A deep and sophisticated grand strategy/gommunism simulator from Paradox Interactive, Victoria II poses several fascinating questions, such as:
"Why is Britain such a lazy ♥♥♥♥♥♥bag?"
"How can I have 5 million rebels every year when I have a population of 6 million?"
"Why does Fascist Tibet have a better economy than me?"
"How is Fascist Tibet even possible?"
"Why is everyone leaving my country?
"Britain help Tibet is invading me!"
"How is that a game over??"
In addition to creating endless possibilities for such believable worlds, Victoria II features a robust and realistic world economy that's too complex for any mere mortal to comprehend. Bail out bankrupt factories and watch your country spiral into debt, just like real life!
The political aspect of the game is also breathtakingly realistic. Watch as your pops do the exact opposite of what you want them to, always be upset with your decisions, and rebel at the worst possible time. A basic guide to politics is that just like in the real world, communism is always the answer. With it, the only one you have to blame for your ♥♥♥♥ups is yourself, not incompetent AI.
Diplomacy is an important part of the game, especially alliances. If a country is even slightly favorable towards a great power, you can expect them to always intervene against you, ruling out any conflict with that country. Your own allies will constantly call on you for aid, but won't have any problems with leaving you on your own when you need help. There's also the great infamy system, which supposedly prevents blobbing but really just creates artificial difficulty.
The game might seem way too complex at first, but after an hour or 50 you'll see that it's just as complex as you thought it was, but at least you sort of understand it now. If you stick with it long enough to git gud, the game will be a lot of fun.
P.S. Expect to have fun with massive yearly Jacobin rebellions unless if you're the USA or Gutter Germany. Although, if you're Gutter Germany, you should probably just kill yourself.
Edited for grammar.
Verfasst: 1 Dezember 2013