Check out the high-resolution trailer and see what the game is all about. Heroes of Annihilated Empires는 RTS, RPG가 결합된 PC용 판타지 3부작 게임입니다. 이 게임에는 새로운 독점 3D 엔진이 사용됩니다. 1편은 엘프의 고향인 Atlans 섬에서 펼쳐집니다. 이 게임의 세계는 생동감이 넘치며 마법, 신비한 생명체, 영웅, 강력한 적들이 다수 등장합니다. 이들은 이미 오래 전부터 계속되어 온 전쟁을 진행 중입니다.
사용자 평가: 매우 긍정적 (평가 117 개) - 이 게임에 대한 사용자 평가 117개 중 86% 가 긍정적입니다.
출시 날짜: 2006년 11월 22일

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Heroes of Annihilated Empires 구매

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게임에 대해

Check out the high-resolution trailer and see what the game is all about.

Heroes of Annihilated Empires는 RTS, RPG가 결합된 PC용 판타지 3부작 게임입니다. 이 게임에는 새로운 독점 3D 엔진이 사용됩니다. 1편은 엘프의 고향인 Atlans 섬에서 펼쳐집니다. 이 게임의 세계는 생동감이 넘치며 마법, 신비한 생명체, 영웅, 강력한 적들이 다수 등장합니다. 이들은 이미 오래 전부터 계속되어 온 전쟁을 진행 중입니다. 게임에서 플레이어는 수천 명의 군사를 이끌고 전투를 벌이는 영웅 중 한 명이 되어 모든 능력과 마법을 활용하여 싸워야 합니다. 영웅을 업그레이드하고, 능력을 향상시키고, 강력한 아이템을 찾을 수 있으며 퀘스트가 랜덤하게 주어지기 때문에 게임플레이가 다양해집니다.

  • RTS, RPG의 두 가지 장르가 한 게임에 통합
  • 새로운 3D 엔진
  • 세부적인 게임 세계, 유럽의 유명 작가인 Ilya Novak의 다섯 가지 소설을 게임 세계에 구현
  • 수천 명의 군사가 벌이는 대규모 전투
  • 네 가지 독특한 종족, 개인 스킬, 마법 및 강력한 아이템
  • 12명의 영웅, 12가지의 중립 종족, 100개의 유닛 및 150가지 종류의 건물
  • 놀라운 디자인의 캐릭터 유형 및 강렬한 유닛 애니메이션
  • 150개가 넘는 마법 아이템과 100개가 넘는 마법
  • 몰입감 넘치는 독특한 스토리의 캠페인
  • LAN 또는 인터넷을 통해 최대 7명이 참가할 수 있는 전형적인 방식의 멀티 플레이. RTS, RPG의 두 가지 장르가 통합되어 있으므로 함께 즐기거나, 둘 중 하나를 선택하여 즐길 수 있습니다.
  • 독특한 마법 주문 카드 시스템이 하드코어 게이머는 물론 초보자에게도 흥미를 불러일으킵니다. 50개가 넘는 주문 카드
  • 게임을 진행하는 동안 캐릭터가 계속 레벨 업
  • 놀라운 인트로 동영상과 컷신. 스토리를 더욱 생동감 넘치게 전해 주는 미션 간 코믹 만화

시스템 요구 사항

    Windows 2000/XP
    최적의 성능을 위해서는 최신 비디오 및 사운드 드라이버를 사용하는 것이 좋습니다. 게임 성능을 더욱 높이려면 인스턴트 메시징, 바이러스 백신, 시스템 모니터링 등의 모든 백그라운드 프로그램을 닫으십시오.

    최소: Intel Pentium 4 2Ghz 또는 AMD Athlon XP 2000+, nVidia GeForce FX5200 또는 ATI Radeon 9000 비디오 카드(128MB 메모리), 512MB RAM, DirectX 8.0 호환 사운드, 2.5Gb의 사용 가능한 하드 드라이브 공간

    권장: Intel Pentium 4 3Ghz 또는 AMD Athlon XP 64 3200+, nVidia GeForce 6600 또는 ATI Radeon X800 비디오 카드(1GB 메모리), DirectX 8.0 호환 사운드, 2.5Gb의 사용 가능한 하드 드라이브 공간

    최적: 인터넷을 통한 멀티 플레이어 게임을 위한 인터넷 연결, 최소 : 56K 전화 접속 연결

유용한 고객 평가
31명 중 23명(74%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
2.2 시간 기록
게시 일시: 2015년 10월 5일
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:

PROS

+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too

CONS

-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
17.1 시간 기록
게시 일시: 2016년 1월 27일
Almost 10 years later this game still packs a punch. HoAE is WC3's less talented cousin: less epic, less terrain variations, less audio clips and so on... but it's still one remarkable RPG/RTS hybrid. Fairly challenging, too! The icing on the cake is that in the singleplayer campaign you can truly build the hero your own way... a tank to hold off armies, pure magic damage or high attack speed archer, and you also get to select spells for your personal roster. Not that intricate as one would reasonably expect though, but still more recreational than playing the same preset character for each mission. You can also switch your playstyle on the fly, depending which objectives you are pursuing in the current chapter. HoAE is the game on par with some of the 21st century strategy classics, just not as refined and chock-full as those classics.
이 평가가 유용한가요? 아니요 재미있음
30명 중 30명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
15.1 시간 기록
게시 일시: 2014년 12월 29일
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
이 평가가 유용한가요? 아니요 재미있음
45명 중 39명(87%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
26.8 시간 기록
게시 일시: 2014년 9월 25일
What do you need to know about Russian-made strategies? They are awesome and epic.
If you like Warcraft, Age of Empires and Spellforce - you can forget about them. If only creaters of HAE could had more possibilities to continiue developing of this series, the game would become the only and the greatest of all fantasy strategies.
Nice graphics, video and comics, decent story, epic battels - This is Heroes of Annihilated Empires. Also easter eggs.
이 평가가 유용한가요? 아니요 재미있음
31명 중 28명(90%)이 이 평가가 유용하다고 함
9.1 시간 기록
게시 일시: 2014년 6월 19일
A serious diamond in the rough. The campaign wasn't that good, the gameplay is a bit slow. But in the end, it's pretty innovative and I love the variety of all four playable factions.

There's also a huge mod for the game that should still be in circulation but I haven't looked into it recently myself.

As for all the reviews saying that the game does not work with machines over 2GB RAM; that issue has apparently been resolved as I learned just today. Game seems to work flawlessly for me now!

A side note: Elhant (the campaign's protagonist) really is a prick. Really. Please die in a fire you skinny little ♥♥♥♥♥.
이 평가가 유용한가요? 아니요 재미있음