It's time for a new Divinity. Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore a vast world alone or with up to 4 players in drop-in/drop-out cooperative play.
Sehr positiv (94 Reviews) - 87% der 94 Nutzerreviews der letzten 30 Tage sind positiv.
Sehr positiv (1,408 Reviews) - 94 % der 1,408 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 15. Sep. 2016

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Early Access gives you the chance to support the development of Divinity: Original Sin 2. You'll get immediate access to Act 1 which currently contains around 8-12 hours of the game as well as the PvP Arena mode. You will receive the full game upon release.

Be aware that there are still some rough edges and that certain features are missing. Bugs will be fixed, performance will be improved, and new features and improvements will be added regularly during the next months.

If you want a full, polished experience, we advise you to wait until release. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to help development with your feedback or if you want to get a taste of things to come.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We plan to release the full game later next year, 2017.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version will have a full campaign, more maps for the PvP Arena mode, a brand new Game Master Mode, more difficulty modes and generally more content: new origin stories, a new playable Undead race, new skill schools and other new features. The editor we used to make the game will also be released.”

Was ist der derzeitige Stand der Early Access-Version?

“The Early Access version currently contains: Act 1 of the main story campaign with 8-12 hours of gameplay, playable both in single-player and 2-player, 3-player or 4-player co-op; 2 difficulty modes: Classic and Explorer; 4 playable races (one more to come); 4 origin stories (more to be added); 8 skill schools; a new PvP Arena Mode with 6 maps.

We will be updating the game regularly. It's important to know that during Early Access, savegame compatibility between versions may not always be guaranteed.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The price will not be increased upon release. All Early Access versions will be automatically be updated to full versions.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Like with the first Divinity: Original Sin, your feedback is essential for us to make the game better, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity: Original Sin 2!”

Divinity: Original Sin 2 kaufen


Kürzliche Updates Alle anzeigen (7)

31. März

Hotfix v3.0.52.425 - The dead walk no more

New features, while exciting, sometimes come with adorable little bugs in tow. In the event that a few slip through our virtual net, we try to squash them as quickly as possible. This hotfix fixes the following problems:

  • Corpses standing up after playing for over one hour
  • Doors being open visually, while they were actually closed
  • Being able to share skills via character portrait
  • Corrupt textures on certain characters in the character creation screen
Savegames are compatible with v3.0.50.423.

Thank you for the quick feedback on our most recent patch. Please keep posting any issues you have!

78 Kommentare Weiterlesen

28. März

Patch Notes v3.0.50.423 - Summoning and Polymorphing

Master NEW Polymorph and Summoning schools! Grow wings! FLY!

That's right - fly! _Literally._ Use Polymorph to sprout wings and soar to higher ground to hit your enemies from a distance. Or transform your enemies into chickens. Or slap them with tentacles. Or even grow horns and charge across the battlefield, leaving carnage in your wake.

If that doesn't grab you (and it should) use Summoning to turn the tide of battle with surface totems or a powered-up incarnate. With these new skill schools, the combinations will seem limitless. We can’t wait to see what you come up with!

Here’s a juicy new trailer to whet your appetite.

As always, your feedback helps us make the game better so please hit that “Send feedback to Larian” button after playing, or let us know your thoughts on our forums.

Have fun!

Savegame compatibility

This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:

  • ea_version_1 for savegames made in version
  • ea_version_2 for savegames made in version
  • ea_version_3 for savegames made in version
  • ea_version_4 for savegames made in version
To switch to a previous build, follow these simple steps:
  1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
  2. In the Properties screen, click on the tab BETAS
  3. In BETAS, click the arrow to open the dropdown
  4. From the dropdown, select an old "ea_version_" branch and then click Close
  • Added Summoning combat ability: Summons start with 10% increased Vitality, Damage, Magic Armour and Physical Armour per Ability Point invested.
  • Added Summoning skills
    • Conjure Incarnate - Conjure a personal elemental that matches the ground surface it's summoned onto. Your Incarnate can be buffed with Infusions.
    • Elemental Totem - Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight
    • Dimensional Bolt - Shoot a volatile bolt that deals damage of a random type, and then creates a corresponding surface
    • Farsight Infusion - Unlock ranged attack for your Incarnate. Buffs Magic Armour
    • Power Infusion - Unlock Whirlwind and Rush for your Incarnate. Buffs Physical Armour
    • Rallying Cry - Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity
    • Supercharger - Target summon deals increased damage during its next turn-- then explodes
  • Added Polymorph combat ability: receive one free Attribute Point for every Ability Point invested.
  • Added Polymorph skills
    • Bull Horns - Magnificent horns sprout from your forehead. You can rush at your enemies and gore them
    • Tentacle Lash - With tentacular limbs, lash out at the enemy and Disarm them
    • Chicken Claw - Turn the target character into a chicken. Squawk!
    • Heart of Steel - Your skin turns to steel, increasing Physical Armour and regenerating a portion of it every turn
    • Chameleon Cloak - Become one with the shadows so that you're invisible to your opponents
    • Spread Your Wings - Grow wings that unlock Flight skill. You ignore ground surfaces as long as you are walking
    • Skin Graft - Reset all cooldowns, yet also strip off all Physical Armour and Magic Armour. Removes Burning, Poisoned, Bleeding
  • Added new class presets
    • Conjurer - Conjures a trusty personal demon and elemental totems to aid in battle
    • Metamorph - Adapts to dangerous situations with transforming tricks of nature
  • Added new visual effects and sounds for all Summoning and Polymorph skills
  • Added PVP Support. This allows you to play the game in multiplayer and choose whether to work with or against your friends. You can start as allies and continue as rivals (or vice versa) by making war or peace with other parties.
  • Added Origin Story Updates
    • Made several changes and additions to origin stories (Ifan, Lohse, Sebille, and Red Prince)
    • Party members will now engage with NPCs to play out origin moments particular to their own background stories - if the player allows them to do so.
  • Added a tutorial messages log in the journal
  • Added new Arena level: Castle Outskirts
  • Added and updated several sound effects for skills
  • Added a crime check on lockpicking items that have an owner
  • Improved the ladder animation system
  • Examining a character now uses the highest level of loremaster in your party
  • Certain AI 2.0 decision improvements added (regarding potions, invisibility, 'sleep' status, surface transform, Polymorph, Summons...)
  • AI now supports more skills and statuses
  • Improved performance when targeting enemies with ranged weapons
  • Improved feedback for characters inside fog (when targeting)
  • Improved targeting from high to low ground with skills that use teleport (self)
  • Updated several skill and attack animations
  • Updated several effects for skills
  • Companion preset selector is now embedded within recruitment dialogs.
Balancing and design changes
  • Several changes were made to the combats in and around Fort Joy:
    • Early-game Voidwoken don't bleed Cursed Blood anymore
    • The Freshly Buried Corpse no longer has armor.
    • Tweaked the Source Hound Kennel's level design. Bark, bark.
    • Tweaked the Houndmaster encounter's level design.
    • Tweaked Teleporting Crocodiles' level design.
    • Reworked a number of fights in Fort Joy to ensure coherence in spell distribution and smooth our learning curve.
  • Characters that heal due to high resistance should be damaged if they have Decaying Touch on
  • Pickup action now gets disabled in combat if you do not have enough AP
  • You can now use sucker punch when wielding only one wand
  • Applying Bless to an item on a surface now blesses that surface
  • Reduced requirements on armor, weapons, and shields
  • Made it easier to Pickpocket low level NPCs by changing the Thievery mechanics
  • Characters will no longer absorb Source surfaces when they already have their maximum number of Source Points
  • Surfaces created by skills like Fireball no longer create surfaces through walls
  • Sending an item from a container to another character now also costs 1 AP
  • Mark' now prevents characters from going invisible.
  • Increased stats of Dallis' Hammer and renamed it to "The Reckoning"
  • You can now cast Blood Sucker on other characters. Try combining it with Decaying Touch.
  • Electrification and ice should go away after 3 turns.
  • Changed how Magic Pockets work for multiplayer when having separate parties active (for the PvP system)
  • Kniles' monks are no longer linked to other monks in the dungeon
  • Blessed smoke now removes Silence
  • Refusing Withermoore's help causes him to no longer appear
  • Increased AP cost of Enrage to two; can only target allies now
  • Refactored persuasion system: You now need more points in persuasion to have an effect on higher level NPC's. Stats have less impact
  • New status: Disarmed. Prevents attacking with weapons and using skills that are based on them (e.g. Ricochet, Whirlwind)
  • Muted should not prevent characters from using weapon skills
  • The most used generic treasure tables have been completely redesigned.
  • They now generate more by value than by category.
  • When a container is opened and it generates items, the order in which they appear is randomized. This is purely a representative change.
Bug Fixes
  • Fixed an issue causing players to have their input stuck
  • Fixed an issue with the Necromancer Tower Maze. Players no longer have re-equip the ring to trigger the correct dialog options
  • Fixed roofs blocking projectiles and sight inside a building
  • Fixed some map markers not correctly showing up for all party members
  • Fixed several spell and highlight tooltips
  • Fixed certain characters dropping double the amount of loot they should be dropping
  • Fixed certain skills not showing a proper area preview around the target (e.g. Crippling Blow)
  • Fixed being able to cancel jump skills while they are still being cast (e.g. not creating a fire surface on landing with Phoenix Dive)
  • Fixed item requirements displayed red despite meeting the requirements
  • Fixed Magic Armour not disappearing on death
  • Fixed incorrect behavior with Fullscreen and Fake Fullscreen mode
  • Fixed certain statuses from being spammed above characters when wearing Cursed items
  • Fixed several issues with Tarlene's dialog regarding Shriekers and Gareth
  • Fixed items not being assigned to bottom bar when recruiting a companion
  • Fixed bug where Samadel wouldn't leave towards the call to arms
  • Fixed several crime-related behaviors
  • Fixed several NPC alignment issues
  • Fixed input being blocked in certain situations, resulting in not being able to control certain party members directly
  • Fixed minor issues regarding Gareth's death and the resulting dialogs
  • Fixed several minor quest and Journal issues
  • Fixed issue where NPCs would incorrectly force end their turn without taking action
  • Fixed not being able to reassign teams for AI after returning to lobby from a previous game

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“An impressive sequel to an already impressive game”
PC Gamer

“It’s good. Damn, is it good”
PC Games N

“The sequel improves almost every area”

Über dieses Spiel

In a world where the Gods are dead, you play a wielder of forbidden magic, quarantined in the prison colony of Fort Joy. The Magisters of the Divine Order want to "cure" you of your powers. But the Order has secrets of its own. Secrets that threaten everyone. If the world remains godless, chaos will rule. It's time for a new Divinity.

Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore the vast and layered world of Rivellon alone or with up to 4 players in drop-in/drop-out cooperative play.

Divinity: Original Sin 2 is an entirely new experience built on the next-gen Divinity Engine, with a new UI, an all-new art-style, and advanced roleplay systems. Everything that made the original great returns: Go anywhere you want, kill anyone, find endless ways to solve problems and gather your ultimate RPG party.

Key Features

  • Choose your origin story. Choose one of the unique origin stories that will define your character's background and your personal quests. For the first time in a Divinity game, play as a Human, Lizard, Elf, Dwarf, or Undead, each with unique racial skills. Watch the world and its inhabitants react to who you are and what you've done, unlocking new dialog options and quest lines. Or create your own story by building your character from the ground up.

  • More freedom than ever. Go anywhere, talk to anyone, interact with everything and be anyone you want. You can kill any NPC in the game, destroy objects, and use the game's vast RPG systems to your advantage. Talk to animals and spirits to gain valuable information. Explore the huge , open world to find hours of hidden content, including entire new areas.

  • New elemental interactions make turn-based combat even better. Combine elements like fire and poison for explosive combos. Bless and Curse surfaces to completely change their properties. Craft new skills and use elevation to your advantage.

  • A darker and deeper story. Divinity: Original Sin 2 features a darker and more grounded narrative than its award-winning predecessor, while building on Larian's distinctive tone of voice. This is a godforsaken world. The Void approaches. And desperate times call for desperate measures...

  • Play with up to 4 players: No other RPG offers 4-player co-op like Divinity:Original Sin 2 does. Your Origin Stories will give you different, often conflicting objectives. Will you cooperate or compete? It's entirely up to you.

  • Test your skills in the new PvP Arena Mode. Challenge your friends in fast, satisfying turn-based combat sessions. Take the battle to the multiplayer-tailored Arenas, packed with explosives, loot, and deadly traps.

  • New technology. Powered by Divinity Engine 3.0, the game features physics-based rendering, cloth physics, and a new dynamic music system. It makes Divinity: Original Sin 2 the most atmospheric Divinity game ever.


    • Betriebssystem: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Prozessor: Intel Core i5 or equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 11
    • Speicherplatz: 25 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Minimum requirements may change during development.
    • Betriebssystem: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Prozessor: Intel Core i7 or equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 770 or AMD R9 280
    • DirectX: Version 11
    • Speicherplatz: 25 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Recommended requirements may change during development.
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