It's time for a new Divinity. Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore a vast world alone or with up to 4 players in drop-in/drop-out cooperative play.
Évaluations des utilisateurs :
Récentes :
très positives (122 évaluation(s)) - 90% des 122 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
extrêmement positives (1,205 évaluation(s)) - 95% des 1,205 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 sept 2016

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Early Access gives you the chance to support the development of Divinity: Original Sin 2. You'll get immediate access to Act 1 which currently contains around 8-12 hours of the game as well as the PvP Arena mode. You will receive the full game upon release.

Be aware that there are still some rough edges and that certain features are missing. Bugs will be fixed, performance will be improved, and new features and improvements will be added regularly during the next months.

If you want a full, polished experience, we advise you to wait until release. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to help development with your feedback or if you want to get a taste of things to come.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“We plan to release the full game later next year, 2017.”

Comment sera la version finale de la version en Accès anticipé ?

“The full version will have a full campaign, more maps for the PvP Arena mode, a brand new Game Master Mode, more difficulty modes and generally more content: new origin stories, a new playable Undead race, new skill schools and other new features. The editor we used to make the game will also be released.”

Quel est l'état actuel de la version en Accès anticipé ?

“The Early Access version currently contains: Act 1 of the main story campaign with 8-12 hours of gameplay, playable both in single-player and 2-player, 3-player or 4-player co-op; 2 difficulty modes: Classic and Explorer; 4 playable races (one more to come); 4 origin stories (more to be added); 8 skill schools; a new PvP Arena Mode with 6 maps.

We will be updating the game regularly. It's important to know that during Early Access, savegame compatibility between versions may not always be guaranteed.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“The price will not be increased upon release. All Early Access versions will be automatically be updated to full versions.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“Like with the first Divinity: Original Sin, your feedback is essential for us to make the game better, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity: Original Sin 2!”
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Mises à jour récentes Tout voir (3)

1 décembre 2016

Patchnotes v3.0.15.252 - Meet our New Stats System

Hi everybody!

Here's another update with lots of new stuff, improvements and fixes.

Based on feedback, we have been busy getting a new RPG system going. This is its first release into the wild and we'd like to read your thoughts on it. It should improve what you thought was not working very well, and your choices are now more impactful. Every point matters!

For a detailed list on what changed, feel free to peruse the list at the bottom of this message.

As always, this update is also featured in a more multimedia, less texty, Kickstarter update:

These changes are so huge, this new version is unfortunately not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches: ea_version_1 for savegames made in version and ea_version_2 for savegames made in version

To switch to a previous build, follow these simple steps:

1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
2. In the Properties screen, click on the tab BETAS
3. In BETAS, click the arrow to open the dropdown
4. From the dropdown, select the branch "ea_version_1" or "ea_version_2" and then click Close

Enjoy and don't be a stranger now, ya hear :)


And now, for the changelist!


  • Improved player feedback when switching to inactive characters during combat
  • Improved player feedback it's not possible to perform certain actions
  • Improved UI sound events
  • Physical armor and Magic armor now have hit effects
  • Improved path visualizations in combat
  • Improved clickable area of listed savegames
  • Improved and redesigned the bottom bar interface.
  • Added option to switch between hotbars (up to five)
  • Chat toggle is now on the bottom bar
  • Improved lighting and visuals in Blood Rose cave
  • Improved visualisation of move preview
  • Improved following behavior when leader of party is in combat
  • Improved targetting preview when casting teleport skills (out of sight is now properly greyed out)
  • Tweaked and added several effects
  • Updated several animations that were not finished yet
  • Added new tornado effect and fixed tornado atmosphere settings
  • Added preview for attacks with multiple projectiles
  • Added blinking and progress bar in windows (when game is minimized)
  • Players now get directly assigned a free slot in the arena lobby upon joining
  • Teams are automatically assigned for AI's in the arena lobby
  • Added combat log entries for source vampirism
  • Added more logging stats for balancing reasons
  • Ifan's recruitment dialog now recognizes and allows Drudanae
Balancing and design changes
    Primary Attributes overhaul
    • Strength now provides 5% damage bonus and 2% Physical Armour bonus per point-
    • Finesse now provides 5% damage bonus and 1% Dodging per point
    • Intelligence now provides 5% damage bonus and 2% Magic Armour bonus per point
    • Characters now have a base amount of vitality that grows with levels.
    • Constitution now provides 7% vitality bonus.
    • Characters now start with 3 Memory Slots and receive 1 free Memory Slot every 2 levels.
    • Memory attribute now provides 1 Memory Slot per point
    • Wits now provides 1% Critical Chance and 1 Initiative per point.
    • Vitality, armour and damage numbers start from lower values, but grow faster each level.
    Changes to combat abilities
    • Combat abilities now give larger bonuses per point and are capped at 10 points.
    • Previous Defence abilities were removed.
    • New Defence ability: Pain Reflection. Allows you to reflect 10% of incoming damage back onto attackers per point
    • Leadership is now a combat ability in Defence category. Allies in 5m range receive 5% Dodging and 5% All Res per point
    Changes to talents
    • Re-enabled Elemental Affinity talent (Reduces AP cost of skills when standing in surface of corresponding element. Does not apply to skills with AP cost smaller or equal to 1)
    • Added new memory talent: Mnemonic. (adds 3 Memory)
    • Changed human talent to give bartering instead of leadership
    Changes to weapons
    • Earth wands were replaced with Poison wands that receive bonus damage from Geomancer ability.
    • Buffed armor on shields
    • Gave shields a free skill that recovers their armor
    • Gave two-handed melee weapons a free skill that unlocks a heavy attack that costs 3AP
    • Receive a free skill when dual-wielding melee weapons that unlocks a heavy attack that costs 3AP
    • Free skill for fighting with single melee weapon and empty offhand: 1AP attack that Knocks Down
    • Attacking with single-handed weapon now costs 2AP (with or without shield)
    • When dual-wielding, damage of the offhand weapon is halved.
    • Added free movement if you move less than one meter before attacking
    • Weapon attacks receive swoosh effects depending on main combat ability
    • Inquisitor preset now wields a staff and starts with melee skills. (N.B. using Crippling Blow while wielding a staff will use the base elemental damage of the staff and receive bonus from INT since staff is and INT weapon).
    • Witch and Wizard start with wands
    • Replaced Sawtooth Knife with Vault in the list of starting Scoundrel skills to increase early game mobility.
    • Ranger now has Haste instead of Piercing Shot as starting skill
    • Increased difficulty for fights level 4 and above. Humanoid enemies now have new skills and engage in combat more aggressively.
    • Fixed several issues with AI of ranged enemies.
    • Targetted source skills can never miss. (E.g. Mortal Blow)
    • Enemy Rage now lasts two turns
    • Griff now sells weapons
    • Petrified characters are now immune to Burning
    • Reduced AP penalty from Slow.
    • You no longer lose invisibility due to blessed smoke
    • Rogues should now be able to pickpocket in arena
    • Increased levels NPCs that help you in the last fight
    • Cursed oil now has a chance of setting Necrofire instead of Burning
    • Crocodiles now have magic armor and a stronger bite
    • Buffed Radeka the blood witch and her minions
    • Increased damage from Viscous Voidling death explosions
    • Buffed purged dragon stats and gave him Hail Attack
    • Tweaked loot drops so that you cannot get two weapons or shields from the same source
    • Manually placed several weapons throughout the start of Fort Joy
    • Burning and Regenerate statuses now replace eachother
    • Petrified status now gives immunity to necrofire and holy fire
    • Improved closest possible position when using Multistrike skills
    • Hail strike skillbook now can be found from level one and healing ritual from level 4
    • You can now knockdown turtles
    • Improved enemy NPC treasure table drop chance from 1 in 5 to 1 in 3
    • Haste now costs 0 AP and removes slowed and crippled status
    • Clear-minded provides more Wits (gives Critical chance and Initiative)
    • Fixed items being in stuck state when frozen or petrified
    • Fixed "Walk it off" talent
    • Assigned colors to unique weapons and NPC weapons
    • Fixed incorrect pricing for certain weapons
    • Blinding radiance does not affects neutral NPC's anymore
    • Characters with zombie talent do not get damaged anymore when using a bed
    • Ending combat now correctly heals NPC's with Decaying Touch status
    • Fixed being allowed to learn skills from a skillbook when skill is already known from wearing an item
    • Fixed enemy NPC's from regaining AP incorrectly after setting a status on them
    • Hasted and slowed now also modify starting AP, so you will start combat with one more AP if you are hasted
    • Set correct loot for barrels
    • Enemy immunity skills should now make them immune to both damage and statuses
    Bug Fixes
    • Fixed several crashes
    • Fixed hiding helmet causing bald characters
    • Fixed charm skill fumbling too much
    • Fixed client player being stuck in options menu when server reloads
    • Fixed client player(s) issues if host loads single player savegame
    • Fixed not being able to select eighth profile
    • Fixed "Your Turn" staying on screen after combat
    • Fixed NPC alignment issues
    • Fixed controls settings being applied to different profiles on the same machine
    • Fixed arena npc's having low stats after first starting a campaign in explorer mode
    • Fixed being able to talk to characters behind closed doors
    • Fixed being able to learn skills by getting 1 point in them from items. You now need at least one base point of a skill school to be able to learn spells
    • Fixed corpse explosion on using source vampirism
    • Fixed armor values displayed incorrectly after loading in combat
    • Fixed surface tooltips for certain surface combinations
    • Fixed momentarily seeing an empty level when accepting invitation from arena lobby
    • Fixed characters receiving fire damage after blessing a fire surface
    • Fixed invisible rogues being followed by the camera, indicating their position
    • Fixed being able to target enemies in sneaking (arena)
    • Fixed overlapping tooltips (range indication and surface information)
    • Fixed incorrect message when savethrowing out of a status
    • Fixed issue with base vitality being calculated incorrectly on enemies
    • Fixed Map not updating upon selection of a lobby in the lobby browser
    • Fixed not getting error message when not connected to Community/Platform server
    • Fixed spamming immune text when forcing application of a status
    • Fixed Surrender button being available in campaign mode / not being available in arena mode in certain cases
    • Fixed crash when putting something inside the Unusually Large Orange
    • Fixed crash related to creation of surfaces
    • Fixed issue being unable to unlearn skill from memorized skills
    • Fixed HP amounts for items with very low HP
    • Fixed Funny Meat not dropping
    • Fixed physics for orange container
    • Fixed Staff of Magus being present in skill list when selecting inquisitor class
    • Fixed skills getting added to the skillbar twice
    • Fixed infinite combat loop when several combats are joined together
    • Fixed getting stuck when picking up an item while sneaking
    • Fixed issue with guard button being enabled correctly
    • Fixed "can't reach" issue when trying to talk to someone that is not visually blocked
    • Fixed being able to start the game without selecting any skills
    • Fixed crash related to dashing through a campfire
    • Fixed characters not being able to perform attack of opportunity during first turn of combat
    • Fixed Multistrike skills landing on characters outside of weapon range
    • Fixed setting warm on items when dousing them to avoid spamming of statuses
    • Fixed Human female portrait aligmnent going wrong sometimes
    • Fixed Attack of Opportunity triggering on multistrike and rush skills
    • Fixed Players being able to start an arena match when host is spectator
    • Fixed crash when client leaves arena lobby while game is starting
    • Fixed starting dialog for illusion dungeon statue
    • Fixed Accuracy boost from gear not being applied correctly
    • Fixed vitality tooltip when your CON is below 10
    • Fixed Battering ram skillbook being unsellable
    • Fixed being able to target self with Source Vampirism
    • Fixed Attack of Opportunity not triggering for NPC's that are running away from characters
    • Fixed tooltips for skills that restore hp and armor (they now take into account bonuses from abilities)
    • Fixed inconsistent tooltip size formatting
    • Stop party from doing formation when sneaking or going invisible
    • Fixed issue that having more than one partymember could cause getting double or triple XP reward for party
    • Fixed black or grey loading screen when switching party member right before loading a savegame
    • Fixed duplicate recipes in crafting interface
    • Fixed "can't see" message when targetting yourself
    • Fixed pickpocketted items going missing sometimes
    • Fixed being able to wear a bucket on your head for all races
    • Fixed Exter's dialog after Gareth dies to Magisters
    • Fixed blocked dialog after winning arena under fort joy but dying right after

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    19 octobre 2016

    Patchnotes v3.0.5.530 - Major update!

    Hello everyone!

    Thank you for sending us so much feedback! We're happy to release our first major update with plenty of new features and fixes.

    This new version is not compatible with old savegames. However, if you want to continue playing with your old savegames, we have made the old build available on a different Steam branch: ea_version_1.

    To switch to this old build, simply follow these steps:

    1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
    2. In the Properties screen, click on the tab BETAS
    3. In BETAS, click the arrow to open the dropdown
    4. From the dropdown, select branch "ea_version_1 - For saves with version" and then click Close

    If you're interested in more behind the scenes footage, check out our Kickstarter update:

    And here's the list of all changes. It's a whopper!


    - Repair hammer and identifying glasses are now consumed when used.
    - Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/...).
    - AI can now find cover if it finds itself teleported to a place where it can’t escape
    - Fixed wizard AI scripts where they would run towards the enemy but not attack.
    - "Stolen" item tag gets removed when you put in the 'Your offer' tab while trading.
    - "Stolen" item tag gets removed when their original owner dies.
    - Tutorial tweaks.
    - No longer showing invisible enemies when player clicks on their icon with a character-backstabber.
    - Tactical Retreat no longer allows jumping outside the skill range.
    - Party members are now blue, default circles for Arena, turn/status console use relationship based colors.
    - When you have the Zombie talent, necromancer lifesteal no longer damages you.
    - Added special warning when your movement speed is 0 from a status.
    - Character will no longer start dialog unless close enough.
    - Weapon-based skills now use elemental bonuses on the weapon.
    - Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP).
    - Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
    - Levitate is now a Stealth skill (doesn't break sneaking or invisibility).
    - Shields now provide Magic Armour in addition to Physical Armour.
    - Statuses Bless and Curse no longer bless\curse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.)
    - Wet, Chilled and Frozen now remove Holy Fire.
    - Fixed irst Aid not healing character when it removes negative status.
    - Decreased damage of Crippling Blow.
    - Decaying Touch damage slightly buffed.
    - New item combinations for empty flasks and mushrooms
    - Assigned new 3D objects and icons to potions.
    - Added a lot of new item names to item generation.
    - Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books).
    - Made some roots stackable.
    - Updated/fixed descriptions for some roots.
    - Created some new descriptions for roots.
    - Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc).
    - Removed some placed armour pieces because they didn't belong there.
    - Reassigned treasure tables on items and characters.
    - Reassigned levels on corpses, items and characters.
    - Placed items now have a unique name and description.
    - Created unique knife for Griff.
    - Fixed value of valuable items (e.g. pearls).
    - Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore.
    - Treasure table updates:
    - more containers now use the same distribution (refer to GenericContainer) which makes balancing easier;
    - generic container was dropping junk too often;
    - generic container was not dropping enough gold;
    - fixed: generic enemy was not dropping armor;
    - junk will be dropping a BIT more gold ;
    - junk was referring to the TOOL category twice;
    - stacks and sacks should not always contain something;
    - redistributed RewardTiny table;
    - junk should drop less cloth armor;
    - FTJ specific reward could select gold twice.

    Usability and polish

    - Added lifetime and damage to Surface tooltips.
    - Fixed toggling contextmenu in the world.
    - Various climbing and teleporting fixes.
    - Disabled tooltips when dragging character in character creation.
    - Combat messages will no longer show on the screen of far away characters (also in multiplayer)
    - Allow people to reconnect to a lobby.
    - Now no longer hiding lobbies that are in progress.
    - Prevent tutorial boxes on endturn of enemies.
    - Arena mode: added tooltips to skills in Hero Select screen
    - Difficulty bonuses are now described in tooltips.
    - Added dynamically animated paintings to the main menu.
    - The application's icon will now blink and show progress bar in the Windows taskbar.
    - Added party tab to local chat.
    - Made chat messages persistent between different UIs.
    - Chat improvements in serverlist panel.
    - Added Surface sound events.
    - Fixed paperdoll frame to fit Female Lizards.
    - Game camera now keeps Items in dialog/combat into account.
    - Active characters in combat have a different combat icon in player portraits now.
    - Show connectivity window in Arena Lobby UI on small diamond click.
    - When in combat and the active entity is unassigned, hide the turn notice.
    - Improved lighting on paperdoll.
    - Reskin and implementation of the new skill selection in character creation.


    - Updated textures on chainmail armour (all races).
    - Updated textures on leather armour (dwarves and humans).
    - Updated textures on plate armour (elves).
    - Replaced Braccus statue.
    - Added building signs.
    - Menuscreen improvements.


    - Dwarves have improved talk animations.
    - Lizards, dwarves and elves have improved sit and lying animations.
    - Lizards, humans and elves have improved skill animations.
    - Various monsters received an additional polish pass on their animations.


    - Grenade effects received a visual upgrade.
    - Player skill effects received various improvements.


    - Sounds for main menu screen.
    - Sounds for UIs.

    Crash fixes

    - Fixed a crash that could happen when requesting a character icon in a dialog.
    - Fix crash when the status Fear was set on an item.
    - Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering).
    - Fixed crash for items in source surfaces.

    Bug fixes

    - Fixed multiplayer character creation exploit making it possible to start with higher stats.
    - Character creation now resets class skills when resetting ability points.
    - Fixed permanent potions getting reapplied on reload.
    - Fixed damage from Decaying Touch being applied twice.
    - Fixed Dodging not receiving bonuses from armor.
    - Fixed UI showing wrong range for arrow based weapons.
    - Fix for invalid "Target is out of sight" notification when targeting big characters.
    - Fix for valid characters not highlighting for some skills.
    - Fixed character playing fast animations after using the skill Battering Ram.
    - Fixed Rush skills finishing their rotation before executing the action.
    - When another player's inventory is locked, you can no longer take items from them by swapping.
    - Fixed map markers sometimes disappearing when playing a 4 player multiplayer game.
    - Fixed item actions through context menu sometimes not working.
    - Fixed stuck turn order and combat animation after fleeing.
    - Fixed Take All shortcut (space).
    - Fixed bottombar activating skills while typing numbers in chat.
    - Fixed clicking through the bottombar.
    - Fixed Voidwoken turtle overlays not showing from certain angles.
    - Fixed issue with visuals resetting when going back from third step to second step in character creation.
    - Fixed destroyed objects getting targeted in cone skills.
    - Fixed not returning to lobby after Arena match.
    - Fixed showing cooldown warning twice.
    - Fixed issues with electrified cursed surfaces.
    - Fixed uniques having a chance of dropping more than once.
    - Fixed issues with source skills from equipped items.
    - Fixed missing textkeys on player attack animations.
    - Fixed looping Rhalic dialog.
    - Fixed paperdoll skewed camera (causing broken shadows).
    - Fixed paperdoll not resizing when resizing the window.
    - Fixed turn notification animation playing between characters.
    - Fix for corpses becoming unlootable when switching characters.
    - Fix for items ticking in realtime in arena.


    - Fixed rotation scale check in transforming objects.
    - Fixed character rotation speed not resetting correctly in character creation.
    - Split up sight and shroud PP shader to fix rendering order with outlines.
    - Improved Outline rendering:
    - Don't use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better.
    - Added fill color to occluded parts of outline objects.
    - Animation editor can now select sound resource for sound textkey.
    - Added fading overlay to FxOverlayMaterial.
    - Added overlay priority support.
    - Made effects fade when they are attached to a fading object.
    - Increased colour list capacity from 7 to 127.
    - Fixed AI Bound code issues.
    - Fixed exporting lightprobe into level or importing lightprobe from level template.
    - Datahash fix for savegames.

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    “An impressive sequel to an already impressive game”
    PC Gamer

    “It’s good. Damn, is it good”
    PC Games N

    “The sequel improves almost every area”

    À propos de ce jeu

    In a world where the Gods are dead, you play a wielder of forbidden magic, quarantined in the prison colony of Fort Joy. The Magisters of the Divine Order want to "cure" you of your powers. But the Order has secrets of its own. Secrets that threaten everyone. If the world remains godless, chaos will rule. It's time for a new Divinity.

    Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore the vast and layered world of Rivellon alone or with up to 4 players in drop-in/drop-out cooperative play.

    Divinity: Original Sin 2 is an entirely new experience built on the next-gen Divinity Engine, with a new UI, an all-new art-style, and advanced roleplay systems. Everything that made the original great returns: Go anywhere you want, kill anyone, find endless ways to solve problems and gather your ultimate RPG party.

    Key Features

    • Choose your origin story. Choose one of the unique origin stories that will define your character's background and your personal quests. For the first time in a Divinity game, play as a Human, Lizard, Elf, Dwarf, or Undead, each with unique racial skills. Watch the world and its inhabitants react to who you are and what you've done, unlocking new dialog options and quest lines. Or create your own story by building your character from the ground up.

    • More freedom than ever. Go anywhere, talk to anyone, interact with everything and be anyone you want. You can kill any NPC in the game, destroy objects, and use the game's vast RPG systems to your advantage. Talk to animals and spirits to gain valuable information. Explore the huge , open world to find hours of hidden content, including entire new areas.

    • New elemental interactions make turn-based combat even better. Combine elements like fire and poison for explosive combos. Bless and Curse surfaces to completely change their properties. Craft new skills and use elevation to your advantage.

    • A darker and deeper story. Divinity: Original Sin 2 features a darker and more grounded narrative than its award-winning predecessor, while building on Larian's distinctive tone of voice. This is a godforsaken world. The Void approaches. And desperate times call for desperate measures...

    • Play with up to 4 players: No other RPG offers 4-player co-op like Divinity:Original Sin 2 does. Your Origin Stories will give you different, often conflicting objectives. Will you cooperate or compete? It's entirely up to you.

    • Test your skills in the new PvP Arena Mode. Challenge your friends in fast, satisfying turn-based combat sessions. Take the battle to the multiplayer-tailored Arenas, packed with explosives, loot, and deadly traps.

    • New technology. Powered by Divinity Engine 3.0, the game features physics-based rendering, cloth physics, and a new dynamic music system. It makes Divinity: Original Sin 2 the most atmospheric Divinity game ever.

    Configuration requise

      Minimale :
      • Système d'exploitation : Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
      • Processeur : Intel Core i5 or equivalent
      • Mémoire vive : 4 GB de mémoire
      • Graphiques : NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
      • DirectX : Version 11
      • Espace disque : 25 GB d'espace disque disponible
      • Notes supplémentaires : Minimum requirements may change during development.
      Recommandée :
      • Système d'exploitation : Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
      • Processeur : Intel Core i7 or equivalent
      • Mémoire vive : 8 GB de mémoire
      • Graphiques : NVIDIA GeForce GTX 770 or AMD R9 280
      • DirectX : Version 11
      • Espace disque : 25 GB d'espace disque disponible
      • Notes supplémentaires : Recommended requirements may change during development.
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