old. The Directors Cut gives you bit more content than the original version of the game also the layout is rather good.

There were some issues with the game still like Hintbook being glitched and saving system not saving the actual points but rather close to that. The game offers around ~12h of gameplay, awesome corky dialogue, great story and fun times
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133 人中有 96 人(72%)觉得这篇评测有价值
7.6 小时(记录在案的)
Broken Sword: Director’s Cut does a lot of the little things wrong. Back in 1996, the player was thrown out into a graphic noir world very much like our own, one brimming over with unique personalities who don’t think of themselves as cogs in a giant machine, but people getting suitably annoyed at the pushy American who won’t stop showing people the soiled tissue he found in the sewers and asking them if it means anything to them. Now updated, a lot of the dialogue options are cut in an attempt to streamline the adventure, making the Templar mysteries a significantly greater focus point, but in doing so, it robs the title of so much of its former wealth. Interactive hotspots are not only slashed in half, but are made instantly visible, taking away the nagging frustration of room-sweeping with your mouse to find them yourself, but also highlighting just how much the new version wants to hold your hand. Including an in-game hint system is understandable: a stuck player only needs visit numerous online walkthroughs should they decide coping with their frustration early is better than the cerebral rewards of working through a puzzle, but gone also are the numerous instances where George could make a fatal mistake. Leave an exclusive French hotel with an important and newly-discovered clue, and fail to remember the pair of Italian gangsters hanging around the entrance, and the last thing you’ll remember before being gifted a pair of concrete shoes and invited for a swim is an aggressive frisking and an insincere goodbye. Now, try and leave through the same door, and George will warn you that it’s not a good idea. Then tells you exactly why!

Full review --
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80 人中有 60 人(75%)觉得这篇评测有价值
9.0 小时(记录在案的)
Do NOT buy this. This is not what Broken Sword should be like.
This director's cut came out in 2009 and has LESS animation than the old 90s version.
Less dialogues.
Less items.
Less riddles.
Less cutscenes.
Less characters to speak to.
More bugs.
The added storyline is USELESS and ends suddenly in the middle of the game.

If you want to play Broken Sword, the good one, play the original version not this Broken Sword: Ubisoft Edition.
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43 人中有 34 人(79%)觉得这篇评测有价值
1.8 小时(记录在案的)
I love Broken Sword. It's one of my favorite adventure games of all time, I grew up with it. Hearing about an update to one of my favorite games made me weary but I remained optimistic. Naturally, I tried to like it. But I just can't.

This revision completely butchered the original on so many levels; it's a disgrace. I am majorly disappointed with how this was handled.
The new arc doesn't bring anything new or interesting to the table (especially if you never played the original before, newcomers get nothing out of this new story) and seems unnecessarily tacked on. It explores a side story that is negligible in the greater context and waters down the impact of the original story's writing and pacing immensely.
The new environments, icons and character models look really out of place when displayed right next to their by now 17 year old assets which in my opinion negatively impacts the immersion and cohesiveness: the clashing art styles and different asset qualities make the game feel terribly stitched together.
The shoddy new UI (which is optimized for touchscreen devices; use of a cursor feels awkward which is a disaster considering the original is a Point & Click classic), automatically displayed points of interaction as well as the help system make the game unbearable when you are familiar with the original.

Revolution went to the extremes with the handholding which is terribly annoying: everything is pointed out to you and instantly made visible. You never feel taken seriously as a player and it's almost as if the game doesn't want or need your skills to be solved. It rather points at everything with a flashy sign as if you were near-blind.

Sadly, Revolution took the phrase Directors 'Cut' a bit too literally. Removed were details like waving flags, idle animations and ambient sounds but also integral parts of the game like dialogue and entire scenes. The cut narrative aspects break the game's story and writing, which was already impaired by the new sidestory.
The missing details destroy the charm the original used to have, the charm that made players fall in love this game. This content was removed for absolutely no logical reason and is a decision of the developer I can't understand or get behind. Who thought this was a good idea? Cutting parts of your story doesn't do the game's pacing any favors whatsoever.

The most jarring of all the omissions however is that you can't die. This is absolute nonsense.
The original version of Broken Sword had a ton of situations where wrong decisions could get you killed (Video Contains Spoilers). Presumably, this was done in order to save the player from losing too much or all of their progress. Removing this aspect however, eliminates incredibly much suspense and is a case of game design decisions meant to appeal to a contemporary audience causing the loss of a lot of suspense, gameplay, atmosphere and ultimately enjoyment for the player.
If you are curious about the extent of the changes, you can find some of them here:

Regardless whether you experienced the original or not, use ScummVM to play the original release if you can obtain it (Or purchase it via GOG where you will receive both versions with one purchase) and let this abomination rot in the store. You will get a more polished, detailed and cohesive gameplay experience out of it.
Who knows what Charles Cecil and Revolution were thinking. But it certainly wasn't anything good.

EDIT: Fixed a few typos and revised wording.
Please note that I previously purchased this version of the game outside of Steam (iOS) and completed it, the playtime recorded by Steam is not indicative of my total experience with the Director's Cut version.
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30 人中有 23 人(77%)觉得这篇评测有价值
0.7 小时(记录在案的)
What can i say. I first played Broken Sword when i was around 12 on the PSone. From the moment i started, i couldnt stop playing. The story, characters, whole atmosphere kept me playing and coming back for me.

The puzzles within the game are great and range from all difficulties. Sometimes of course you get frustrated because you trying to figure out this puzzle and in no damn way you can make it work. BUT, when you finally do get through, a sense of achievement and satisfaction comes through that gets your back into the groove again.

The story itself is one big buildup from the start to finish with interacting with interesting characters all over.

The art style is great aswell, even though its quite dated now, it still brings a classic feel towards it and really dosnt dampen the gameplay itself like other titles might.

Having the game to play through again brings back the great feeling i had when i was young. Recommend this classic to everyone who is looking for a point and click.
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