Coming after the complete mess that was Puzzle Quest: Galactrix, Puzzle Quest 2 returns to the tried-and-tested Puzzle Quest formula we know and love with some enhancements to the gameplay and a streamlined story/quest mode. It's a good game (I wouldn't have played it for as long as I did if it wasn't) but leaves some things to be desired.
First things first: the game is *incredibly* slow compared to its predecessor, both in character movement on the map screen and within the gameplay itself. And whilst the story of the original didn't set any new records in originality, Puzzle Quest 2's story is both completely unrelated to the first and so boring that I just skipped it entirely. They have also stripped out large chunks of the sidegames in the first game (castle building, mount training, item creation, etc) and replaced them with laughably easy "unlock doors" and "disarm traps" minigames.
The addition of the new weapon system makes things interesting, and opens up a new strategy to the game. But towards the end of the game I found this just made the game a cycle of building up weapon points, and unleashing them on the enemy - ending the fight within a few turns of doing so and reducing fights to a monotonous routine. The armor/blocking mechanic is also interesting at first, but to be honest it just makes the game slower.
That all said though, it's still a good game. Three-in-a-row game mechanics are simple and addictive, and I don't feel that the time I spent playing the game was wasted, but I don't see myself replaying it any time soon due to its slow nature (compared to the first game that I completed at least five times.)
If you like three-in-a-row games then you'll like this. But I would recommend the first Puzzle Quest a lot more than its sequel.