Choose your Minion Master and collect an army of Minions to go head-to-head with other players online, in a real-time Minion battle! Your Minions await you!
Recent Reviews:
Very Positive (38) - 89% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (391) - 78% of the 391 user reviews for this game are positive.
Release Date:
Dec 2, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in January 2018”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
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Buy Minion Masters Early Access Edition

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Buy Minion Masters Premium Edition

Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade

 

Recent updates View all (43)

September 13

Update 44 - Double Dragon


Minion Masters!

We’ve had a great friend event seeing plenty of players forge new friendships - and breaking them immediately after actually playing with their teammate.

This week we’re bringing you a new card as well as the long desired Team Battle Leaderboards, so you can see the top players in each mode. This puts Team Battles one step closer to getting out of Beta, but there’s still a ways to go before we can do that, so stay tuned for more features :)


NEW CARD - Flightless Dragons
In baby dragon world you play rough. Unfortunately, pissing off your big sister could make her take a bite out of your wing.
You've gotta wonder, if a dragon can't fly is it still a dragon, or just an angry fire-breathing lizard?

This new 4-mana card summons 2 Dragon Whelps, but their wings are injured so they can’t fly anymore.

Team Battle Leaderboards
  • There are now leaderboards for both Solo queue Team Battle and Premade Team Battle
  • Each leaderboard will show the individual rank of the top 20 players in the mode (similar to the normal leaderboard)
  • Each leaderboard will show the last played deck the player won with in that specific mode
  • Past season top 10 rankings are available for all three leaderboards.

Changelog

Balance
  • Soul Stealer rescaled
    • Attack speed reduced from 1.9 to 1.6 sec
    • Attack speed reduction per stack reduced from 0.15 to 0.10 sec.
    --- Developer comments ---
    Despite the previous reduction to Soul Stealers cost, the card hasn’t seen much play because it simply was too hard to get any value out of unless played against a pure swarm deck. This change makes it easier to get him going but makes his total potential lower. Thus, he should be more versatile but less of a hard-counter to swarm strategies, while also maintaining the option for the enemy to remove him.

  • Assassin damage increased from 50 to 60
    --- Developer comments ---
    The Assassin quite simply wasn’t performing as well as we’d hoped. WIth this change wanted to emphasize the excitement of sneaking him to the enemy master or high value minion. This also helps him be a better defensive minion, which gives him slightly more versatility.

  • Hypnotize mana cost decreased from 5 to 4
    --- Developer comments ---
    As a very niche card, Hypnotize hasn’t seen as much play as we’d like. With a mana reduction, we’re hoping people can use it in more situations to turn fights around.

  • Scrat Horde mana cost decreased from 4 to 3
    --- Developer comments ---
    Scrat Horde is a card with a lot of potential, but also with a lot of efficient counters. In fact, most cards in the game will trade very well with it, and most importantly, low cost spells can completely negate it. With that in mind we’re reducing the mana cost so the risk isn’t quite as great when playing the card.

  • Swarmer health increased from 30 to 35
    --- Developer comments ---
    Swarmers are currently a good damage card for dealing with large minions, but they fall behind their alternatives quickly because they die very easily to most other cards. A little health increase will help them fight other low cost minions better, and even survive slightly longer against some Masters.

Quality of Life
  • Power token rewards now say “Power Tokens” in plural
  • Emotes in-game now have a player indicator in Team Battle.
  • Morgrul’s roar effect has been improved

Bug Fixes
  • Fixed a bug where the Global Chat displayed the wrong message of the day.
  • Musketeer Parry is now properly considered for damage predictions in unit targeting - Thanks salbei!
  • Fixed an issue where the Queue Master would resume a match but not restore the state properly - Thanks Dangrath
  • Fixed a bug where Morgrul pushing a minion with his roar would cause the minion to stop acting - thanks everyone
  • Fixed a bug where Boomer, Re-Boomer and Gax would deal damage through shields - Thanks Salbei
  • Fixed an issue where Succubus would teleport back even when stunned - thanks everyone
  • Fixed a bug where Morgrul would die when converted by a Ghost - Thanks Jurioh
  • Fixed an issue where pressing back quickly after salvaging a card would make the menu blurred.
  • Fixed a UI bug where using -10s in Team Battle Replays would show the wrong hand for your teammate.
  • Fixed a bug where Morgrul would still be present on the field after dying according to some code.
  • Fixed a visual issue where ambient occlusion was wrongly applied to a grass shader.
  • Fixed a rare error when Rampage was played that would prevent the decal from showing.
  • Fixed a bug where Morgrul would still visually be on the field after dying.
  • Fixed a bug where Ratbo’s More Dakka! Would not target anything.

Cheers from Betadwarf!
10 comments Read more

August 30

Update 43 - You, me, and a whole world to explore!


Minion Masters!

The second version of our Friend Event is here. This time you’ll get two quests every day; one to play a private battle against a friend, and another to play with a friend as a Premade team on the ladder.


We’ve got some other exciting news for you all this week. We’re announcing our work on a new feature - Frontier Expeditions!



In the Expeditions, you will explore new worlds looking for Minions to fight for you - all while playing the modes you already love!
Depending on where you explore, chances of certain Minions increase and you will find different challenges to overcome.
You’ll be able to fuel Expeditions with supplies gained by playing all the regular modes - Battle, Team Battle or Draft.

Check out our blog about Frontier Expeditions for more information!

We wanted to mention that we’re scaling down on how often we’re doing patches in the next period so we can focus on some bigger things like the Expeditions.
Exactly how much is hard to say, so keep an eye out for the teaser :)


Changelog

Balance
  • Boomer, Re-boomer and Gax attacks are now all considered “Special” rather than melee
    --- Developer comments ---
    As part of our initiative to make things more understandable, we decided to make the boomers not Melee or Ranged, since you wouldn’t expect them to act like either.
    This affects a few interactions;
    They no longer gain Rage from Volco’s third perk.
    (They still do not gain Stormbringer’s second perk)
    They will not trigger Melee-focused mechanics such as Musketeer parry or Succubus teleport.
    It’s still an attack, so they still gain extra damage from Rage or attack speed from Frenzy.

Quality of Life
  • Tweaked Power Hungry quest wording to say Online Match.
  • Clarified message when you had a duplicate chat name to say “within a short time”
  • Placement hotkeys no longer show when watching a replay
  • Moved the /netstats down a bit so they aren’t obscured by the version label.
  • Added special name color and badge to the chat for Tournament winners.
  • Tweaked the text on the level 50 reward to say “Arena”
  • Shock Rock now shows up in deckbuilding when searching for Stun
  • Implemented some missing colliders for ragdolls in the arenas.
  • The indication circle when placing Morgrul is now slightly smaller, to match the actual roar - Thanks Khazlariko
  • Tweaked Morgrul’s card illustration for more kingliness.

Bug Fixes
  • Fixed an issue where mousing over Dev-names in chat would remove the De part
  • Fixed an issue where smaller minions could push bigger minions, like Bannerman pushing Blue Golem.
  • Fixed a bug where you would get stuck in a searching state after failing to connect to the Game Server
  • Fixed an issue where healing would cause Minions to be ignored by other minions when they reached low health - thanks everyone!
  • Fixed a bug where replays would use the same skybox every time.
  • Fixed an issue where you could not switch sides in replays - Thanks Euphytose
  • Fixed a visual bug where the Battle Shi-hou would play a slow animation on the first hit when he was hitting faster.
  • Fixed an issue where the Musketeer would ignore Troubadour’s taunt when performing his riposte - Thanks PakoMANIAC
  • Fixed a bug where Settsu would still trigger her instant reload when inside a black hole - Thanks VideoGamer7777777_91
  • Fixed an issue where you couldn’t add or remove cards from decks with a controller - Thanks Sinilil.
  • Fixed a bug where Settsu would do too much damage with a rampaged High Powered Laser shot- thanks PakoMANIAC
  • Fixed a visual issue where the news items would be missing letters from “click here to see them all” - thanks 3FFA
  • Fixed a bug where Morgrul would die but the game would still count his presence on the board - Thanks [JTF] Excalibur80, Smoshi and others!
  • Fixed an issue where you could not gain more than 1.000.000 gold - thanks Khazlariko

Cheers from Betadwarf!
21 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

2 vs 2 Beta!



The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:


See the full update here

Reviews

  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
    TotalBiscuit
  • "Pick Up and Play PvP at its finest"
    GameSkinny
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."
    TotalBiscuit

About This Game

About Pricing

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena, a great gift when the game is released and an additional copy for your friend!

Fast-paced head-to-head Duels

Choose your Master and summon your Minions to level up your powers and defeat your opponent.
Your Minions will charge blindly toward their opponents, leaving it entirely up to you to decide their course by where you place them.
You can also use mighty spells such as the healing fireball (YES healing..) in the midst of your wounded troops.

Unlock and Craft Mighty Minions and Spicy Spells!

  • Like the Demon Warrior that grows stronger every time you play it - Raid boss time!
  • Or the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always.
  • Of course, you could also get the Troubadour, a large, friendly gentleman who loves his bagpipe more than his opponents do.

Real-time Online matches - from Wood League to Grand Master

  • Play online against worthy opponents who think they can outwit you.
  • Craft exciting new deck in our draft mode, and pit them against others.
  • Lightning-fast matches let you play “just one more” all the time.
  • Or invite your friends and beat them with your home made deck of juicy creativity!

”Anything else?”

Really, that’s not enough? Well all right then, how about
  • Replays!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

See you in a world of fantastic Minion duels!

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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