Échale un vistazo al tráiler en alta resolución y mira de qué trata el juego. Heroes of Annihilated Empires es una trilogía de juegos de fantasía para PC basada en el género de estrategia en tiempo real combinado con los juegos de rol. El juego funciona con una nuevo y patentado motor 3D.
Análisis de usuarios: Muy positivos (117 análisis) - El 86% de los 117 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 nov. 2006

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Échale un vistazo al tráiler en alta resolución y mira de qué trata el juego.

Heroes of Annihilated Empires es una trilogía de juegos de fantasía para PC basada en el género de estrategia en tiempo real combinado con los juegos de rol. El juego funciona con una nuevo y patentado motor 3D. El episodio uno se desarrolla en la isla Atlans, la tierra natal histórica de los elfos. El mundo del juego está vivo y es gigantesco, lleno de magia, con criaturas míticas, héroes y fuerzas poderosas envueltas en un conflicto a gran escala que se remonta a eones atrás. El juego permite al jugador controlar a uno de los héroes e iniciar el ataque al frente de ejércitos de millares de soldados, así como combatir él sólo con el héroe, haciendo uso de todo un arsenal de posibilidades y hechizos mágicos poderosos. Las posibilidades de mejorar tu héroe, aumentar sus habilidades, encontrar artefactos y embarcarte en misiones aleatorias sirven para diversificar enormemente el juego.

  • Combinación innovadora de dos géneros en un juego: RTS contra RPG
  • Nuevo motor 3D
  • Un mundo de juego detallado con el respaldo de 5 novelas del afamado escritor europeo Ilya Novak
  • Batallas a gran escala entre ejércitos de miles de soldados
  • Cuatro razas, destrezas, hechizos y artefactos únicos
  • 12 héroes, 12 razas neutrales, 100 unidades y 150 edificios diferentes
  • Personajes magníficamente desarrollados e imponente animación de unidades
  • Más de 150 objetos mágicos y de 100 hechizos
  • Una trama de campaña apasionante.
  • Partidas multijugador memorables a través de LAN o Internet, con hasta 7 jugadores en un juego. Mezcla de dos géneros en el juego, RTS contra RPG, con la posibilidad de combinarlos o elegir uno sólo durante la partida.
  • Sistema de tarjetas de hechizos mágicos original, tan interesante para jugadores incondicionales como para los recién llegados. Más de 50 tarjetas de hechizos
  • Con posibilidad de mejorar al personaje con subidas de nivel durante todo el juego
  • Presentaciones y escenas espectaculares. Misiones intermedias tipo cómic para conocer la trama a mayor detalle

Requisitos del sistema

    Windows 2000/XP
    Se recomiendan los últimos controladores de vídeo y de sonido para un rendimiento óptimo. Para un mejor rendimiento, cierra todos los programas que tenga abiertos (como programas de mensajería instantánea, antivirus o supervisión de sistemas).

    Configuración mínima: Intel Pentium 4 a 2 Ghz o AMD Athlon XP 2000+, tarjeta de vídeo nVidia GeForce FX5200 o ATI Radeon 9000 con 128 MB de memoria, 512 MB de RAM, tarjeta de sonido compatible con DirectX 8.0, 2,5 GB de espacio libre en el disco duro

    Configuración recomendada: Intel Pentium de 4 a 3 Ghz o AMD Athlon 64 3200+, tarjeta de vídeo nVidia GeForce 6600 o ATI Radeon X800, 1 GB de RAM, tarjeta de sonido compatible con DirectX 8.0, 2,5 GB de espacio libre en el disco duro

    Opcional: conexión a Internet para partidas multijugador través de Internet, como mínimo conexión telefónica de 56 kbps

Análisis útiles de usuarios
A 23 de 31 personas (74%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
2.2 h registradas
Publicado el 5 de octubre de 2015
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:


+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too


-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
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A 2 de 2 personas (100%) les ha sido útil este análisis
17.1 h registradas
Publicado el 27 de enero
Almost 10 years later this game still packs a punch. HoAE is WC3's less talented cousin: less epic, less terrain variations, less audio clips and so on... but it's still one remarkable RPG/RTS hybrid. Fairly challenging, too! The icing on the cake is that in the singleplayer campaign you can truly build the hero your own way... a tank to hold off armies, pure magic damage or high attack speed archer, and you also get to select spells for your personal roster. Not that intricate as one would reasonably expect though, but still more recreational than playing the same preset character for each mission. You can also switch your playstyle on the fly, depending which objectives you are pursuing in the current chapter. HoAE is the game on par with some of the 21st century strategy classics, just not as refined and chock-full as those classics.
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A 10 de 10 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.8 h registradas
Publicado el 29 de septiembre de 2014
Combina excelentemente el Genero Estrategia con el Rol.
Me recuerda muchísimo al juego, El señor de los Anillos La batalla por la tierra media, si te gusta ese juego, este te encantara, a sido toda una viciada 22 horas de juego modo Historia explorando todos los mapas y llegando al lv:125.

Lo mejor:
-La multitud de Unidades diferentes con sus desventajas y virtudes.
-Muchas muchísimas magias para adaptar tu PJ a tu modo de juego. Los mapas están muy currados, Escenografía preciosa.
-La combinación de Estrategia con Rol le viene perfecto.
-Oleadas de No-Muertos de Miles! en los que descargar todas tus magias,
-En muchas misiones tienes que escoger muy bien que magias vas a poner A MANO por que lo mismo necesitas Frenar la oleada en X punto congelandolos.
-O infectar a 1 "Egipcio" con la peste, y dejar que se extienda por el grueso de su ejercito.

Lo peor:
En algunas misiones en las que es posible gestionar una ciudad, se hace muy complicado dedo que los “recolectores” no sabes si están trabajando o parados. Carece de botón de marcar unidades paradas. (estilo AOEII) asín que al final acabas tirando del poder del Heroe para todo. (o yo soy muy malo) y otras cositas de gestion del "imperio".

Audio/Gráficos: 9 (recuerden que es viejo)
Historia: 7
Juega-habilidad: 9
Precio Ideal de compra: 8€ o menos.
Multijugador: 6

PS: Mas de un bug, que hace que se cierre el juego, o te lleve al mapa que no corresponde. ( suele pasar al cargar, un mapa, salir una “video-animación”. ¡recomiendo! ACTIVAR EL AUTOGUARDADO cada 5 o 10 minutos) Creo que es por culpa de Windows 7 64bits
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A 2 de 2 personas (100%) les ha sido útil este análisis
30.6 h registradas
Publicado el 29 de diciembre de 2011
Bajo mi punto de vista, muy infravalorado. Gran juego de estrategia.
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A 30 de 30 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.1 h registradas
Publicado el 29 de diciembre de 2014
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
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