Check out the high-resolution trailer and see what the game is all about. Heroes of Annihilated Empires er et fantasy-baseret trilogispil til pc i genren RTS mod RPG. Der benyttes en ny egenudviklet 3D-motor til at drive spillet. Episode ét foregår på Atlans-øen, som er elvernes historiske hjemland.
Brugeranmeldelser:
Samlet:
Meget positive (129 anmeldelser) - 86% af de 129 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 22. nov 2006

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Om dette spil

Check out the high-resolution trailer and see what the game is all about.

Heroes of Annihilated Empires er et fantasy-baseret trilogispil til pc i genren RTS mod RPG. Der benyttes en ny egenudviklet 3D-motor til at drive spillet. Episode ét foregår på Atlans-øen, som er elvernes historiske hjemland. Spillets verden er levende og enorm, fuld af magi, mytiske væsener, helte og mægtige kræfter, der er impliceret i en omfattende konflikt, som går langt tilbage i tiden. Gameplayet lader spilleren, som kontrollerer en af heltene, anføre hære på tusinder af tropper i slag og udkæmpe kampe med helten alene, hvorved der gøres brug af hele arsenalet af muligheder og magtfulde magiske besværgelser. Muligheden for at opgradere din helt, forbedre hans færdigheder, finde artefakter og få tilfældige opgaver gør gameplayet meget alsidigt.

  • Nyskabende modstilling af to genrer i ét spil – RTS mod RPG
  • Ny 3D-motor
  • Detaljeret spilunivers inkl. understøttelse af 5 romaner af den europæisk berømte forfatter Ilya Novak
  • Enorme slag med hære på flere tusinder
  • Fire unikke racer, individuelle færdigheder, besværgelser og artefakter
  • 12 helte, 12 neutrale racer, 100 enheder og 150 forskellige bygninger
  • Fantastisk udviklede karaktertyper og imponerende animation af enheder
  • Over 150 magiske genstande og over 100 besværgelser
  • Original og involverende historie bag kampagnen
  • Klassisk multiplayer via LAN eller internettet, op til 7 spillere i ét spil. Blanding af to genrer i spillet: RTS mod RPG med mulighed for at kombinere eller vælge undervejs i spillet.
  • Originalt kortsystem med magiske besværgelser, der er lige interessant for både erfarne spillere og nybegyndere. Over 50 besværgelseskort
  • Engagerende karakterudviklingsproces igennem hele spillet
  • Storslåede introer og mellemsekvenser. Tegneserier mellem missionerne giver et bedre indblik i historien

Systemkrav

    Windows 2000/XP
    De nyeste grafik- og lydkortdrivere anbefales meget af hensyn til optimal ydeevne. Spillet kører bedre, hvis alle programmer, der kører i baggrunden, lukkes (online-meddelelser, antivirus, systemovervågning).

    Minimumskrav: Intel Pentium 4 2 GHz eller AMD Athlon XP 2000+, nVidia GeForce FX5200- eller ATI Radeon 9000-grafikkort med 128 MB hukommelse, 512 MB RAM, DirectX 8.0-kompatibel lyd, 2,5 GB ledig plads på harddisken

    Anbefalet: Intel Pentium 4 3 GHz eller AMD Athlon 64 3200+, nVidia GeForce 6600 eller ATI Radeon X800-grafikkort, 1 GB RAM, DirectX 8.0-kompatibel lyd, 2,5 GB ledig plads på harddisken

    Valgfrit: Internetforbindelse til multiplayer-spil via internettet, mindst: 56K opkaldsforbindelse

Kundeanmeldelser
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Samlet:
Meget positive (129 anmeldelser)
Senest opslået
wesleyhenwood
( 7.7 timer bogført )
Indsendt: 25. april
Does not work, don't waste your time. Steam makes it VERY hard to get a refund. If the game actually worked I would give it 3 stars. If it worked and had a ramdon map generator or more than five (yes only 5!!!) skirmish maps, it would be 5 stars.
Hjælpsom? Ja Nej Sjov
Taebrythn
( 11.7 timer bogført )
Indsendt: 18. april
Really fun game, but old as well. Relentless on attacking you when it comes to the troop building part. So yes you can make units and control a few variety. you also find yourself alone sometimes too with your hero in campaign. hit and run is a great tactic.
Hjælpsom? Ja Nej Sjov
Grim Dawn
( 10.1 timer bogført )
Indsendt: 21. februar
Don't know why. Old games are always better to play!
Hjælpsom? Ja Nej Sjov
gaiusgreen
( 72.8 timer bogført )
Indsendt: 13. februar
Frequently crashes in trouble
-------------------------------

windows10 will not play in, but you can not continue with the game out after a while the message.

Why not workaround.


------------------------------------------------------------------------
Assertion failed!

Program: ...ommon\Heroes of Annihilated Empires\engine.exe
File:Gamelnterface.cpp
Line:3956

Expression:(Index>=0&& Index<n)&&_FUNCTION_[0]

For information on how your program can cause an assertion
failure,see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
------------------------------------------------------------------------
Hjælpsom? Ja Nej Sjov
宇宙戦艦機動戦士
( 5.2 timer bogført )
Indsendt: 12. februar
It's cossacks in a generic fantasy world.
If you enjoyed the cossacks formula but instead of pikemen and dragoons wanted to amass armies of werewolves, wizards and centaurs, then this is your best bet.

Don't expect anything extremely original, it's the same generic fantasy tropes: elves, undead, dwarves and "cryo" (humans/ice people).
And in those races, the unit types are pretty standard: for the elves there's griffins, ents & unicorns, for the undead there's zombies, mummies & liches and so on and so forth.

While the setting doesn't really break any barriers, the gameplay makes up for it with a certain massiveness and "realism", for lack of better terms.
You can, and you will, (literally!) trample over helpless elf archers with your dwarven machinery. Beign a gsg game it's not uncommon to see hundreds of units on the battlefield, and theres a certain satisfaction in destroying them, having their ranks break down, see them driven before you and hear the lamentation of their women.

Graphics are top notch, for a 2d game, they're amazing, and even all those years they still look like a fairytale, couldn't say the same if it was 3d.

Multiplayer still works after all those years, with gamespy being down, it's a privilege to be able to get multiplayer to work wihtout having to tinker with hamachi, tunngle or gamespy.

There's a hero RPG system "borrowed" from warcraft 3, it takes 20 minutes until the cooldown ends and you can use him, they're really weak early on, but when you get them rolling? They become small superweapons.
There isn't an 18 lvl cap like in, say, wc3, so you can get real high with the hero and wreak total havoc, especially with the proper skills & an army (that you got rolling while he was out of it) worthy of the title.

All in all, pretty good, worth trying out, at least because it's one of a kind (despite the generic setting).
Hjælpsom? Ja Nej Sjov
ryanjaymajor
( 24.8 timer bogført )
Indsendt: 7. februar
Old game but still good, RPG with RTS with some base building in some stages. Rolls around your main character that you level up and get skill upgrades. Different to most games out there.
Hjælpsom? Ja Nej Sjov
Boosted Monkey
( 0.7 timer bogført )
Indsendt: 25. januar
This Giraffe Called Grandma Told Me To Do It
Hjælpsom? Ja Nej Sjov
cg_destro
( 7.3 timer bogført )
Indsendt: 24. december 2015
Quite good game, what is impresive is how many units on screen this game can handle, like hundreds of them and still go smoothly :)
Hjælpsom? Ja Nej Sjov
hottona66
( 29.1 timer bogført )
Indsendt: 31. oktober 2015
supper nice game
Hjælpsom? Ja Nej Sjov
Devourer of Souls
( 42.3 timer bogført )
Indsendt: 6. oktober 2015
wonderfull game! i had it on disc a couple years ago and when i saw it here on steam i just had to buy it again, only thing that is sad is that it's only 5 skirmish maps but then again you'll be playing those maps plenty of times and have alot of fun.
Hjælpsom? Ja Nej Sjov
Мilo of Lombardy
( 2.2 timer bogført )
Indsendt: 5. oktober 2015
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:

PROS

+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too

CONS

-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
Hjælpsom? Ja Nej Sjov
Spartacus
( 63.6 timer bogført )
Indsendt: 28. september 2015
Honestly surprised, got this game in a bundle, and found it to be alot better than the actual game i wanted in that bundle. Very happy to have gotten my hands on this.
Hjælpsom? Ja Nej Sjov
salxicha
( 2.1 timer bogført )
Indsendt: 5. september 2015
The campaing is boring and repetitive but the main problem is the annoying voice of the main character.
The multiplayer, which was great, is completely dead.

Can't recommend :/
Hjælpsom? Ja Nej Sjov
No-Op
( 6.8 timer bogført )
Indsendt: 20. august 2015
It's like Warcraft III but with 100 times more units on the screen at a time.

In addition, at the beginning of a game you can choose an ARPG route where you control your hero and go around the map killing creeps for better items and experience, or temporarily sacrifice your hero to gain builder units, where it becomes a more traditional RTS with base building.
Hjælpsom? Ja Nej Sjov
Nijbu
( 5.1 timer bogført )
Indsendt: 13. august 2015
Poor mans warcraft 3.
Hjælpsom? Ja Nej Sjov
Rackhim
( 16.7 timer bogført )
Indsendt: 2. august 2015
What if there were modern arms in medieval, fantasy times. They created an interesting plot-hook.. but never followed through. This was, apparently, planned as a trilogy and they went bankrupt after publishing the first part.

The RPG-part of this game is collecting loot and leveling up your character (one Character but 3 paths to follow: Mage, Ranger and Warrior). With every level that you advance you can choose to increase a statistic (no skill), like damage, movement speed or the likes. If you don't like the two opportunities, you can choose to wait this time but the next level up you will get a far greater range of changes. The system I liked but that's it for RPG, because the quests are all: Go and kill something for reasons! Get Coins or Loot as reward! Just clearing out the entire map is more fun because of all the hidden stuff you can find(special gear, potions that give permanent changes to statistics).
At about two occassions (might even be three), you can control a second hero character. I gave her all the stuff I didn't need and never played her again after that.

The RTS is like in Spellforce but only with one race and a bit more clumsy. The resources are placed sometimes a bit random but luckily, you don't have to play this to often. In my playthrough I had to build a base on maybe 4 or 5 occassions.

If you are thinking about buying the game because of the story, don't do it, there is none besides the usual "Find magic artifact that saves the world" and everything else is just decoration.
If you are looking for a game similar to spellforce .. buy spellforce, because this game is too limited in this regard.

___
Got hooked on the story but it never evolved. Gameplay is "meh" at best and tedious at worst. Difficulty on normals was at the second half of the game non-existent (played as a mage character).
___

Rackhim
Hjælpsom? Ja Nej Sjov
Grayish
( 13.9 timer bogført )
Indsendt: 31. juli 2015
Play as a Hero and level up, get better gear and recruit the locals to help you in your struggle!... Or don't do that and convert your hero to a statue for 30min and play the game as a RTS instead! Interesting gameplay but not much else
Hjælpsom? Ja Nej Sjov
Nails
( 174.0 timer bogført )
Indsendt: 28. juli 2015
This game is absolutely increadible, and I love it so much. The races are... limited, but hey, the maps are pretty-..uh, limited as well. Well the campaign is.. well actually, the campaign is pretty cool. But once you finish the campaign, there isn't much left to this game. Well there IS that map pack and the sol race addon, but it's NOT ON STEAM TO BUY. What a shame, this game could have used a few more maps and races. At least a human race, or some sort of bug race. What about those modern airplanes in the trailer? Wasn't this suppost to be Fantasy meets Modern Tech? This game is dissapointing, but fun because of cheats. Without cheats is pretty fun, but nothing beats using cheats on the first level of the campaign. Hordes of undead, a path that leads to the city and out? That's some attack/defence stuff if you cheat towers in and extra men to fight back the undead. Aaaand that's where this game's fun ends. At least update it through steam every now and then!
Hjælpsom? Ja Nej Sjov
♠Toxicwire♠
( 0.5 timer bogført )
Indsendt: 7. juli 2015
Has a temple that looks like the Eye of Sauron; legit.
Hjælpsom? Ja Nej Sjov
xeminor
( 25.7 timer bogført )
Indsendt: 24. juni 2015
i looked for this game for years and years, when i found it on steam i almost cryed.
Its as amazing as the demo i had many many years ago said it would be and more, Classic RTS style game with the mass unit style gaming that you exspect only from the cossacks series.
Hjælpsom? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 90 dage
2 af 3 brugere (67%) fandt denne anmeldelse brugbar
Anbefalet
11.7 timer bogført
Indsendt: 18. april
Really fun game, but old as well. Relentless on attacking you when it comes to the troop building part. So yes you can make units and control a few variety. you also find yourself alone sometimes too with your hero in campaign. hit and run is a great tactic.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 180 dage
11 af 11 brugere (100%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
Anbefalet
5.2 timer bogført
Indsendt: 12. februar
It's cossacks in a generic fantasy world.
If you enjoyed the cossacks formula but instead of pikemen and dragoons wanted to amass armies of werewolves, wizards and centaurs, then this is your best bet.

Don't expect anything extremely original, it's the same generic fantasy tropes: elves, undead, dwarves and "cryo" (humans/ice people).
And in those races, the unit types are pretty standard: for the elves there's griffins, ents & unicorns, for the undead there's zombies, mummies & liches and so on and so forth.

While the setting doesn't really break any barriers, the gameplay makes up for it with a certain massiveness and "realism", for lack of better terms.
You can, and you will, (literally!) trample over helpless elf archers with your dwarven machinery. Beign a gsg game it's not uncommon to see hundreds of units on the battlefield, and theres a certain satisfaction in destroying them, having their ranks break down, see them driven before you and hear the lamentation of their women.

Graphics are top notch, for a 2d game, they're amazing, and even all those years they still look like a fairytale, couldn't say the same if it was 3d.

Multiplayer still works after all those years, with gamespy being down, it's a privilege to be able to get multiplayer to work wihtout having to tinker with hamachi, tunngle or gamespy.

There's a hero RPG system "borrowed" from warcraft 3, it takes 20 minutes until the cooldown ends and you can use him, they're really weak early on, but when you get them rolling? They become small superweapons.
There isn't an 18 lvl cap like in, say, wc3, so you can get real high with the hero and wreak total havoc, especially with the proper skills & an army (that you got rolling while he was out of it) worthy of the title.

All in all, pretty good, worth trying out, at least because it's one of a kind (despite the generic setting).
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 6 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
10.1 timer bogført
Indsendt: 21. februar
Don't know why. Old games are always better to play!
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
72.8 timer bogført
Indsendt: 13. februar
Frequently crashes in trouble
-------------------------------

windows10 will not play in, but you can not continue with the game out after a while the message.

Why not workaround.


------------------------------------------------------------------------
Assertion failed!

Program: ...ommon\Heroes of Annihilated Empires\engine.exe
File:Gamelnterface.cpp
Line:3956

Expression:(Index>=0&& Index<n)&&_FUNCTION_[0]

For information on how your program can cause an assertion
failure,see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
------------------------------------------------------------------------
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
7.3 timer bogført
Indsendt: 24. december 2015
Quite good game, what is impresive is how many units on screen this game can handle, like hundreds of them and still go smoothly :)
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I alt
30 af 30 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Anbefalet
15.1 timer bogført
Indsendt: 29. december 2014
I am completely smitten by the game. Never did I expect to stumble on this gem in 2014 and enjoy it as much as I did. I always liked RTS genre with a twist, and what a twist RPG addition is! This is simple, yet brilliantly executed game gives you full creative freedom of an RTS game, but throws in a Hero who can level up and equip items. Seems simple enough, until you get your hero to level 80, who singlehandedly can shift the balance of the battlefield, unless you bring a significant army against him, or shut him down early on. This is an amazing little strategy game which brings novelty and freshness to its gameplay.
Campaign is really cheesy and cringy, but varied and extremely entertaining. Some magnificent easter eggs to be had there that make you beg developers for a Sequel.

Thoroughly enjoyed and well recomended.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
39 af 47 brugere (83%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
Anbefalet
26.8 timer bogført
Indsendt: 25. september 2014
What do you need to know about Russian-made strategies? They are awesome and epic.
If you like Warcraft, Age of Empires and Spellforce - you can forget about them. If only creaters of HAE could had more possibilities to continiue developing of this series, the game would become the only and the greatest of all fantasy strategies.
Nice graphics, video and comics, decent story, epic battels - This is Heroes of Annihilated Empires. Also easter eggs.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
28 af 31 brugere (90%) fandt denne anmeldelse brugbar
Anbefalet
9.1 timer bogført
Indsendt: 19. juni 2014
A serious diamond in the rough. The campaign wasn't that good, the gameplay is a bit slow. But in the end, it's pretty innovative and I love the variety of all four playable factions.

There's also a huge mod for the game that should still be in circulation but I haven't looked into it recently myself.

As for all the reviews saying that the game does not work with machines over 2GB RAM; that issue has apparently been resolved as I learned just today. Game seems to work flawlessly for me now!

A side note: Elhant (the campaign's protagonist) really is a prick. Really. Please die in a fire you skinny little ♥♥♥♥♥.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
37 af 48 brugere (77%) fandt denne anmeldelse brugbar
Anbefalet
18.3 timer bogført
Indsendt: 6. januar 2014
Its a really great game! The problem though, is that its dead. I haven't tried the singleplayer and I heard its pretty bad, but the multiplayer is amazing. Only get it if you are thinking of throwing a LAN party and have other people to play with. Its worth it!
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
21 af 22 brugere (95%) fandt denne anmeldelse brugbar
Anbefalet
16.8 timer bogført
Indsendt: 18. februar 2015
After 14+ hours with this game's campaign (and still more to go), and a few more hours with it's Skirmish mode vs AI, I can say that this game truly is a hidden gem of the RTS genre. Though the campaign story writing is cheesy and corny to an extreme, it is at least voiced by somewhat professional English-speaking actors. And though the writing is silly, the actual mechanics of the campaign were designed by an obviously smart and thoughtful team of people (even if English wasn't their first language...).

I've honestly never had as much drive in an RTS campaign to finish each mission as I've had in this game. The scenarios are very challenging and may require some reloads, but none of them (so far) are broken or impossible. The game rewards micromanaging but also overall strategy, and the units, damage types, spells, and technologies are very well thought out and designed. The game had bad PR, a questionable name, a foreign developer, and some strange design choices, but it was clearly made by hardcore gamers with a deep understanding of RTS mechanics and an exceedingly creative spirit. This is the last (and probably the best) game in the strange and exotic Cossacks series from long ago.

Add to this the fact that this game's graphics are easily some of the best ever from the mid 2000's era, and I was very impressed with the look and feel and how well it aged, even though I tend to be a graphics snob. The sheer wealth of fantasy creatures, all of which look pretty awesome even by Windows 7, 2015 standards, is amazing for a game this old.

The game has flaws for sure and a few bugs occured during the campaign, but basically, it's a ridiculously good buy for the content you get (expect about 20 h for the solo campaign), and is a great blast from the past if you're in a nostalgic mood. It is a tragedy the game's developers are now mostly defunct, though I do believe there is a community out there who still appreciates this game.

Please message or friend me if you are interested in doing some multiplayer skirmish games. I'm trying to put together a group that is willing to play on the occasional evening, because, even though the AI seems somewhat competent even on Normal, the sheer wealth of this game's units and spell strategies are best suited for the discerning mind of a human player.

Cheers, and I hope this helped!
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2.2 timer bogført
Indsendt: 5. oktober 2015
I initially thought to review this game perhaps after a dozen hours of gameplay at least, but I later found myself with a list of pros and cons written down in my head and felt it was right and reasonable to do it now. (at the moment I've played as little as 130 minutes). The reasons why I'm spending time to write this review are:

1. There are only 95 reviews, not enough. The community looks small and I'd never heard of this game myself despite loving RTS games with all my heart
2. As mentioned, I'm an RTS vidya aficionado. I have a lot of experience with such games and I love to be able to post a semi-technical review for once in my life, comparing everything that was done in the past to this 'modern' game.

First off, let me tell you my background with RTS games and similar genres mostly comes from countless nights playing Age of Empires II - so when I think of any real-time strategic game that's my anchor. If you don't like the whole base-building sub-genre (i.e. you strongly prefer RTS's like Warhammer or Company of Heroes where the focus is on point-capturing etc) don't consider the rest of this review at all; thanks God HOAE is a base-building RTS.

Back to the point, I can list several more RTS's I've played:

-The aforementioned Warhammer and Company of Heroes series (respectively dawn of war and the first title)
-All age of empires titles (including AoM), but the first game. I was too young at that time and never found the classical age inspiring anyway
-Warcraft III
-The Lord of the Rings: The Battle for Middle-earth II
-Grey Goo (very recent, few may know it)
-Command and Conquers III
-Imperivm (European game, not known at all)

Non-RTS but still strategic games that have inspired me, and of which features were often present in many RTS games too:

-Total War series
-Heroes of Might and Magic III
-Others I can't think of

I know this whole wall of text might seem pointless or that I may sound like I'm bragging about my collection of strategic games, but it's quite the opposite, I'm simply trying to give a reference to anyone reading so that he or she can understand my point of view and pros/cons. Enough, let's start:

PROS

+Nice unit design in general -- Many units are well drawn, a handful are somewhat original.
+Good classic base-building -- Again, this is my POV. I've played so many annoying RTS's that focused on capturing resource points and lacked the building side to the point of forcing everyone to play in what we all call 'rushing'. You can't turtle in, you ♥♥♥♥ing can't in games like Company of Heroes. If you pick just 2 or 3 points you're doomed.
+Diversity between factions -- As with most 3/4-factions modern RTS's, all buildings and units are designed differently for each faction. I think however that GSC did a good job because most units have no real counterpart in the other races' respective armies. (e.g. a race having a few and expensive elite infantry units whilst its opponent has massed and cheap ones with relatively identical stats, and thus taking the same niche)
+Nice soundtrack, not as good as the OST found in many old RTS games, but very much decent and above average
+Excellent damage/defence system -- I liked this one quite a lot. Most games, even Age of Empires to an extent, ignore altogether technical mechanics like the type of damage a unit does. For instance, in AoE we get only 3 types: melee, missile and siege damage. Here, there's crushing, piercing and chopping or something, as well as magic damage. Every unit has its own damage type and natural resistance to a few other types. This detail makes battles much more strategic, as you have to consider what type of damage is most used by your enemy's forces and so on...
+Many unit specific upgrades -- Every unit has several improvements pertaining its damage and defence, some upgrades related to all faction units are present too

CONS

-No Age-up --Basically, the most common of all features, one that usually makes RTS games last ages, was totally ignored. Here the only thing that limits your civilisation/race's progress are a few locked end-game buildings that require you to build unrelated and cheaper ones in order to be able to construct them too. Pretty disappointing, even the aforementioned Grey Goo lacked this wonderful feature.
-No huge unit diversity WITHIN the faction --yeah you heard that right, I have applauded the developers/designers for making diverse unit sets between each faction, and now I whine because there's no diversity within the races themselves. I'm afraid I have to. If what I said above was indeed true, on the other hand they went too extreme with this originality, and forgot to implement a handful of units I would say are a must regardless how original a faction may be. Example: I've played almost exclusively as the Cryo race (some reclusive northmen with a taste for ice magic and many ancient alliances with beings who inhabit the tundras of all fantasy and mythologic settings), and they lack any kind of cavalry AND missile unit. All they have is a diverse array of slow uberbeings (yetis, giants, golems, mammoths) who deal melee -and almost exclusively of crushing type- damage. I understand it could of been for the sake of originality, but to this point? All I have for a ranged unit is either a spellcaster or a ballista. Seeing as all peons use bows, it is implied this society of northmen has a tradition of bow hunting of some sort, which is already implied by the mere fact of living in a ♥♥♥♥ing frozen land in the far north.
-Lame lack of unit-voicing --It bothers me so much that they don't say anything when clicked, dragged, ordered to attack, etc. Any RTS I've played had it, even Grey Goo... So why the ♥♥♥♥ not GSC?
-No unit-specific evolution-like upgrade --I'm so used to unit transformation and evolution too, and I can't feel satisfied with a bunch of armour and weapon upgrades. Like, even in HOMM there are unit upgrades, people love to see their 'whatever' transformed into 'lord whatever elite' with its stats multiplied by 3 for a nasty sum of resources. Again, a very common feature seen even in RTS games like Company of Heroes (the veteran upgrade or something), overlooked by GSC.
-Bad pathing of certain units --no further explanation is needed, you'll see it.
-Some elite units are too much limited in numbers --Most high power units can only be trained once per building type. It's like if you build some barracks the construction houses 10 pikemen and that's the maximum you can have. To train more, you're forced to set up a row of identical buildings. I understand the building limit per se, but perhaps some upgrades or an 'expand building' feature also present in other stuff would of been more reasonable... One ♥♥♥♥♥♥♥ mammoth per building is too much to bear...
-Odd design choices in a few things --Like the Cryo heroes being all human but of different ethnicity. Others might think it's fine, but to me it makes no sense to have the Mage look like some caucasian bearded all man, the Warrior like an average Inuit fisherman and the Ranger a female east asian teenager. On the other hand, whilst this faction has weirdly designed heroes, and is somewhat original per se, typical faction/races present in all fantasy games, novels, films whatever are totally absent (e.g. humans, orcs, gnomes, trolls). Many neutral races are indeed present but only work as a source of income and artifacts (slaughter them) or as mercenaries; most of those would have actually been a wonderful addition to the small list of playable civilisations.
-Unit healing, lastly --yeah I don't know for other factions, but to heal my units with the Cryo I have to cast a spell repeteadly from my Temple or something, and that heals some 10% of all of my units... Pretty crappy and relatively expensive. Also, non-living units seem unrepairable, some have stated. Certain elementals like Ice golems and spirits self-regenerate.
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Indsendt: 13. november 2014
I love the game. Don't let my hours fool you, I've played this since release. I saw it here and I wanted it on my Steam for a computer that the original disk won't work with so I bought it again here. I literally probably easily have 300-400 hours in this one, if not more, as I've played it at least weekly since 2006.

The campaign is ok, can be difficult but it is good for teaching you about the heroes and the units. I play the skirmishes. I never get tired of it. Sometimes I'll give myself an AI teammate and go against 3-5 AI teamed together or any of a million set ups I've tried over the years. There's still a couple of bugs but they aren't bugs so much as exploits which you'll probably never find anyway. Some AI pathing issues mainly with the dwarf constructs and the frost guys mammoth. I love that there are npc monster huts that you can hire and they auto send groups of troops out fighting. I was so disappointed that they never made a Part 2 or added more to this one but I still play it at least once a week, it's a nice break from my intense longer games.

I hope they sell a few copies here and decide it's worth doing another.
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Indsendt: 19. juni 2014
i enjoyed this game a whole lot. it was an easy going rts with rpg that you cant find in many games. the storyline was a bit corny and not well developed but overall i find myself reinstalling it time and time again to replay it.
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Indsendt: 24. april 2014
Great game a good blend of rpg and rts with a good story reminding me of the old d&d days, the multiplayer is dead and gone but to journey is still there in the campaign.
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Indsendt: 8. december 2014
Its pretty good for the most part. It reminds me quite a bit of warlords battlecry. Though it would benefit greatly from more factions and a lot more maps.
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Indsendt: 14. december 2011
Quite an impressive game, the intro trailer alone is quite inspirational. If you enjoy RTS games with an RPG hero type then this is something you'd love. This is basically taking the concept of Spellforce and bringing it to a new game. Extremely well done, the story is very well written. Through out the game there are numerous modern day wrecks oddly. As this is a fantasy game finding a wrecked tank or a crashed jet plane is not the sort of thing one expects to find. This was planned to be chapter 1 of 3 but because sales were lacking the project was scrapped sadly. I highly recommend playing the campaign though. Very good story that sucks you in. Though i just finished the first chapter, i am saddened to learn that the team was broken up back in '07 so i doubt the next two chapters will be made.
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Indsendt: 2. oktober 2014
For an old game this has a great mix of RPG and strategy elements.
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Indsendt: 24. maj 2015
Good game but it becomes boring very quick.
Heavily and obviously borrow lots of things from Warcraft but in a positive way.
Still recommend to RTS fans though.

6/10
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Indsendt: 5. januar 2013
the possibility of truely massive RTS battles
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Indsendt: 5. januar 2014
Great blend of both RTS and RPG...One of the funnest games i've played in awhile!
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