Dirige cuidadosamente a tu nación desde la época de la monarquía absoluta de principios del siglo XIX, a través de la expansión y colonización, para convertirte finalmente en una verdadera potencia mundial en los albores del siglo XX.
Análisis de usuarios: Muy positivos (1,367 análisis)
Fecha de lanzamiento: 30 de ago. 2010

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Comprar Victoria II

Packs que incluyen este juego

Comprar Victoria Collection

Incluye 11 artículos: Victoria I Complete, Victoria II, Victoria II: A House Divided, Victoria II: A House Divided - American Civil War Spritepack, Victoria II: German Unit Pack, Victoria II: Heart of Darkness, Victoria II: Interwar Artillery Sprite Pack, Victoria II: Interwar Engineer Unit, Victoria II: Interwar Planes Sprite Pack, Victoria II: Interwar Spritepack, Victoria II: Songs of the Civil War

Comprar Paradox Grand Strategy Collection

Incluye 4 artículos: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

 

Recomendado por mentores

"Politcal movements, tech of the time and with grand strategy gives a huge sense of immersion. For a history buff like me it's tear jerkingly perfect."

Críticas

“This is a wonderfully deep game, and its sandbox nature is much more open than Hearts of Iron III was and so it's much more enjoyable at the beginning.”
8,5/10 – Strategy Informer

“Victoria II incorporates challenging strategy and sim elements with enough flexibility to satisfy any weasel-beating gaming goof.”
4,3/5 – CheatCodeCentral

“Saying that it stands head-and-shoulders above all of the scant competition for grand-strategy kingship almost goes without saying.”
9,5/10 – CPUGamer

Acerca de este juego

Dirige cuidadosamente a tu nación desde la época de la monarquía absoluta de principios del siglo XIX, a través de la expansión y colonización, para convertirte finalmente en una verdadera potencia mundial en los albores del siglo XX.

Victoria II es un gran juego de estrategia ambientado en la época colonial del siglo XIX donde el jugador tomará las riendas de un país y lo guiará mediante la industrialización, reformas políticas, conquistas militares y la colonización.

Experimenta una simulación política en profundidad, donde cada acción que tomes tendrá varias consecuencias por todo el mundo. La población reaccionará a tus decisiones basándose en sus conocimientos políticos, su clase social y su predisposición a aceptar o a sublevarse contra su gobierno.

Características Principales:
  • Simulación política absorbente y apasionante con docenas de gobiernos diferentes.
  • Detallada economía con más de cincuenta tipos diferentes de bienes y varias fábricas de producción.
  • Puedes jugar con más de 200 países durante la época que transcurre entre 1835 y el inicio de la Segunda Guerra Mundial.
  • Avanzado sistema tecnológico con miles de inventos por descubrir.
  • Interfaz y gráficos mejorados, así como soporte multijugador.
  • Una interfaz cuidada que facilita el acceso al juego.
  • Automatización de varias tareas, incluyendo el comercio y la promoción de la población.
  • Avanzado sistema de áreas de influencia, donde las grandes potencias luchan por el control del mundo.
  • Producción rural simulando la economía preindustrial.
  • Diplomacia de los Cañones. No hay por qué negociar cuando una flota frente a un puerto puede ser un argumento más persuasivo.
  • Misiones históricas y dinámicas en las que deberás guiar a tu país a través de la historia.

Requisitos del sistema

    Recomendado:
    • SO: XP / Vista / Windows 7
    • Procesador: Intel® Pentium® IV a 2.4 GHz o AMD 3500+
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: nVidia® GeForce 8800 o ATI Radeon® X1900
    • Sonido: Compatible con DirectX®
    • Controladores: Ratón de 3 botones, teclado y altavoces
    • Requisitos especiales para multijugador: Conexión a Internet
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
9.9 h registradas
Publicado: 1 de marzo
Sencillamente, espectacular. El grado de detalle es impersionante, y, aunque puede intimidar al principio, una vez se le coge el tranquillo es muy divertido.
PD: No te olvides de las esferas, de lo digo desde la experiencia xD
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A 4 de 4 personas (100%) les ha sido útil este análisis
185.2 h registradas
Publicado: 2 de marzo
Tremendo, un poco complejo las primeras partidas y desesperante si pretendes conquistar el mundo sin prestar atención a la poítica interior de tu país. Una vez comprendida la mecánica es muy adictivo.
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A 337 de 348 personas (97%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
319.9 h registradas
Publicado: 25 de noviembre de 2014
You can play as communist Texas. 10/10.

But seriously:

Victoria II isn't the prettiest grand strategy game that's ever come around. The economic system in particular requires about seven PhDs and consultation with the Elder Gods to understand, and sometimes it feels like you don't really have any control over the politics of your country beyond slight nudges. Some would argue that's the entire point, but I digress.

Where Victoria II will grab you, and hold you, is the sheer diplomacy system. Whereas in EU4 one country will simply superblob, Vicky has a very nice system of balance. Countries rarely blob, and even when they do, they're only one catastrophic war away from being knocked down to size. And just like other Paradox games, Victoria II is incredibly easy to mod. Don't like your flag? Change it! Want to rename a political party? Change it! Feel like modifying a few provinces to balance out the economy? All that's needed is a few corrections in a text file.

PROS:

- Combat feels the most balanced of any Paradox game. Even Art of War.
- Politics system will always have you coming back for more
- Incredible attention to detail. Every country has its own republican, monarchist, fascist, and communist flag.
- Great power mechanic makes it actually feel like you're actually playing as one state among many, instead of just one human vs the same computer wearing different hats

CONS:

- Economy system is an absolute mess.
- Since Heart of Darkness, sieges take far, far too long.

FINAL VERDICT:

First off, I do NOT recommend this to anyone but gamers who have a grand strategy game or two under their belt. Anyone else is just going to take one look at the industrial and demographics screen and uninstall the game. But for those who learn its mechanics, Victoria II will pay back in dividends.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.2 h registradas
Publicado: 23 de mayo
Victoria II abarca desde el año 1836 hasta 1936. Para los que hemos disfrutado de otros títulos de Paradox, me ha parecido un contexto histórico muy breve. La ambientación y los eventos son bastante fieles en su intento por recrear ese pedazo de historia, pero me ha sabido a poco.

Otro aspecto a destacar es que me sorprendió que Paradox se molestara en ofrecer un tutorial para los iniciados aparentemente desarrollado. Sin embargo, ingenuo de mí, las explicaciones siguen siendo tan escuetas y vacías de contenido como siempre. Es cierto que Victoria II forma parte de esa familia de juegos donde son tan diversos los recursos y las acciones que exige tiempo al usuario para estudiar y comprender lo más básico.
Pero como consumidor de este tipo de títulos, me sorprende el poco interés que los desarrolladores parecen mostrar al ofrecer tutoriales tan estériles. Si lo que quieres es entender el juego, ahorráte ese tiempo para invertirlo en mirarte los tutoriales de verdad que la propia comunidad de usuarios elabora de manera altruista para explicar detenidamente todos los aspectos elementales de estos juegos que muchas veces resultan complejos.

Me ha sorprendido gratamente el aspecto social de Victoria II, contemplar las necesidades de las diversas clases sociales, sus inquietudes, anhelos y opiniones. El tejido empresarial y el sistema electoral también es bastante divertido. La amplia cantidad de recursos ofrece una amplia gama de empresas y proyectos que capitalistas estarán deseosos de invertir.
Este título establece una jerarquía entre las naciones donde las potencias mundiales tienen ventajas sobre las potencias secundarias, terciarias y las consideradas no civilizadas. Me parece un aspecto negativo porque en la práctica todo se resume a que tu nación acumule prestigio o destaque como potencia militar y/o industrial para poder disfrutar del juego sin ataduras.
Como ejemplo expondré que jugar con Valaquia es un calvario, porque tratándose de una nación satélite de una potencia, si no te dedicas a explotar ese prestigio, tu aspecto diplomático queda totalmente inhabilitado. La prioridad comercial de las potencias frente al resto de naciones me parece un absurdo comparado al sistema de nodos comerdiales que ofrecen títulos como Europa Universalis donde el dominio me parece más proporcionado y real.

Por último debo decir que el último parche es un desastre. Por razones que no termino de comprender, la versión viene acompañado por un código que, si no coincide con el de tus compañeros, hace imposible poder jugar en multijugador. Tienes que reiniciar el juego hasta que te toque la lotería de que las versiones coincidan. Si esto no fuese ya un incordio, resulta que es de esos juegos que tiende a quedarse colgado en medio de una partida, teniendo que cargar otra vez el juego, no sin antes volver a pasar por el infierno de que coincidan los códigos de versión.

Me gustan mucho los videojuegos de Paradox, pero diría que Victoria II es uno de sus peores juegos. Me he sentido bastante decepcionado. Se atreve a innovar en algunos aspectos, pero termina siendo una foma indigerible de Crusader Kings. Es un buen juego si te lo encuentras en Humble Bundle por un par de dólares y tienes ganas de comerte la cabeza para comprender un juego que se congela eventualmente, de lo contrario ahorraría para comprar auténticos títulos como Europa Universalis o Sengoku para los amantes del Japón feudal.
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A 78 de 81 personas (96%) les ha sido útil este análisis
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110.4 h registradas
Publicado: 27 de noviembre de 2014
Victoria II is the Godfather of grand strategy games if you ask me.

The combat is complex enough without going to the extreme of Hearts of Iron 3. That's not the point of the game, though. Warfare in Victoria II, like in real life, is a means to an end, not the point itself or why you should buy the game.

What makes it truly shine are the politics and economics which give Victoria II the best stuff to play around with during peacetime out of any other Paradox game, something sorely lacking in pretty much all the others, as well as machanics that provide a narrative to your campaign that makes it feel like you're actually playing a nation in the world, and not simply part of a multiplayer game with AI opponents.

It makes diplomacy a lot more interesting and plausible than usual by modeling a system for instigating geopolitical crises, so gigantic wars between major powers erupt for actual reasons instead of endless gamey world conquest (except against uncivilized nations, which you can pretty much do with as you please, but that's historical for the time). Even the tiniest nations are playable because you can use the crisis system to get major powers to back your claims to conquered cores. Playing Greece and want your northern cores back from the Ottoman Empire? You can never defeat them alone, but if you can get the United Kingdom or Russia on your side, it's entirely possible to fulfill your wildest revanchist dreams.

It has a deep (but not impenetrable), economic system that makes makes that aspect of the game very interesting and engaging, as opposed to just placing a merchent guy on the map and collecting fees. This era saw the rise of industrialism and tycoon capitalism, and they've done that justice.

The politics system is very good as well. Poor, middle, and elite classes all have their own wants, needs, political desires, etc. that break down to an impressively small scale. The white yankee catholic factory workers will want one thing, while the black protestant southern miners will want something else. If you don't handle politics smartly, you can have a revolution on your hands, which could even end with your government ideology completely changing. It's entirely possible for the United States to become a fascist state, a Marxist-Leninist republic, or even return to monarchy.

It's simply the deepest, best, most fun game Paradox has ever released in this man's opinion.

10/10, would stamp out wickedness again.
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A 138 de 173 personas (80%) les ha sido útil este análisis
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1,074.3 h registradas
Publicado: 29 de diciembre de 2014
Good game, got bored quickly though.
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Publicado: 7 de diciembre de 2014
*This review is for the full collection.*

It's a slow and number-filled grand strategy game for the most patient of players with an interest in the time period (1836-1936). Same as other Paradox games, it's real-time but you'd be mad to play it without frequently pausing unless you already know what you're doing. Every Paradox game can be said to specialize in one aspect or another of grand strategy. Victoria II does politcs and technology best, but other aspects are generally well-done too.

The period is a time of great powers flexing their muscle across the globe, vying for influence, territory and resources, and not usually through war but through diplomatic influence, alliances and colonization. Great powers ingame have special mechanics that allow them to add lesser counties to their Sphere of influence, giving them first dibs on resources and safety from invasion. That's not to say other countries are not worth playing, but the couple dozen of countries that have potential to be GPs have more flavor to them and really have disproportionate power thanks to a variety of bonuses that GPs enjoy. Much of the dynamic of the game comes not from painting the map (which is harder to do than other Paradox games if you stick to the recommended level of Infamy) but rather from trying to overtake other countries in Prestige, Industrial Power and Military Power for that coveted GP status.

This is where the technology system helps even the odds for some countries, and it is good. Every technology has juicy bonuses as well as possible inventions (which have a chance of occurring each month), which means that every tech brings big progress, giving you lots of freedom to focus on whatever playstyle you want, and making sure there is a great sense of progress all throughout the game. In fact, that sense of progress is done extremely well as different eras go by. You'll see armies and navies becoming faster, population increasing rapidly, industrialization progressing at an exponential rate, and battles becoming ever more bloody and longer, with an emphasis on defense. The scramble for Africa takes place in the 1870s and there's a couple of points where you will need to reorganize and rethink your army composition to account for the new nature of warfare, including new unit types.

The combat in Victoria II is comparable to Europa Universalis - armies face each other with a vanguard and rearguard each, with a variety of bonuses and maluses affecting how much they hurt each other every day. The armies here tend to be large and the combat attrition-based. You're expected to swap armies to and from the meat grinder to ensure that your army's Organization lasts longer than the enemy's. Early on you'll have to worry about supply limits but with technology this becomes less of an issue, as battles in rough terrain accomodate fewer soldiers at a time anyway. This is definitely a game where you want to pause every day or two on large wars. Civilized countries can conscript part of their poor population, making for even larger armies. But later in the game these are pretty much just cannon-fodder unless you have some professional support waiting for them to help them overcome enemy defenses when attacking.

The military AI of the enemy is actually somewhat competent. It'll at least know to avoid dubious battles, even when it outnumbers you but you have other advantages. It'll also use appropriate generals for what each army is doing (the generals have their own randomized bonuses). Still, the player's intellect is a force multiplier and you should be able to win any evenly-matched war. Specifically, the AI neglects to really rotate its reserves like a player would, and pull them back to be reinforced at the start of the month.

Your country's ruling party affects a variety of things, most notably the level of involvement you have in the economy. Monarchies can appoint whichever party they want, except unwashed radicals of course. Many factors will affect which parties your population supports, including events, the standard of living, and Militancy and Consciousness levels. Consciousness reflects how much your population will press for reforms, either political or social. This has the double-bladed effect of boosting your research over time, but leading to rebellions if you fail to pass popular reforms. Which just might happen if your Upper House is not as keen on reforms as the general populace. Still, some countries like Russia can pretty much remain a monarchy throughout the game if you make sure your people are content. Every GP and Secondary Power has a slightly different experience, which is strongly influenced by how you manage the country. Absolute monarchies are much more smooth-sailing overall, but usually come with low literacy. China, Japan and the USA stand out from the rest, each with its own challenges and potential.

There are many tradegoods, but trading and most of the economy usually work on autopilot, especially later in the game when in most types of government, capitalists are allowed a free hand in building up industries. Usually in not a very clever way as they will often just derp out and build a bunch of telephone factories that are just destined to close soon after. But it's the same for the AI countries, so hey. And if you want to micro everything yourself, you can go with State Capitalism or Central Planning policies, found at your local Reactionary, Socialist, Communist or Fascist party, and do everything yourself. At the expense of some efficiency, however. And lots of time, as you will have hundreds of factories by the late game. Still, the freedom is there and a whole different playstyle is available for those who want it.

The diplomacy is fairly standard for a grand-strategy game, there's nothing too outstanding here. You make alliances, with a Prestige hit if you refuse to join a defensive war. If relations are bad enough between two countries, you can fabricate a Casus Belli, but be prepared to take a likely Infamy hit. This is actually the main way of getting aggressive wars started. There are random events that will give you a Casus Belli for no Infamy, but these are pure chance. Take too much Infamy, and everyone gets to fight you for free. The interesting bit is Crises - when a region gets 'hot' enough due to the presence of a Liberation Movement or other cause, the Great Powers will take sides and, if no compromise is met, will go to war. These are major and will change the face of the map in a different way every time. Here, I just wish the same hotspots wouldn't get hot so often, like in one of my games, Greece kept sparking a crisis every year for a while, with few exceptions as it just got hot faster than anyplace else. Still, it's a great system for keeping things fresh and interesting for GPs especially.

So compared to other Paradox games, I would say it's more deterministic in that, short of some really gamey behavior, you're unlikely to paint the map the color of Peru or some other minor country. The focus is on GPs and SPs, expansionist warfare is rather limited except against uncivilized countries. You can only choose from two start dates - 1836 or 1861. The type of freedom and variety here is different from other Paradox games, it comes from the amount of control you have over politics and the economy, as well as how you meddle in world affairs. Instead of grabbing land from your civilized neighbors, you're supposed to humilate them, beat them down, leave them open to rebellion, take their allies away and in some cases fracture them into smaller nations.The game's timeframe is relatively short - though it still takes dozens of hours for a normal playthrough - but every game is guaranteed to be different thanks to the crisis system, rebels and other factors.
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A 14 de 14 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1,211.8 h registradas
Publicado: 19 de enero
This is the reason why I play games. literaly, this game is the first game I really got into and loved. 1300 hours later and im still loving it and have gotten into the gaming community and built my own computer because of it.

you do start to notice a couple quirks in the game when youve played it as long as I have though.

1.) The game can be unstable. I cant tell you how many times ive had to sit down and "fix" the game because of problem #2
2.) This game needs mods. after you've bought all the expansions and kicked ♥♥♥ as every country you can think of things get a little stale, its not like you want to play a new game, you want to play victoria 2... only better. to make it better however you need to install mods. hmm.. i wonder what steam function would have been helpfull for that that both euIII, euIV and ck2 have..
3.) The game needs workshop support. this is one you can't fix yourself and its shity
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A 18 de 22 personas (82%) les ha sido útil este análisis
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118.7 h registradas
Publicado: 18 de enero
Really good strategy game, i enjoyed invading Communist America as Tsarist Russia.
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A 15 de 17 personas (88%) les ha sido útil este análisis
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71.5 h registradas
Publicado: 2 de diciembre de 2014
Those of you who want this game let me give you a little insight of what to expect.(*Content may be sensitive to some viewers....viewers discretion is advised....) I casual strolled the the mall one casual cold morning in mid January. I picked up a few things that were on sale from the leftovers of christmas when I overheared 2 people in the local gamestop talking very fervently of something. "Pardox Interactive" was one word also "HOI". Then it came to me like a chill in the wind a "reckoning" if you will the words "Victoria 2". Even more intrigued as the victorian era was a favorite of mine (after all who dosn't appreciate getting there hands cut off for not meeting your rubber quota) I paid for my items and went home. Google the best bud of capitalist and farmer alike came onto the screen as I finished cooking dinner. Victoria 2 my fingers could not type the 2 words fast enough Victoria, Victoria VICTORIA....there it was all the different wikis and strategies from recent playthroughs I...well I had to take a peak not knowing that this leap of fate would rock my world to its core. Steam had not been on my computer for some time I immediatly booted it and bought Victoria 2. I...well I can't tell you the exact details of "the dream" I dubbed it to my psychaitrist but it was amazing as if a diving being had been inside the script of Victoria 2. As I dreamed for hours, days, MONTHS EVEN YEARS I began to find my everday routine revolving around turning Greece into a socialist empire. One day maybe a year (im not sure the time frame as I was certainly in limbo) from when I first opend this beauty I found a knock on the door. This knock was different than the others a more forceful, demanding knock.I opened it to find a sherrifs deputy on my front. As I was almost blinded by the sunlight, dazed almost to H**l and back, legs throbing ( but what I understand I did very little moving save to eat sleep and bathroom) I barely remember what the officer said save for "evict" and " 3 weeks". I closed the door as he left and gathered my self to go to the kitchen for a spot of whiskey (helps reinvigorate the senses). Then as I left the flask on the table went to the tele and found 148 messages un heared. I wont bore you with every one but I found that 2 of my close family had died, my reltionship with the opposite sex went bust and my landlord was very angry. Then I well I passed out as I had drank a little to much whiskey. The next thing I knew I was in a hospital bed on an IV and ventilator in critical condition (the officer had forgotten to give me the paper work and had found the door unlocked thank heavens :) ). With my story now being at its end let me leave you with a warning. This "game" is no mere toy but a weapon used by the gods to entrap mortals in an endless time warp. So if you want to have cases of water beside you, dozens of pizza boxes around you and writing a story due to a shrinks orders then BUY THIS GAME....and if not..... then please stay away as your life will never EVER be the same. P.S. I was declared mentally incapaccitated by 10/10....
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A 24 de 34 personas (71%) les ha sido útil este análisis
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346.4 h registradas
Publicado: 4 de febrero
I started the second American civil war.
20/10
would civil war again.
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A 11 de 11 personas (100%) les ha sido útil este análisis
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146.0 h registradas
Publicado: 9 de febrero
If you wanna A+ from history then this a game for you.
Japanese Colonies in Africa and Forming Byzantine Empire..
10/10 would lose social life again
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A 9 de 9 personas (100%) les ha sido útil este análisis
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53.4 h registradas
Publicado: 17 de abril
"An economy simulator with a game strapped onto it."

Vici 2 is about how much everyone should really hate the UK for owning the world..... the entire world. And also laughing at the poor people who think they matter.

In short: The East Indian Trade Company regrets to inform you that your country's independence is now null and void.
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A 18 de 26 personas (69%) les ha sido útil este análisis
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12.9 h registradas
Publicado: 12 de diciembre de 2014
I gave Jews a homeland, than got wrecked by Turkey, now i have nothing.

still worth it, though.
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211.3 h registradas
Publicado: 10 de diciembre de 2014
10/10 would have giant communist rebellions again.
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A 8 de 8 personas (100%) les ha sido útil este análisis
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813.1 h registradas
Publicado: 5 de diciembre de 2014
Allows you to live out your fantasy of being a ruthless imperialist. 10/10 would subjugate the godless Orients again.
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A 8 de 8 personas (100%) les ha sido útil este análisis
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Publicado: 7 de febrero
Although it isnt the prittiest game on the market and the economic sysem requires a Phd in economics Victoria 2 satisfies everything.

+++ political system stops countries from blobbing (unlike europa universalis)
+++ No dumbing down
++ Balanced combat, as well as a nice amount of units (not to many not too little) and provide nice custimization of forces
++ Great powers and secondary powers make the game feel more real
++ Neat Political system (upperhouse, Elections and reforms)
+ Factory system
+ attention to deatail: Each country has its own flags fro Monarchy, republic, fascist and communist. And most countries have flavour events
+ Westernization is great

--- Learning curve kills players
-- Trading system I still dont get after about 100 hours

Also note: You need to have played at least 2 or more Grand Strategy titles before playing this (total war does not count.)
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A 9 de 10 personas (90%) les ha sido útil este análisis
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233.4 h registradas
Publicado: 27 de noviembre de 2014
Straight from the best in the Grand Strategy industry, Victoria II puts you on the throne of any nation in the world in 1863 and lets you do whatever the hell you want with the world. No winning, no losing (besides being annexed), no goals besides ones you make yourself. Does have some stupid bits (capitalists are literally as dumb as IRL) but these are minor in the game overall. Endless replayability, great mods, attention to detail, and ability to create the glorious Danube Federation gives this game a 9/10.
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Publicado: 9 de enero
TO WAR! FOR BISMARK! Be the commander of the German troops in the Franco-Prussian war, or lead the french to victory agenst the german army! Play as sweden and crush the Russian imperilists and take back Finland, or smple play as a nation and make it great throu diplo....you dont need to know that word. like they say.....Mistro select an insterament and let the music play!
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Publicado: 31 de enero
Victoria 2 is another RTS with a pause game from the fine folks at Paradox Interactive and set during the height of European colonial and Imperial power. Typically when you hear 'RTS' the first thing that pops into your mind are games like Command&Conquer and other simple 'point, click ,conquer' games where your simple goal is to win the war by any means or casualties necessary. Nothing wrong with that, but if that is the kind of strategy you enjoy you should stay far, far away from the far more realistic perspective that Victoria II offers.

Typically Paradox games are never the same (though their somewhat simplistic map and interface might lead some to think they are just the same game in different period), with Crusader Kings series focusing on dynastic ambition, Europa Univeralis on amassing a massive Empire and Hearts of Iron on winning the World Wars. Victoria 2 falls into that golden sweet spot between Europa Universalis and Hearts of Iron where the history is already written. Some things are quite likely to happen no matter what you do: such as the Germanies being united by either Prussia, Austria or Bavaria. Liberalism will also gain strength around the world and the USA will emerge as a Great Power without peer.

Other things though? Not quite so certain. You can easily cripple even the largest powerhouse such as the United Kingdom with an illtimed or ill-fought war that leads to hundreds of thousands of your precious Pops dying out; in essence crippling your industry and dooming you to a waiting game where you hope to recussitate your lagging economy.

Thankfully the game has a deep, and I mean DEEP economy system which you can spend hours or even days simply trying to manipulate to become an economic powerhouse without peer. Some games are actually simply put games where you try to maximize your economic potential and gain a toehold in the global market and they can be just as fun and rewarding... or even more so than a traditional warfare approach.

I could go onto rant about the depth, beauty and awesomness of Victoria II, but I figure I should sum this up somehow:
+Incredibly deep and complex.
+Lots of replay value.
-Unpolished gem.
-Graphics can be a turn off for some.
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