Évadez-vous dans un monde de jeu de puzzle fantastique avec des créatures et des armes extraordinaires ! Un gameplay addictif combiné à un jeu de rôle immersif dans la suite du très récompensé Puzzle Quest !
Évaluations des utilisateurs : Très positive (189 évaluation(s))
Date de parution: 12 août 2010
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Acheter Puzzle Quest 2

 

Recommandé par les curateurs

"Slightly less good as the first part, but still very recommended if you need to satisfy a match 3 game urge and already played through the first."

À propos de ce jeu

Évadez-vous dans un monde fantastique rempli de casse-têtes et de créatures étonnantes, d'armes puissantes et de mini-jeux redoutables ! Vous trouverez un système de jeu de correspondances intégré à un jeu de rôle dans cette suite du jeu récompensé Puzzle Quest ! Plongez directement dans l'action et personnalisez votre personnage avec l'une des quatre classes, chacune avec des compétences et talents différents. Gagnez de l'expérience et remportez des trésors tandis que vous progressez dans l'aventure, débloquez de nouveaux sorts et des défis plus complexes ! Êtes-vous un héros assez courageux pour reprendre le village autrefois paisible de Verloren des griffes maléfiques du démon Gorgon ?

Comprend

  • Apprenez à utiliser de nouvelles gemmes mana, sorts, armes et bien plus.
  • Modifiez vos personnages avec 4 classes pour chaque genre.
  • Explorez un monde fantastique immense dans le mode histoire !
  • Jouez à des tonnes de mini-jeux uniques pour gagner des trésors et de l'expérience.
  • Améliorez et équipez votre personnage et affrontez vos amis en ligne !

Configuration requise

    • Système d'exploitation : Microsoft® Windows® XP/Vista
    • Processeur : Intel® Core 2 @ 1.8 Ghz / AMD Athlon 64 X2 2.0 Ghz
    • Mémoire : 1Go de RAM
    • Carte graphique : (GeForce® 7 / Radeon® X800) avec 256 Mo de mémoire vidéo
    • DirectX® : DirectX® 9.0c
    • Disque dur : 475 Mo d'espace disque
    • Son : Carte son compatible DirectX® 9
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
162.3 heures en tout
Posté le : 18 novembre 2014
My hours logged should be enough testimony to the quality of this game. A bit grindy perhaps, but it's easy enough to play.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
64.8 heures en tout
Posté le : 21 décembre 2014
Not as good as the original, but still very enjoyable. Hours upon hours of play time.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
74.0 heures en tout
Posté le : 11 octobre 2014
Very fun, enjoyed it.
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60 personne(s) sur 81 (74%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 6 décembre 2013
If you haven't already, play the first Puzzle Quest, where you battle warlords all across the lands, build your castle and tame ferocious beasts and gain their powers.

Unless you prefer to battle hordes of rats after hordes of rats after hordes of rats in someone's damp basement, in which case this game is for you.

The gameplay is of course much more polished and varied, but with the grand atmosphere of the first replaced with you being pest control, it becomes a grind with nothing to motivate whatsoever.
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26 personne(s) sur 29 (90%) ont trouvé cette évaluation utile
42.7 heures en tout
Posté le : 4 décembre 2013
Puzzle Quest 2 deviates in a good number of ways from its predecessor. Most notable are the changes to mana and that you now have a weapon. Overall I'd say it was a good change, as it doesn't feel like a recycled version of the first game at all, while still having the same basic gameplay.

With the mana changes, it's harder to become godly, but it also feels like every level gain is a really tiny improvement. Heavily investing in one stat has diminishing returns (which is fine from a balance perspecive). Enemies scale up a bit faster than you do, and once dead they stay dead, so there's a strange sort of progression going on there since you can't grind forever.

Similar to the first game, the encounter rate is through the roof. Fortunately you can skip a good number of encounters by simply ignoring the monsters. There's far less quests, but most of the quests in the first game were pretty pointless to begin with, so I guess this is can be seen as a good thing.

Fortunately the mini-games are toned down and varied, and luckily opening treasures has no failure. So it's nice to have freebies every now and then to break up the monotony.

The story, as best I can tell, bears no relation to the first game. Not that either one is special, anyhow.

If you like Puzzle Quest 1, I'd say this is a worthy addition. If match-three games aren't your thing, this game won't do anything to appease that feeling. I'll give this an 8.
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17 personne(s) sur 25 (68%) ont trouvé cette évaluation utile
33.9 heures en tout
Posté le : 2 janvier 2014
After enjoying the original Puzzle Quest, I thought I'd give this a spin. It's much less fun than it's predecessor, it's very repetivite and not very rewarding. As you progress enemies take longer and longer to kill but offer no challenge whatsoever.

Avoid!
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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
49.4 heures en tout
Posté le : 16 mai 2014
Coming after the complete mess that was Puzzle Quest: Galactrix, Puzzle Quest 2 returns to the tried-and-tested Puzzle Quest formula we know and love with some enhancements to the gameplay and a streamlined story/quest mode. It's a good game (I wouldn't have played it for as long as I did if it wasn't) but leaves some things to be desired.

First things first: the game is *incredibly* slow compared to its predecessor, both in character movement on the map screen and within the gameplay itself. And whilst the story of the original didn't set any new records in originality, Puzzle Quest 2's story is both completely unrelated to the first and so boring that I just skipped it entirely. They have also stripped out large chunks of the sidegames in the first game (castle building, mount training, item creation, etc) and replaced them with laughably easy "unlock doors" and "disarm traps" minigames.

The addition of the new weapon system makes things interesting, and opens up a new strategy to the game. But towards the end of the game I found this just made the game a cycle of building up weapon points, and unleashing them on the enemy - ending the fight within a few turns of doing so and reducing fights to a monotonous routine. The armor/blocking mechanic is also interesting at first, but to be honest it just makes the game slower.

That all said though, it's still a good game. Three-in-a-row game mechanics are simple and addictive, and I don't feel that the time I spent playing the game was wasted, but I don't see myself replaying it any time soon due to its slow nature (compared to the first game that I completed at least five times.)

If you like three-in-a-row games then you'll like this. But I would recommend the first Puzzle Quest a lot more than its sequel.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
77.3 heures en tout
Posté le : 26 juin 2014
I've sunk more hours into this than I would like to admit. Great if you want a point-and-click meets bejeweled type game. Definitely fun and easy to set down when necessary.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
39.6 heures en tout
Posté le : 5 juillet 2014
Meh. Alright game, but not as good as 1.

PQ2 was very streamlined compared to PQ1, though not as streamlined as Marvel Puzzle Quest. Compared to 1 there are neither elemental masteries nor elemental resistance. Your weapon is now an activatable ability, which you use a new type of gem to activate. The weapon becomes your primary form of damage.

The fights are alright for the most part, except for the one or two times your weapon is replace by a very, very awful item that you have to use to kill a tough boss. That fight ruined the game for me.

The overworld isn't a map so much as it is an explorable world, but with that comes confusion and annoyance. There are secrets to be found but they're not very well hidden, and the paths are almost always blocked by a beastie of some sort. You know, except for when they aren't, so you go around the entire dungeon just to avoid one fight. I don't recall if monsters respawn or not, but I believe that they do not.

The entire experience was less enchanting than that of PQ1, but that doesn't mean this is a bad game. It just doesn't live up to my expectations.
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16 personne(s) sur 27 (59%) ont trouvé cette évaluation utile
51.6 heures en tout
Posté le : 30 décembre 2013
O dear god. I got this game through a humble bundle, so it wasn't a waste of money. It started off fun, basicly it's a deeper version of Bejeweled where matching colors gives you points that you can then use to activate certin skills in order to defeat your opponent. Leveling up gives you access to new skills. It was fun until about halfway through the game, where I kept thinking to myself "I've gone this far, I might as well finish it." But it just kept going. Battle after battle. Fight after fight. I rarely changed skills once I found an effective combo. Monsters rarely even posed a challenge, even towards the end, and the final boss was easily dispatched. The "combat" just got so repetitive I was praying for the game to be over. The odd thing was, once I beat the final boss, the game continued, as if I wanted the chance to go back and beat every single encounter that I may have missed. No way. I cant say this game is bad, but I can only recomend it if you REALLY like Bejeweled, and even then it's a chore. It was suffering to "beat" it. No way in hell would I suffer through trying to get all of the achievments. I didn't try online, so I cant say, but I doubt playing against a human would be much better.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 7 juin 2014
(6/10)

I am a huge fan of the original Puzzle Quest, having played through it back in the day on a nintendo hand-held. That game was broken in some ways, but not in a bad way, more that if you were careful and managed things just right, you could eventually create an amazingly over-powered character that could 'lock down' the whole board and win by the first or second turn.

Sure that made multiplayer pretty unmanagable, but for the single player game it actually gave a certain level of domination satisfaction of 'here is my incredibly over-powered end game character let me just splatter the fields of puzzle-battle with the remains of anyone foolish enough to challenge me'.

I mention this because I guess having seen how over powered people could become in the first game, it seems like they made it a priority to 'fix' that in this second outing.

While the core gameplay survived intact, it seems like they have gone to great lengths to reduce the utility and natural meshing of the various skills and secondary mechanics to the point it honestly feels less like an RPG dressed in puzzle elements, and more like a basic match 3 game with some very light rpg traces sprinkled in.

The 'overworld' is now quite limiting and slow. While there are a number of options to go and do, they are often so removed and seperated that you will spend as much time wandering slowly from screen to screen as you will actually battling bad guys. Additionally it feels like a number of the areas you 'could' possibly go are more or less artificially blocked by bad guys way higher level than you to the point that in the end there really is only one fairly linear line of progression along the enemies that won't just smash you routinely.

Its not truly *bad* in that the core matching and fighting is ok, it just seems like here in the second outing, the overall rpg tone is honestly a net negative, not positive like it was the first time around.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
46.2 heures en tout
Posté le : 28 mai 2014
VERDICT: Buy

Starting as just a lone traveler, your character stumbles upon a village, where after further investigation and goblin slayin' you are tasked with saving the realm from evil. I'll admit, it's not the most original story, but I didn't clock 40+ hours into this game for nothing. It's the addictive gameplay mechanics that kept me hanging around.

This game is a combination of Bejeweld style puzzle matching and RPG. By matching certain gems, you fuel your character's abilities, deal damage to the enemy, or build strength for melee attacks. As your character levels up, you gain access to better weapons and better abilities. Figuring out a strategy against your foes is incredibly rewarding, and if certain spells are timed right, your character can quickly come a formidable opponent. Leveling up my character was a blast, and with each new dungeon came numerous new enemy types for me to test my skills.

There are also tons of side quests to complete, given to you by the many village folk you come across on your travels. There is never a shortage of things to do. Also I cannot forget to mention that this game is gorgeous. The hand-drawn worlds and creatures are a sight to behold, and some of the bosses are unforgettable.

The only negative is that once you nail down your strategy, gameplay can begin to feel repetitive. While I was constantly rewarded with new spells and weapons, I found early on that a single spell combination was the most effective for my character, which meant I was repeating the same tactics over and over, making things a bit mundane. This is why I encourage experimentation instead of taking the boring route like I did.

For RPG and Bejeweled fans, this game is excellent. You get a ton of bang for your buck, and you will find yourself coming back time and time again.

PROS:
+Addictive gameplay
+Tons of quests
+Beautiful world

CONS:
-Meh story
-Gameplay MAY become repetitive
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
293.7 heures en tout
Posté le : 31 mai 2014
I can't stop playing this stupid, stupid game.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
28.4 heures en tout
Posté le : 17 juillet 2011
The best gem matching RPG you can get.
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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
62.5 heures en tout
Posté le : 1 décembre 2013
Simple 3 matching game with RPG element. I actually like Puzzle Quest 1 better than 2, but this one has Steam Achievements.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
21.2 heures en tout
Posté le : 20 décembre 2013
Okay, imagine Puzzle Quest with new classes and abilities and equipment except there's no world map (everything is zoomed in and room-based), EVERYTHING is about 3x slower (walking speed, combat animations, unskippable messages), 80% of battles are just cannon fodder, and there's not much dialogue or plot. Also there's no main base, which means no research, mounts, sieging, or crafting.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 18 janvier 2014
Still my favorite match 3 game on the market. Not terribly exciting, but it has a decent story and RPG take it from 1-dimensional to 2D.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
109.8 heures en tout
Posté le : 26 janvier 2014
addictive some lone time
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
52.6 heures en tout
Posté le : 8 février 2014
This is the longest damn puzzle game. Took me about 50 hours over 3-4 years to finally beat it. Mechanics are solid but it gets VERY repetetive.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
42.4 heures en tout
Posté le : 21 février 2014
Just what you expect from a PQ game and that's what makes it fun.
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