Guidez votre nation de l'ère de la monarchie absolue du XIXème siècle, en passant par la colonisation, jusqu'au début du XXème siècle pour l'aider à devenir une vraie puissance. Victoria II est un grand jeu de stratégie dans lequel vous prenez le contrôle d’un pays et le guidez à travers industrialisation, réformes politiques, conquêtes...
Évaluations des utilisateurs : Très positive (989 évaluation(s))
Date de parution: 30 août 2010

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Acheter Victoria II

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Packages qui comprennent ce jeu

Acheter Victoria Collection

Inclut les 11 articles suivants : Victoria I Complete, Victoria II, Victoria II: A House Divided, Victoria II: A House Divided - American Civil War Spritepack, Victoria II: German Unit Pack, Victoria II: Heart of Darkness, Victoria II: Interwar Artillery Sprite Pack, Victoria II: Interwar Engineer Unit, Victoria II: Interwar Planes Sprite Pack, Victoria II: Interwar Spritepack, Victoria II: Songs of the Civil War

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

Acheter Paradox Grand Strategy Collection

Inclut les 4 articles suivants : Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

 

Recommandé par les curateurs

"Politcal movements, tech of the time and with grand strategy gives a huge sense of immersion. For a history buff like me it's tear jerkingly perfect."

Articles

“This is a wonderfully deep game, and its sandbox nature is much more open than Hearts of Iron III was and so it's much more enjoyable at the beginning.”
8,5/10 – Strategy Informer

“Victoria II incorporates challenging strategy and sim elements with enough flexibility to satisfy any weasel-beating gaming goof.”
4,3/5 – CheatCodeCentral

“Saying that it stands head-and-shoulders above all of the scant competition for grand-strategy kingship almost goes without saying.”
9,5/10 – CPUGamer

À propos de ce jeu

Guidez votre nation de l'ère de la monarchie absolue du XIXème siècle, en passant par la colonisation, jusqu'au début du XXème siècle pour l'aider à devenir une vraie puissance.

Victoria II est un grand jeu de stratégie dans lequel vous prenez le contrôle d’un pays et le guidez à travers industrialisation, réformes politiques, conquêtes militaires et colonisation.

De l’importance de la politique : chaque action que vous entreprendrez aura des conséquences partout dans le monde. La population réagira différemment selon leur connaissance du système politique, leur classe sociale, mais aussi leur volonté propre d’accepter les changements ou de se révolter contre le gouvernement, c’est-à-dire vous.

Caractéristiques :
  • Une simulation politique captivante et perfectionnée avec une douzaine de gouvernements différents.
  • Une économie détaillée avec plus de 50 types de biens et usines de productions différents.
  • Plus de 200 pays à contrôler, de 1835 au début de la Seconde Guerre Mondiale.
  • Un système avancé de technologie, avec des milliers d’inventions à découvrir.
  • Une interface et des graphismes améliorés, ainsi qu’un meilleur support multijoueur.
  • Une interface épurée pour rendre le jeu plus accessible.
  • Une automatisation de certaines tâches telles que le commerce et l’avancée de la population.
  • Un système avancé des sphères d’influence, dans lesquelles les grandes puissances combattent pour contrôler le monde.
  • Une production artisanale pour simuler l’économie pré-industrielle.
  • Diplomatie de la canonnière : une flotte à l’entrée d’un port est plus persuasive que d’interminables négociations.
  • Des missions dynamiques vous guident à travers l’Histoire.

Configuration requise

    Recommandée :
    • Système d'exploitation : Windows XP / Vista / Windows 7
    • Processeur : Intel® Pentium® IV 2.4 GHz ou AMD 3500+
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : NVIDIA® GeForce 8800 ou ATI Radeon® X1900
    • Son : Carte son compatible DirectX®
    • Contrôleurs compatibles : Souris à trois boutons , clavier et haut-parleurs
    • Exigences multijoueur : Connexion internet pour multijoueur
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
101.6 heures en tout
Posté le : 25 octobre
Victoria 2 super jeu de stratégie qui nous plonge dans l ère victorienne donc avis aux amateurs de conquète sois européenne soit colonial prenner le . sytème de technologie bien avec un controle politique simple est comprénsible de tous . je recommande
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 1 novembre
Ah Victoria, clairement mon titre préféré au milieu de tous les autres jeux de Paradox.
Ici pas question de foncer dans le tas et faire la guerre à tout le monde, il faut réfléchir, et ne pas oublier que le point central du jeu n'est pas simplement de gagner des territoires mais de prendre sa place dans la révolution industrielle et l'âge de l'impérialisme. Les frontières ne devraient d'ailleurs pas bouger énormément, c'est un jeu où vous allez devoir jouer sur les détails pour atteindre vos objectifs avant l'éclatement de la seconde guerre mondiale, temps assez court qui aide à rendre ce jeux plutôt "challenging". La principale exception est dans les unifications nationales, et surtout la formation de l'Allemagne et de l'Italie, qui seront des enjeux importants. Et la dernière extension permet aussi aux "crises" de monter les mises, mais ça concerne essentiellement les vieux empires en décomposition, et c'est pas parce qu'ils se décomposent que vous allez forcément pouvoir en récupérer des morceaux pour vous. Pas donc de scenarii comme dans EUIV où vous prenez un minuscule état germanique mono-territoire et en faites un monstrueux empire à la Habsbourg sur lequel le soleil ne se couche jamais, mais par contre vous pouvez facilement faire de la Belgique une grande puissance à ne pas négliger, juste par la force de son industrie.
Attention ce jeu date d'une époque où Steam était un peu moins omniprésent et l'intégration à Steam n'a jamais été parfaite.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
222.5 heures en tout
Posté le : 23 décembre
Paradox n'en fini pas de sortir des jeux de simulation géo-politique épique.

Vraiment pour faire le tour complet du jeux il faut passer des heures et des heures, mais on s'amuse tout le temps et le fait de créer une histoire parallèle c'est génial.

Pas d'hésitation ce jeux est super ^^
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
14.0 heures en tout
Posté le : 23 novembre
assez complet , pour les passionés d'histoire.
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358 personne(s) sur 470 (76%) ont trouvé cette évaluation utile
565.4 heures en tout
Posté le : 3 juillet
At first I thought this game was like Civ, then I realized I was horribly wrong. I lost my job at KFC, my dog had died under my computer and my wife had left me. But all in all, I think it was worth it. I mean I haven't touched Civ V all this time!
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67 personne(s) sur 67 (100%) ont trouvé cette évaluation utile
811.7 heures en tout
Posté le : 7 août
This is my absolute favorite game of all time and my longest played game ever with 712 hours on steam + 100+ hours on other computers. And I'm here today to tell you why you should invest your money into buying this beautiful pile of ♥♥♥♥, even at full price.

Note: This review is played with all the expansions "Heart Of Darkness" and "A House Divided", these expansions are absolutely NECESSARY to get the fully enjoyable Victoria II experience (But don't get the rest of the DLC, waste of money)

For starters, this game is not for the casual player, far off. This game is a part of the very small and obscure genre of Grand Strategy video games which is made by the Swedish Developers of Paradox, but the genre is slowly growing. Grand Strategy games are very much focused on portraying a grander scale of the already existing genre of strategy (for example 4x Civilization), But with this grander scale also comes hard to learn controls, mechanics and A LOT of trial & error if you don't like watching spoonfeeding guides. And adding insult to injury, this is also the most complicated Grand Startegy game of them all, compared to games like Crusader Kings & Europa Universalis. But if you are willing to play a game for several hours just how to learn to play it, watch tutorial videos and get repeatedly ravaged by the AI, proceed reading this review.

A simple rundown of the game: Victoria II is a game about country/empire managing where you play any country during the time period from 1836 to 1936. You control the economics, build industry, watch your population grow and wage war with the goal of being a dominant power in the world.

Let's start with the content. Put simply: It's endless. You want a game which takes up to 30+ hours just to finish one campaign, and then restart a new one with another of the 200+ playable countries within the game? (Even more if you add mods like HPM, GSG & NNM) There's no goal in the game except surviving from 1836 to 1936, other then that, you set up your own goals . Want to conquer the entirety of Africa as Egypt? Do that. Want slavery to survive and prosper in North America? Do that. Want to turn uncivilized shitholes into empires and great powers? Do that. Want to be the dominant world police as Canada? Dude, do that. It's all up to you.

What I also like with the game is that every country in it's own right is unique and feels different, some less and some more. Great powers contain a lot of flavor and will offer a lot of historical facts, trivia, decisions and events that will both hinder and help you. Some nations lack in these areas, but is easily fixable by mods out there.

The most important mechanic in this game, which is ultimately the extremely unique population system. Every nation (and uncolonized land) have it's dedicated population at the start of the game, and it will day for day to the end of the game grow. This is the most addicting mechanic of the game, trying to make your nation prosper in the best way possible. POP's has they are called, pretty much defines everything in the game. They pay the taxes you need, produce the goods your selling and buying, work in the industry you build and the most important one, they are the soldiers in your army. If every soldier die in one of your divisions, that division dies off with them. There are no imaginary soldiers that appears from nowhere and refills your army here like in CKII & EUIV, Every pop in the game counts, and every death is a casualty for your nation.

The graphics in the game is very simple and really is just a giant map of the world. But considering what kind of game it is, it does the work and even in my opinion, very charming. While the game always start you out in terrain mode, I suggest you always play in Political Mode, which colors every nation in it's unique color. The game offers many ways to see the game with different kind of modes in the map veiwer. From looking where population density is highest in your country to where you can currently colonize in the world. Mods exist to further improve the graphics with better huds, bloom and textures.

The soundtrack is absolutely phenomenal, with amazing orchestral victorian music which sets up the mood and atmosphere to wage war against your enemies. Even if you are not going to buy the game, you should do yourself a favor and listen to the soundtrack of this game: https://www.youtube.com/watch?v=XMtVu-ZtwEk

And for those who enjoy modding and playing with mods, this is the game for you! I can safely say that this is one of the most easily moddable games out there. Even I during my free time have created custom countries and events for the game. So if you want to spice up the experience, make your own country and scenario! But if you are to lazy to do that, do not worry. Victoria II's mod community is huge and surprisingly keeps this old obscure game alive even to this day.

Want more nations for your game? (150+, more events and more decisions): http://forum.paradoxplaza.com/forum/showthread.php?683896-HoD-New-Nations-Mod
Want to play in modern times? http://forum.paradoxplaza.com/forum/showthread.php?689900-Modern-Age-Mod-for-Heart-of-Darkness
Want the Zombie Apocalypse to hit the world 1836 and then try to rebuild the world? http://forum.paradoxplaza.com/forum/showthread.php?537039-AlterVicky-Apocalypse-1836

The modding possibilities are endless, which in my opinion is the games strongest point after the revolutionary POP mechanic. Make your own or play the amazing mods that people make even to this day

And that wraps up my review. Put simply, I ♥♥♥♥♥♥♥ love this game and if you like what you are reading, you should consider buying the Victoria Collection right now, or wait until the game hits a sale.

10/10 would play again
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50 personne(s) sur 51 (98%) ont trouvé cette évaluation utile
319.4 heures en tout
Posté le : 25 novembre
You can play as communist Texas. 10/10.

But seriously:

Victoria II isn't the prettiest grand strategy game that's ever come around. The economic system in particular requires about seven PhDs and consultation with the Elder Gods to understand, and sometimes it feels like you don't really have any control over the politics of your country beyond slight nudges. Some would argue that's the entire point, but I digress.

Where Victoria II will grab you, and hold you, is the sheer diplomacy system. Whereas in EU4 one country will simply superblob, Vicky has a very nice system of balance. Countries rarely blob, and even when they do, they're only one catastrophic war away from being knocked down to size. And just like other Paradox games, Victoria II is incredibly easy to mod. Don't like your flag? Change it! Want to rename a political party? Change it! Feel like modifying a few provinces to balance out the economy? All that's needed is a few corrections in a text file.

PROS:

- Combat feels the most balanced of any Paradox game. Even Art of War.
- Politics system will always have you coming back for more
- Incredible attention to detail. Every country has its own republican, monarchist, fascist, and communist flag.
- Great power mechanic makes it actually feel like you're actually playing as one state among many, instead of just one human vs the same computer wearing different hats

CONS:

- Economy system is an absolute mess.
- Since Heart of Darkness, sieges take far, far too long.

FINAL VERDICT:

First off, I do NOT recommend this to anyone but gamers who have a grand strategy game or two under their belt. Anyone else is just going to take one look at the industrial and demographics screen and uninstall the game. But for those who learn its mechanics, Victoria II will pay back in dividends.
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58 personne(s) sur 75 (77%) ont trouvé cette évaluation utile
840.5 heures en tout
Posté le : 27 octobre
Yeah, it's pretty good.
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28 personne(s) sur 28 (100%) ont trouvé cette évaluation utile
36.1 heures en tout
Posté le : 29 octobre
This game is fantastic. I remember in my first play through of the vanilla game in the middle of a massive world war between just myself (Germany) and the UK I noticed the People's Republic of the United States with an independent Manhattan Commune. In my next game with the A House Divided and Heart of Darkness DLC I played as Germany again but this time Russia released Poland as a sovereign nation become a democracy and lost world power status. At the same time French rebels would make it a democracy, then they would revolt to make it a communist government and then revolt again for the democracy all the while losing its industry and military and falling to 16th most powerful nation. As I dissected the Austrian Empire to be only the Danubian Federation (A smaller nation missing most of its eastern territories) to be the 20th ranked country. Then after taking the resource rich Manchuria and Mongolia from the Chinese I was involved in a great war caused by the crisis system (allows smaller nations to get great powers to back their claims on other countries). Spain and the Ottoman Empire, who had colonized almost all of Africa save South Africa backed me up against the French, UK, the Danubian Federation and Italy during which I took most of India from the British and made them give the rest of it to their Indian Satellite nation Hyderabad.

You can completely change history in a warped manner, Have the Ottoman's regain their former glory, help Spain reconquer their former colonies, form Scandanavia and take Finland back from Russia, westernize as Panjab and take India from the British. Maybe you want to westernize as China and have your legions of soldiers annex Russia, Japan invade Germany. Building the Panama canal as Japan and doing all the things listed above are possible in Victoria 2 as if you can figure the complexity of the economy and population that pushes the game to more interesting heights each time you play.
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57 personne(s) sur 76 (75%) ont trouvé cette évaluation utile
30.3 heures en tout
Posté le : 25 octobre
Play as Germany and invade Mexico.

Because im 12 and reckless. 10/10
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25 personne(s) sur 26 (96%) ont trouvé cette évaluation utile
51.8 heures en tout
Posté le : 14 octobre
The most complex, historically accurate and rewarding grand strategy game I have ever had the pleasure of playing. If you are interested in European history circa 1830-1936, this game is a must have! I have played several Paradox titles (EUIV, CKII) but Victoria II stands in a league of its own. The sheer amount of depth provided lets you feel like you are actually in command of an entire nation. The learning curve is not terrible, but an online tutorial (letsplay.com, youtube) is definitely recommended. This game pulls you in and never lets go. Therefore I can whole-heartedly recommend that you go forth and conquer savage natives, for Queen and country!
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34 personne(s) sur 43 (79%) ont trouvé cette évaluation utile
317.4 heures en tout
Posté le : 4 novembre
300 hours in I have realised this game is not actually about running an empire, it's about making you its ♥♥♥♥♥. 11/10 no regrets.
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21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
21.7 heures en tout
Posté le : 16 octobre
Wow, this is my favourite Paradox game now. Unlike EU3 and 4, war is the means, not the end. The end is your economy and population. You use war to support your economy, not the economy to support your wars. Lots of interesting themes like capitalism, industrialism, socialism etc. So fun.
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21 personne(s) sur 24 (88%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 1 septembre
  1. Unify Italy
  2. Spawn Fascism
  3. Grab Dalmazia and Nice
  4. Colonize Africa
  5. ???
  6. PROFIT!!! Get Steamrolled by the rest of Europe.

11/10 Would Annex Again.
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18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
72.0 heures en tout
Posté le : 27 novembre
Victoria II is the Godfather of grand strategy games if you ask me.

The combat is complex enough without going to the extreme of Hearts of Iron 3. That's not the point of the game, though. Warfare in Victoria II, like in real life, is a means to an end, not the point itself or why you should buy the game.

What makes it truly shine are the politics and economics which give Victoria II the best stuff to play around with during peacetime out of any other Paradox game, something sorely lacking in pretty much all the others, as well as machanics that provide a narrative to your campaign that makes it feel like you're actually playing a nation in the world, and not simply part of a multiplayer game with AI opponents.

It makes diplomacy a lot more interesting and plausible than usual by modeling a system for instigating geopolitical crises, so gigantic wars between major powers erupt for actual reasons instead of endless gamey world conquest (except against uncivilized nations, which you can pretty much do with as you please, but that's historical for the time). Even the tiniest nations are playable because you can use the crisis system to get major powers to back your claims to conquered cores. Playing Greece and want your northern cores back from the Ottoman Empire? You can never defeat them alone, but if you can get the United Kingdom or Russia on your side, it's entirely possible to fulfill your wildest revanchist dreams.

It has a deep (but not impenetrable), economic system that makes makes that aspect of the game very interesting and engaging, as opposed to just placing a merchent guy on the map and collecting fees. This era saw the rise of industrialism and tycoon capitalism, and they've done that justice.

The politics system is very good as well. Poor, middle, and elite classes all have their own wants, needs, political desires, etc. that break down to an impressively small scale. The white yankee catholic factory workers will want one thing, while the black protestant southern miners will want something else. If you don't handle politics smartly, you can have a revolution on your hands, which could even end with your government ideology completely changing. It's entirely possible for the United States to become a fascist state, a Marxist-Leninist republic, or even return to monarchy.

It's simply the deepest, best, most fun game Paradox has ever released in this man's opinion.

10/10, would stamp out wickedness again.
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27 personne(s) sur 35 (77%) ont trouvé cette évaluation utile
99.4 heures en tout
Posté le : 14 novembre
You can make America communist. 10/10 would waste life on again.
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21 personne(s) sur 26 (81%) ont trouvé cette évaluation utile
34.7 heures en tout
Posté le : 15 octobre
I mean who doesn't want to play as the socialist state of Zulu?
10/10
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24 personne(s) sur 32 (75%) ont trouvé cette évaluation utile
594.3 heures en tout
Posté le : 7 novembre
not enough opportunities to exterminate my pops to live out my power fantasies to compensate for my inferiority complex

6/10
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
377.9 heures en tout
Posté le : 20 octobre
For starters, this game is only for those who love immersive Risk type games. Specifically a in-depth strategic game. However, this makes it very complicated to learn how to play, effectively. (For me at least). But, once I did a few tutorials, I got the hang of things, and enjoy the game fully now. This is really one of my favorite all time games, ever. Across all platforms, its just so great of a price, and a game. Its just fantastic. I'm not much of spoiler, so I'll leave the specifics for you all to figure out. To me, this is worth every cent. Heck, I enjoy this game so much, I'm buying another copy of it for a friend. So long as the price stays down. All in all, I recommend this game 100%. Cheers!
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12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
284.1 heures en tout
Posté le : 7 décembre
*This review is for the full collection.*

It's a slow and number-filled grand strategy game for the most patient of players with an interest in the time period (1836-1936). Same as other Paradox games, it's real-time but you'd be mad to play it without frequently pausing unless you already know what you're doing. Every Paradox game can be said to specialize in one aspect or another of grand strategy. Victoria II does politcs and technology best, but other aspects are generally well-done too.

The period is a time of great powers flexing their muscle across the globe, vying for influence, territory and resources, and not usually through war but through diplomatic influence, alliances and colonization. Great powers ingame have special mechanics that allow them to add lesser counties to their Sphere of influence, giving them first dibs on resources and safety from invasion. That's not to say other countries are not worth playing, but the couple dozen of countries that have potential to be GPs have more flavor to them and really have disproportionate power thanks to a variety of bonuses that GPs enjoy. Much of the dynamic of the game comes not from painting the map (which is harder to do than other Paradox games if you stick to the recommended level of Infamy) but rather from trying to overtake other countries in Prestige, Industrial Power and Military Power for that coveted GP status.

This is where the technology system helps even the odds for some countries, and it is good. Every technology has juicy bonuses as well as possible inventions (which have a chance of occurring each month), which means that every tech brings big progress, giving you lots of freedom to focus on whatever playstyle you want, and making sure there is a great sense of progress all throughout the game. In fact, that sense of progress is done extremely well as different eras go by. You'll see armies and navies becoming faster, population increasing rapidly, industrialization progressing at an exponential rate, and battles becoming ever more bloody and longer, with an emphasis on defense. The scramble for Africa takes place in the 1870s and there's a couple of points where you will need to reorganize and rethink your army composition to account for the new nature of warfare, including new unit types.

The combat in Victoria II is comparable to Europa Universalis - armies face each other with a vanguard and rearguard each, with a variety of bonuses and maluses affecting how much they hurt each other every day. The armies here tend to be large and the combat attrition-based. You're expected to swap armies to and from the meat grinder to ensure that your army's Organization lasts longer than the enemy's. Early on you'll have to worry about supply limits but with technology this becomes less of an issue, as battles in rough terrain accomodate fewer soldiers at a time anyway. This is definitely a game where you want to pause every day or two on large wars. Civilized countries can conscript part of their poor population, making for even larger armies. But later in the game these are pretty much just cannon-fodder unless you have some professional support waiting for them to help them overcome enemy defenses when attacking.

The military AI of the enemy is actually somewhat competent. It'll at least know to avoid dubious battles, even when it outnumbers you but you have other advantages. It'll also use appropriate generals for what each army is doing (the generals have their own randomized bonuses). Still, the player's intellect is a force multiplier and you should be able to win any evenly-matched war. Specifically, the AI neglects to really rotate its reserves like a player would, and pull them back to be reinforced at the start of the month.

Your country's ruling party affects a variety of things, most notably the level of involvement you have in the economy. Monarchies can appoint whichever party they want, except unwashed radicals of course. Many factors will affect which parties your population supports, including events, the standard of living, and Militancy and Consciousness levels. Consciousness reflects how much your population will press for reforms, either political or social. This has the double-bladed effect of boosting your research over time, but leading to rebellions if you fail to pass popular reforms. Which just might happen if your Upper House is not as keen on reforms as the general populace. Still, some countries like Russia can pretty much remain a monarchy throughout the game if you make sure your people are content. Every GP and Secondary Power has a slightly different experience, which is strongly influenced by how you manage the country. Absolute monarchies are much more smooth-sailing overall, but usually come with low literacy. China, Japan and the USA stand out from the rest, each with its own challenges and potential.

There are many tradegoods, but trading and most of the economy usually work on autopilot, especially later in the game when in most types of government, capitalists are allowed a free hand in building up industries. Usually in not a very clever way as they will often just derp out and build a bunch of telephone factories that are just destined to close soon after. But it's the same for the AI countries, so hey. And if you want to micro everything yourself, you can go with State Capitalism or Central Planning policies, found at your local Reactionary, Socialist, Communist or Fascist party, and do everything yourself. At the expense of some efficiency, however. And lots of time, as you will have hundreds of factories by the late game. Still, the freedom is there and a whole different playstyle is available for those who want it.

The diplomacy is fairly standard for a grand-strategy game, there's nothing too outstanding here. You make alliances, with a Prestige hit if you refuse to join a defensive war. If relations are bad enough between two countries, you can fabricate a Casus Belli, but be prepared to take a likely Infamy hit. This is actually the main way of getting aggressive wars started. There are random events that will give you a Casus Belli for no Infamy, but these are pure chance. Take too much Infamy, and everyone gets to fight you for free. The interesting bit is Crises - when a region gets 'hot' enough due to the presence of a Liberation Movement or other cause, the Great Powers will take sides and, if no compromise is met, will go to war. These are major and will change the face of the map in a different way every time. Here, I just wish the same hotspots wouldn't get hot so often, like in one of my games, Greece kept sparking a crisis every year for a while, with few exceptions as it just got hot faster than anyplace else. Still, it's a great system for keeping things fresh and interesting for GPs especially.

So compared to other Paradox games, I would say it's more deterministic in that, short of some really gamey behavior, you're unlikely to paint the map the color of Peru or some other minor country. The focus is on GPs and SPs, expansionist warfare is rather limited except against uncivilized countries. You can only choose from two start dates - 1836 or 1861. The type of freedom and variety here is different from other Paradox games, it comes from the amount of control you have over politics and the economy, as well as how you meddle in world affairs. Instead of grabbing land from your civilized neighbors, you're supposed to humilate them, beat them down, leave them open to rebellion, take their allies away and in some cases fracture them into smaller nations.The game's timeframe is relatively short - though it still takes dozens of hours for a normal playthrough - but every game is guaranteed to be different thanks to the crisis system, rebels and other factors.
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