Pixel adventure inspired by classics like Zelda and Silent Hill.
User reviews:
Very Positive (13 reviews) - 100% of the 13 user reviews in the last 30 days are positive.
Very Positive (153 reviews) - 94% of the 153 user reviews for this game are positive.
Release Date: Mar 3, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Count Lucanor + Soundtrack


Recent updates View all (9)

July 18

German translation!

Hallo ! Welcome to the Tenebre Castle dear friend, this week you can buy our spooky tale The Count Lucanor with a 25% of discount. We are celebrating that our traveller friend "The-Savage-Nymph-Art" finished the localization to his beloved German language.

We are still working on the Portuguese, Japanese and Polish languages. Also trying to port the game to consoles, those strange machines!

Yours sincerely humble servant.

4 comments Read more

May 12

The Count Lucanor now supports Mac and Linux.

We are proud to announce that the Mac & Linux versions of The Count Lucanor are now available at 25% of discount during this week. We hope you'll enjoy the game and share with your linux and mac friends this great news.

Also we have two new languages on the game Russian and Hungarian. (Thanks to Tolma4 Team & Richárd Goz).
Pretty soon we will have additionnal new languages : German, Portuguese, Polish, Vietnamese & Japanese.

I hope you enjoy our spooky adventure and would like to thank everyone for the great feedback you gave us during those first months since the release.

3 comments Read more

About This Game

Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.

With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.

  • Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
  • Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
  • Choices: Your actions change the course of story, with five different endings and several subplots.
  • Stealth: Hide under tables and behind curtains to go undetected.
  • Puzzles: Use the items you found wisely in order to progress.
  • Skill: Avoid traps and enemies in the castle by anticipating them.

Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.

We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4400
    • Storage: 512 MB available space
    • OS: Windows 7
    • Processor: Core i3, i5, i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • OS: OS X Yosemite
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • OS: OS X El Capitan
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • OS: Ubuntu 14.04
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • Additional Notes: Decoding video cutscenes requires ffmpeg 2.x ( include with most distros )
    • OS: Ubuntu 14.04
    • Processor: Core i3, i5, i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU supporting OpenGL2
    • Storage: 512 MB available space
    • Additional Notes: Decoding video cutscenes requires ffmpeg 2.x ( include with most distros )
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (13 reviews)
Very Positive (153 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
106 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: September 21
You know a good game if it leaves you contemplating live choices, even if it shouldn't.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: September 29
the Count Lucanor is kind of a really good game.

you play as Hans, a ten year old kid who, on his birthday, decides screw this, and runs off to go on an adventure, because f society.

(that's mostly a lie)

the game has a 'fairy tale' vibe to it, leaning mostly towards the more grim tellings. it has some horror elements, though none of them are too bad. (except possible the goat scene. that was rough.)
one of my favourite aspects of the game, is probably the cast- while we don't learn particularly much about them, they're all rather fascinating, and Giuila and the Shephard are probably my favourites.
also, the pixel art is very pretty.
(there's also multiple endings, if that's your thing.)

i would definitely recommend this game, especially to fans of Undertale.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 47 people (98%) found this review helpful
16 people found this review funny
6.8 hrs on record
Posted: May 2
A delightful little pixel horror that encourages you to play it again in order to have a grotesque party, see all of the delightful sights of the castle, and enjoy all of the wonderful things it has to offer.

The game isn't particularly long and the puzzles aren't very difficult. The Count Lucanor is going to push you to be very patient and think for solutions to puzzles and wait for those pesky enemies to pass by so you can pass freely on your way to get rich or die trying. Or something. I don't know. You're ten in this game and you're a total snot-nosed brat. Whatever kids do to get rich in a medieval setting. I guess lemonade stands don't work in this.

Hans is an interesting protagonist, though. He's poor. He's mad. He wants something to change. He's upset his birthday feels like an ordinary day. I feel you, Hans. I feel you. So after he storms off, things become a relative acid trip. This is like a 70s filmed fairytale cartoon, only there's a lot more death. Think of this as Little Red Riding Hood paired with Alice in Wonderland and pepper that with some Hansel and Gretel. Then we throw in a dungeon crawler game with some classic horror hiding mechanics. It's an interesting thing to try and blend together, but it really works. Some of your enemies are terrifying and Lovecraftian. Some look like they're ripped out of a 90s anime. Others look like your standard dungeon crawling enemies. The thing is, you can't actually attack anyone. You're ten. All you can do is run and hide.

The hiding can get very irritating because the enemies are smart. They know about where you disappeared to and they will come after you. They will lurk in the area. If you disappeared behind a door, they will still be there. In a way, this is sort of an improvement upon old games that instantly reset enemies. If someone saw you go into a door, obviously they should be there waiting for you. Realistic, yeah. It's still hard to make a daring escape that way.

Those same smart enemies also have a very nice range of pull so if you didn't get out of the way in the time you needed to, prepare your buns, hun. They will just pull you everywhere and it's um, not polite. Keep your tentacles to yourself. That's quite rude, you know. You didn't even buy me dinner. Speaking of, there's something about this game that does make me very happy. Every time you die, it's your fault. There's no overpowered character. There's nothing there that you can blame on the game. It's always your poor planning or your impatience that killed you. After dying multiple times in one area, I found there was another way around. Let's just place on my little hat that says "Shame on Me" and pretend I didn't have some death run that even some kind of famous youtuber would envy for some views. I learned my lesson.

Anyway, much like all fairytales, this game is incredibly dark and topics of murder and torture are tossed around like a joke. If you don't think fairytales are dark, remember that parent figures regularly murder children in the santized versions. Okay? Okay. So. This is all some blood covered goodness. In fact, that's literal in many parts of the game. Sure, the blue kobold is adorable and Hans has these kawaii anime eyes, but this gets dark. Even the storyline gets pretty dark, though that doesn't really kick in until the last part of the game.

Visually, The Count Lucanor is pleasing for pixels. There's still a lot that can be accomplished with pixels and told in pixels. This game is perfect for it. It's bright and completely tricks you into thinking this game is going to be happy while it mops the floor with a bucket of blood. You know, for the grotesque party we'll have later. Yeah. I can't really comment on the music because it's period appropriate classical music. An untrained ear wouldn't figure out what it is. If you're a mega nerd, you'll just be grinning like a lunatic while you keep playing and whispering music jokes. Please don't. I'm one of these nerds. You'll start groaning at your own jokes. I'm warning you ahead of time not to do that to yourself. Just keep playing and don't do that.

It's not incredibly high horror. The worst jumpscare I got was the loading screen when I had a little kobold staring at me and letting me know my game was loading. If I clicked on it now, he'd still scare me. He doesn't make a noise and it still makes me want to scream. He is not pleasant to look at. A certain Charlemengo is not my cup of tea, but it's more like he gives me the heebie jeebies rather than makes me jump out of my seat. There's nothing that's going to just jump into your screen and latch onto your face. The Count Lucanor wants you to be uncomfortable and increases your discomfort gradually as you progress. As you piece together the story you're about to unfold, you keep finding out more unfortunate things. I'd probably call this light horror, even with some of the chunky and gooey bits we see in game. Don't go into this thinking you're going to scream and start getting jumpscares. This is not that kind of game.

As always because I'm the one who has to make a note of it, here's your health info from someone who does things she shouldn't. There are not that many scenes of flashing lights. It's a video game, you're going to expect some. Sure. But these were pretty low and dimmed. I got the effects of "whooosh magical powers activated" and didn't get flashed into Migraine Town. Or Seizure Ville. (Gee why do I still play video games then? Good question.) There's still a few short scenes and if you're sensitive to them, obviously you shouldn't play. But if you're not too badly off, hey you could probably handle it. Otherwise no other problems.

The only people who should not play this game is if you're not patient. If you're impatient, this game will suck for you. If you can just take five minutes to breathe and think, you'll be fine. I think most people can enjoy this game. If you've got a twisted sense of humor, this is probably something you'll really like. If you just want to send a ten-year-old off to his possible doom for the promise of fame and fortune that may not even be there, then...sure! Sure, great! Get it!
Was this review helpful? Yes No Funny
37 of 46 people (80%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: March 22
Note: This game was reviewed with a key provided by the developer

The Count Lucanor is an adventure horror game inspired by Legend Of Zelda and Silent Hill and it's not messing around.

In The Count Lucanor we play as Hans, Hans is a young boy who wants to become an adventurer. On his birthday he get's angry at his mom and runs away from home to look for treasure. Meeting a few people a long the way, Hans passes out and wakes up in a nightmarish world where he is led to a castle where he has to complete the trials of Count Lucanor to win all of his treasures.

When the developers said that this game is based on those two titles, they are not joking about it. The looks maybe childish, but trust me this game is not suitable for children. The game is incredibly violent and not to mention it's pretty scary at moments.

While the horror elements are borrowed from Silent Hill, the adventure aspect is borrowed from Legend of Zelda. Now while you can't fight against the monsters you can hide giving the game some stealth segments. But what they borrow the most is the adventuring and puzzle solving. The puzzles are perfect and figuring them out is a great feeling. All of the puzzles are not cryptic what so ever, so everyone can solve them no problem.

The art style is fantastic and is one of my favorite looking indie games. The cutscenes are awesome and the game graphics are awesome as well. Everything looks crisp and is pleasing to the eye.

The game might prove difficult to some because you need coins to save the game and every save costs 1 coin, the game tries to help and makes the coins the most common items in chest, but you will also need food to keep your health up, so you don't die.

The soundtrack is pretty decent, nothing too special, I wished it was more memorable, but it's still pretty good and helps out in the more tense moments in the game.

The game ran perfectly and I encountered zero bugs while playing. I think if you have a good PC you shouldn't have any problems running this title.

The game lasted me 3 hours, but the game has tons of replay value, cause there's 5 total endings to see and all of them require different choices to be made in the game.

Overall, I can safely say The Count Lucanor is a fantastic title and I highly suggest all of you to play through it as well. It's well worth the full price purchase.

Final Rating:
8.5/10 - Worth Purchasing at Full Price

If you liked this review please consider giving it a thumbs up and if you disliked post in the comments on what you disliked about the review.

For more reviews follow Snort's Review curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
22 of 22 people (100%) found this review helpful
2 people found this review funny
6.5 hrs on record
Posted: June 4
I am going to preface this by saying that the comparisons of this game to Undertale are a bit ridiculous. Both games are excellent in their own rights, but they are not the same. Undertale is a charming RPG in which you can either befriend everyone or slaughter everyone. The Count Lucanor is a survival horror game (although still charming) in which you overcome a hurdle of creepy baddies and traps to find letters, and ultimately guess the kobold's name.

I must say that I appreciate the fact that this horror game doesn't focus so heavily on jumpscares. In fact, the "jumpscare" moments end up being more funny than anything (I think on purpose). The game relies more on legitimate tension, because if these enemies see you, you're going to have a bad time (heheh). Even though the enemies aren't the sharpest tools in the shed, they still pose quite a threat to you with the kind of damage they deal (especially a certain character that I will not name).

Something that I learned in this game was to take absolutely nothing for granted. What I thought would be useless garbage ended up being some of the most vital parts of the game. Decisions you make in the beginning will help you piece together certain things when it truly matters. Bear in mind that this game has multiple endings, so you might find yourself replaying this game once or twice; I know I did. Once everything in this game has clicked with you, getting the more satisfying endings will be a piece of cake.

9/10 I thoroughly enjoyed every second of it.

P.S. If you are familiar with Juan Manuel's original tale, then the final answer might just tickle you.
Was this review helpful? Yes No Funny
45 of 61 people (74%) found this review helpful
3 people found this review funny
19.5 hrs on record
Posted: March 3
Disclaimer: I received a free key for the English beta test.

The Count Lucanor is a pixel survival horror game. The story focuses on a young boy named Hans who has grown tired of being poor and blames his mother for their poverty and for his father's disappearance.

So on his tenth birthday he decides to abandon his loving home in search of riches. In the woods he encounters a blue kobold that tells him he can inherit great wealth if he can overcome the trials of Count Lucanor and prove his worth. Each trial reveals a letter of the kobold's name which Hans has to piece together to reveal the kobold's name and win!

The gameplay consists of solving puzzles, avoiding traps, stealth (Hans can't kill the monsters) and using candles to illuminate the dark rooms in the castle.

Candles never run out and you have to strategically place them so you can have a clear view of your surroundings. Monsters do a lot of damage if they get you and healing items are limited so walking around blind will only lead to death. Also, to save the game you have to spend your money so you can not save every few seconds which in my opinion is a big plus in horror games.

The characters you will meet are either charming or creepy and I love their design and backstories/agency. The cutscenes are beautiful and it is hard to believe someone can create something so gorgeous using pixel art.

Your first playthrough should take you about 6 to 7 hours to complete but there are multiple endings and secrets to keep you coming back for more.

All in all, I highly recommend the game to fans of pixel horror games.
Was this review helpful? Yes No Funny
31 of 40 people (78%) found this review helpful
10 people found this review funny
4.2 hrs on record
Posted: March 19
It's Brothers Grimm Ib. If you understand what that means, you should probably get this game.
Was this review helpful? Yes No Funny
23 of 29 people (79%) found this review helpful
4 people found this review funny
5.9 hrs on record
Posted: March 3
What a gem of a little game. It hits all the right notes for a fun adventure game.

Amazing pixel art, and even better sound and music directly. It really brings the world to life, and ambient sounds especially. Nothing like hearing a blood crazed murdering goat breathing heavily in the dark before even getting close to it.

So what's the adventure like? Rather cliché at first, and then things take a horrible turn for the worst. This could all have been avoided if there was no underage drinking. Damnit Hans you silly little boy!

After the funky little set up, things go horribly wrong for Hans; only to get a glimmer of hope in the form of a riddle that would change his life for all time. Although can you manage it? You're a little ten year old dolt, wondering around a seemingly haunted castle trying to solve a riddle, while almost everything can kill you. Is it fun though? Oh most certainly, I couldn't put this game down, and I've been playing since pre-release.

The the game isn't too challenging with puzzles, but the dialogue, explorations, art, music, and the world is just so enthralling. Trying to keep this silly would be count child alive is a joy, and the people and things he runs into even more so.

The save system is a little odd though, and it forces you to strictly manage the coins you find. As you leave the main game area there is a fountain with a Raven. Toss in a single gold coin and he saves your soul; which is saving the game at that point for you. You do need gold for food, candles, and keys though; so manage it all wisely.

Play your cards right and there's a Donkeycorn though; which if you feed it apples will poop out some gold coins for you. Even food needs to be used sparingly though. Hans is very weak, he's a child, and almost everything can hurt the little chap. So you need food to heal up.

Candle on the other hand are even more essential; you need light. Without it all manner of nasties can, and will sneak up on you and kill you. So you need to not only walk around with one, but you need them to light brazers and place them around dark parts of the castle so as to make sure things aren't hiding in the shadows later, or following you.

The gameplay mechanics are simple enough, but fantastically executed, and really adds to the game.

It's a great little adventure so far, and I really would recommend it to pixel art adventure fans.

PC Gameplay
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: March 6
A lovely, macabre little story
of a young boy named Hans who lives in a small cottage in the woods with his mother. Upon reaching the age of ten, he grows weary of being poor and leaves his mother and old life behind in search of riches and adventure. Soon after, he comes to learn of a Count Lucanor and his Castle Tenebre, which is hidden somewhere in the very woods where Hans lived with his mother. After an...incident... Hans wakes in a graveyard to what could only be a nightmare. He follows a glowing figure through the woods--seemingly the most sane option in this scenario--until he arrives at a familiar destination. Before him now lies a set of trials that he must overcome before he may even have the option to step foot outside this place.

Its games like these that I scour the internet for and eagerly await to experience. Feel free to divert from the path you think the game has set for you, explore! If you're even remotely interested in this, I suggest you dive right in and enjoy this before you practically know the entire game from reading other reviews (I tried my best to keep this review vague ԅ[ •́﹏•̀ ]و )
  • Exploration
  • Stealth
  • Gore
  • RPG aspects
  • Satanic man-eating goats
  • a pixel-tastic world
  • A wonderful soundtrack (that comes included, if I might add)
  • Really good sound design (no seriously I'm still hearing some of these whispers and groans. please help me)
  • multiple endings and rewarding interactions that actually matter
    ----------this tale has it all.

    ...Say hello to the Camerlengo for me... you little mousy.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
6.8 hrs on record
Posted: March 13
I'm going to give this game a recommendation, but with a warning that it may not be for everyone. It only takes about 5 hours to complete, maybe an hour more if you want to unlock all of the achievements, and you will see about 95% of what the game has to offer in only one playthrough. The room puzzles are fairly simplistic - they consist of block/lever puzzles, avoiding tiles with traps, and timing your movements over grates that periodically spew fire. There are also a few objects you need to find and bring to another location, but they are all very obvious solutions. The controls are adequate for completing the tasks, but movement is slow, and overall a little clunky.

Thankfully, the game compensates for these shortcomings with a nice little story (think Wizard of Oz but more demented), and a cast of characters that manage to be both horrifying and charming at the same time. The pixel art cut-scenes are lovely, and the baroque music is very evocative, although it would be nice if there was more of it. I strongly suggest not watching the videos or looking at the screenshots, as they give away many of the most pleasant surprises.

This game is being over-shadowed at the moment by lengthier indie games with more content, but I do hope it finds its audience eventually. It was compelling enough that I did play through to the end, which is becoming something of a rarity as my Steam library has grown to a ridiculous size.
Was this review helpful? Yes No Funny
Recently Posted
1.7 hrs
Posted: October 12
Great little survival horror/puzzle game. Don't let the pixelation fool you, it get real creepy real fast. On the shorter side but enjoyable
Helpful? Yes No Funny
12.9 hrs
Posted: October 12
I enjoyed it! Very fun!
Helpful? Yes No Funny
3.9 hrs
Posted: September 27
I wasn't expecting this game to be as challenging or scary as it turned out to be. I was pleasantly surprised.
Helpful? Yes No Funny
0.5 hrs
Posted: September 25
Personally I haven't played it at all, and with my computer I never will. I have seen gameplay of this title, and I was very excited to play this for myself. It's a great game so I still recommend it if you can actually play it. Don't be a doofus like I was and buy something before checking if it's compatible with your computer. *The only reason I have any amount of gameplay is because I was trying to load it multiple times.
Helpful? Yes No Funny
2.4 hrs
Posted: September 25
It's like a spooky fairy tale. I needed to take spookiness breaks but it was worth itttt
Helpful? Yes No Funny
0.9 hrs
Posted: September 16
This game is fantastic! Perfect blend of horror and puzzles totally worth the 10.00 price tag
Helpful? Yes No Funny
0.1 hrs
Posted: September 14
Product received for free
Without a doubt, Count Lucanor is a game that will deserve a place at your heart after playing it. It’s impossible not to play it again and again. Its short duration (3-4 hours) and its engaging narrative (as well as the challenging puzzles) will make you jump off your chair until you unveil each tiny detail of the story. In our opinion, one of the best gameplay decisions is to make you pay when you want to save, which will make you hesitate about taking the risk or not and run away, even faster, from Count Lucanor’s scary creatures!
Helpful? Yes No Funny
Skeleton Honey
5.1 hrs
Posted: September 5
Brilliant mix of horror, humor, puzzles, and story. 10/10
Helpful? Yes No Funny