It's time for a new Divinity. Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore a vast world alone or with up to 4 players in drop-in/drop-out cooperative play.
Análises de usuários:
Muito positivas (114 análises) - 88% das 114 análises de usuários dos últimos 30 dias são positivas.
Muito positivas (1,434 análises) - 94% das 1,434 análises de usuários deste jogo são positivas.
Data de lançamento: 14/set/2017

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Early Access gives you the chance to support the development of Divinity: Original Sin 2. You'll get immediate access to Act 1 which currently contains around 8-12 hours of the game as well as the PvP Arena mode. You will receive the full game upon release.

Be aware that there are still some rough edges and that certain features are missing. Bugs will be fixed, performance will be improved, and new features and improvements will be added regularly during the next months.

If you want a full, polished experience, we advise you to wait until release. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to help development with your feedback or if you want to get a taste of things to come.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We plan to release the full game on Sep 14, 2017.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version will have a full campaign, more maps for the PvP Arena mode, a brand new Game Master Mode, more difficulty modes and generally more content: new origin stories, a new playable Undead race, new skill schools and other new features. The editor we used to make the game will also be released.”

Qual é o estado atual da versão de acesso antecipado?

“The Early Access version currently contains: Act 1 of the main story campaign with 8-12 hours of gameplay, playable both in single-player and 2-player, 3-player or 4-player co-op; 2 difficulty modes: Classic and Explorer; 4 playable races (one more to come); 4 origin stories (more to be added); 8 skill schools; a new PvP Arena Mode with 6 maps.

We will be updating the game regularly. It's important to know that during Early Access, savegame compatibility between versions may not always be guaranteed.”

O preço do jogo será alterado após o fim do acesso antecipado?

“The price will not be increased upon release. All Early Access versions will be automatically be updated to full versions.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Like with the first Divinity: Original Sin, your feedback is essential for us to make the game better, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity: Original Sin 2!”
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Atualizações recentes Ver todos (9)

26 de maio

HotFix v3.0.77.309 - Hot off the presses

We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!

  • Fixed Tutorial Treasure
  • Fixed outlines of characters after they were transformed to any other state
  • Fixed equipment being invisible for characters that were out of sight
  • Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
  • Fixed several issues in new character creation screen:
    • Fixed tags not showing up for the first custom character
    • Fixed issue with talents resetting when changing a civil ability
    • Fixed issue with portrait renderer not removing the helmets
    • Fixed issue with talent requirements appearing in red even though the character had the ability
    • Fixed issue with stats not properly resetting when reconnecting to character creation
    • Fixed a possible crash in character creation when going back to main menu
Savegames are compatible with v3.0.76.796.

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24 de maio

Patch Notes v3.0.76.796 - A release date! New regions! Giant tentacles!

Behold one of our most exciting updates so far!

First and foremost: We have a release date! September 14th 2017 is the date on which all the content and features of Divinity: Original Sin 2 will be unleashed upon the world.

We’re hard at work finishing the game, so our patch release rate may become slower. But rest assured, it’s because we’re putting all of our resources in making Divinity: Original Sin 2 as awesome as we can. We know you’ve all been eager to progress your adventure, and with this patch we’ve added… A LOT.

Two new areas will provide a huge narrative bang. You’ll help our heroes crash land in Fort Joy and explore the next stage in their journey after they escape. Players with a profound fear of giant aquatic monstrosities, be warned!

We’ve also added relationship dialogues with companions, meaning you’ll be able to poke around in Red Prince, Sebille, Lohse, and Ifan’s heads like never before. But beware: You may not always like what you find.

Character Creation and crafting have also undergone a serious transformation. Together with the fact that you can now manage the formation of your party in a brand new interface, you’ll have plenty to try out.

You may have heard rumours of our mysterious fifth origin story - a sea-faring dwarf known only as ‘Beast’. With this update, you’ll get to meet (but not recruit) him for the first time.

This is just the tip of the iceberg of stuff you’ll get to explore in this patch, so keep reading for the full scoop. (Hint: Unique origin skills!) We can’t wait to hear your feedback on these new additions, so please keep posting and pressing the send feedback button!

Savegame compatibility

This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:

  • ea_version_1 for savegames made in version
  • ea_version_2 for savegames made in version
  • ea_version_3 for savegames made in version
  • ea_version_4 for savegames made in version
  • ea_version_5 for savegames made in version
To switch to a previous build, follow these simple steps:
  1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
  2. In the Properties screen, click on the tab BETAS
  3. In BETAS, click the arrow to open the dropdown
  4. From the dropdown, select an old "ea_version_" branch and then click Close
  • Added the game’s starting level
  • Added new Character Creation screen
  • Added relationships between origin characters
  • Added new region and story progression at the end of Fort Joy
  • Added origin skills to origin characters and Timewarp skill to custom characters
  • Added ability to manage party formations via in-game menu
  • Added new loading screen
  • Updated crafting: complete overhaul. Added new crafting combinations, and fixed old entries.
  • Added completely new recipe books that unlock recipes in your crafting interface: discover new ways of crafting potions, arrows, grenades, scrolls, and gear!
  • Improved AI
    • Added better fallback behavior for when AI cannot find an ideal move
    • Improved positioning before casting skills
    • AI will now destroy items that are blocking its path
    • AI can handle sneaking characters better
  • Companions have relationship dialogs now in which you can discuss the current state of affairs. Furthermore, Red Prince has been rewritten to fit with his updated quest design.
  • Updated all player race animations
  • Updated VFX on several Early Access skills
  • Updated surface VFX
  • Updated sound for several skills
  • Updated several custom animations
  • Updated several quest related VFX
  • Improved interface behavior when dragging and dropping skills
  • Improved visibility of coordinates on minimap
  • Improved pathfinding
  • Improved player feedback when trying to equip items
  • Added indication of number of projectiles for several skills
Balancing and design changes
  • Weapon skills should not reset cooldown when switching weapons
  • Slightly increased surface damage
  • Cursed water and blood now apply Decaying Touch instead of Diseased
  • Heavy armour now provides small amount of Magic Armour
  • Mage armour now provides small amount of Physical Armour
  • Added some magic armour to Braccus armour set
  • Lightning bolt no longer forks once
  • Increase cooldown of Ground Smash
  • You can now use Source Vampirism from wands on corpses to recharge Source Points
  • Chilled status combined with burning should now correctly set Warm status
  • Enabled pickpocket during combat
  • Added separate status for healing by eating a bodypart
  • Increased Comeback Kid heal to 20% Vitality
  • All combinations of fire and poison now create explosions
  • Lifesteal is now based on effective damage instead of initial damage
  • Cone skills should not be blocked by movable items
  • Applied statuses like burning or poisoned no longer trigger reflection damage or necromantic lifesteal
  • Cone skills should no longer be blocked by movable items
  • Lightning bolt can now target items
  • Sucker punch no longer takes the range of the equipped weapon
  • Blinding Radiance now sets Blind directly and only on targets facing the caster
  • Increased damage to compensate
Bug Fixes
  • Fixed looping animations on certain skill effects
  • Fixed several quest updates and journal updates related to PVP quest migration
  • Fixed character outlines flickering sometimes
  • Fixed several cases of being unable to reach items
  • Fixed issue that would make Leya only remove 1 Source Collar instead of the entire party's collars
  • Fixed several dialog issues with Exter and Gareth
  • Fixed several alignment issues with NPC's
  • Fixed all items in the Seeker shelter still being tagged as their property even when they are all leaving the island
  • Fixed highlighting for Blinding Radiance skill
  • Fixed possible missing talents after loading a savegame
  • Fixed issue where joining player would be blocked if he joined while the host was loading
  • Fixed being able to see enemy invisible rogues in Arena if they have blessed status
  • Fixed charges on items not depleting correctly under certain conditions
  • Fixed a multiplayer desync issue related to dialogs
  • Fixed issue with reassigning player characters that were controlling an incarnate
  • Fixed issue with skills not triggering correctly
  • Fixed chatlog scrolling issues
  • Fixed items being usable by different characters at the same time
  • Fixed several issues with combat turn order not showing up in certain conditions in Multiplayer
  • Fixed not being able to select AI as a player when arriving back into lobby after playing a match
  • Fixed issues with crimes continuously being investigated under certain conditions
  • Fixed skills not going on cooldown in certain cases
  • Fixed Camera reset after exiting a dialog
  • Fixed issues with multiple crime interrogations at the same time
  • Fixed visual issues with Slane the Dragon
  • Fixed being able to trade with Radeka right before combat
  • Fixed several outdated crafting recipes
  • Fixed issue with Voidwoken not appearing if you kill Alexandar outside of combat
  • Fixed being able to talk to polymorphed companions
  • Fixed issue that could cause you to get stuck underneath the level when using flight skill
  • Fixed crash when picking up loot containers
  • Fixed arrow and grenade interactions with items (like bonfires, torches...)
  • Fixed weapon skills leaving empty spaces in the Skillbar
  • Fixed Smelly status getting stuck even though it had worn off

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“An impressive sequel to an already impressive game”
PC Gamer

“It’s good. Damn, is it good”
PC Games N

“The sequel improves almost every area”

Sobre este jogo

In a world where the Gods are dead, you play a wielder of forbidden magic, quarantined in the prison colony of Fort Joy. The Magisters of the Divine Order want to "cure" you of your powers. But the Order has secrets of its own. Secrets that threaten everyone. If the world remains godless, chaos will rule. It's time for a new Divinity.

Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore the vast and layered world of Rivellon alone or with up to 4 players in drop-in/drop-out cooperative play.

Divinity: Original Sin 2 is an entirely new experience built on the next-gen Divinity Engine, with a new UI, an all-new art-style, and advanced roleplay systems. Everything that made the original great returns: Go anywhere you want, kill anyone, find endless ways to solve problems and gather your ultimate RPG party.

Key Features

  • Choose your origin story. Choose one of the unique origin stories that will define your character's background and your personal quests. For the first time in a Divinity game, play as a Human, Lizard, Elf, Dwarf, or Undead, each with unique racial skills. Watch the world and its inhabitants react to who you are and what you've done, unlocking new dialog options and quest lines. Or create your own story by building your character from the ground up.

  • More freedom than ever. Go anywhere, talk to anyone, interact with everything and be anyone you want. You can kill any NPC in the game, destroy objects, and use the game's vast RPG systems to your advantage. Talk to animals and spirits to gain valuable information. Explore the huge , open world to find hours of hidden content, including entire new areas.

  • New elemental interactions make turn-based combat even better. Combine elements like fire and poison for explosive combos. Bless and Curse surfaces to completely change their properties. Craft new skills and use elevation to your advantage.

  • A darker and deeper story. Divinity: Original Sin 2 features a darker and more grounded narrative than its award-winning predecessor, while building on Larian's distinctive tone of voice. This is a godforsaken world. The Void approaches. And desperate times call for desperate measures...

  • Play with up to 4 players: No other RPG offers 4-player co-op like Divinity: Original Sin 2 does. Your Origin Stories will give you different, often conflicting objectives. Will you cooperate or compete? It's entirely up to you.

  • Test your skills in the new PvP Arena Mode. Challenge your friends in fast, satisfying turn-based combat sessions. Take the battle to the multiplayer-tailored Arenas, packed with explosives, loot, and deadly traps.

  • New technology. Powered by Divinity Engine 3.0, the game features physics-based rendering, cloth physics, and a new dynamic music system. It makes Divinity: Original Sin 2 the most atmospheric Divinity game ever.

Requisitos de sistema

    • SO: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Processador: Intel Core i5 or equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Versão 11
    • Armazenamento: 25 GB de espaço disponível
    • Outras observações: Minimum requirements may change during development.
    • SO: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Processador: Intel Core i7 or equivalent
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 770 or AMD R9 280
    • DirectX: Versão 11
    • Armazenamento: 25 GB de espaço disponível
    • Outras observações: Recommended requirements may change during development.
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