Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard. It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light.
ユーザーレビュー: 非常に好評 (210 件のレビュー)
リリース日: 2008年10月3日

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Sword of the Stars Collection を購入する

2 アイテムを同梱: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

 

レビュー

"...strategy blender Sword of the Stars mixes one part Homeworld-style RTS combat with an equal portion of interstellar empire builder Master of Orion. The concoction works superbly, adding an intricate turn-based strategy layer to the signature 3D real-time space battles."
— PC Gamer UK

"Has the things you crave vis a vis stellar dominion."
— Penny Arcade

このゲームについて

Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard.

It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light. But tragedy strikes, as Earth is ravaged by an alien force. The dawning of a new era was stymied by a grim, new reality...

Sword of the Stars:
  • 4 distinct races - Human, Hiver, Tarkas and Liir
  • A powerful state of the art engine delivers breathtaking graphics and robust game play
  • Each race has a unique mode of transport between star systems, creating very different styles of play
  • Over 150 distinct technologies to research on a dynamic tech tree
  • Over 40 weapons from six different weapon classes
  • Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought
  • Up to 8 players can play against the AI and one another over LAN or online
  • Choose from a variety of scenario campaigns to play alone or with friends

Born of Blood:
  • Play as the merciless Zuul Slavers with over 90 brand-new ship sections and their unique drive system – the Tunnel Drive
  • Over 25 additional technologies
  • 15 more weapons you can add to your ship designs
  • New ship sections for the original four races, including: War, Projector, Boarding, and a new type of defense satellite – the Torpedo Defense Platform
  • 4 additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps
  • New game features, including Slavery, Trade Routes, and Diplomatic Communications

A Murder of Crows:
  • A New Sixth race – The Morrigi
  • New Ship Sections - Over a dozen new ship sections
  • Unique ‘Grav Flock’ Drive System for Morrigi
  • 15 new weapons
  • 27 new technologies and the new Xeno-Cultural and Drones tech tree
  • Drone carrying ships in all three size classes
  • Construction ships, a variety of orbital stations, spy ships, police cutters, and more
  • A whole new set of GUI enhancements and additions

Argos Naval Yard:
  • 19 new technologies
  • Over 75 new ship section to build
  • 10 new weapons / 3 New Scenarios
  • Single Player / Multi-player with co-op scenario maps

システム要件

    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.5 Ghz Intel® Pentium® or equivalent
    • Memory: 1 GB RAM (2 GB for Vista)
    • Hard Disk Space: 3 GB Available
    • Video Card: DirectX® 9 compliant video card with 128MB RAM
    • Sound Card: DirectX® 8.1 or better compatible
    • DirectX® Version: DirectX® 9c
    • Internet Connection: at least 56k modem
    • Multiplayer Requirement: Gamespy key (provided by publisher)
参考になったカスタマーレビュー
11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 2月3日
I can't recommend this enough. This is the most fun I've had with a 4x since Alpha Centauri. They implemented a lot of elegant solutions to reduce tedium and streamline management without losing depth or complexity. The UI is not intuitive largely because they kept it from being cluttered, as such the tutorials are highly recommended.

Ship design was done very well. It is very satisfying to come up against an overwhelming opposition, make a few minor adjustments to a design and alter its tactics and come back and win not because you had bigger boots but because you used an effective strategy. There is a lot of depth to design, and variety is rewarded.

Strategy in combat is very enjoyable as you are given plenty of useful tools. You can make a 2 tier setup with heavily fortified ships engaging close range and long range support keeping distance without having to constantly switch between the various groups to give orders. That might sound oversimplified, but it doesn't play itself. It simply gives tools that streamline basic tactics and the end result is a smarter and more fluid battle. Also, combat is simulated in engine, there are no behind the curtains dice rolls to verify hit and miss. If missiles get shot down, it's because anti-missile turrets hit their target. Furthermore, it is possible to target specific points on the enemy if you want to disable something specific, like getting behind the enemy and taking out their forward shields, or their engines. Combat is as tedious or simple as you choose to make it, and the end result is a rewarding experience.

Diplomacy is available, but rather than assume you want to be friendly with the neighbors, the default is war, with alliances and NAP's being something you have to work for if that’s what your into. It's there if you enjoy the challenge of diplomacy, but its assumed you want to blow things up. With that said, any time you encounter a new player or AI for the first time your ships are set to hold fire, so the game respects the possibility of peace, but you must research their language and diplomatic options for them to be available.

People say this is underrated, and I have to agree. I'm more than a little annoyed that I didn't find this gem until now.
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 37.8 時間
投稿日: 2月2日
Prepare for a long game. If you only like short games, go away. If you like long games that can be replayed, even being forced to change your tactics because the tech tree isn't guaranteed to be fully available, yet remains fully viable, play this.

There's lots of replayability in this game. Some features only work with players because the AI isn't capable of using them (I'm looking specifically at joint science projects), but for the most part the AI is as capable as any human opponent. The different drive modes each race has at their dispoasl also results in tremendously different tactics based on race, which means just changing your race can give you a completely different experience. The ship design is also able to greatly change how your game experience will be, as default ship designs with default loadouts, while fine, can be varied to an incredible degree to better suit your personal playstyle. You prefer missiles, and lots of 'em? Load up with corrosive missiles, maybe. Lasers more your style? Battle bridge and blazer mission section. Small craft your thing? Use drones, especially if you have access to the C.O.L. upgrade to launch them straight at your foes at high speed.

But whatever you do, seriously, prepare for a long game, especially on the largest maps. Personally, I love that, but I know not everyone does, so be forewarned, we're talking a game in this runs more like a tournament in RTS.
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8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 107.3 時間
投稿日: 1月31日
This is one of my favourite games. It's got so much variety that every race feels like a different game.


This game is definitely a 10/10 for me.
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 4.8 時間
投稿日: 3月12日
Wayyyyyy better than Civ Beyond Earth

1/5 the price of Beyond Earth (not even counting Steam sales)

3D maps in all directions instead of, you know, hexagons (Instead of individual planets, you're conquering planets iiiin spaaaace)

Live-action battles! Yeah, you command that fleet, champ! Set thrusters to overdrive, baby!

Randomized research trees! Your builds are going to be like your childhood homes: never the same one twice!

Sooooo many options for a custom game! Racist against Hivers? They don't have to exist in your world! Are you lame and want space to be flat? There's an option for that, and you lost my respect! Want to give yourself an unfair advantage? It's okay, the AI can't complain! (Your friends might)

All in all, a cool game for if you always wanted to become a galaxial tyrant, but don't have the stomach for killing real aliens (or humans, but that is so vanilla)
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 61.5 時間
投稿日: 7月22日
I think it's my favorite 4x game by far, and I'm playing it in 2015, the game still holds to modern standards and modding community is still active.
This game should serve as a reference for the space 4x genre, it gets everything right and does not try to push fancy and poorly made useless innovations like too many games.

Pros:
  • easy to play, hard to master, has much more depth than it appears at the beginning
  • focusses on what really matters and does not annoy you with useless micromanagement just for the sake of complexity.
  • interesting real time tactical combat phases where both how you command your fleet and how you designed them matters.
  • very well designed UI which allows you to play quickly and efficiently.
  • just enough ship customization, lets you design them for your intended strategy, does not require you to spend hours fine-tuning them.
  • 3D galaxy map which adds real strategic interest and variety to the games.
  • varied and balanced races with very different travelling methods.
  • interesting and challenging research tree, partially randomized for every game and player, with random technologies that you may not be allowed to research at all for this game, but have some chance to steal from an enemy.
  • smart and challenging AI which properly uses diplomacy, however not so good within tactical combat phases.
  • still active modding community, great mods available to enhance visuals and improve game balance (check my Steam guide ;) ).
  • the game seems very polished and you will have many pleasant surprises, few bad ones.
  • straightforward videos + text transcription tutorials, easy to skip parts or quickly read the text if you are in a hurry ...

Cons:
  • ... but lacks explanations for advanced things, which you need to look up online, such as how planet size, resources and hazard works, how population, industrial output, and income impact each other, detailed game mechanics and weapon damage values, or some useful key bindings (pausing combat, making waypoints in strategic map, speeding up combat, rotating fleet formation, etc.).
  • RNG can be potentially ruin your game (if you activated random events).
  • no ship refitting (but that did not bother me that much)
  • trading system is not great, it requires you to build A LOT of freighters at some point in the game, and when you upgrade the freighter technology you need to rebuild them all. However by becoming at some point the backbone of your economy it becomes of great strategic value and improves the dynamic of the game.

TL;DR: Best space 4x game without aimless overcomplicated features, way better than recently released ones.
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