Choose your Minion Master and collect an army of Minions to go head-to-head with other players online, in a real-time Minion battle! Your Minions await you!
Recent Reviews:
Very Positive (78) - 88% of the 78 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (645) - 81% of the 645 user reviews for this game are positive.
Release Date:
Dec 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Mid 2018.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
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Buy Minion Masters Early Access Edition

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Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade


Recent updates View all (58)

January 3

Update 56 - Happy new year, Masters!

Minion Masters!

A new year begins. A year where we expect a lot to happen with Minion Masters.
2017 was amazing, but it’s nothing compared to 2018 - this is going to be Legendary.

For now, the Frostival has ended, and we’re bringing you a few changes to some cards that didn’t feel as good as we liked. A small patch, but worry not, January is going to be an appropriate start to this year.

End of event Frostival
  • Frostival ended today.
  • The Father Frostival Mordar skin cannot be acquired anymore
  • The three new cards have been revealed:
    • Magma Cannon (Rare) - A stable turret that fires flaming balls of magma at ground or air enemies.
    • Cursebearer (Supreme) - Another living skeleton from among the Accursed. It curses nearby ground enemies, but also brings a big mace to the fight!
    • Bridge Buddies (Supreme) - Ever wanted to take the Bridges while your opponent was pushing? Well these two Scrat buddies are here to help you, as they’ll tunnel to the Bridges and appear directly on them. They’ll even get “armor” if you already have the bridges!
  • The cards are now available through Spins, chests, crafting and so forth.

Changelog for Update 56

  • Wizard Puff - On death effect targeting tweaked, it may now retarget to another unit if its first target dies while charging. Also accounts for projected damage, and projects damage itself.
    --- Developer comments ---
    While the Wizard puff has a very powerful ability, a recent bug-fix caused the on death effect to often hit enemies that had just died, thus wasting both the potential to remove something and the Mana Puff that would be spawned.
    This new change will help the Wizard Puff feel much better, and make the on death effect more relevant.

  • Soul Stealer
    • Health up from 160 to 180
    • Attack Delay down from 0.9 sec to 0.6 sec.

    --- Developer comments ---
    The Soul Stealer is a Minion we’ve changed a few times before, but the reason we’re taking very small steps in adjusting this card is because it has the potential to be completely dominant in the game.
    With that said we felt it’s time to give him a bit more staying power, since he often got chipped down slowly by the very units he was supposed to handle.
    With a reduced attack delay, there will also be fewer cases of him about to attack a target that gets killed by another unit, allowing him to claim kills. Most significantly though, he will be able to attack fast enemies such as Plasma Marines before they get a second shot off, further reducing the chipping he receives from small units.

  • Fire Imp
    • Damage up from 40 to 50
    • Attack Delay reduced from 1.5 sec to 1.0 sec
    • Now predicts moving targets
    --- Developer comments ---
    The Fire Imp has a lot of potential, but in most situations turned out not to be very useful. With a massive weakness in flying, we felt it had to be more impactful in almost all ground engagements.
    It also had the issue that it felt very clunky to play with its very long attack delay and cooldowns.

    These changes aim to make him more responsive when played, but also show promise much earlier in the fight by killing smaller units like Plasma Marines in one hit.
    Additionally, by predicting his targets he will now be able to hit enemies that get close to him with the full length of the damage, rather than overshooting his enemies.

Quality of Life
  • Clarified Cursebearer’s description to say “ground minions”
  • Pings are now activated by holding down alt, then holding down the left mouse button to make the menu appear. Releasing the left mouse button activates the selected ping.
  • The ranking symbol in the Main Menu has been sized down.
  • Living Statue has received a new walk animation

Bug Fixes
  • Fixed a bug where Re-boomer’s egg would not take damage properly - Thanks Omicron666
  • Fixed a visual issue where the re-boomer’s egg would not show the damage it had taken
  • Fixed an issue where using Pings in replays would only show them in one location - thanks Grey Wolf
  • Fixed a bug where Beam of Doom would only do 280 damage to the Master Tower - thanks RushSecond.
  • Fixed a bug where you could in rare cases swap buildings using Trick Swap - thanks Hotair10
  • Fixed a bug where Settsu could fire her High Powered Laser twice without reloading - thanks FFA
  • Fixed an issue where the spectator viewer count would not update when people stopped spectating.
  • Fixed (another) issue with Settsu turning invisible when returning to the Master Tower.
  • Fixed a bug where you could get unreleased and event cards in Expeditions and Achievements.

Cheers from Betadwarf!

  • Fixed colors being added too strongly on (almost) everything, most notably decals
14 comments Read more

December 14, 2017

Update 55 - Jingle spells, jingle spells..

Minion Masters!

The Frostival continues. People have already found the Magma Turret and Father Frostival Mordar skin, but there are yet two gifts to be revealed!
Remember you can get all the gifts until January 3rd.

This week we’ve got some exciting stuff for you; A Milloween rework, Spectating feature and Team Battle Pings!

Ongoing event - Frostival
  • The Frostival started on December 1st at 10 am CET
  • It has 4 phases
    1. Starts December 1st, 10 am - You can find the Magma Cannon in Expeditions - and warm yourselves by its fire.
    2. Starts December 8th, 10 am - Father Frostival Mordar skin unlocked in Expeditions.
    3. Starts December 15th, 10 am - A supreme card is unlocked in Expeditions.
    4. Starts December 22nd, 10 am - To be revealed!
  • The Frostival ends on January 3rd 2018
  • During each phase, you can still find gifts from the previous phases.
  • In fact, you must find the previous gifts to get the ones from later phases.
  • For example, on December 18th, if you have found the Magma Cannon, you must find the gift from phase 2 before you start finding phase 3.
  • Cards from the event will become craftable when reaching the next phase and stay in the game
  • Limited gifts will not be available outside the event but can be purchased.

  • You can now spectate friends and see what they are doing in-game. Simply click the icon in the friends list.

Ping communication in Team Battle!
  • 4 types of pings are now available in Team Battle!
  • Hold down ALT and mouse over the option before releasing to communicate with your teammate.

Changelog for Update 55

Milloween Gameplay Rework
Milloween’s ability set has changed to the following
  • Arcane Sparks basic attack
    • Damage per spark reduced from 10 to 8.
  • Perk 1
    • Changed to Arcane Golem
    • Arcane Golem stats rescaled
      • Health: 300 + 30 per level.
      • Damage 40 + 5 per level.
      • Capped at level 10.
  • Perk 2
    • Changed to Arcane Missiles
    • Arcane Missiles rescaled
      • Mana cost down from 1 to 0.
      • Damage reduced from 40 to 30 per missile.
  • Perk 3
    • New Perk: Xanian Construct
      • Arcane Golem now spawns as level 5.
--- Developer comments ---
Milloween has been rather underused, especially at higher levels.
Her dependence on the Arcane Golem made her gameplay a challenge of trying to get to Perk 2, and then using it to come back into the game. If you included a lot of spells, you synergized with the Golem, but had a weaker early game.
Additionally there was an issue of the Arcane Golem getting out of hand once she finally got the advantage, and it felt impossible to deal with in some situations.

This rework aims to give Milloween her Master-defining perk earlier, so you actually get to play her more of the time.
At the same time, the Arcane Golem is stronger in itself, grows less with Spells and has a cap, which all contributes to her not needing pure spells in the deck to gain the maximum value from the Golem.
While we still want her to be a very spell-focused Master, overdoing it created a number of issues so we wanted to scale it back a bit.
Giving her the Golem early made for a rather strong early game though, which meant we wanted to scale a little back on the late-game perks and her ability to defend herself.
Providing the Golem with extra levels in the late-game makes it even more valuable in itself, but also allows her more freedom in deckbuilding as, combined with the cap, she doesn’t rely on cycling a dozen spells before its full potential is reached.

We’re excited to see what you make of the new Milloween and are eagerly awaiting feedback once you’ve tried her out :)

  • Ghost Turret Range decreased from 8 to 6.
    --- Developer comments ---
    The Ghost turret has become increasingly popular in decks that seek to stall out the game with an ending win condition such as Demon Warrior or Mana Frenzy. While we’d like to keep it relevant, we felt the cheap cycling and powerful trading made the turret too good at defending and even holding bridges when combined with other cheap cards.
    At the same time, the opponent couldn’t deal with it very well, and it didn’t present much of an interesting challenge.
    Reducing the range opens up a host of counters to the card, and reduces the ability for the Ghost turret to project your presence outside your own arena. It still trades rather efficiently with a number of units, but it requires some placement skill to gain the full value out of it.

  • Black Hole Mana cost up from 2 to 3
    --- Developer comments ---
    Black hole is a fun and exciting card, but it was often a little too swingy for what we wanted. That it can completely counter a spell is okay, but when that counter also gave you a massive mana advantage (e.g. 4 mana vs beam of doom) it became a must have in many situations.
    This change, combined with the beam change below aims to still leave black hole as an interesting spell counter, but not be a complete shutdown that gives a massive advantage to whoever is playing it.

  • Beam of Doom
    • Damage down from 400 to 300 - still double to minions.
    • Delay reduced from 1.5 sec to 0.7 sec
    • Duration increased from 2 sec to 2.8 sec
    --- Developer comments ---
    Overall: Beam deals damage earlier but lasts the same total amount of time.
    Beam of Doom has been popular for ending matches once the opponent was at half health or less, and we feel it was simply too efficient for dealing damage to the enemy Master with the versatility the spell provides.
    At the same time, it was very much a coin flip playing some big units because if the opponent had a Beam of Doom, your minion died immediately, unless you had black hole.
    The changes make Beam more dependable by delivering the damage faster. However, this comes at a cost in the exact effectiveness of damage, as it no longer can immediately kill big units.

Quality of Life
  • Implemented a number of network fixes to handle latency and dropped packages. The Minion Masters experience should now feel much better on less than stellar connections. - Thanks Khazlariko!
  • Removed the match summary screen after an Expedition battle.
  • When you search for a Draft match in an Expedition challenge, the deck now changes to your draft deck to indicate what you will be playing with.
  • Cards are now drawn faster into the hand.
  • Plasma Marines have received a new animation set.
  • Ragdolls from Raged Minions are now also red.
  • Polished the error message when trying to use a Draft deck that was incomplete for Expeditions searching.
  • It’s no longer possible to get unreleased and event cards from random outcomes in gameplay or see them on loading screens.
  • The buttons for Fleeing enemies now say “Yes” and “Fight”.
  • Updated King Puff and Volco’s basic attack tooltips to properly indice that 8 is short and 10 is decent - Thanks GreyWolf
  • The Escape button can now selects back/no when used on popup windows.
  • Reduced Defeat screen time when quitting a game.
  • Milloween’s Staff no longer glows blue depending on the number of Spells she’s holding.
  • Deleted large amounts of old data in order to optimize server performance (related to recent server issues)
  • Chain Lightning has received an updated indicator and description, showing the targeting nature of the spell.
  • An easy “add friend” button has been added to the Match Summary screen after Team Battles
  • The Marksmanship buff now scales with unit size - it should show more clearly under Buildings specifically.
  • Implemented an automatic quality settings adjuster based on hardware.
  • Cards that spawn other Minions now show their stats if you mouse over the name.
  • Steam messages now show localized text in the overlay when using the shop.
  • Watch & Win events now provide supply coupons.

Bug Fixes
  • Fixed a number of visual bugs where snow was appearing on objects it shouldn’t
  • Fixed a visual issue where Masters would be too dark on the left side in the Night Snow skybox.
  • Polished VFX and SFX when performing backtracking in Expeditions.
  • Fixed the Drone Buzzer ragdoll VFX sticking weirdly to the machine parts on death.
  • Fixed an issue with the Ghost not showing its attack VFX.
  • Fixed a bug where you would receive Expedition completion messages upon startup - Thanks Dipshit
  • Fixed a bug where Ratbo would appear in Opponent screen after the very first tutorial fight if you had inspected a card.
  • Fixed an issue with -10s in replays removing all health bars - Thanks Memfisto and Theone
  • Clicking back with a controller on the Expeditions Map now properly closes the map.
  • Fixed missing emissions on Mordar in Vs screens.
  • Fixed a bug where your UI would disappear when you inspected a Minion Card after having used your free spin token.
  • Fixed visual flickering on VS screen when Party Girl Milloween was in the mix.
  • Fixed emission not showing properly on Party Girl Milloween.
  • Fixed an issue where Grand Master rank would display as -1 in the UI - thanks Euphytose.
  • Fixed a bug where the Demon Warrior would freeze in her attack animation when delivering the final blow.
  • Fixed Milloween’s Party Girl skin voicelines being quieter than normal ones.
  • Fixed a bug where the wrong Master’s voice lines were played.
  • Fixed backtracking in Expeditions map not doing anything with a controller.
  • The backtrack footprints now properly light up when mousing over the map with a controller.
  • Fixed an issue with Hypnotize causing units to permanent switch sides or be unable to deal damage.
  • Fixed an issue where Scott’s taunt would not provoke enemies attacking other targets - Thanks Memfisto
  • Fixed a bug where the game would freeze when salvaging surplus card - thanks StevenEven
  • Fixed a bug where spirit infusion hitting dead Minions would cause other Minions to try attacking the dead Minion - thanks orgiftw and TheInfernity
  • Fixed a bug where Demon Warrior would respawn from Mordar’s Tombstones 1 level lower than intended - thanks Pako MANIAC and GANJA_SMOKING_HUMAN
  • Fixed an issue where multiple Hypnotize castings on a unit would cause bridges to behave weirdly - Thanks indiburger
  • Fixed a bug where Spirit Infusion could cause enemy units to ignore the infused Minion.
  • Fixed a bug where Settsu’s indicator would disappear sometimes when two Settsus were in the air - Thanks Memfisto.
  • Fixed an issue where moving around while searching in Expeditions would give an error when you won the match - Thanks Khazlariko
  • Fixed some cases of controllers causing the cursor to move to the upper left corner continuously - thanks Hotai10.
  • Fixed a bug where the screen would freeze when you changed language - Thanks Limit Break.
  • Fixed an issue where you could get stuck with an unclaimable Draft - Thanks Plebb.
  • Fixed an error in Dragon Nest’s grammar - thanks ThatSprite.
  • Fixed a bug where the Main Menu Arena would disappear when you pressed back during a camera pan in Expeditions - Thanks Khazlariko
  • Fixed an issue with the Curious quest being awarded multiple times. You should no longer receive duplicate quests or be able to reroll into the same quest - Thanks Grey Wolf
  • Fixed a number of issues with players being logged into the Chat server multiple times.

Cheers from Betadwarf!
26 comments Read more
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2 vs 2 Beta!

The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:

See the full update here


  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "Pick Up and Play PvP at its finest"
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."

About This Game

About Pricing

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena, a great gift when the game is released and an additional copy for your friend!

Fast-paced head-to-head Duels

Choose your Master and summon your Minions to level up your powers and defeat your opponent.
Your Minions will charge blindly toward their opponents, leaving it entirely up to you to decide their course by where you place them.
You can also use mighty spells such as the healing fireball (YES healing..) in the midst of your wounded troops.


It has been super exciting to see a community driven tournament scene spring up around the game. There are multiple different tournaments happening every month, some for cash prices, others for in game currency or just bragging rights!

You can read more about this and other amazing stuff on our blog:

Unlock and Craft Mighty Minions and Spicy Spells!

  • Like the Demon Warrior that grows stronger every time you play it - Raid boss time!
  • Or the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always.
  • Of course, you could also get the Troubadour, a large, friendly gentleman who loves his bagpipe more than his opponents do.

Real-time Online matches - from Wood League to Grand Master

  • Play online against worthy opponents who think they can outwit you.
  • Craft exciting new deck in our draft mode, and pit them against others.
  • Lightning-fast matches let you play “just one more” all the time.
  • Or invite your friends and beat them with your home made deck of juicy creativity!


Customize both your character and your arena with epic skins!

”Anything else?”

Really, that’s not enough? Well all right then, how about
  • Replays!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

See you in a world of fantastic Minion duels!

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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