22 Kwiecień 2014
We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars.
GRID Autosport aims to move the series back in line as a more authentic racing game and below you’ll be finding out some of the ways we’ll be doing that. Hopefully, you’ll be seeing plenty of news, shiny screenshots and video on your favourite websites and in magazines on our announcement, but we thought it’d be a good time to talk directly to you about what the game is, why we’ve done it and the direction we’re headed in. Particularly as this game is, at its heart, inspired by you guys, our core community.
On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do. We’re proud of the game, really delighted with some of the great reviews for it, but we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.
Read more about it over on the blog http://blog.codemasters.com/grid/04/introducing-grid-autosport/
1 Kwiecień 2014
Today we’re pleased to announce a brand new title, it’s the one you’ve all been waiting for so without further ado please let us introduce you to GRID: Railroad.
GRID: Railroad is set to take racing to a whole new level, with authentic forward, stop and go train movements we’re taking things to the next level.
Station Master mode will result in unforgettable multiplayer experiences. As you race your train along the 1,337 miles of track you’ll have to contend with members of the opposing team switching points at will. Survive the sudden track changes and make it to your destination on time.
For more info, head on over to the blog