Racing skill meets team strategy in Team Racing League. Use racing skills, smart tactics and unique abilities to beat your opponents in this first ever dedicated team-based racing game.
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Recenzje użytkowników: 5 - Potrzeba więcej recenzji użytkowników do wygenerowania oceny
Data wydania:
11 sierpnia 2017
Producent:
Wydawca:

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“Early Access will help us create a better game. We experienced this firsthand with our previous game, Turmoil, which was in Early Access for one year before its official release. The Early Access community helped us improve the game tremendously and we’re hoping the same will happen with Team Racing League.

We believe Team Racing League can fill the gap of a team-based/MOBA-like game in the racing genre. While we have a lot of ideas to improve and expand on the game ourselves, we want to explore what else is possible for the game, together with the Steam community. Would you like to see more game modes, new tracks or maybe new vehicles? We want your input while we continue to develop and add more content. Let's create the perfect team racing game together!”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“We're not sure. Game development is unpredictable. It's done when it's done. It might take half a year, it might take a year. It might take longer. We'll do our best to improve the game, add relevant content and keep you updated on progress during Early Access.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“Based upon player feedback, we will see where new mechanics and abilities are needed and most welcome. Cosmetically we like the direction of the game, but we're sure that improvements will be made over time to the environments, the vehicles and the UI.

There are also loads of ideas for other game modes, race tracks and features that we may add. This also depends on player feedback and input. The reason we don't support local multiplayer from start is that we wanted to focus all our development capacity on a solid online multiplayer. We have a small team and aren't that experienced in multiplayer development yet, but we believe we're doing a decent job here. If the player base allows it, we might add local multiplayer and co-op multiplayer features. So spread the word and challenge your friends :-)”

Jaki jest obecny stan wersji z wczesnego dostępu?

“The core gameplay is solid. The drifting and racing physics are intuitive, skill-based and rewarding. The available player abilities are skill-based, while still very accessible to players with less time to play. By focusing on the team aspect, we believe the Early Access launch-version of the game is fun to play for both competitive players as well as more casual players.

In single player, people can polish their skills in Training mode and Time Trial. Training is meant to explain the game's mechanics and have players experience them for the first time. While in Time Trial you can work on your racing skills, competing against your own ghost.

The online multiplayer consists of one game mode right now: 3v3 team racing. We tested this as best we can but the real testing (technical and gameplay) will start when we enter Early Access. Please be gentle with us, but be straight and fair. We like to hear what you enjoy about the game, but also what you don't enjoy, so we can learn from our mistakes and improve and polish your experience. Help us deliver the best and most fun racing game you can imagine!”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“During Early Access, it will be very unlikely that we'll change the price of the game. Changes to this policy may however occur if there are unforeseen costs or gains, or if the product we have in mind changes dramatically. Whether the price will be different at full release will depend on the development of the game during Early Access.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We have a clear direction for this game in mind, but we are eager to hear if the community thinks this is the right way to go. We’ll keep a very close eye on the forum and will try to respond as clearly as possible to all questions and suggestions from the players. Do you like the game and its mechanics? Do you agree with the balancing of the game? Would you like to see other game modes or changes to the current one?

We will be introducing new features and content along the way, and will listen to what players want and think of our ideas. We hope that our vision and your input will merge for a great end result. 1+1=3.

Besides adding new stuff, there’s of course also the technical side of maintaining and dealing with an online multiplayer game. The team is small and our experience in online multiplayer isn't very rich, so please keep that in mind when the game doesn't meet your expectations. Let us know what we can improve and we promise to at least respond to your request. We’re aiming for a smooth multiplayer experience and will try to keep improving the game without adding bugs.

"...without adding bugs." Who are we kidding ;) Thanks for reading up to this point and if you are interested, bugs will definitely be part of the Early Access experience.”
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Kup Team Racing League

 

Najnowsze aktualizacje Wyświetl wszystkie (16)

4 września

Gamescom aftermath

Leute! We are back from a trip to Cologne to Gamescom last week. It was busy, it was awesome, and very insightful. In this post we'll explain what you can expect from TRL the upcoming weeks.

While it was the fourth year in a row for Gamious, this years Gamescom was our entertainment/consumer area debut. Team Racing League had an awesome booth across the Indie Arena, where two teams of three could battle each other sitting on theater chairs, staring at a 78" screen. There was a line constantly and nearly all players who tried out the game where hyped to play some more. It strengthened us in seeing and believing in the potential of the game. We got back to the Netherlands with good feedback and a drive to improve the game as good and as fast as we can.



FIXES, BALANCING, TWEAKS
The current update we're working on is about fixing existing 'issues'. For example, we noticed some gameplay features aren't balanced well enough. Also, we want to make it as easy and fun as possible for players to enjoy the game, even without a big player base. Here's a list of stuff we're working on to improve the Team Racing League experience:
  • Rematch functionality: when you have found opponents, the whole lobby is placed in a new match after a match concludes. You can still opt out to return to the menu and look for another group of players.
  • We're adding individual leaderboards to see how your win% scores against other players globally. (There's already a team leaderboard.)
  • Deactivate anchor when giving accelerate/decelerate input. This should help (first time) players that accidentally lock themselves into the ground with anchor.
  • The roasting abilities from the Afterburner and Flamethrower are being powered up. You can roast blocks and players faster now, to hopefully improve the balance and dynamic between the available mechanics.
  • We removed the cooldown on blocks. Blocks can be burned faster, so it made sense to remove the cooldown. This means less work to keep your blocks active and more room to focus on obstructing enemies :)
  • Anchor (former "anchor mode") is being amplified as well. You cannot break it anymore when using a (solo) boost.
  • Made some visual improvements to make certain states more clear, like the leader trail (behind the racer racing in front), flame colours during boosts and when activated the anchor.
  • Minor copy changes to make it clear to players that you're racing a Best of Three, not a single race, and that the vehicles of the losing team can be blowed up by clashing into them after winning a race.

ROLE HUD
We noticed that connecting with teammembers can be quite tricky and that there is some confusion about the dual abilities it unlocks. It works like this: when you connect two vehicles, the vehicle racing in front will become the DRIVER. As a driver you control a slightly faster/stronger vehicle and can use a boost once it is charged by your CO-DRIVER, the other player. As a co-driver, you cannot control the car, but have three abilities you can use:
  • Boost Charge: you can charge a boost that your driver can use. Charge by using your accelerate button and release it in time. A blue connection between both thrusters means you charged a boost successfully. Black smoke means you failed the timing.
  • Flamethrower: by activating the flame thrower two fiery-hot flames will come out the sides of your vehicle, burning all in its path.
  • Roadblock: the roadblock will extend your two vehicles creating a barrier in between. When your teammate passes through, he will be granted a boost charge. Enemies will blow up their engine and slip for a few seconds.
We're creating a HUD once you are connected that explains the controls and shows players which abilities are active and which aren't.

LOCAL MULTIPLAYER
We were quite hesitant to add local multiplayer, because we want as much people playing and enjoying the game online as we can. We do however believe that Team Racing League offers a great couch-co-op experience. Gamescom confirmed this as well. We're bringing local team racing to the game very soon so you can enjoy racing with your buddies even without players online!

WHAT'S NEXT?
There are a lot of things we want to improve. Keeping in mind that our team is very small, we have to prioritise tasks and cannot improve everything all at once. The stuff that's on the top of on our list:
  • Searching queue for online match in the background. It's a tricky one, but a huge improvement on the game if players are able to activate a searching queue while playing locally (time trial or a playground arena or something). We're hoping to be able to add this feature asap.
  • Expand Twitch mode to make the game even more interesting for people to Twitch. (More Twitch = more views = more players = more matches = more fun :))
  • Improve menu's and loading times of pages like the Team Ranking.
  • Work in some animations to better communicate stuff like Trophies and Best of Three scores
  • New tracks!

    Should you have any questions or suggestions for the development of the game, please reply here or say something on the forum. Stay tuned for the next update when a new build is live!
Komentarzy: 6 Więcej

15 sierpnia

Play 1v1 2v1 2v2 2v3!

Hi all. Here's the first update after the Early Access launch, including playing online with less than 6 players, the opportunity to receive Steam keys for two of your buddies, daily events and some bugfixes!

While we're very happy with the fact that Team Racing League is now available on Steam Early Access, the launch didn't go as well as we hoped for. The player numbers aren't high so finding a match at this moment isn't easy.

No worries!

We're doing all we can to improve player numbers and make the game more appealing to play, both for people who already own the game as for new potential players.



START MATCHES WITH LESS THAN 6 PLAYERS
We designed the game to be played with two teams of 3 players. This formation gives the most dynamic and teamplay options (connecting with teammates, dividing block/race/troll roles, etc). However, since we don't have a big player base at the moment, we're introducing a new feature to be able to play matches without the need of a full 3v3 game.

It works quite simple:
  • When 4 players are in a lobby, a countdown will start after 30 seconds of waiting. A 2v2 match will start when a 5th and 6th member aren't found.
  • At all times, the host of a game has the option to force start a race. This can be done in any formation: 1v1, 2v1, 2v2 or 3v2.
So in short: the chance for you to play a race, even if its not in the ideal 3v3 setup, has grown enormously! Hopefully lots of you can experience great races. From our own experience we can say that even races in this setup can be very exciting ;-)

DAILY EVENTS
We're organising daily cluster meetups to get people online simultaneously. These events are daily at 8pm CEST and 8pm PDT. Join our Discord Channel to find players and join the daily events!



RECEIVE 2 STEAM KEYS FOR YOUR BUDDIES!
To reward players who believe in this early version of the game, we're giving away 2 Steam Keys for your buddies to players who bought the full game and played for 2+ hours. Post your name in our Community thread. We'll verify and friend you with our dev account to send you the keys. Join the daily events and race some matches to complete your team with your best buds!

BUGFIXES AND MINOR CHANGES
Of course we've already fixed some bugs and changed minor things based on the first days of playing:
  • Added mouse hover for Team Flag to show Team Name
  • Overlay/tutorial related bugs
  • Removed hanging start barrier sound
  • Fixed dev hosting issues
  • Auto search text appearing in party
  • Trophy bugs
  • Reset stats trigger
  • Party display update fixes
  • Nav bar issue
  • F1 overlay either with controller or keyboard resulting in loss of car input
  • Added communication at start/loading of level
  • Daily server purge # players online
Komentarzy: 1 Więcej
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Recenzje

“With its emphasis on teamplay and skill, it raises interesting opportunities for a truly competitive environment.”
Gaming Cypher

“This game is at its best when the teams work together covering both disciplines of play.”
BigBossBattle

“With the right improvements Team Racing League could become one of the greatest titles in its genre.”
Up2Play

O tej grze

Team Racing League


In Team Racing League, racing skill meets team strategy. Two teams of three players battle each other to the finish line. Only one player needs to finish first for a team to win. Other players can choose to support their racer, fight for position, or screw over opponents using a range of unique abilities. Activate anchor mode to obstruct opponents. Roast blocks or hovercrafts using your afterburner. Boost into enemies or connect your hovercraft to a teammate to extend into a roadblock. You decide which role to fulfil. Team up with friends, strategize and beat the opposing team!

Features:

  • Compete in online multiplayer 3v3 team racing.
  • Experience intuitive, skill-based drifting and racing physics.
  • Assume multiple roles: race, support or troll.
  • Use disruptive abilities like roasting, anchor mode and movable force fields.
  • Connect with a teammate and activate unique dual player mechanics.
  • Team up with friends and climb the leaderboards as a team.
  • Race your own ghost in time trial to practice your track knowledge and racing skills.
  • Predict the winning team and vote for MVP in Twitch mode.

Team Racing League’s development was inspired by top-down retro arcade racing games like Super Off Road and Championship Sprint. Instead of relying on power-ups, the game is all about teamwork and racing skills. It aims to be a pure racer, without artificial equalizing mechanics. During the race, the entire track and all racers are visible in a top-down view, giving both players and spectators an excellent overview. Team up with friends and beat your opponents together in exciting online multiplayer matches!

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows 7
    • Procesor: 2.3 GHz Intel Dual Core
    • Pamięć: 2 GB RAM
    • Karta graficzna: VRAM: 1792 MB NVIDIA GTX 460, ATI Radeon 4850, or Intel® HD Graphics 4400
    • DirectX: Wersja 11
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows 7
    • Procesor: Intel Core i5
    • Pamięć: 4 GB RAM
    • Karta graficzna: VRAM: 2 GB NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
    • DirectX: Wersja 11
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 1 GB dostępnej przestrzeni

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