Starting as just a lone traveler, your character stumbles upon a village, where after further investigation and goblin slayin' you are tasked with saving the realm from evil. I'll admit, it's not the most original story, but I didn't clock 40+ hours into this game for nothing. It's the addictive gameplay mechanics that kept me hanging around.
This game is a combination of Bejeweld style puzzle matching and RPG. By matching certain gems, you fuel your character's abilities, deal damage to the enemy, or build strength for melee attacks. As your character levels up, you gain access to better weapons and better abilities. Figuring out a strategy against your foes is incredibly rewarding, and if certain spells are timed right, your character can quickly come a formidable opponent. Leveling up my character was a blast, and with each new dungeon came numerous new enemy types for me to test my skills.
There are also tons of side quests to complete, given to you by the many village folk you come across on your travels. There is never a shortage of things to do. Also I cannot forget to mention that this game is gorgeous. The hand-drawn worlds and creatures are a sight to behold, and some of the bosses are unforgettable.
The only negative is that once you nail down your strategy, gameplay can begin to feel repetitive. While I was constantly rewarded with new spells and weapons, I found early on that a single spell combination was the most effective for my character, which meant I was repeating the same tactics over and over, making things a bit mundane. This is why I encourage experimentation instead of taking the boring route like I did.
For RPG and Bejeweled fans, this game is excellent. You get a ton of bang for your buck, and you will find yourself coming back time and time again.
+Tons of quests
-Gameplay MAY become repetitive