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'Sword of the Stars: Complete Collection' contiene i titoli base della serie Sword of the Stars più le tre espansioni 'Born of Blood', 'A Murder of Crows' e 'Argos Naval Yard'. E' l'anno 2405, e gli scienziati umani hanno scoperto una nuova tecnologia che permette di viaggiare da una stella all'altra ad una velocità superiore a quella...
Data di rilascio: 3 Ott 2008
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Acquista Sword of the Stars I - Complete Collection

Pacchetti che includono questo gioco

Acquista Sword of the Stars Collection

Include 2 oggetti: Sword of the Stars: Complete Collection, Sword of the Stars II: Enhanced Edition

Recensioni

"...strategy blender Sword of the Stars mixes one part Homeworld-style RTS combat with an equal portion of interstellar empire builder Master of Orion. The concoction works superbly, adding an intricate turn-based strategy layer to the signature 3D real-time space battles."
— PC Gamer UK

"Has the things you crave vis a vis stellar dominion."
— Penny Arcade

Informazioni sul gioco

'Sword of the Stars: Complete Collection' contiene i titoli base della serie Sword of the Stars più le tre espansioni 'Born of Blood', 'A Murder of Crows' e 'Argos Naval Yard'.


E' l'anno 2405, e gli scienziati umani hanno scoperto una nuova tecnologia che permette di viaggiare da una stella all'altra ad una velocità superiore a quella della luce. Proprio nel momento in cui il progresso tecnologico ha compiuto un così grande passo in avanti, la tragedia discende sulla Terra: il pianeta viene devastato da una forza aliena. L'alba di una nuova era è ostacolata da una nuova crudele realtà...


Sword of the Stars:

  • 4 razze distinte: Umani, Hiver, Tarkas e Liir
  • Un nuovo engine 3D all'avanguardia assicura una grafica mozzafiato e un gameplay solido
  • Per lo spostamento tra i sistemi stellari, ciascuna razza utilizza modalità peculiari, creando stili di gioco assai diversi
  • Oltre 150 distinte tecnologie di cui condurre la ricerca su un albero tecnologico dinamico
  • Oltre 40 armi tra 6 differenti classi
  • Il giocatore può progettare e costruire navi spaziali scegliendo 3 classi di dimensioni: Destroyer, Cruiser e Dreadnought
  • Fino a 8 giocatori potranno competere con la IA oppure sfidarsi tra di loro via LAN o online
  • Scegli la campagna tra un vasto assortimento di scenari, da giocare da solo o con gli amici



Born of Blood:

  • Gioca nei panni dello spietato Zuul Slayers con oltre 90 sezioni inedite per le navi spaziali, ciascuna col proprio peculiare sistema di guida - il Tunnel Drive
  • Oltre 25 tecnologie aggiuntive
  • 15 ulteriori armi da aggiungere al design della tua navetta
  • Le navi spaziali presentano nuove sezioni per le 4 razze originali, tra le quali: Guerra [War], Proiettore [Projector], Abbordaggio [Boarding], e un nuovo tipo di satellite difensivo - la Piattaforma di Difesa Torpedo
  • 4 scontri intergalattici aggiuntivi, una nuova grande minaccia, più 3 scenari unici e 6 mappe originali
  • Nuove feature arricchiscono il gameplay; ad esempio: Schiavismo [Slavery], Rotte Commerciali [Trade Routes] e Comunicazioni Diplomatiche [Diplomatic Communications]



A Murder of Crows:

  • Una nuova sesta razza: I Morrigi
  • Nuove sezioni navali: oltre una dozzina di nuove sezioni per le astronavi
  • "Grav Flock": il nuovo peculiare Sistema di Guida dei Morrigi
  • 15 nuove armi
  • 27 nuove tecnologie e 2 nuovi alberi tecnologici: Xeno-Cultural e Drone
  • Navi spaziali munite di drone in tutte e tre le classi di dimensioni
  • Navi Costruttrici, un vasto assortimento di stazioni orbitali, navi spia, cutter della polizia, e molto altro
  • Un intero set di miglioramenti e aggiunte per l'interfaccia grafica



Argos Naval Yard:

  • 19 nuove tecnologie
  • Oltre 75 nuove sezioni navali da costruire
  • 10 nuove armi / 3 nuovi scenari
  • Nuove mappe-scenario singleplayer e multiplayer co-op

Requisiti di sistema

    • Sistema Operativo: Microsoft® Windows® 2000/XP/Vista
    • Processore: Intel® Pentium® 1.5 Ghz o equivalente
    • RAM: 1 GB (2 GB per Vista)
    • Hard Disk: 3 GB
    • Grafica: Scheda video con supporto DirectX® 9 e 128MB di VRAM
    • Audio: Scheda audio con supporto DirectX® 8.1 o superiore
    • Versione DirectX®: 9c
    • Connessione ad Internet: Modem 56k (minimo)
    • Requisiti Multiplayer: Key Gamespy (fornita dal publisher)
Recensioni utili dai clienti
18 di 19 persone (95%) hanno trovato questa recensione utile
119 prodotti nell'account
9 recensioni
37.2 ore in totale
I'd probably call this game a cult classic, but I don't even think the following it has would extend that far. Which is a shame, considering how epic this game is. Honestly I can say if you want a 4X space strategy game, get this, and ignore the sequel.

Why? You might ask, surely the sequel is better! Wrong, it had a terrible, terrible launch, released in a bad unfinished state, to the point where even clicking the new game button would crash it. Which isn't the developers fault, i'd like to add, they suffered the same problem that plague's most games today, the publisher forced them to push it out the door.

But back to the original topic. SotS is addictive and more importantly, fun. Six races to choose from, each with their own quirks and style of play. You can set up a galaxy with a number of options, ranging from amount of stars, to the galaxy shape, the size of the stars themselves, the distance between them... basicaly you can create any game you like and choose who you want to play and play against.

It has a randomised research tree, every game. So don't get comfortable with those awesome beam weapons, come the next game, you might be unlucky and not get that tech. There are some essential techs that every race gets, every game, like the very basic laser or mass driver tree. But each race has different probabilities of getting access to the much more advanced technologies that are in the various trees.

The empire management is... basic, you colonise planets and they develop on their own, terraforming till they are suitable for your race, and building infrastructure. Some planets are so hostile that you can't even colonise them, although there are technologies that you might get access to that can improve the hazard they impose.

Ship design is another interesting and fun part of the experience, as you pick different sections and weapons to put on your ships. Maybe you'd like a ship fully loaded with missles? Sure, go ahead, just be mindful that if the AI has a lot of point defense, that ship will be nearly pointless. So a lot of designing can revolve around what gets thrown against you, or what you come up against.

Then, theres the random encounters... which is an option you can fiddle with in the game settings when you make the galaxy. Basically, it is what it says on the tin, a random encounter can range from a asteroid shower, which can wipe out a new colony, to getting attacked by slavers. But there are special types of encounters, which often turn out to be dangerous and can take massive fleets to stop. I'll give you an example of a grand menace I encountered in a game I played, The Peacekeeper. This dude comes into the map and travels to the center of the galaxy and makes a speech, telling you to stop all hostilities with each other and stop prodcution of war ships. Break these rules while he's on the map, and he attacks you. Sounds reasonable, right? Wrong, this guy is... holy mother of god frightening, he will literally tear your fleets to shreds, no matter what tech you have. Luckily, he doesn't discriminate and will love wailing on the AI as much as you if they step out of line.

All in all, Sword of the Stars is an impressive, and addictive game, that is starting to show it's age graphically, but the fun factor and replayability keeps me coming back to it. I deffinitely reccommend this title to any 4X fans, and especially to space strategy fans. It's an easy to pick up game, thats difficult to master.
Pubblicata: 14 Febbraio 2014
Questa recensione ti è stata utile? No
10 di 11 persone (91%) hanno trovato questa recensione utile
550 prodotti nell'account
13 recensioni
27.5 ore in totale
+/+ Unique take on research.
+/+ Simple ship building UI.
+/+ First encounters with alien species is handled very well.
+/+ All six species have unique play styles and lore as well as provide unique opponents to fight.
+/+ Micromanagement decreases with game length.
+/+ full 3 dimensional star maps (with many choices included a ‘2D’ star map for those who prefer 2D).
+/+ Games are very customizable.

+/- Turn-based star map with real-time battles (kind of like Total War in space).
+/- Economy management is relatively simple.
+/- Graphics are nothing to write home about (not that important for a 4x strategy game IMO).

-/- SotS lacks a sufficient tutorial and the UI fails to present all relevant information.
-/- Sound effects range from average to bad. Some may even find them offensive.
-/- Lacks steam features.

Verdict: 8.8/10. SotS is a very impressive and unique take on the 4x genre. The developer managed to create a game design that scales the micromanagement with empire size. The ship design is one of the best I’ve seen in a 4x game (Star Ruler would be my only contender). The game has a steep learning curve and requires some forum reading/let’s plays to gain a moderate understanding of the underlying mechanics. If you are willing to invest the time, you will find a lot to love in Sword of the Stars.
Pubblicata: 21 Aprile 2014
Questa recensione ti è stata utile? No
9 di 10 persone (90%) hanno trovato questa recensione utile
298 prodotti nell'account
4 recensioni
22.6 ore in totale
Cheap price and complex mechanics with a high degree of match customisation options. This is a game that fans of Masters of Orion should enjoy.

I had more fun learning how to play the game and optimising my strategies than acutally managing an empire. Here's a tip: read up on the begginner's guide/wiki (http://sots.rorschach.net/Beginner%27s_Guide) before you start playing. It will teach you more than the tutorial ever will.

I recommend this game to anyone who is a fan of turn based 4x games with real-time combat.
Pubblicata: 31 Gennaio 2014
Questa recensione ti è stata utile? No
5 di 5 persone (100%) hanno trovato questa recensione utile
716 prodotti nell'account
15 recensioni
0.1 ore in totale
I had to buy this game again in order to review it. My hours played does not include the older Steam version that isn't sold anymore.

This is hands down my favourite game of all time. Therefore I am actually going to take time writing this review.

Ridiculously deep, engaging gameplay that can allow for 250+ hours for a single large game - a game filled with desperate struggles against merciless and highly adaptable AI in long late-night/early morning sessions. A very nice physics engine allows for some interesting RTS battles with completely customised ships bristling with esoteric weaponry - from the humble red laser to giant space revolvers that shoot asteroids that glass planets.

With a quasi-randomised tech tree system and 6 different races that each play completely differently, it is easy to spend thousands of hours on this game and still not experience everything it has to offer. Multiplayer is just as good - coordinate with a friend or compete against them in 4X/RTT combined gameplay. If you thought multiplayer games of Sins of a Solar Empire or Civ were long, this game is somewhat longer, but rewards you with deep satisfaction during and after play.

Overall it is similar to the Master of Orion series of games if you remember those, but also feels akin to Total War with the RTT combined with turn-based strategy, and the depth of control available during battles. Most of the time you are trying to expand, tech up and survive in a turn-based 4X type strategic map.

However, if one of your ships encounters something hostile, you are given the option to fight manually; this is often very rewarding, you are able to visually assess the ships, including tech level and weaponry, and to also destroy them with extreme prejudice (or not if you prefer). The RTT game engine allows polygon targeting, allowing you to aim shots at precise parts of their ships - snipe off their turrets or shoot out their engines so their inertia causes them to crash into a planet. The level of detail simulated allows for incredibly fun and often unpredictable fights. This is not like Sins, where ships have simple health bars and succumb after a set number of hits; exactly what and where you hit things is of great importance - hit a tanker in the fuel tanks hard enough and be rewarded with a satisfying secondary explosion, sometimes disintegrating the ship and everything small within a large radius.

Visually, it is quite dated now, something that they tried to fix in the sequel, which is somewhat buggy and sometimes broken. However, this original is very well polished, and I would highly recommend this gem of a game to anyone with half a brain and some patience.

If you do end up enjoying it as much as I have, the sequel may be worth trying, but be prepared for a general feeling of lack of completeness that is absent in this original. I wouldn't fault the devs too much for that, Paradox wanted them to release at an incomplete point and it was do-or-die for the studio. It has come a long way since release but the devs aimed a bit too high and fell short. This does not mean it is terrible, much fun is to be had, with a lot of new things to be tried - if you have the patience and an SSD to cope with the *occasional* CTD - (occasional is a relative term).

TL;DR: this is a very good and underrated game, buy it (it is also cheap), play it. Don't buy the second one if you are new to the series unless you are a masochist with too much money.
Pubblicata: 21 Luglio 2014
Questa recensione ti è stata utile? No
5 di 6 persone (83%) hanno trovato questa recensione utile
58 prodotti nell'account
1 recensione
123.9 ore in totale
A galactic civilization sim with fleet combat and multi system resource management. For an older game it holds up amazingly well in its detail and the gravity of the battles. I especially recommend the complete collection for the variety of races and the ships relative to their race. Various scenarios and challenge levels and even third party gallactic threats loom when enough time passes.
Internet multiplayer is down so hamachi or another LAN program will be needed. Oh, there's also simultaneous turns where the rounds progress when everyone concludes their turn as opposed to waiting for other players to finish before ever starting.

There's even a wiki for the races if you're into that kinda additional info.
Pubblicata: 27 Giugno 2014
Questa recensione ti è stata utile? No
32 di 34 persone (94%) hanno trovato questa recensione utile
55 prodotti nell'account
1 recensione
82.0 ore in totale
So my friend introduced me to this game as he wanted more friends to play with. It was an old game (relatively) and I expected a few laughs and not much else. I didn't ask for this. I didn't ask for Civilization in space. I didn't ask for all the lore and all the different races and ships. I didn't ask for interesting space combat and with ship by ship construction and pretty high level strategy. They even forced multiple maps down my throat with a tech tree that is randomly generated from game to game! It was horrible. Terrible. I didn't want this.

On a more serious note. The game is fun, as usual especially with friends. Has a pretty good learning curve, interesting races with tons of lore to read. Every race plays different and is interesting in what they are good and not good at. Good mechanics and has actual space battle where you control the ships in 3d space. It can be a bit daunting at times and for some people it might get boring if things get slow. However I very much liked this game. Certainly gave me some sleepless nights staying up to play it. Graphics are solid. No real complaints, though games do tend to go very long.
Pubblicata: 18 Gennaio 2014
Questa recensione ti è stata utile? No

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