It's been three years since the events of the first Dead Space game. CEC Engineer: Isaac Clarke awakens in a hospital, suffering from hallucinations of his troubled past. Subsequently the horrific nightmare encountered throughout the previous game, makes a return for the worst. Dead Space 2 takes place during 2511 on Titan Station, also known as The Sprawl; located on Saturn's largest moon. The civilian space station becomes infested with a deadly alien outbreak. These grotesque enemies are known as the terrifying Necromorphs; and it's up for Isaac to put a stop to these creatures, once again.
Along the way Clarke battles his inner demons caused by widespread dementia, facing his most formidable opponents to date inside and outside of reality. Dead Space 2 has an incredible atmosphere, reaching new boundaries the first title never met. Although the storyline within this sequel isn't as deep or intriguing as the first installment, this doesn't halt the player from enjoying one heck of an experience. The length of the campaign is pretty reasonable, most will find themselves spending a reasonable amount of hours collecting data and enjoying all 15 chapters, slowly piecing the story together.
This series in particular is primarily a thirdperson shooter. Dead Space 2 includes a HUD that quite frankly, stands out from most others. The RIG and Kinesis Module can be found on the back of Clarke's suit, while the ammunition meter is shown on the side of your tool or weapon. 360 camera movements are available, so you can watch your guard throughout every dark corner of The Sprawl; this feature is also great for taking professional looking screenshots. The game includes a small amount of cutscenes, so you're never dragged too far away from the excitement.
The visuals are beautifully done, making the game a real treat to explore. The combat system is pretty basic, although dismembering your enemies can be extremely satisfying. There are no loading screens in-game unless you happen to die, so you are fighting for your survival none stop. The game also includes more character interaction and lengthier dialog than in the previous title. There are also just as many environments containing puzzles throughout DS2, as there was in DS1 to put Isaac Clarke's Engineering skills to the test.
Jason Graves composed an outstanding soundtrack, the sound design makes the experience so much more effective. If you listen carefully enough while idling, you will hear unearthly screeches and survivors whispering; sooner or later this will increase the tension. Zero-G areas in-game have been vastly improved compared to in DS1. There are also a wider variety of unlockables throughout the game, upgrading your weapons at the bench, or purchasing items from the store is always fun and interesting. If you happen to lose track of where you are going not to worry, the Locator will help guide you through any situation.
Dead Space 2 includes a variety of difficulty modes, both appealing to casual and hardcore gamers alike. These modes include: Casual, Normal, Survivalist, Zealot and Hardcore. Adding more replay value to the game, the developers created an unlockable weapon known as the Hand Cannon. This is available to anyone who completes DS2 on hardcore difficulty.
In DS1 Isaac never spoke, which was tolerable to some extent. However he has now been granted a voice. Clarke reacts more often to scares than he previously did in DS1; this makes a great audition, Gunner Wright does a fantastic job portraying Isaac. Some scenes in DS2 can be fairly emotional, really hitting you at the right times, the player will care about the protagonist, pitying Clarke more so than in the previous game. The supporting cast of characters also do a great effort throughout, as we progress further into the story, we learn more about them. Unfortunately for Isaac you can never trust everyone, he learns this the hard way.
If you're searching for a decent Sci-fi Horror experience, I suggest you look no further.
Verfasst: 18 Oktober 2013