In this unique 3 on 3 racegame, it's up to you and your teammates to finish before the opposing team does. Mastering the high quality vehicle handling, special abilities, and optimal Team Strategy are key to win the race.
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Positivas (12) - 91% das 12 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
11 Ago, 2017
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Early Access will help us create a better game. We experienced this firsthand with our previous game, Turmoil, which was in Early Access for one year before its official release. The Early Access community helped us improve the game tremendously and we’re hoping the same will happen with Team Racing League.

We believe Team Racing League brings something new and refreshing to the racing genre. While we have a lot of ideas to improve and expand on the game ourselves, we want to explore what else is possible for the game, together with the Steam community. Would you like to see more game modes, new tracks or maybe new vehicles? We want your input while we continue to develop and add more content. Let's create the perfect team racing game together!”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“We're not sure. Game development is unpredictable. It's done when it's done. It may take half a year, it may take a year. It may take longer. We will not release if it does not meet our quality standards. We'll do our best to improve the game, add relevant content and keep you updated on progress during Early Access.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Based upon player feedback, we will see where new mechanics and abilities are needed and most welcome. Cosmetically we like the direction of the game, but we're sure that improvements will be made over time to the environments, the vehicles and the UI.

There are also loads of ideas for other game modes, race tracks and features that we may add. This also depends on player feedback and input. The reason we don't support local multiplayer from start is that we wanted to focus all our development capacity on a solid online multiplayer. We have a small team and aren't that experienced in multiplayer development yet, but we believe we're doing a decent job here. If the player base allows it, we might add local multiplayer and co-op multiplayer features. So spread the word and challenge your friends :-). Addendum: Local Multiplayer has been added a while ago :-)”

Qual é o estado atual da versão de Acesso Antecipado?

“The core gameplay is solid. The drifting and racing physics are intuitive, skill-based and rewarding. The available player abilities are skill-based, while still very accessible to players with less time to play. By focusing on the team aspect, we believe the Early Access launch-version of the game is fun to play for both competitive players as well as more casual players.

In single player, people can polish their skills in Training mode and Time Trial. Training is meant to explain the game's mechanics and have players experience them for the first time. While in Time Trial you can work on your racing skills, competing against your own ghost.

The online multiplayer consists of one game mode right now: 3v3 team racing. We tested this as best we can but the real testing (technical and gameplay) will start when we enter Early Access. Please be gentle with us, but be straight and fair. We like to hear what you enjoy about the game, but also what you don't enjoy, so we can learn from our mistakes and improve and polish your experience. Help us deliver the best and most fun racing game you can imagine!”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“During Early Access, it will be very unlikely that we'll change the price of the game. Changes to this policy may however occur if there are unforeseen costs or gains, or if the product we have in mind changes dramatically. Whether the price will be different at full release will depend on the development of the game during Early Access.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We have a clear direction for this game in mind, but we are eager to hear if the community thinks this is the right way to go. We’ll keep a very close eye on the forum and will try to respond as clearly as possible to all questions and suggestions from the players. Do you like the game and its mechanics? Do you agree with the balancing of the game? Would you like to see other game modes or changes to the current one?

We will be introducing new features and content along the way, and will listen to what players want and think of our ideas. We hope that our vision and your input will merge for a great end result. 1+1=3.

Besides adding new stuff, there’s of course also the technical side of maintaining and dealing with an online multiplayer game. The team is small and our experience in online multiplayer isn't very rich, so please keep that in mind when the game doesn't meet your expectations. Let us know what we can improve and we promise to at least respond to your request. We’re aiming for a smooth multiplayer experience and will try to keep improving the game without adding bugs.

"...without adding bugs." Who are we kidding ;) Thanks for reading up to this point and if you are interested, bugs will definitely be part of the Early Access experience.”
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Atualizações recentes Ver todas (19)

5 de Dezembro

TRL Update - Winter has arrived

We're very excited to bring you a new set of tracks. As we've teased before, these tracks are in a winter setting. We have also added forfeiting, a new track mechanic, private lobbies and more things we hope you'll enjoy. Let us know what you think!



Major changes
  • As our early holiday gift to you, we have released a new area: Snow. Three new levels in a yet unexplored setting are now playable in both local modes and online clashes. Be careful on the ice, things may get slippery!
  • A new mechanic: Slip Barriers. Make your opponents Go Berserk and give your teammates a boost with these new barriers in Curve Creek (Forest 1).
  • Tracks now have names! Instead of the boring ol' "Desert1", "Desert2", etc., we've named them to better capture the atmosphere and character of the tracks.
  • Custom matches are now available! Decide on which area you want to play, how many players are able to join, and whether you want a public or invite-only match.
  • The Trophy system has been revamped and actually makes sense now. Let the hunt for bronze, silver, gold, and diamond begin!
  • Games are more fun with friends! You can now invite friends to your match.
  • Since all areas are fully 3D, we have chosen to show it off. At the beginning of races (and time trial), there is a quick spin around the track. Don't like it? There is an option to turn them off in the gameplay settings.
  • You can now forfeit in online matches. Is your current match a hopeless cause? Forfeit and quickly find a new game without losing your team.
  • The HUD in multiplayer had gone a little wonky. We've changed the position, which should be easier to keep your eyes on while playing. Additionally, we've improved the UI colors and a few fixes with connected boosting.



Minor changes/fixes
  • Several people have asked us for a restart button in Time Trial. Most of you might not have known, this feature was already implemented, just not visualized. We have added a little UI text in the left bottom corner to make sure people know about it.
  • The launch icon has changed. Let us know what you think!
  • The loading screen is now themed to the type of area you're going to play. Additionally, you should see less to none behind-the-(loading) screen action happening, especially during the local clash screens.
  • Team data caching has improved and loading times have been reduced. Also, multi-invites are now a thing.
  • Time Trial now remembers which track you've played last during a play session instead of having the memory of a goldfish.
  • Track names will be shown in the little preview window when hovering over the navigation bar on the bottom and in the track scrolling.
  • Training can now be accessed using a controller.
  • When there's a lead change within a team, the team gets notified so everybody knows who should be racing.
  • The screen-overlay from the last update now fades in instead of popping up in your face.
  • Quick-chat is now mirrored in text chat, for your team's eyes only.
  • We've told the leader trail to calm down when the leader is standing still. He agreed.
  • When there is one single team left, you will still be able to finish the race (given that the host hasn't left).
  • Local clash now looks a little more organized.
  • Some optimization. Stuff should run a little smoother, especially on slightly older machines.



We hope you enjoy the new update! Let us know what you think in the comments below, or on the Team Racing League community forum. Stay tuned!
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27 de Outubro

Back on Track

Hi all! We're back on track with a new update. This update includes several major and minor changes as well as some bug fixes.



What's new?
Our main focus this update is to improve on the new player experience. When starting the game for the first time, you will be presented with an intro level. The purpose of this intro level is to get familiar with driving around. After completing a simple objective, you will be shown a video with some more advanced game mechanics. In case you want to revisit you can always do so by navigating to the local menu and selecting Intro. The entire intro can be skipped via the start/escape menu if desired.

Major changes
- Added an intro level and video.
- Modified forest tracks.
- Added Steam Achievements.
- Added Steam Trading Cards.
- Updated Team pages to include sorting.
- Personal ranking! You now have a leaderboard to compare yourself with others.
- Improved level select. Level select now offers a preview of the track.
- Trophy animations. Trophies have gotten an overhaul and now pop in with an animation when earned, instead of just appearing.
- Added button to visit our uptime monitor website. This page shows all services related to Team Racing League and their status.

Minor changes
- F1 to view all stats between matches.
- Explanation overlay for teams page. Gives you a rundown of the Team system and what it offers.
- Added synonyms for chat commands. Instead of just /a for all and /t for teams, you can now also use /team or /all.
- Added help and tips to chat commands. Type /help in chat to get a list of possible commands. Type /tip to receive a random tip about the game!
- Roasting duration for blocks set to 1 second instead of being almost instant.
- Fixes to stats not being tracked correctly.
- Fixes to trophies displaying incorrect numbers.
- Twitch Mode UI fixes.



What's next?
As we've teased before, we have a new area on the way. This time it will be a snow theme!
Stay tuned to find out more on the next updates.



Enjoy the new update and let us know what you think in the comments below or on the TRL community forums. Stay tuned for more updates!
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Análises

“With its emphasis on teamplay and skill, it raises interesting opportunities for a truly competitive environment.”
Gaming Cypher

“This game is at its best when the teams work together covering both disciplines of play.”
BigBossBattle

“With the right improvements Team Racing League could become one of the greatest titles in its genre.”
Up2Play

Acerca deste jogo

Team Racing League


Team Racing League is all about racing and teamwork. In a 3 on 3 E-Sports arena setting, you or one of your teammates needs to cross the finish before anyone on the opposing team does. Only one player needs to race; the others can support the racer by hindering the opponents. You can set up roadblocks, bump and boost your rivals off cliffs, roast with your afterburner or pick up cubes and drop them in strategic spots. You can even connect your car to a teammate's car and unlock dual powers. Work together and beat the opposing team!

Features:

  • Participate in competitive online team racing with up to 6 players.
  • Race on 12 unique tracks in a Forest, Mountain, Snow and Desert setting.
  • High quality car handling, controls and racing physics, for both keyboard and controller.
  • Unique team-based racing mechanics on top-down view tracks for full strategic overview.
  • Assume multiple roles: race, support or troll.
  • Use disruptive abilities like roasting, anchor mode and movable force fields.
  • Connect with a teammate and activate unique dual player mechanics.
  • Create a clan with your friends and climb the leaderboards together.
  • Time Trial: Online rankings and ghost mode. Practice all tracks!
  • Couch co-op with in local multiplayer race for up to 6 players.
  • Predict the winning team and vote for MVP in Twitch mode.
  • The game is regularly updated with more features and content!

Team Racing League is all about teamwork and racing skills. It aims to be a pure racer, without artificial equalizing mechanics. During the race, the entire track and all racers are visible in a top-down view, giving both players and spectators an excellent overview. Team up with friends and beat your opponents together in exciting online multiplayer matches!

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 7
    • Processador: 2.3 GHz Intel Dual Core
    • Memória: 2 GB de RAM
    • Placa gráfica: VRAM: 1792 MB NVIDIA GTX 460, ATI Radeon 4850, or Intel® HD Graphics 4400
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7
    • Processador: Intel Core i5
    • Memória: 4 GB de RAM
    • Placa gráfica: VRAM: 2 GB NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 1 GB de espaço livre
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