Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard. It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light.
用户评测: 特别好评 (187 篇评测)
发行日期: 2008年10月3日

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购买 Sword of the Stars I - Complete Collection

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购买 Sword of the Stars Collection

包含 2 件物品: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

 

评测

"...strategy blender Sword of the Stars mixes one part Homeworld-style RTS combat with an equal portion of interstellar empire builder Master of Orion. The concoction works superbly, adding an intricate turn-based strategy layer to the signature 3D real-time space battles."
— PC Gamer UK

"Has the things you crave vis a vis stellar dominion."
— Penny Arcade

关于这款游戏

Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard.

It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light. But tragedy strikes, as Earth is ravaged by an alien force. The dawning of a new era was stymied by a grim, new reality...

Sword of the Stars:
  • 4 distinct races - Human, Hiver, Tarkas and Liir
  • A powerful state of the art engine delivers breathtaking graphics and robust game play
  • Each race has a unique mode of transport between star systems, creating very different styles of play
  • Over 150 distinct technologies to research on a dynamic tech tree
  • Over 40 weapons from six different weapon classes
  • Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought
  • Up to 8 players can play against the AI and one another over LAN or online
  • Choose from a variety of scenario campaigns to play alone or with friends

Born of Blood:
  • Play as the merciless Zuul Slavers with over 90 brand-new ship sections and their unique drive system – the Tunnel Drive
  • Over 25 additional technologies
  • 15 more weapons you can add to your ship designs
  • New ship sections for the original four races, including: War, Projector, Boarding, and a new type of defense satellite – the Torpedo Defense Platform
  • 4 additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps
  • New game features, including Slavery, Trade Routes, and Diplomatic Communications

A Murder of Crows:
  • A New Sixth race – The Morrigi
  • New Ship Sections - Over a dozen new ship sections
  • Unique ‘Grav Flock’ Drive System for Morrigi
  • 15 new weapons
  • 27 new technologies and the new Xeno-Cultural and Drones tech tree
  • Drone carrying ships in all three size classes
  • Construction ships, a variety of orbital stations, spy ships, police cutters, and more
  • A whole new set of GUI enhancements and additions

Argos Naval Yard:
  • 19 new technologies
  • Over 75 new ship section to build
  • 10 new weapons / 3 New Scenarios
  • Single Player / Multi-player with co-op scenario maps

系统需求

    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.5 Ghz Intel® Pentium® or equivalent
    • Memory: 1 GB RAM (2 GB for Vista)
    • Hard Disk Space: 3 GB Available
    • Video Card: DirectX® 9 compliant video card with 128MB RAM
    • Sound Card: DirectX® 8.1 or better compatible
    • DirectX® Version: DirectX® 9c
    • Internet Connection: at least 56k modem
    • Multiplayer Requirement: Gamespy key (provided by publisher)
有价值的用户评测
45 人中有 45 人(100%)觉得这篇评测有价值
115.5 小时(记录在案的)
发布于:2014年11月4日
This is one of the most underated 4X games ive played. Ive put way more than 112 hours into it before i had steam. The combat controls take a bit of getting used to but once you have those nailed this game will eat hours of your life.

Planet management and the tech tree are easy to understand but the tech still retains depth. After an 8 hour long game you will still have lots of tech still to discover.
Whilst the graphics are a little dated it really doesnt matter once you are playing and you are immersed. Combat is enjoyable to watch especially when you have 3 massive dreadnoughts trying to face off against an entire enemy fleet.



This is a really solid game one of my favourite random buys ever .Its worth every penny and if you see it in a sale definatly grab it!
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35 人中有 31 人(89%)觉得这篇评测有价值
677.9 小时(记录在案的)
发布于:2014年10月29日
Classic game, runs great on older cpu's, and has almost infite replay value. Much better than newer games coming out.
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17 人中有 17 人(100%)觉得这篇评测有价值
210.4 小时(记录在案的)
发布于:2014年11月14日
A surprising favorite among 4X games. I've put 90% of my time into this game before getting it on Steam, and I still come back to it now and again. Everything about SotS is cut down to its best aspects; empire management is user friendly and simplified, but still a powerful way to gain an advantage, while combat is straight to the point and engaging. You will never spend twenty minutes meticulously planning your next turn. Instead you'll be rushing to make new designs and push production, scraping together fleets to push your advantage and stave off annihilation.

If this game had better publishing, it would rank among the classics. And once you think you've played it out, just try the ACM mod.
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7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
66.7 小时(记录在案的)
发布于:2014年12月4日
Basically Rome Total War in space. Only less buggy and you don't have to worry about ♥♥♥♥ing squalor(Diplomacy is still lacking, but who has time for that while commiting genocide on bird/fish/dog/ant/whateverthe♥♥♥♥tarkansare people?).

Combat plays kind of like Star Wars: Empire At War, only MUCH more in depth. You can pin point exactly where you want your ships to fire and with what weapons. Every weapon has it's own use and even your basic destroyer class ships still have their uses end game.

The research tree is race specific and semi-random, so although you do have a few technologies you can count on being there, don't always expect to get that Anti-Matter Missile Upgrade. However you can still salvage technology from enemy ships, so not all is lost. The tree itself is vast and makes you feel like you're playing pokemon(GOTTA LEARN THEM ALL!) for scientists. Unfortunately, finding out how something is effective requires either a google search or trial and error.

I play on a Dual Pentium 2.3 ghz laptop with an integrated graphics card(♥♥♥♥ you Intel), and yet so far I have yet to hit a spot where framerate becomes an issue. However once an AI controls a large territory they take longer to figure what they do(so I assume) and so you get a 30 sec to 1 min delay in turns. Which is extremely frustrating when you are just trying to skip turns.

I've played with the AI on normal difficulty and default economic settings and so far I've been able to take on empires twice my size(probably due to me beefing up my economy then research end game tech a little early and I did finish around 400-500 turns so not the quickest by any means). The time limit can be a curse when you are trying to comb the area for enemy units or simply trying to glass a planet.

Great game, definitely something for those of you who want to conquer the galaxy, plenty of race variety and scenarios to make you replay this game.
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5 人中有 5 人(100%)觉得这篇评测有价值
70.9 小时(记录在案的)
发布于:2014年11月15日
预发行版本评测
Very fun game with random tech tree to spice up each playthrough. The combat is well paced going from simple to complex as you research new guns and toys for your ships. The trading feels a little overpowered.
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5 人中有 5 人(100%)觉得这篇评测有价值
165.2 小时(记录在案的)
发布于:2014年11月22日
This is a great 4x game. It has a few shortcommings, but overall its a highly enjoyable game worthy of many many playthoughs. One would figure that the sequal would be awesome... but this one is good.
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4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.4 小时(记录在案的)
发布于:1月24日
The best space 4x game there is. Total War... in space! In the turn based strategy layer you explore and colonize worlds, research and build spaceships. When two fleets meet you get real time battles.
This game has great depth, where you have to manage refueling and repair, try to counter your opponents using techs on a tech tree that has random branches missing every game. You have to deal with random events and epic Grand Manaces and AI rebellions that can be far more dangerous than your opponents. The races are really different, each with its unique travelling method, strenths and weaknessess.
All this is presented in a faily easy and intuitive way. An epic game.
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4 人中有 4 人(100%)觉得这篇评测有价值
4.1 小时(记录在案的)
发布于:2月3日
I can't recommend this enough. This is the most fun I've had with a 4x since Alpha Centauri. They implemented a lot of elegant solutions to reduce tedium and streamline management without losing depth or complexity. The UI is not intuitive largely because they kept it from being cluttered, as such the tutorials are highly recommended.

Ship design was done very well. It is very satisfying to come up against an overwhelming opposition, make a few minor adjustments to a design and alter its tactics and come back and win not because you had bigger boots but because you used an effective strategy. There is a lot of depth to design, and variety is rewarded.

Strategy in combat is very enjoyable as you are given plenty of useful tools. You can make a 2 tier setup with heavily fortified ships engaging close range and long range support keeping distance without having to constantly switch between the various groups to give orders. That might sound oversimplified, but it doesn't play itself. It simply gives tools that streamline basic tactics and the end result is a smarter and more fluid battle. Also, combat is simulated in engine, there are no behind the curtains dice rolls to verify hit and miss. If missiles get shot down, it's because anti-missile turrets hit their target. Furthermore, it is possible to target specific points on the enemy if you want to disable something specific, like getting behind the enemy and taking out their forward shields, or their engines. Combat is as tedious or simple as you choose to make it, and the end result is a rewarding experience.

Diplomacy is available, but rather than assume you want to be friendly with the neighbors, the default is war, with alliances and NAP's being something you have to work for if that’s what your into. It's there if you enjoy the challenge of diplomacy, but its assumed you want to blow things up. With that said, any time you encounter a new player or AI for the first time your ships are set to hold fire, so the game respects the possibility of peace, but you must research their language and diplomatic options for them to be available.

People say this is underrated, and I have to agree. I'm more than a little annoyed that I didn't find this gem until now.
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3 人中有 3 人(100%)觉得这篇评测有价值
123.4 小时(记录在案的)
发布于:1月17日
Talk about a hidden jewel. This game has it almast all to become a legend; too bad it has not a big name like EA for publisher.
You are missing some serious 4X fun if you pass this one. It has aged very well and is truly a benchmark on the genere. Don't believe me give it a shot and see for yourself.

For me THIS is the perfect 4X game along ROME:Total War.

PROS:

-Has a nice tutorial and manual; not a steep learning curve.
-Can appeal to a very broad audience; vets and newcomers alike.
-AI plays reasonably well.
-Races have it's strength and weaknesess very well represented.
-Incredible modding capabilities; this is a highly replay value few other games have.
-Most mods are available even today at the developer's forum and play smoothly.
-Easy to set up mods and get rid of them.
-Very stable; I had zero issues regarding system stability in Windows trhough XP to 8.
-Mods enable to work wonders regarding the playable races.
-Most 4X games are insanely difficult or plain dumb. This game can be configured to a healthy middle ground or not... your choice.
-Very nice fleet management.
-Some screenshots are awesome.
-Very fun close battles and just perfect Electronic Warfare for your ships.
-Has a depth you won't believe until you realize you spend a lot of time tinkering with the designs and fleet roster and you realize you enjoy it as much as the battles.
-A true and worthy successor to Master of Orion 2.
-Easily one of the most valued games judging by the price/quality ratio.
-Empire management is a BREEZE, efficient, elegant and comprehensive.
-Nice diplomatic stance and neutral roaming monsters (menaces).
-Research is absolutely perfect.
-The most polished and fluid UI alnost perfect.
-Massive scale? hell yeah. Even has custom maps for a quick skirmish type play.
-A game with some seriuos lore.
-Should you want the AI to simulate the battle it can do it nicely.
-Nice physics engine that won't "CLIP"or clump your units. Actually you can use size as an advantage; more nimble and small vessels can outmanover largar ships for a nice and devious tactics.
-Once you understand special weapons, intelligence and fleet layouts you are going to like it because it adds another depths to the tactical side that can cripple "stronger" empires.

CONS:

-No campaign.
-AI can be seriously hampered by bad decisions, however this is rare.
-Very hard to aim your long range weapon in some cases when a planet is between you and the enemy fleets. (your ships oblitarate a target on range though not always the ideal target).
-Some designs are a little too restrictive, but you can manage with some creativity.
-Somewhat dated graphics and sound effects.
-Some weapons require manual launch and targeting but those weapons are very nice and nasty.

As you can see a nice old school game that will knock your socks off should you manage to give it a chance. The cons are only minor and certainly won't matter once you give it a shot. Highly recommended.
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2 人中有 2 人(100%)觉得这篇评测有价值
68.1 小时(记录在案的)
发布于:1月31日
This is one of my favourite games. It's got so much variety that every race feels like a different game.


This game is definitely a 10/10 for me.
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1 人中有 1 人(100%)觉得这篇评测有价值
6.3 小时(记录在案的)
发布于:3月12日
Wayyyyyy better than Civ Beyond Earth

1/5 the price of Beyond Earth (not even counting Steam sales)

3D maps in all directions instead of, you know, hexagons (Instead of individual planets, you're conquering planets iiiin spaaaace)

Live-action battles! Yeah, you command that fleet, champ! Set thrusters to overdrive, baby!

Randomized research trees! Your builds are going to be like your childhood homes: never the same one twice!

Sooooo many options for a custom game! Racist against Hivers? They don't have to exist in your world! Are you lame and want space to be flat? There's an option for that, and you lost my respect! Want to give yourself an unfair advantage? It's okay, the AI can't complain! (Your friends might)

All in all, a cool game for if you always wanted to become a galaxial tyrant, but don't have the stomach for killing real aliens (or humans, but that is so vanilla)
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1 人中有 1 人(100%)觉得这篇评测有价值
37.8 小时(记录在案的)
发布于:2月2日
Prepare for a long game. If you only like short games, go away. If you like long games that can be replayed, even being forced to change your tactics because the tech tree isn't guaranteed to be fully available, yet remains fully viable, play this.

There's lots of replayability in this game. Some features only work with players because the AI isn't capable of using them (I'm looking specifically at joint science projects), but for the most part the AI is as capable as any human opponent. The different drive modes each race has at their dispoasl also results in tremendously different tactics based on race, which means just changing your race can give you a completely different experience. The ship design is also able to greatly change how your game experience will be, as default ship designs with default loadouts, while fine, can be varied to an incredible degree to better suit your personal playstyle. You prefer missiles, and lots of 'em? Load up with corrosive missiles, maybe. Lasers more your style? Battle bridge and blazer mission section. Small craft your thing? Use drones, especially if you have access to the C.O.L. upgrade to launch them straight at your foes at high speed.

But whatever you do, seriously, prepare for a long game, especially on the largest maps. Personally, I love that, but I know not everyone does, so be forewarned, we're talking a game in this runs more like a tournament in RTS.
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1 人中有 1 人(100%)觉得这篇评测有价值
26.6 小时(记录在案的)
发布于:1月2日
A great 4x game.
Very focused on ship development and space combat.
Races are interesting and each dictates a different approach to many aspects of the game.
Surprisingly atmoshpheric.
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5 人中有 3 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.3 小时(记录在案的)
发布于:2014年12月25日
I have no idea how to play this game but i like it
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13 人中有 7 人(54%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.2 小时(记录在案的)
发布于:2014年12月7日
i like it make another *throws glass*
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43 人中有 43 人(100%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年7月21日
I had to buy this game again in order to review it. My hours played does not include the older Steam version that isn't sold anymore.

This is hands down my favourite game of all time. Therefore I am actually going to take time writing this review.

Ridiculously deep, engaging gameplay that can allow for 250+ hours for a single large game - a game filled with desperate struggles against merciless and highly adaptable AI in long late-night/early morning sessions. A very nice physics engine allows for some interesting RTS battles with completely customised ships bristling with esoteric weaponry - from the humble red laser to giant space revolvers that shoot asteroids that glass planets.

With a quasi-randomised tech tree system and 6 different races that each play completely differently, it is easy to spend thousands of hours on this game and still not experience everything it has to offer. Multiplayer is just as good - coordinate with a friend or compete against them in 4X/RTT combined gameplay. If you thought multiplayer games of Sins of a Solar Empire or Civ were long, this game is somewhat longer, but rewards you with deep satisfaction during and after play.

Overall it is similar to the Master of Orion series of games if you remember those, but also feels akin to Total War with the RTT combined with turn-based strategy, and the depth of control available during battles. Most of the time you are trying to expand, tech up and survive in a turn-based 4X type strategic map.

However, if one of your ships encounters something hostile, you are given the option to fight manually; this is often very rewarding, you are able to visually assess the ships, including tech level and weaponry, and to also destroy them with extreme prejudice (or not if you prefer). The RTT game engine allows polygon targeting, allowing you to aim shots at precise parts of their ships - snipe off their turrets or shoot out their engines so their inertia causes them to crash into a planet. The level of detail simulated allows for incredibly fun and often unpredictable fights. This is not like Sins, where ships have simple health bars and succumb after a set number of hits; exactly what and where you hit things is of great importance - hit a tanker in the fuel tanks hard enough and be rewarded with a satisfying secondary explosion, sometimes disintegrating the ship and everything small within a large radius.

Visually, it is quite dated now, something that they tried to fix in the sequel, which is somewhat buggy and sometimes broken. However, this original is very well polished, and I would highly recommend this gem of a game to anyone with half a brain and some patience.

If you do end up enjoying it as much as I have, the sequel may be worth trying, but be prepared for a general feeling of lack of completeness that is absent in this original. I wouldn't fault the devs too much for that, Paradox wanted them to release at an incomplete point and it was do-or-die for the studio. It has come a long way since release but the devs aimed a bit too high and fell short. This does not mean it is terrible, much fun is to be had, with a lot of new things to be tried - if you have the patience and an SSD to cope with the *occasional* CTD - (occasional is a relative term).

TL;DR: this is a very good and underrated game, buy it (it is also cheap), play it. Don't buy the second one if you are new to the series unless you are a masochist with too much money.
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38 人中有 36 人(95%)觉得这篇评测有价值
83.0 小时(记录在案的)
发布于:2014年1月18日
So my friend introduced me to this game as he wanted more friends to play with. It was an old game (relatively) and I expected a few laughs and not much else. I didn't ask for this. I didn't ask for Civilization in space. I didn't ask for all the lore and all the different races and ships. I didn't ask for interesting space combat and with ship by ship construction and pretty high level strategy. They even forced multiple maps down my throat with a tech tree that is randomly generated from game to game! It was horrible. Terrible. I didn't want this.

On a more serious note. The game is fun, as usual especially with friends. Has a pretty good learning curve, interesting races with tons of lore to read. Every race plays different and is interesting in what they are good and not good at. Good mechanics and has actual space battle where you control the ships in 3d space. It can be a bit daunting at times and for some people it might get boring if things get slow. However I very much liked this game. Certainly gave me some sleepless nights staying up to play it. Graphics are solid. No real complaints, though games do tend to go very long.
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30 人中有 29 人(97%)觉得这篇评测有价值
27.5 小时(记录在案的)
发布于:2014年4月21日
+/+ Unique take on research.
+/+ Simple ship building UI.
+/+ First encounters with alien species is handled very well.
+/+ All six species have unique play styles and lore as well as provide unique opponents to fight.
+/+ Micromanagement decreases with game length.
+/+ full 3 dimensional star maps (with many choices included a ‘2D’ star map for those who prefer 2D).
+/+ Games are very customizable.

+/- Turn-based star map with real-time battles (kind of like Total War in space).
+/- Economy management is relatively simple.
+/- Graphics are nothing to write home about (not that important for a 4x strategy game IMO).

-/- SotS lacks a sufficient tutorial and the UI fails to present all relevant information.
-/- Sound effects range from average to bad. Some may even find them offensive.
-/- Lacks steam features.

Verdict: 8.8/10. SotS is a very impressive and unique take on the 4x genre. The developer managed to create a game design that scales the micromanagement with empire size. The ship design is one of the best I’ve seen in a 4x game (Star Ruler would be my only contender). The game has a steep learning curve and requires some forum reading/let’s plays to gain a moderate understanding of the underlying mechanics. If you are willing to invest the time, you will find a lot to love in Sword of the Stars.
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26 人中有 25 人(96%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
23.8 小时(记录在案的)
发布于:2014年10月3日
If you like space battles featuring fleets of custom ships, buy this game.
If you like colonizing, conquering, and converting other factions or races, buy this game!
If you have ever wanted to be the undying sage presence that guides an ancient race of space-faring birds as they subjugate the far reaches of the abyss, tearing through the galaxy on the quest to restore their empire to it's former glory, BUY THIS GAME!
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26 人中有 23 人(88%)觉得这篇评测有价值
17.7 小时(记录在案的)
发布于:2013年11月18日
An extremely in-depth and large-scope turn-based space empire building simulator. It gives enough freedom to feel in control but does not get bogged down with a ton of menus. Though it looks a touch dated by now it is still easily the best I've found in the genre. (There is a sequel, and there are a LOT of reasons I'm writing a recommendation for the original instead of that).
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