Lucha contra hordas de peligrosas criaturas en un mundo místico y de fantasía.
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Fecha de lanzamiento: 20 de jun. 2011

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Comprar Dungeon Siege III

Packs que incluyen este juego

Comprar Dungeon Siege Collection

Incluye 4 artículos: Dungeon Siege, Dungeon Siege II, Dungeon Siege III, Dungeon Siege III: Treasures of the Sun

 

Acerca de este juego

Durante siglos los legionarios han protegido a la nación de Ehb hasta que fueron traicionados y prácticamente llevados al borde de la extinción. Ahora que el mal ha regresado a Ehb, la gente pide a los pocos legionarios que quedan que los protejan como antaño. Como heredero de la legión, ¿responderás a su petición de auxilio? ¡La resolución de todo esto depende de ti!
Dungeon Siege III es un RPG de acción que fusiona de forma natural el juego de acción rápida, un completo sistema RPG con una amplia selección de habilidades, gran abundancia de botines y una sólida historia como Square-Enix y Obsidian Entertainment nos tienen acostumbrados. Los jugadores podrán aventurarse solos, en el sofá con amigos u online para disfrutar de una completa experiencia multijugador.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP SP3 / Vista SP1 / Windows 7
    • Procesador: Core 2 Duo a 2.5 GHz o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: ATI Radeon HD 3870 o nVidia 9800 GT
    • DirectX®: DirectX® 9.0c
    • Disco Duro: 4 GB de espacio libre (para una instalación completa)
    • Sonido: No es necesario hardware acelerador de audio
    Recomendado
    • SO: Windows 7
    • Procesador: Core i5 750 a 2.67 GHz o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: ATI Radeon HD 4870 o nVidia GTX 260
Análisis útiles de usuarios
A 48 de 66 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
35.1 h registradas
Publicado: 28 de noviembre de 2014
Try to imagine Obsidian's role-playing dialog system embedded into the console port of Diablo III. In a nutshell, that's Dungeon Siege 3.

You'll notice that the majority of negative reviews on here can only be summed-up the way Machinima's Inside Gaming Daily recently described most haters' opinions. It goes something like, "I hate this pizza because it isn't a taco." Granted, it isn't wise to change a franchise as much as Obsidian did here. Many fans of DS1 and DS2 appear incapable of liking this game, and it seems a lot of them feel tricked out of their cash. I'll mention their gripes here, however, to give a fair review, I don't want to just look at what DS3 *isn't*. I want to review it based on its own merit. To be up front, I actually hated DS3 at first, but when I was looking for a co-op to play with my non-gamer wife, I took a second look at Dungeon Siege 3. I found I had completely changed my perception of this game, because I changed my perception of its design choices, and it actually became one of my favorites of all time.

Dungeon Siege III is a gamepad-friendly isometric action RPG with local and online co-op. While much more casual than its predecessors, there's still plenty of quests, hacking, slashing, shooting, magic, looting, upgrades, lore, and dialog - and when multiple players (online or off) are in a story conversation together, players can vote for their preferred responses to NPCs, albeit Player 1 has the final say.
There are four characters to choose from, and each delivers a different fighting style (melee, ranger, sniper, magician). Each character also has two "stances" to vary up their attack strengh, range, and/or speed. Not to mention, the back story will also change, according to which hero you've selected.

Gone is the tactical pause. Gone is the squad management. Gone are the skill points you earn, specific to your fighting style. Gone are the multiple skill trees for each character. Each weapon and piece of armor you find can only be equipped by a specific character. Obsidian has "streamlined" this game, effectively consolizing it. This is the heart of Dungeon Siege 2 fans' complaints, besides multiplayer camera controls and multiplayer inventory management. You now will be only upgrading a single skill tree for your character, which means close vs ranged combat will not award skill toward that specific stance. Instead of holding down on right-click to attack, you'll button-mash, and each press will be one swing/shot. Also annoying to some, even when you gain NPC followers, you will not be in charge of their tactics, nor their upgrades.

This game was developed by the same people who made South Park: The Stick of Truth, Fallout: New Vegas, Knights of the Old Republic 2, Neverwinter Nights 2, and Alpha Protocol. I loved all of those games. My point, they KNOW role-playing. In my opinion, the story here is great. If you don't have nostalgia stars in your eyes, it's easy to see that the voice acting here is by far superior to its predecessors. Although the story is drastically shorter, it's certainly more focused.

All in all, I can tell you this: if you have a friend or loved one you want to play an immersive, open-world action RPG with while sitting on the couch together, this is the game. You'll find a rich story, a simple skill tree, upgrades, dialog choices, and tons of loot. It's one of the best (and few) couch co-ops that delivers a true RPG experience. Plus, gamers of all experience levels can enjoy it together.
I come from a Fallout 3 background, but my wife is really only good at Bejewelled and racing games. While I was able to try to craftfully master my character's moves, she was able to button-mash with a rifle-wielding hottie from a distance, and we made an excellent team! We were able to hack/slash/loot our way all the way through the campaign +DLC together and we both had a blast. If you've ever played/enjoyed Diablo 3 or Daggerdale on the couch with friends and/or family, and you like the idea of breaking up the action with cutscenes and dialog choices once in a while, I'm telling you, this really is an awesome game.

If you're looking for the next 100-hour tactical RPG in the Dungeon Siege universe, buyer beware.
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A 28 de 36 personas (78%) les ha sido útil este análisis
9.5 h registradas
Publicado: 23 de diciembre de 2014
Dungeon Siege 3 is actually a GOOD game, and you´ll enjoy it quite enough once you get past the 2 biggest problems of this game:

1) despite the fact that it is called DUNGEON SIEGE 3, and takes place in the same fantasy world of the previous 2 DS games, other than that it HAS ABSOLUTELY NOTHING TO DO with DS1 and DS2, and if the producers of the game had not named it DS3 this game would have more appeal and approval, overall.

Let´s see: unlike the other 2 DS, this is NOT a HACK´N´SLASH RPG, it´s a (quite good, actually) ACTION RPG, with very pretty graphics (even now, considering its age), good acting voices, a deep and intriguing storyline full of lore.

2) A good controller is MANDATORY for this game become playable (and fun). Once you get the hang of it you´ll discover a whole different game than the one described by most of the reviews.

So, my advice, coming form a HUGE Dungeon Siege fan, that spent hundreds of hours on the previous titles, is to give this game a chance, making an effort to completely forget this is called Dungeon Siege 3, and after the initial hate ends, you´ll be surprised.

8/10 (Y)
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A 8 de 9 personas (89%) les ha sido útil este análisis
76.3 h registradas
Publicado: 15 de febrero
One of my favorite games of all time.

An action RPG (more RPG than ARPG, you mind), with an in-deapth storyline and good loot tables. They did a fantastic job with the atmosphere of each area, capturing the feeling of darkness and turmoil in each zone while keeping the individuality of each location.

The combat is challenging, and each playable character brings a feeling of uniqueness to the combat. The followers add support that (at times) is much needed. The loot system is decent, and upgrades feel exciting. Watching your gear change as you gain levels is as satisfying as it is in any other well-done ARPG.

As long as you're not looking to play this game with friends, you'll find DS3 to be a well-rounded, immersive game with a storyline that will suck you right in.
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A 8 de 10 personas (80%) les ha sido útil este análisis
29.2 h registradas
Publicado: 14 de febrero
A lot of people ♥♥♥♥ and moan about this game in the reviews, and I can understand why. The game plays nothing like either of the first two titles, and is quite restricted in what you can customize about your character. That aside this is a really damned fine RPG, and the story is very much equal to the other Dungeon Siege titles. Available quests and in game lore pay a great deal of tribute to those titles as well. The biggest complaint I have for this one is the camera is really restricted in how far you can move it and zoom, there are a couple quick fixes available on the net that will remove this though, and that makes the game much better by itself. Locations and characters are quite beautifully done, and the voice acting is very good. The only real negative to this game is that the story cut scenes are basically poorly drawn stills with narration.
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A 5 de 6 personas (83%) les ha sido útil este análisis
21.8 h registradas
Publicado: 7 de febrero
Fun game, enjoyed the co op. Supposedly this game is horrible but I missed the memo so I really enjoyed playing it with a friend.
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A 7 de 10 personas (70%) les ha sido útil este análisis
17.2 h registradas
Publicado: 21 de marzo
One of the best isometric action games there is. Definitely a really good game. Four playable classes, my fav being the mage because he has cool looking spells like clockwork bombs. I have beaten the game with him and the entire game was awesome. Now I am playing the dlc Treasures of the Sun with my gunner. The gunner can switch between a rifle and dual wielded weapons that include a one handed shotgun and pistol and she has some really powerful skills. The fighter chick can summon a fire dog to help and the warrior is pretty self explanatory with some good skills also. The voice acting is very good and the game has memorable sound effects. The mouth movement actually matches the words in most cases in cut scenes. That's some pretty good detail for a top-down action game. The music is superb and always fitting of the place and mood. The graphics are really very good and hold up very well even by today's standards. The best thing about the game is its unique combat system. You get two sets of weapons with three skills each, and you can hold right trigger to activate more powerful versions of your spells or hold left trigger to activate healing and defensive skills. Obviously I play with a xbox 360 controller and it actually works very well because otherwise I would never even consider using a controller for a isometric game. A good example of a game that you can easily find somewhere on sale for a steal or could actually pay its regular price of $15 and that is still a great price, especially since the game will give you around 14-16 hours of playtime as it did me.

8/10 one of my all-time favs.
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A 2 de 2 personas (100%) les ha sido útil este análisis
20.2 h registradas
Publicado: 27 de abril
I gather that the Dungeon Siege fanbase for the first two games looks down on Dungeon Siege 3 as a departure from the very enjoyable gameplay motif. But I never played those two games. I started with Dungeon Siege 3, and it's not really half bad. The combat can get stale and the looting isn't as enjoyable as say Diablo or Titan Quest, and if you buy the game with the Treasures of the Sun DLC you'll get powerful items that will easily carry you through the rest of the game. The redeeming value in this adventure is the story and its lore, but if you're not the kind of gamer that enjoys that sort of thing, then you can skip this one.

For me, I enjoyed trekking mindlessly from quest to quest (with zero exploration since you can summon a path with the press of a button) piecing together the game world and its history.

I'd recommend it for someone seeking an easy RPG to play that's something other than Diablo. Watch my full review below:

https://www.youtube.com/watch?v=qjKTbT49_ds
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A 3 de 4 personas (75%) les ha sido útil este análisis
6.0 h registradas
Publicado: 21 de enero
Game is ok, but not great. It's decent enough to play but with so many co-op options that exist these days, this mediocre game just doesn't stick out. Still has it's own merits but is nothing speacial. Recommending it merely because it's not a bad game, and I did enjoy myself, but only get if it is on sale and you have a weekend with little else to do.
Overall Rating: 6.5/10
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A 8 de 15 personas (53%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado: 26 de diciembre de 2014
Horrible addition to the now three part series.

DS1 was great with its freedom of development, varied items, and pause combat.
DS2 expanded on those three core systems and made an even better awesome pause combat game.
This game (DS3) butchered the freedom of development system, destroyed the item progression, and absolutely ruined the camera controls.

This game was nothing but and EXTREME LET DOWN following in the footsteps of DS2.
I don't know how anyone could vote this positive having played either 1 or 2, or even neither. The game is just missing so many basic core fundamentals that are necessary for something this expensive and polished by a big name.

If ever there is a DS4, I pray that it is made by an entirely different team.
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A 12 de 23 personas (52%) les ha sido útil este análisis
1.7 h registradas
Publicado: 14 de enero
When I first came across the Dungeon Siege franchise, it was magic. Loved the style, loved the gameplay and got very taken in by the story. This was (somewhat) well adapted into Dungeon Siege 2, which I ended up spending at least 100hrs on.

Then when the 3'rd was announced, I was ecstatic, the trailer looked awesome, the graphics amazing... however, these feeling were not to last. I bought and play the game for nearly 2 hours and little by little it became very clear to me. The magic was gone. I understand the need to try new things, (and since it wasn't even published by Microsoft, it makes sense), but I didn't get Dungeon Siege 3. I got something else. The story is dull at best, the gameplay is... not for me, and I'm left with an empty feeling and a horrid excuse of a game.

No go from me.
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A 6 de 6 personas (100%) les ha sido útil este análisis
20.9 h registradas
Publicado: 16 de abril de 2014
Si jugaste a las dos primeras partes, esta tercera es inferior a ellas. Al menos es un ARPG que entretiene, más centrado en la acción que en el rol eso sí, que me ha llevado 20 horas terminarlo haciendo casi todas las secundarias creo.
Un punto a favor del juego es que tiene COOP local, algo cada vez más raro de encontrar en un juego, para dos jugadores. El dlc añade un nuevo mapa a explorar, en el desierto, y tres nuevas habilidades de las que sólo nos podremos quedar con una. Se nota que es un tijeretazo del juego original, pu.tos dlc.
Todos las armas y objetos que vamos recogiendo no sirven de mucho, para venderlos en los mercados, pero tampoco es que haya cosas interesantes que comprar en ellos. Casi siempre llevaba una arma mejor que la que podría comprar en ellos. Hablando de armas, estas se pueden modificar con las pocimas que vamos encontrando.
A lo largo del juego podemos llevar tres personajes secundarios a elegir en cada momento, aunque en el 1 creo que podían ser hasta cuatro al mismo tiempo. Y el burrito para aumentar el inventario, en esta tercera parte no aparece :( porque el inventario es ilimitado
Los gráficos no están mal para ser un port de consola, se nota sobre todo esto último porque el juego está pensado para ser jugado con mando. Una cosa que no me ha gustado ni un pelo es que no tenemos mapa, sólo radar, aunque si marcamos las misiones a hacer nos marcará el camino a seguir, facepalm, si así lo queremos. Podemos ver que el juego está bastante más simplificado que los anteriores, aunque me ha gustado.
Nota: 7/10
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
37.6 h registradas
Publicado: 4 de noviembre de 2014
Recuerdo lo que supuso la salida del primer Dungeon Siege al mercado, un juego magnífico en algunos aspectos, y algo limitado en otros, irregular, a la tercera parte le sucede algo similar.

Estamos ante un juego entretenido, donde lo pasaremos bien de principio a fin, y en este sentido si esta premisa funciona lo demás es accesorio, pero siempre habrá que destacar sus puntos fuertes y los flojos. Pocos personajes a elegir, pero bien diferenciados entre sí, aunque el sistema de combate utilizado es efectivo, pero supone un engorro el hecho de implementar las mismas teclas para ciertas acciones. Es estándar en cuanto a este tipo de juegos, no destaca en este sentido.

Los parajes por los que se desarrolla la historia son bellos, escenarios repletos de detalles que no necesitan de un ordenador potente para moverlos bien; recordará bastante al Dragon Age, notándose la mano de Obsidian de por medio, que si algo bueno tienen es la belleza que implemetan a sus ambientaciones, muy oscuras en algunas ocasiones. Escenarios muy lineales que empeoran la experiencia del juego, y una duración muy corta para un juego de estas características. Las hojas de personaje también resultan confusas por algunos detalles.

El multijugador si gana enteros pues es más divertido jugar con uno o hasta tres compañeros humanos más que hacerlo en solitario, más recomendable.

En definitiva, un juego machaca-ratones que como el resto de la saga no destacará entre la mayoría, se limita a cumplir su papel sin grandes alardes y ofrecer unas horas de sano entretenimiento. Recomendable durante ofertas.

Nota: 6,5/10
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A 2 de 2 personas (100%) les ha sido útil este análisis
22.4 h registradas
Publicado: 6 de octubre de 2014
I played a lot of hours and I must to say that it makes very fun to play it Coop
I dont understand why so many negative reviews about this AMAZING game :(
I'm thinking to buy Dungeon Siege 1 and 2. They are not coop, but after see this one, I think it deserve to be in my Steam games libray :D

I give 7 / 10

I dont give more as 7 becouse it have some bugs, but the story and the gameplays are good.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.8 h registradas
Publicado: 22 de agosto de 2014
Entretenido y con una historia muy interesante, lo tenia abandonado por ahi y ahora que e empezado no puedo parar, tambien hay que decir que soy fan de la saga
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A 0 de 1 personas (0%) les ha sido útil este análisis
0.4 h registradas
Publicado: 1 de enero de 2014
Caca
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A 0 de 2 personas (0%) les ha sido útil este análisis
143.8 h registradas
Publicado: 14 de diciembre de 2014
Este juego tienes unos gráficos muy buenos, y un desarrollo artístico muy bien elaborado. La mecánica de juego es interesante, y me he encantado especialmente el diseño de la magia de Reinhart. La historia no está mal, y encuentro muy positivo el hecho que tus acciones influyan en la historia. En general es un juego correcto, pero tenía el potencial de ser un juegazo. La historia es algo floja, porque no tiene nada que ver con las entregas anteriores de la saga, y los atributos de los personajes no están bien explicados. El desarrollo de los personajes está bien, pero sólo puedes llevar a uno como principal, y no hay bastante juego como para que tengan un gran potencial de desarrollo. Además, como no los puedes llevar, los atributos y habilidades de los secundarios los repartes un poco al tuntún.

En general, lo recomendaría a alguien que no hubiera jugado a los juegos anteriores y si estuviera muy rebajado, sin esperar demasiado.
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A 2 de 10 personas (20%) les ha sido útil este análisis
30.5 h registradas
Publicado: 27 de julio de 2014
està mal optimitzat, necesites mínim un i5 per jugar en condicions, i al principi és caòtic, tot i que els textos estan en castellà, vas perdut. Però si tens una bona maquina, quan et donen un company el joc enganxa molt, i té moments èpics
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A 85 de 102 personas (83%) les ha sido útil este análisis
4.3 h registradas
Publicado: 8 de julio de 2014
Meh...it's average/slightly below for a generic hack and slash, which is part of the problem. DS 1&2 were damn good, and then you get this ____________. You could build your character how you wanted based on spells found and weapons used, now you are stuck in predefined roles as named characters. You used to have a fairly open world to explore, now it's pretty much a guided tour...seems like things keep getting "simplified" for "our benefit" in many modern games.

If you can get it cheap, go ahead...It's decent, but I wouldn't suggest paying full or even half price.
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A 95 de 120 personas (79%) les ha sido útil este análisis
23.9 h registradas
Publicado: 4 de marzo de 2014
Dungeon Siege III really falls somewhere between good and bad but in the end, I do think it was a fun experience.
The game takes place in a generic fantasy setting where generic evil people are being generically evil and you, the generic hero of a generic almost extinct generic group of generic heroes do generic things in the name of generic goodness.

My playthrough took place with a friend. He played the generic wizard and I played the generic swordsman. We played on the hardest difficulty. While the game offers some fun hack and slash combat, there's nothing very special with it. Each character has two modes (zwiehander/sword+shield, rifle/dual pistols, etc.) with three skills per mode in addition to three defensive abilitites. While I do believe you're supposed to use both of your modes, there seemed to be no benefit in doing so for me. I just went berserk with my zweihanders and that worked terrifically.

I can't say anything about lower difficulties but we mostly found the regular enemies to be rather trivial while the bosses were hard only because they could kill you in one or two hits. This was challenging and fun in its own way but not in a good way as this was more like artificial difficulty where you're punished for a single mistake.

With this in mind, the balance between bosses wasn't good, either. One early boss was super hard while others were a breeze. The penultimate boss was one of the hardest in the game while the last boss was a joke.

Lastly, the game had some notable issues with other aspects. The depiction of women felt rather sexistic as you could usually judge the moral level of a woman by looking at the size of her breasts. Big breasts - good person. Small breasts - evil person. The camera was a pain as my partner and I limited each others' movements, which was super problematic as he was a long range character and I was purely melee. As far as I know, the game is purely a console port and although it could actually be good, I'm not so certain that it's good if you don't have a gamepad to play with.

So that's my review. You can see that I ended up giving it a recommendation but that's a weak recommendation. I do not recommend buying this game unless you'll either have someone to play with or if you can get it for less than the base cost.
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A 79 de 98 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
32.8 h registradas
Publicado: 20 de octubre de 2014
Summary (TL;DR)
Dungeon Siege III, while not stellar, is a bit underrated or otherwise suffers unjustly from its departure from the original games of old. Those had more of a Diablo-like interface, with top down, mouse point&click, party management gameplay, with classes, gear and loot. Dungeon Siege III was clearly designed for consoles and controller use, as the keyboard and mouse controls are very awkward and it has a more 3rd person view. Without a controller, it is very difficult to play this game.
I’m a fan of the original game, and I found that despite the change in paradigm to a 3rd person hack and slash action RPG designed for the controller, the Dungeon Siege “feel” is there. Experiencing the different events in the story, meeting new characters and talking to them, going from location to location, playing the combat, collecting loot, and optimizing abilities and equipment in regards to combat, all was rather enjoyable. None was arguably groundbreaking, but was interesting and enjoyable enough to keep me invested for 32 hours, which, in retrospect, is saying something. 7/10

Detailed review
RPG-wise, it’s actually quite deep with lots of stats and mechanics. You choose from 4 different main characters with different characteristics and play styles: a knight for meele/tank, a rifle and pistol/shotgun wielding ranged character, an agile fire magic female warrior and a spell casting mage/scientist. One of the other characters follows you as an AI companion. Each character has 2 stances that can be switched on the fly, each stance has one attack and 3 active abilities. There are also 3 defensive abilities per character. Active abilities include heavier or AOE attacks, buffs/debuffs, or even summoned creatures. Defensive abilities include healing, pushing back of enemies or buffing yourself. As you use attacks and abilities you fill their mastery bar and once you’ve mastered it, you can perform an empowered version of it. As you level up, you can develop each of your abilities in a branching choice, for instance do you want more damage or increased chance to knockback opponents? You can go all in on one, or choose any balance between the two. Additionally, there are passive “talents” to level up. With all this and also the different equipment you loot, buy and enhance with enchantments (3 weapon slots, 4 armor slots, a ring and a pendant slot), with different stats, you have a vast array of possibilities. You can choose the abilities’ perks to work well with one another enhancing your favorite play style, and also compliment your companion’s abilities to your own, which is very satisfying, particularly, I suspect, in local coop.
However, with this 2-stance system sometimes it’s a bit difficult perform actions from different stances in the heat of battle with a lot going on. Of course, it would be easier with pausable combat and 1-9 keyboard hotkeys, but this is a 3rd person action game. Also, the way aiming works is a bit awkward, especially for ranged combat, as you have to move in the direction of an enemy to soft lock on it. This results in sometimes having to move away to get a better line of sight to the desired target. I got used to it, though. Additionally, the companion AI is not ideal, though it’s reasonable. Again, local coop should be fun.

I won’t spoil the story, which I found surprisingly interesting, meaning that the game is far from a loot fest. Events are set approximately 150 years after the first game, much of what once was has fallen or faded, and the characters from the first game are now close to legends, which also means you don’t need to play the other games to enjoy this one. You’ll learn of what happened as you progress in the game, your journey has always that tone of grandeur lost as you seek to reestablish some of that. You’ll meet interesting characters and the plot will make you reflect on your actions and compare them to the main antagonist, and also think about your dialogue choices. The voice acting is also good and the dialogues lengthy. The lore is very well done, tying in nicely to the Dungeon Siege universe, and is deepened by finding some books or documents, and talking to characters. You’ll even explore a location directly related to the characters of the first game, which was extremely satisfying for a fan.

The progression is mostly linear with growing scale of locations, enemies and events. It’s an action RPG, but the pacing and amount of enemies is not insane like for instance on Diablo 3, though some battles are more enemy heavy. Though there are different and varied locations with enemies matching them, “dungeons” aren’t as big as in the first game, but nonetheless acceptably lengthy.

The graphics are quite good, showing some age by now, but at least in runs well, high FPS. However, the camera is always restricted to look down a little, so you can’t tilt it up and enjoy the scenery in a more 1st person style, which is a shame. That restriction also sometimes doesn’t provide the best view for combat either. Though different equipment reflects visibly on the characters, there’s no way to view the full character close up and rotate it, like in a character screen. The HUD is somewhat simplistic, as are the indications above enemies, which at first makes it a bit difficult to understand what’s going on.

The soundtrack is quite good, mostly in the atmospheric orchestral style, aiding to that tone of grandeur lost, but with tense and epic combat sequences.
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