Regardez la bande-annonce haute définition et observez ce dont il est question dans ce jeu. Heroes of Annihilated Empires - est une trilogie fantasy dans le genre RTS vs RPG pour ordinateur. Ce jeu bénéficie d'un tout nouveau moteur de jeu 3D. Le premier épisode se déroule sur l'île d'Atlans, territoire historique des elfes.
Évaluations des utilisateurs :
Globales :
très positives (143 évaluation(s)) - 83% des 143 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 nov 2006

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À propos de ce jeu

Regardez la bande-annonce haute définition et observez ce dont il est question dans ce jeu.

Heroes of Annihilated Empires - est une trilogie fantasy dans le genre RTS vs RPG pour ordinateur. Ce jeu bénéficie d'un tout nouveau moteur de jeu 3D. Le premier épisode se déroule sur l'île d'Atlans, territoire historique des elfes. Le monde est immense, vivant, plein de magie, de créatures mythiques, de héros et de puissantes forces engagées dans un conflit à grande échelle qui remonte à la nuit des temps. Le jeu vous mettra aux commandes de l'un des héros, des milliers d'hommes de vos armées ou des deux en même temps. Vous disposez d'un arsenal complet de possibilités et de puissants sortilèges. La possibilité de mettre à niveau votre héros, d'améliorer ses capacités, de trouver des artefacts et de mener des quêtes variées apportent une grande diversité au jeu.

  • Opposition novatrice de deux genres dans un même jeu - RTS vs RPG
  • Nouveau moteur 3D
  • Monde détaillé, avec prise en charge de 5 romans de l'écrivain Ilya Novak, déjà très célèbre en Europe
  • Batailles gigantesques d'armées composées de milliers d'hommes
  • Quatre races uniques, des compétences individuelles, des sortilèges et des artefacts
  • 12 héros, 12 peuplades neutres, 100 unités et 150 bâtiments différents
  • Types de personnages brillamment conçus et animation impressionnante des unités
  • Plus de 150 objets magiques et plus de 100 sortilèges
  • Histoire aussi originale que prenante
  • Mode multijoueur classique via Internet ou un réseau local, jusqu'à 7 joueurs dans une partie. Mélange de deux genres : RTS vs RPG avec la possibilité de combiner les deux principes de jeu ou de choisir l'un des modes au cours de la partie.
  • Système de carte original pour les sortilèges, intéressant tant pour les joueurs invétérés que pour les profanes. Plus de 50 cartes de sortilèges
  • Processus intéressant d'évolution du niveau des personnages tout au long du jeu
  • Intros et cut-scenes à vous couper le souffle. Séquences de bandes dessinées entre les missions pour pénétrer plus profondément dans l'histoire

Configuration requise

    Windows 2000/XP
    Les derniers pilotes son et vidéo sont vivement recommandés pour bénéficier de performances optimales. Pour augmenter les performances du jeu, veuillez fermer tous les programmes d'arrière-plan (messagerie instantanée, antivirus, contrôle du système).

    Configuration minimale : Processeur Intel Pentium 4 2 GHz ou AMD Athlon XP 2000+, carte graphique nVidia GeForce FX5200 ou ATI Radeon 9000 avec 128 Mo de mémoire, 512 Mo de RAM, carte son compatible DirectX 8.0, 2,5 Go d'espace disque disponible

    Configuration recommandée : Processeur Intel Pentium 4 3 GHz ou AMD Athlon 64 3200+, carte graphique nVidia GeForce 6600 ou ATI Radeon X800, 1 Go de RAM, carte son compatible DirectX 8.0, 2,5 Go d'espace disque disponible

    Configuration optionnelle : connexion Internet pour le mode multijoueur, configuration minimale : connexion par ligne commutée de 56 Ko

Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
très positives (143 évaluation(s))
Publiées récemment
Cihan Serter
( 25.7 heures en tout )
Posté le : 7 juillet
It has more Diablo style game playing than a strategy.

And building a base is almost impossible.

Enemy spawns quickly and attacks again and again.
That really annoys me.
Best strategy I developed is just to rush to enemy base and take out all the buildings.

And even I am annoyed I can't stop playing :)
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( 15.0 heures en tout )
Posté le : 26 juin
I wasn't really expecting anything from this other then a bland uninspired game when I got it. Just wanted a new RTS that I haven't tried before and didn't even know it was made by the Cossacks devs, so my expectations were pretty low.
But boy, was I wrong about it.
While the fantasy aspects here are pretty generic (elves are good archers allied with fairies, undead are evil, dwarves are technological, etc etc), it's extremely well thought to make every race unique. Little detailes give all factions a flavor and lack of equivalences make them stand out.

-Great RTS gameplay, lots of troops which can be quickly and easily maneuvered on the battlefield which in turn is large enough to acomodate different types of tactics. Plays very like Cossacks if you're into that.
-Visuals are stunning for a 2006 game. It has a nice oldschool 2d vibe to it, but being fully 3d with camera rotations and such
-Varied unit and building types: units have abilities which aren't useless! I personally enjoy how Dwarf musketeers cost resources to shoot but can hit enemies in melee as well.
-Base building is chunky and rather deep, unlike many of its kind.
-Tons of neutral factions all around the map.
-So far I haven't found any Humans in the game, a nice touch.
-Was expecting the AI to be dumber than it is.

-All about the RPG system: I don't really enjoy it very much, but it's not entirely a bad thing; it feels very similar to Battle for Middle Earth heroes, with very strong attacks and abilities and taking a long time to kill. They kinda make or break the game on their own and having to wait half an hour to use them in regular matches makes neutral camps a bit useless.
-Games may be overly long due to how everything scales up constantly.

-Sounds: absolute lack of unit responses, although I like it better like this than with terribly acted voices saying the same thing over and over again.
-Music: while decent, the game has too few tracks, which can be quite repetitive and even annoying.
-Campaign: I'm quite sure it has to do with the steam version but there's a complete lack of cutscenes or anything to set missions apart. First mission suddenly starts with people running away and no context given other than the awkward conversations between the elves. So far I'm on the 5th or so mission and only had the chance to use one hero. Missions can be very repetitive as well while you have to exploit your hero's strength to slowly wear out neutrals and enemies for your army to stand a chance in such uneven matches.
-I'd love an option to zoom in a bit more.

The experience is great fun overall, 8/10
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( 29.3 heures en tout )
Posté le : 24 juin
WOW a game I got in a budle pack (From bundle stars) for about £4.75 (2016). Really surprised I missed this game somehow.

Its difficult in certain areas and can be flustrating to a certain point. But I love this game.

I would recommend it to anyone who like this type of game, not tried the online side yet if its still working I dont know, but will update my review once I get the chance to try it.
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Eume -Stargate-
( 40.9 heures en tout )
Posté le : 23 juin
Good memories, played this when I was 10.

**If anyone wants to play multiplayer add me!
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Vicious Beast
( 2.1 heures en tout )
Posté le : 18 juin
RTSes always have to be wary of plodding too much, and avoid getting into repetitive tugs of war in every match. Well, this game plods right past the idea of not plodding. Aside from the Steam Machine, which was pretty fun and reminded me of how great tanks and ambulances are in C&C games, the Dwarven side at least is mostly just about spamming riflemen and supplementing your mob with too few siege units.

The bases in this game are terrible. They take far too long to destroy, making it hard to make a sudden comeback when things swing in your favor, and making it take forever to lose when you're going to. In several of the maps, they're positioned in the corners, rendering attacks other than full frontal assault impossible.

The RPG mode was definitely not integrated into the game well. RTS players have scrunched up bases and rolling masses of warriors, not the sort of opponent that designers would use if they were making a pure RPG game at all. In terms of feel, it consists mostly of running backwards and shooting, rather than like Diablo, where you blitzkrieg through enemies, moving ever forward while constantly placing your cookie cutters for maximum damage, or like controlling a C&C commando, where every click could either send them to their death or destroy an opponent's structure.
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( 5.7 heures en tout )
Posté le : 15 juin
Terrible gameplay, terribly outdated, very clunky.
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Col. Six Lecko
( 0.4 heures en tout )
Posté le : 10 juin
I'd rather play COHO
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Death Rider
( 13.3 heures en tout )
Posté le : 3 juin
Its old But its one of the best game i have played
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( 7.7 heures en tout )
Posté le : 25 avril
Does not work, don't waste your time. Steam makes it VERY hard to get a refund. If the game actually worked I would give it 3 stars. If it worked and had a ramdon map generator or more than five (yes only 5!!!) skirmish maps, it would be 5 stars.
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( 13.2 heures en tout )
Posté le : 18 avril
Really fun game, but old as well. Relentless on attacking you when it comes to the troop building part. So yes you can make units and control a few variety. you also find yourself alone sometimes too with your hero in campaign. hit and run is a great tactic.
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Évaluations les plus pertinentes  Globales
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
17.7 heures en tout
Posté le : 29 octobre 2014
Excellent jeu de Stratégie !!!

Les graphismes sont resté vraiment très corrects même après 8 ans !

Le gameplay est vraiment sympa avec des batailles comprenant plusieurs centaines d'unités par camps.

Un coté RPG, tant en solo qu'en multi, grâce à un héro (à choisir entre mage, guerrier etrôdeur) que vous controlez et qui évolue. Celui-ci gagne des sorts, des caractéristiques et de l'équipement sur le champ de bataille.

Le multi fonctionne parfaitement avec des cartes assez grandes qui permettent pas mal de stratégies différentes.

Pour la campagne solo, je ne suis pas encore arrivé au bout mais l'histoire à l'air prennante avec une révélation à la fin. Je n'en dis pas plus...

Fonctionne sans problème sur mon PC avec Windows 8.1 :)

Du côté des moins, on citera juste le nombre restraint de carte en multi (mais possibilité d'en télécharger sur des fan-sites), pas de succès Steam et le fait qu'il n'y ai pas de suite car c'était censé être une trilogie, dommage...

Pour conclure, un très bon jeu à ne pas manquer car ses points négatifs ne sont pas bien nombreux.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 24 novembre 2010
Raaa ... heroes of Annihilated Empire ... un jeu magnifique, qui laissait présager 3 volets à sa sortie, malheureusement UN seul est sorti, ça met franchement en boule, mais on y peu rien et on recommence une nouvelle partie après avoir finit la dernière. Du rpg, du rts, des intro de missions en bandes dessinnées, déroutantes au premier abord, puis franchement sympatique ... On aurait espéré que le jeu soit jouable sur steam avec windows vista, malheureusement NON ! Un comble vu le prix du jeu, je le recommande pour une seule raison, trouvez le en version boite, occasion ou neuf, et jouez-y sur un xp ou 7 (pas sur que le dernier windows le fasse tourner) car le jeu est VRAIMENT super :)
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34 personne(s) sur 35 (97%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.1 heures en tout
Posté le : 29 décembre 2014
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
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40 personne(s) sur 49 (82%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
26.8 heures en tout
Posté le : 25 septembre 2014
What do you need to know about Russian-made strategies? They are awesome and epic.
If you like Warcraft, Age of Empires and Spellforce - you can forget about them. If only creaters of HAE could had more possibilities to continiue developing of this series, the game would become the only and the greatest of all fantasy strategies.
Nice graphics, video and comics, decent story, epic battels - This is Heroes of Annihilated Empires. Also easter eggs.
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29 personne(s) sur 32 (91%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 19 juin 2014
A serious diamond in the rough. The campaign wasn't that good, the gameplay is a bit slow. But in the end, it's pretty innovative and I love the variety of all four playable factions.

There's also a huge mod for the game that should still be in circulation but I haven't looked into it recently myself.

As for all the reviews saying that the game does not work with machines over 2GB RAM; that issue has apparently been resolved as I learned just today. Game seems to work flawlessly for me now!

A side note: Elhant (the campaign's protagonist) really is a prick. Really. Please die in a fire you skinny little ♥♥♥♥♥.
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22 personne(s) sur 23 (96%) ont trouvé cette évaluation utile
16.8 heures en tout
Posté le : 18 février 2015
After 14+ hours with this game's campaign (and still more to go), and a few more hours with it's Skirmish mode vs AI, I can say that this game truly is a hidden gem of the RTS genre. Though the campaign story writing is cheesy and corny to an extreme, it is at least voiced by somewhat professional English-speaking actors. And though the writing is silly, the actual mechanics of the campaign were designed by an obviously smart and thoughtful team of people (even if English wasn't their first language...).

I've honestly never had as much drive in an RTS campaign to finish each mission as I've had in this game. The scenarios are very challenging and may require some reloads, but none of them (so far) are broken or impossible. The game rewards micromanaging but also overall strategy, and the units, damage types, spells, and technologies are very well thought out and designed. The game had bad PR, a questionable name, a foreign developer, and some strange design choices, but it was clearly made by hardcore gamers with a deep understanding of RTS mechanics and an exceedingly creative spirit. This is the last (and probably the best) game in the strange and exotic Cossacks series from long ago.

Add to this the fact that this game's graphics are easily some of the best ever from the mid 2000's era, and I was very impressed with the look and feel and how well it aged, even though I tend to be a graphics snob. The sheer wealth of fantasy creatures, all of which look pretty awesome even by Windows 7, 2015 standards, is amazing for a game this old.

The game has flaws for sure and a few bugs occured during the campaign, but basically, it's a ridiculously good buy for the content you get (expect about 20 h for the solo campaign), and is a great blast from the past if you're in a nostalgic mood. It is a tragedy the game's developers are now mostly defunct, though I do believe there is a community out there who still appreciates this game.

Please message or friend me if you are interested in doing some multiplayer skirmish games. I'm trying to put together a group that is willing to play on the occasional evening, because, even though the AI seems somewhat competent even on Normal, the sheer wealth of this game's units and spell strategies are best suited for the discerning mind of a human player.

Cheers, and I hope this helped!
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37 personne(s) sur 49 (76%) ont trouvé cette évaluation utile
18.3 heures en tout
Posté le : 6 janvier 2014
Its a really great game! The problem though, is that its dead. I haven't tried the singleplayer and I heard its pretty bad, but the multiplayer is amazing. Only get it if you are thinking of throwing a LAN party and have other people to play with. Its worth it!
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19 personne(s) sur 20 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
121.9 heures en tout
Posté le : 13 novembre 2014
I love the game. Don't let my hours fool you, I've played this since release. I saw it here and I wanted it on my Steam for a computer that the original disk won't work with so I bought it again here. I literally probably easily have 300-400 hours in this one, if not more, as I've played it at least weekly since 2006.

The campaign is ok, can be difficult but it is good for teaching you about the heroes and the units. I play the skirmishes. I never get tired of it. Sometimes I'll give myself an AI teammate and go against 3-5 AI teamed together or any of a million set ups I've tried over the years. There's still a couple of bugs but they aren't bugs so much as exploits which you'll probably never find anyway. Some AI pathing issues mainly with the dwarf constructs and the frost guys mammoth. I love that there are npc monster huts that you can hire and they auto send groups of troops out fighting. I was so disappointed that they never made a Part 2 or added more to this one but I still play it at least once a week, it's a nice break from my intense longer games.

I hope they sell a few copies here and decide it's worth doing another.
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28 personne(s) sur 36 (78%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
2.2 heures en tout
Posté le : 5 octobre 2015
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:


+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too


-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5.2 heures en tout
Posté le : 12 février
It's cossacks in a generic fantasy world.
If you enjoyed the cossacks formula but instead of pikemen and dragoons wanted to amass armies of werewolves, wizards and centaurs, then this is your best bet.

Don't expect anything extremely original, it's the same generic fantasy tropes: elves, undead, dwarves and "cryo" (humans/ice people).
And in those races, the unit types are pretty standard: for the elves there's griffins, ents & unicorns, for the undead there's zombies, mummies & liches and so on and so forth.

While the setting doesn't really break any barriers, the gameplay makes up for it with a certain massiveness and "realism", for lack of better terms.
You can, and you will, (literally!) trample over helpless elf archers with your dwarven machinery. Beign a gsg game it's not uncommon to see hundreds of units on the battlefield, and theres a certain satisfaction in destroying them, having their ranks break down, see them driven before you and hear the lamentation of their women.

Graphics are top notch, for a 2d game, they're amazing, and even all those years they still look like a fairytale, couldn't say the same if it was 3d.

Multiplayer still works after all those years, with gamespy being down, it's a privilege to be able to get multiplayer to work wihtout having to tinker with hamachi, tunngle or gamespy.

There's a hero RPG system "borrowed" from warcraft 3, it takes 20 minutes until the cooldown ends and you can use him, they're really weak early on, but when you get them rolling? They become small superweapons.
There isn't an 18 lvl cap like in, say, wc3, so you can get real high with the hero and wreak total havoc, especially with the proper skills & an army (that you got rolling while he was out of it) worthy of the title.

All in all, pretty good, worth trying out, at least because it's one of a kind (despite the generic setting).
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