It's time for a new Divinity. Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore a vast world alone or with up to 4 players in drop-in/drop-out cooperative play.
Рецензії користувачів:
Останні:
дуже схвальні (усього 70) - 90% з 70 рецензій за останні 30 дн. є позитивними.
Загалом:
дуже схвальні (усього 1,275) - 94% з 1,275 рецензій на цю гру є позитивними.
Дата виходу: 15 вер 2016

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Гра з дочасним доступом

Отримайте доступ і відразу почніть грати, беручи участь у процесі розробки.

Увага: ця гра з дочасним доступом не дороблена, і надалі може як істотно змінюватися, так і ні. Якщо вам не дуже кортить зіграти у неї в її поточному стані, то радше зачекайте, доки гра не прийме більш завершений вигляд. Дізнайтеся більше тут

Що бажають сказати розробники:

Чому дочасний доступ?

“Early Access gives you the chance to support the development of Divinity: Original Sin 2. You'll get immediate access to Act 1 which currently contains around 8-12 hours of the game as well as the PvP Arena mode. You will receive the full game upon release.

Be aware that there are still some rough edges and that certain features are missing. Bugs will be fixed, performance will be improved, and new features and improvements will be added regularly during the next months.

If you want a full, polished experience, we advise you to wait until release. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to help development with your feedback or if you want to get a taste of things to come.”

Як довго гра буде у дочасному доступі?

“We plan to release the full game later next year, 2017.”

Чим повна версія гри буде відрізнятися від версії для дочасного доступу?

“The full version will have a full campaign, more maps for the PvP Arena mode, a brand new Game Master Mode, more difficulty modes and generally more content: new origin stories, a new playable Undead race, new skill schools and other new features. The editor we used to make the game will also be released.”

Який поточний стан версії для дочасного доступу?

“The Early Access version currently contains: Act 1 of the main story campaign with 8-12 hours of gameplay, playable both in single-player and 2-player, 3-player or 4-player co-op; 2 difficulty modes: Classic and Explorer; 4 playable races (one more to come); 4 origin stories (more to be added); 8 skill schools; a new PvP Arena Mode with 6 maps.

We will be updating the game regularly. It's important to know that during Early Access, savegame compatibility between versions may not always be guaranteed.”

Чи буде відрізнятися ціна гри протягом дочасного доступу та після його завершення?

“The price will not be increased upon release. All Early Access versions will be automatically be updated to full versions.”

Як ви плануєте залучати спільноту до розробки гри?

“Like with the first Divinity: Original Sin, your feedback is essential for us to make the game better, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity: Original Sin 2!”
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Придбати Divinity: Original Sin 2

 

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9 лютого

Hotfix v3.0.33.118 - Balancing economy, surfaces and CC

Hello everyone,

We're taking early access as an opportunity to try out new things, but at the same time we obviously don't want to frustrate our community when it comes to general balancing, which is why we are releasing this hotfix. We want to fix the most pressing issues - specifically the economy, the longevity of certain surfaces and the removal of some control spells from the early enemies.

Don't worry, your savegames are totally compatible!

Balancing and design changes

  • Prices for items have been lowered
  • Some early-level containers now have a higher chance to contain armor
  • Electrified surfaces and ice surfaces disappear after 3 turns
  • Enemies now have a small chance of dropping a gem or other precious item
  • AI does not use Sucker Punch at the early levels of the game anymore
  • Some traders in Fort Joy will now offer more cloth armor

Bug Fixes
  • Fixed an issue with general story progression
  • Fixed a crash introduced in patch 3.0.31.292. Was caught by players using feedback tool. Related to committing a crime.

Enjoy the hotfix. If you thought nothing was wrong anyway, you're probably going to enjoy Tactician mode in the full game :)

Cheers,

David
- Larian Studios

Коментарів: 122 Читати далі

2 лютого

Patchnotes v3.0.31.292 - Meet our new AI system

Hello everyone!

Today we unleash AI 2.0 to the world and you had better be prepared because it's been kicking our behinds ever since we've been testing it out.

So welcome to a brave new world. If you find you are also getting your hiney kicked, don't panic. We think that's perfectly normal. But if you think this is a walk in the park, we simply have to talk to you and we'd like to know how you are still beating our system!

Seriously though: we are aware this will feel more like our hard core Tactician mode. And we need all of your feedback to be able to tweak the numbers correctly. What are you experiencing that makes it too hard? Monsters ganging up on you? Monsters controlling your party? Reactivity? Movement? Unfair advantages? Monsters have too many skills? You're not wearing any armour?

Let us know. Of course, there's more than just Super AI. Here's a (huge) changelist after a message from our savegame and Kickstarter partners

Savegame compatibility

Again, these changes are so huge, this new version is unfortunately not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches: ea_version_1 for savegames made in version 2.0.165.341 and ea_version_2 for savegames made in version 3.0.5.530 and ea_version_3 for version 3.0.15.252.

To switch to a previous build, follow these simple steps:

1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
2. In the Properties screen, click on the tab BETAS
3. In BETAS, click the arrow to open the dropdown
4. From the dropdown, select an old "ea_version_" branch and then click Close

More Larian!

You can read more about this update on Kickstarter:
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1776988

You can watch our Kickstarter update video:
https://www.youtube.com/watch?v=htMbzflLD5Y

Improvements

  • AI 2.0. Integrated new AI system for all enemies
  • AI has received a big overhaul. In general it should be a lot smarter and have more awareness of its surroundings. This means that the AI might have gotten a bit more difficult to deal with, so don't underestimate your enemies and especially watch your positioning! Your enemies will make better use of barrels, surfaces, and combat control skills, and they’ll have better knowledge of the consequences of casting particular skills. Planning ahead is now more important than ever.
  • Loot system overhaul
  • Find less gear in random loot, but more gold and valuables. The idea is to get economy going and make trade more important. Uniquely hand-placed items and boss loot should feel more rewarding and rare. You HAVE to go shopping!
  • Added three new arenas
  • Forbidden Valley
  • Enemy at the Gates
  • Ravenshaw Mansion
  • Added AI 2.0 to arenas
  • You can now choose which starting class recruited companions should be, making it easier to compose the best-balanced party
  • Removed durability from armor
  • Weapon durability now only decreases when attacking objects
  • Reduced AoE radius of most area spells to promote tactical gameplay
  • Improved talk animation for female humans
  • New melee attack animations for all races
  • Improved female lizard skill animations
  • Improved several item textures throughout the level
  • Improved animations for several skills
  • Improved list of usable items that should automatically get added to the bottom bar
  • Improved Soul Jars: they now check if the player still has their Source collar before letting them absorb the soul in the jars
  • Improved Burn My Eyes tooltip to include that it removes Terrified, Sleeping, Enraged
  • Improved fog effects
  • Updated several UI sound effects
Balancing and design changes
  • Invisibility is now removed by Frozen, Petrified, Stunned, Knocked Down, Taunted, Sleeping, Wet
  • Invisibility is no longer removed by all surfaces, except if they damage you
  • Fortified status should now remove burning
  • Poison damage no longer automatically contaminates puddles
  • Wielding single wand now applies bonus from single handed ability
  • Players receive their second Civil Point at level two. After that, they receive a point every four levels
  • Weapon skills now show ‘chance to hit’ when hovering over a target
  • All chests can now be moved and picked up, except special arena chests
  • All containers that should be pick-up-able, now are (improved weight stats)
  • Ground Smash now uses damage of equipped weapon
  • Increased duration of Burning, Poisoned and Bleeding for most skills because these statuses no longer deal one tick of damage when applied for the first time
  • Description of ‘Rested’ status now mentions that it protects from certain harmful statuses
  • Added a new defensive ability, Perseverance, that allows characters to regain part of their armor after being controlled by a status
  • Surfaces and clouds no longer disappear automatically. Exceptions: fire (2 turns), smoke (1 turn)
  • You can no longer spot characters in sneak mode while preparing a skill
  • Sneaking cones now show on all characters that can spot you, rather than just the ones that see you
  • Incapacitated NPCs can no longer spot the player while the player is in sneak mode. Similarly, incapacitated players can no longer spot sneaking enemies.
  • Damage statuses no longer tick damage on applying
  • Set equip cost for all slots to 1 AP
  • Trompdoy is now immune to poison and bleeding
  • Purging Wands and Braccus Helm now give Source Disruption skill
Additions
  • Added and updated visual effects:
  • Elemental weapon impacts
  • Several grenades and arrows
  • Several skills throughout campaign and in Arena Mode
  • Added and improved several sounds for skills and usable items
  • Added weapon swoosh effects that scale with the level of your weapon abilities (Example: Single-handed weapons will have a bigger swoosh at single-handed level five)
  • Added map marker from Delorus, after you choose to heal him
  • Added new effect for Party Reflection Dialogs and stopped these dialogs from appearing during combat
  • Added new type of pitchfork to weapon treasure
  • Added new simple tools weapon types to weapon treasure (mallet, pickaxe, scythe, pitchfork)
  • Added several journal updates for quests in Fort Joy area
  • Added new necklace types to treasure generation
  • Added being able to sell junk in the trade window

Bug Fixes
  • Fixed random seed not being reset when loading a savegame. Happy save scumming!
  • Fixed several signs that were no longer legible
  • Fixed errors in status animations for male humans
  • Fixed Bahara position at seeker camp. Some players were getting "can't reach" message when trying to interact with her
  • Fixed incorrect reflection boost getting added to equipment
  • Fixed issue with XP reward in multiplayer for "The Imprisoned Elf" quest
  • Fixed blind status causing player to miss even after the status wore off
  • Fixed non-weapon items not showing critical hit chance
  • Fixed possible crash when unloading a level
  • Fixed crash when a client player would press highlight characters button without having assigned characters
  • Fixed issue with initial dialogs of Gawin and Leste
  • Fixed the equipment of one of Trompdoy's illusions
  • Fixed dialogs for certain characters after they had already met (example: Red Prince and Stingtail dialog)
  • Fixed Gawin dying prematurely during one of his teleports
  • Fixed Amyro becoming hostile if he is teleported out of his cell
  • Fixed issue with resurrected characters causing arena match to end prematurely
  • Fixed issue with Void Worm not spawning in the final fight of Fort Joy
  • Fixed crash when player was committing a crime and then loading a savegame right after
  • Fixed Gratiana's dialog if Gareth is already dead when the Seekers gather before the final fight
  • Fixed hotbar positions of the button hints after reassigning keyboard shortcuts
  • Fixed Gratiana's dialog if you had the Wand and had delivered the Soul Jar to her already
  • Fixed issue with Gareth's dialog before the final fight. In some cases, he would not leave behind companions for the player to help during the battle
  • Fixed a crash when destroying specific chests containing cloth loot
  • Fixed Historian joining combat involuntarily in Fort Joy Swamps area
  • Fixed the boat to escape Fort Joy still being visually present for other players after one player had already used it
  • Fixed items disappearing when you left them in certain containers and tried to recover them after leaving the area
  • Fixed several items not having an icon
  • Fixed items getting removed from hotbar when switching from dual wield to two-handed
  • Fixed Comeback Kid talent so it correctly saves the player character with 1 hp left
  • Fixed Telekinesis beam effect not disappearing
  • Fixed burning pigs not reacting correctly when receiving Blessed status
  • Fixed multiplayer issues with Saheila quest
  • Fixed being able to talk to Zaleskar's mirror after killing him
  • Fixed Charmed status description
  • Fixed possible infinite fire surface
  • Fixed Tarlene's dialogue after you save Gareth
  • Fixed issue that Source collars would not show up after getting resurrected in Arena
  • Fixed necromancers not attacking after you destroy Necromancer Rask's Soul Jar
  • Fixed projectiles sometimes colliding with roofs
  • Fixed several incorrect imprisonment scenarios
  • Fixed several issues with necromancer maze
  • Fixed issue with curse status getting stuck on character after receiving it via items like Braccus' ring
  • Fixed issue with starting skills not updating in character creation screen
  • Fixed being able to pickpocket all loot by pressing space bar when ‘take all’ button is disabled
  • Fixed smoke clouds not blocking vision anymore after loading
  • Fixed gold in containers not being included in trade window, while the containers are in the player's inventory
  • Fixed being able to get a Talent without meeting its requirements in the character creation screen
  • Fixed Attribute bonuses from equipment so they correctly count towards requirements for equipping items
  • Fixed Leadership not working on allies in multiplayer
  • Fixed surface damage reflect. This should not happen anymore.
  • Fixed several issues with Buddy the dog
  • Fixed several minor dialogue inconsistencies in and around Fort Joy
  • Fixed Voidwoken Drillworm spawning in incorrect locations

Enjoy! :)

David
- Larian Studios

Коментарів: 143 Читати далі
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Рецензії

“An impressive sequel to an already impressive game”
PC Gamer

“It’s good. Damn, is it good”
PC Games N

“The sequel improves almost every area”
RockPaperShotgun

Про цю гру



In a world where the Gods are dead, you play a wielder of forbidden magic, quarantined in the prison colony of Fort Joy. The Magisters of the Divine Order want to "cure" you of your powers. But the Order has secrets of its own. Secrets that threaten everyone. If the world remains godless, chaos will rule. It's time for a new Divinity.

Choose your race and origin story and see how differently the world reacts. Gather your party and blast your opponents with different elements in deep tactical turn-based combat. Explore the vast and layered world of Rivellon alone or with up to 4 players in drop-in/drop-out cooperative play.

Divinity: Original Sin 2 is an entirely new experience built on the next-gen Divinity Engine, with a new UI, an all-new art-style, and advanced roleplay systems. Everything that made the original great returns: Go anywhere you want, kill anyone, find endless ways to solve problems and gather your ultimate RPG party.

Key Features


  • Choose your origin story. Choose one of the unique origin stories that will define your character's background and your personal quests. For the first time in a Divinity game, play as a Human, Lizard, Elf, Dwarf, or Undead, each with unique racial skills. Watch the world and its inhabitants react to who you are and what you've done, unlocking new dialog options and quest lines. Or create your own story by building your character from the ground up.

  • More freedom than ever. Go anywhere, talk to anyone, interact with everything and be anyone you want. You can kill any NPC in the game, destroy objects, and use the game's vast RPG systems to your advantage. Talk to animals and spirits to gain valuable information. Explore the huge , open world to find hours of hidden content, including entire new areas.

  • New elemental interactions make turn-based combat even better. Combine elements like fire and poison for explosive combos. Bless and Curse surfaces to completely change their properties. Craft new skills and use elevation to your advantage.

  • A darker and deeper story. Divinity: Original Sin 2 features a darker and more grounded narrative than its award-winning predecessor, while building on Larian's distinctive tone of voice. This is a godforsaken world. The Void approaches. And desperate times call for desperate measures...

  • Play with up to 4 players: No other RPG offers 4-player co-op like Divinity:Original Sin 2 does. Your Origin Stories will give you different, often conflicting objectives. Will you cooperate or compete? It's entirely up to you.

  • Test your skills in the new PvP Arena Mode. Challenge your friends in fast, satisfying turn-based combat sessions. Take the battle to the multiplayer-tailored Arenas, packed with explosives, loot, and deadly traps.

  • New technology. Powered by Divinity Engine 3.0, the game features physics-based rendering, cloth physics, and a new dynamic music system. It makes Divinity: Original Sin 2 the most atmospheric Divinity game ever.

Вимоги до системи

    Мінімальні:
    • ОС: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Процесор: Intel Core i5 or equivalent
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: версії 11
    • Місце на диску: 25 GB доступного місця
    • Додаткові примітки: Minimum requirements may change during development.
    Рекомендовані:
    • ОС: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
    • Процесор: Intel Core i7 or equivalent
    • Оперативна пам’ять: 8 GB ОП
    • Відеокарта: NVIDIA GeForce GTX 770 or AMD R9 280
    • DirectX: версії 11
    • Місце на диску: 25 GB доступного місця
    • Додаткові примітки: Recommended requirements may change during development.

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