Team Racing League is the first team-based racing game where you win and lose together as a team.
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알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Because Early Access makes games better. We experienced this with our other game, Turmoil, which was in Early Access for one year before its official release. We’re very certain that the Early Access community helped improve the game tremendously, and we’re hoping the same will happen with Team Racing League.

Together with the community we would like to explore what else is possible for Team Racing League: new game modes, new tracks or maybe new vehicles? We want your input while we continue to develop and add more content.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We don't know yet. It's done when it's done. But we suspect it may take up to a year, hopefully less. We will try and garner lots of attention and players during the Early Access phase so that there are always other players to play with/against.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The gameplay core is ready: racing, supporting, boosting, blocking etc. But we do want to add more features: other game modes, more tracks, leaderboards, new mechanics... Cosmetically we like the direction of the game, but we're sure that improvements will be made over time to the environments, the vehicles and the UI.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Team Racing League is, at its core, in a good state. The physics work and we made sure racing is fun. Multiplayer is set up, but will require tweaking. Right now we have a 3v3 racing mode (Team Clash) that we like and a single player mode for practicing purposes. The core gameplay works well enough to start getting players involved and receiving feedback.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price will probably not change during or after Early Access. Changes to this policy might occur if there are unforeseen costs or gains or if the product we have in mind changes dramatically. But we don't think so.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We have a clear direction for this game in mind, but we are eager to hear if the community thinks this is the right way to go. We’ll keep a very close eye on the forum and will try to respond as clearly as possible to all questions and suggestions from the players. We think that the game modes and mechanics are fun, but do you agree? If not, what should/could change? Do you like the new game modes that we're introducing? What are you missing?

These will be the most important topics that we would like to hear about from the players. Besides that, there’s of course also the technical side of maintaining and dealing with an online multiplayer game. We’re aiming for a smooth multiplayer experience and will try to keep improving the game without adding bugs.



"...without adding bugs." Who are we kidding ;) Thanks for reading up to this point and if you are interested, bugs will definitely be part of the Early Access experience.”
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2017년 7월 14일

The Roadmap

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2017년 6월 29일

Alpha Update #3

Hi all,

We just updated the build! It took longer than we expected and hoped for. Due to a necessary Unity update and us releasing the single-player demo. Sorry!
The biggest additions include Roasting (a new mechanic) and a complete Tutorial. More details on the update below.



In preparation of the Early Access launch and our visit to Gamescom in Cologne, Germany this August, we’re working on getting the final features into the game that we believe are required before launch. These are Twitch integration, a Team system (similar to Clans) and Trophies to show off your skills.

Besides the major talking points below we changed a bunch of small stuff. We hope you enjoy the update!

Gameplay
  • Roasting - We’ve added a new mechanic to the game that can be used in two ways:
  • -The Afterburner is a solo ability, which lets players overheat their flames in order to roast blocks or opponents.
  • -The Flamethrower does the same, but can only be activated when two teammates connect. The double flames will burn stuff even faster.
  • Solo Boost - Solo Boost got even more powerful. Boost into other players to make their vehicle go totally berserk or use it to disable enemy abilities, like anchor mode or roadblock.

Game Content
  • Training - You can now practice and experiment with the game’s mechanics in Training mode, our Tutorial.
  • Lighting - We’ve upgraded some visual effects, like drifting, smoke, flames and explosions, to make ‘m even more sexy and shiny.
  • Menu - The menu got a complete overhaul. The homepage now contains news, social buttons and we’ve added new backgrounds everywhere.
  • Music - We’ve added a new background music track, bringing the total to 3 different tracks. A win or loss tune was also added, depending on your race results.
  • 2v2 race - In this build, the game will also start with 4 players in the lobby, should you not be able to find 6 players in total. It may not be as fun and complete as a 3v3 race, but it’s a whole lot better than waiting!

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Do you like what you're seeing? Stay tuned here for updates and wishlist the game to make sure you can be part of Team Racing League from day 1!

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Gameplay

  • Roasting - We’ve added a new mechanic to the game that can be used in two ways:
  • -The Afterburner is a solo ability, which lets players overheat their flames in order to roast blocks or opponents.
  • -The Flamethrower does the same, but can only be activated when two teammates connect. The double flames will burn stuff even faster.
  • Solo Boost - Solo Boost got even more powerful. Boost into other players to make their vehicle go totally berserk or use it to disable enemy abilities, like anchor mode or roadblock.

Game Content
  • Training - You can now practice and experiment with the game’s mechanics in Training mode, our Tutorial.
  • Lighting - We’ve upgraded some visual effects, like drifting, smoke, flames and explosions, to make ‘m even more sexy and shiny.
  • Menu - The menu got a complete overhaul. The homepage now contains news, social buttons and we’ve added new backgrounds everywhere.
  • Music - We’ve added a new background music track, bringing the total to 3 different tracks. A win or loss tune was also added, depending on your race results.
  • 2v2 race - In this build, the game will also start with 4 players in the lobby, should you not be able to find 6 players in total. It may not be as fun and complete as a 3v3 race, but it’s a whole lot better than waiting!

게임에 대해

Team Racing League

Team Racing League is the first team-based racing game where you win and lose together as a team. Compete in an online 3v3 race where skill and collaboration are key to victory. Team up, strategize and use tactics to disrupt and beat the opposing team in a MOBA-like clash!

In Team Racing League, there are lots of skill-based mechanics. You can race, crash, boost, drift, block, jump and brake your way to success. Choose to fight for position, play a support role or turn around to troll your opponents. Not everyone on the team needs to race, the others can support the racer by blocking opponents or by connecting your hovercraft with someone from your team. Once connected, you can create speed boosts or extend into a roadblock, making life harder for the opposing team.

Team Racing League was inspired by retro arcade racing games like Super Off Road, Micro Machines and Championship Sprint. Instead of relying on power-ups, Team Racing League is all about teamwork and racing skills. It aims to be a pure racer, without artificial equalizing mechanics. During the game the complete track and all racers are visible in a top-down view. The mid-poly atmosphere is enhanced by an 80's style synthesizer soundtrack and palpable sound effects.

Features:

  • Team-based 3v3 racing
  • Win together, lose together
  • Support your teammates and block your opponents
  • Unique connecting mechanics
  • Skill-based racing
  • No power-ups or weapons
  • Practice against your own ghost

시스템 요구 사항

    최소:
    • 운영체제: Windows 7
    • 프로세서: 2.3 GHz Intel Dual Core
    • 메모리: 2 GB RAM
    • 그래픽: VRAM: 1792 MB NVIDIA GTX 460, ATI Radeon 4850, or Intel® HD Graphics 4400
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 1 GB 사용 가능 공간
    권장:
    • 운영체제: Windows 7
    • 프로세서: Intel Core i5
    • 메모리: 4 GB RAM
    • 그래픽: VRAM: 2 GB NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 1 GB 사용 가능 공간
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