Combatti orde di pericolose creature in un mistico mondo fantasy.
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Data di rilascio: 20 giu 2011
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Acquista Dungeon Siege III

Pacchetti che includono questo gioco

Acquista Dungeon Siege Collection

Include 4 articoli: Dungeon Siege, Dungeon Siege II, Dungeon Siege III, Dungeon Siege III: Treasures of the Sun

 

Riguardo questo gioco

I Legionari hanno protetto la nazione di Ehb per secoli. Ma un giorno sono stati traditi, decimati, condotti sull'orlo dell'estinzione. Ora che il male è tornato a Ehb, il popolo si rivolge ai pochi Legionari rimasti, richiedendo la protezione offerta in passato. Ereditando il compito della Legione, accetterai la richiesta d'aiuto? Come si risolverà il tutto, dipende esclusivamente da te!

Dungeon Siege III è un Action RPG che fonde, senza soluzione di continuità, un gameplay frenetico ed intuitivo ad un robusto sistema RPG forte di un'ampia selezione di abilità, arricchendo il tutto con bottini in quantità e la profondità narrativa che ha reso celebri Square-Enix e Obsidian Entertainment. Il giocatore potrà avventurarsi da solo, con gli amici in locale, oppure online, per un'esperienza multiplayer completa.

Requisiti di sistema

    Minimi:
    • Sistema Operativo: Windows XP SP3, Vista SP1, Windows 7
    • Processore: Core 2 Duo 2.5 GHz o equivalente
    • RAM: 1.5 GB
    • Scheda Grafica: ATI Radeon HD 3870 o NVIDIA 9800 GT
    • DirectX®: DirectX® 9.0c
    • Hard Disk: 4 GB per l'installazione completa
    • Audio: Non è necessario alcun hardware di accelerazione audio
    Consigliati
    • Sistema Operativo: Windows 7
    • Processore: Core i5 750 2.67 GHz o equivalente
    • RAM: 2 GB
    • Scheda Grafica: ATI Radeon HD 4870 o NVIDIA GTX 260
Recensioni utili dai clienti
61 persone su 80 (76%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
35.1 ore in totale
Pubblicata: 28 novembre 2014
Try to imagine Obsidian's role-playing dialog system embedded into the console port of Diablo III. In a nutshell, that's Dungeon Siege 3.

You'll notice that the majority of negative reviews on here can only be summed-up the way Machinima's Inside Gaming Daily recently described most haters' opinions. It goes something like, "I hate this pizza because it isn't a taco." Granted, it isn't wise to change a franchise as much as Obsidian did here. Many fans of DS1 and DS2 appear incapable of liking this game, and it seems a lot of them feel tricked out of their cash. I'll mention their gripes here, however, to give a fair review, I don't want to just look at what DS3 *isn't*. I want to review it based on its own merit. To be up front, I actually hated DS3 at first, but when I was looking for a co-op to play with my non-gamer wife, I took a second look at Dungeon Siege 3. I found I had completely changed my perception of this game, because I changed my perception of its design choices, and it actually became one of my favorites of all time.

Dungeon Siege III is a gamepad-friendly isometric action RPG with local and online co-op. While much more casual than its predecessors, there's still plenty of quests, hacking, slashing, shooting, magic, looting, upgrades, lore, and dialog - and when multiple players (online or off) are in a story conversation together, players can vote for their preferred responses to NPCs, albeit Player 1 has the final say.
There are four characters to choose from, and each delivers a different fighting style (melee, ranger, sniper, magician). Each character also has two "stances" to vary up their attack strengh, range, and/or speed. Not to mention, the back story will also change, according to which hero you've selected.

Gone is the tactical pause. Gone is the squad management. Gone are the skill points you earn, specific to your fighting style. Gone are the multiple skill trees for each character. Each weapon and piece of armor you find can only be equipped by a specific character. Obsidian has "streamlined" this game, effectively consolizing it. This is the heart of Dungeon Siege 2 fans' complaints, besides multiplayer camera controls and multiplayer inventory management. You now will be only upgrading a single skill tree for your character, which means close vs ranged combat will not award skill toward that specific stance. Instead of holding down on right-click to attack, you'll button-mash, and each press will be one swing/shot. Also annoying to some, even when you gain NPC followers, you will not be in charge of their tactics, nor their upgrades.

This game was developed by the same people who made South Park: The Stick of Truth, Fallout: New Vegas, Knights of the Old Republic 2, Neverwinter Nights 2, and Alpha Protocol. I loved all of those games. My point, they KNOW role-playing. In my opinion, the story here is great. If you don't have nostalgia stars in your eyes, it's easy to see that the voice acting here is by far superior to its predecessors. Although the story is drastically shorter, it's certainly more focused.

All in all, I can tell you this: if you have a friend or loved one you want to play an immersive, open-world action RPG with while sitting on the couch together, this is the game. You'll find a rich story, a simple skill tree, upgrades, dialog choices, and tons of loot. It's one of the best (and few) couch co-ops that delivers a true RPG experience. Plus, gamers of all experience levels can enjoy it together.
I come from a Fallout 3 background, but my wife is really only good at Bejewelled and racing games. While I was able to try to craftfully master my character's moves, she was able to button-mash with a rifle-wielding hottie from a distance, and we made an excellent team! We were able to hack/slash/loot our way all the way through the campaign +DLC together and we both had a blast. If you've ever played/enjoyed Diablo 3 or Daggerdale on the couch with friends and/or family, and you like the idea of breaking up the action with cutscenes and dialog choices once in a while, I'm telling you, this really is an awesome game.

If you're looking for the next 100-hour tactical RPG in the Dungeon Siege universe, buyer beware.
Questa recensione ti è stata utile? No Divertente
33 persone su 41 (80%) hanno trovato questa recensione utile
9.5 ore in totale
Pubblicata: 23 dicembre 2014
Dungeon Siege 3 is actually a GOOD game, and you´ll enjoy it quite enough once you get past the 2 biggest problems of this game:

1) despite the fact that it is called DUNGEON SIEGE 3, and takes place in the same fantasy world of the previous 2 DS games, other than that it HAS ABSOLUTELY NOTHING TO DO with DS1 and DS2, and if the producers of the game had not named it DS3 this game would have more appeal and approval, overall.

Let´s see: unlike the other 2 DS, this is NOT a HACK´N´SLASH RPG, it´s a (quite good, actually) ACTION RPG, with very pretty graphics (even now, considering its age), good acting voices, a deep and intriguing storyline full of lore.

2) A good controller is MANDATORY for this game become playable (and fun). Once you get the hang of it you´ll discover a whole different game than the one described by most of the reviews.

So, my advice, coming form a HUGE Dungeon Siege fan, that spent hundreds of hours on the previous titles, is to give this game a chance, making an effort to completely forget this is called Dungeon Siege 3, and after the initial hate ends, you´ll be surprised.

8/10 (Y)
Questa recensione ti è stata utile? No Divertente
11 persone su 12 (92%) hanno trovato questa recensione utile
76.3 ore in totale
Pubblicata: 15 febbraio
One of my favorite games of all time.

An action RPG (more RPG than ARPG, you mind), with an in-deapth storyline and good loot tables. They did a fantastic job with the atmosphere of each area, capturing the feeling of darkness and turmoil in each zone while keeping the individuality of each location.

The combat is challenging, and each playable character brings a feeling of uniqueness to the combat. The followers add support that (at times) is much needed. The loot system is decent, and upgrades feel exciting. Watching your gear change as you gain levels is as satisfying as it is in any other well-done ARPG.

As long as you're not looking to play this game with friends, you'll find DS3 to be a well-rounded, immersive game with a storyline that will suck you right in.
Questa recensione ti è stata utile? No Divertente
9 persone su 10 (90%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
21.8 ore in totale
Pubblicata: 7 febbraio
Fun game, enjoyed the co op. Supposedly this game is horrible but I missed the memo so I really enjoyed playing it with a friend.
Questa recensione ti è stata utile? No Divertente
9 persone su 11 (82%) hanno trovato questa recensione utile
29.2 ore in totale
Pubblicata: 14 febbraio
A lot of people ♥♥♥♥ and moan about this game in the reviews, and I can understand why. The game plays nothing like either of the first two titles, and is quite restricted in what you can customize about your character. That aside this is a really damned fine RPG, and the story is very much equal to the other Dungeon Siege titles. Available quests and in game lore pay a great deal of tribute to those titles as well. The biggest complaint I have for this one is the camera is really restricted in how far you can move it and zoom, there are a couple quick fixes available on the net that will remove this though, and that makes the game much better by itself. Locations and characters are quite beautifully done, and the voice acting is very good. The only real negative to this game is that the story cut scenes are basically poorly drawn stills with narration.
Questa recensione ti è stata utile? No Divertente
9 persone su 12 (75%) hanno trovato questa recensione utile
17.2 ore in totale
Pubblicata: 21 marzo
One of the best isometric action games there is. Definitely a really good game. Four playable classes, my fav being the mage because he has cool looking spells like clockwork bombs. I have beaten the game with him and the entire game was awesome. Now I am playing the dlc Treasures of the Sun with my gunner. The gunner can switch between a rifle and dual wielded weapons that include a one handed shotgun and pistol and she has some really powerful skills. The fighter chick can summon a fire dog to help and the warrior is pretty self explanatory with some good skills also. The voice acting is very good and the game has memorable sound effects. The mouth movement actually matches the words in most cases in cut scenes. That's some pretty good detail for a top-down action game. The music is superb and always fitting of the place and mood. The graphics are really very good and hold up very well even by today's standards. The best thing about the game is its unique combat system. You get two sets of weapons with three skills each, and you can hold right trigger to activate more powerful versions of your spells or hold left trigger to activate healing and defensive skills. Obviously I play with a xbox 360 controller and it actually works very well because otherwise I would never even consider using a controller for a isometric game. A good example of a game that you can easily find somewhere on sale for a steal or could actually pay its regular price of $15 and that is still a great price, especially since the game will give you around 14-16 hours of playtime as it did me.

8/10 one of my all-time favs.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
20.2 ore in totale
Pubblicata: 27 aprile
I gather that the Dungeon Siege fanbase for the first two games looks down on Dungeon Siege 3 as a departure from the very enjoyable gameplay motif. But I never played those two games. I started with Dungeon Siege 3, and it's not really half bad. The combat can get stale and the looting isn't as enjoyable as say Diablo or Titan Quest, and if you buy the game with the Treasures of the Sun DLC you'll get powerful items that will easily carry you through the rest of the game. The redeeming value in this adventure is the story and its lore, but if you're not the kind of gamer that enjoys that sort of thing, then you can skip this one.

For me, I enjoyed trekking mindlessly from quest to quest (with zero exploration since you can summon a path with the press of a button) piecing together the game world and its history.

I'd recommend it for someone seeking an easy RPG to play that's something other than Diablo. Watch my full review below:

https://www.youtube.com/watch?v=qjKTbT49_ds
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
6.0 ore in totale
Pubblicata: 21 gennaio
Game is ok, but not great. It's decent enough to play but with so many co-op options that exist these days, this mediocre game just doesn't stick out. Still has it's own merits but is nothing speacial. Recommending it merely because it's not a bad game, and I did enjoy myself, but only get if it is on sale and you have a weekend with little else to do.
Overall Rating: 6.5/10
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
7.5 ore in totale
Pubblicata: 11 maggio
Most of the negative reviews for this game are about it not being similar to the previous games and being a vastly different experience in the Dungeon Siege series. I've never played the first two games myself, however, even if I did, I would still believe Dungeon Siege III is a really good game. I would describe Dungeon Siege III as something that could be a Dragon Age action RPG spin-off.

Tell you what, try the demo and decide whether you want to buy it or not. If you are familiar with the Dungeon Siege games, try playing the third one again. You may actually like it, or not. Give it an hour or two. It could be a whole different game, but you know, if you enjoy playing it as much as I do, then it's a good game to you as much as it is to me.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
17.0 ore in totale
Pubblicata: 3 maggio
PROS:
1. Great story/lore
2. Your decisions shape the story/relationships with other characters
3. Great graphics/music/voice acting
4. Maps are easy to follow
5. Trail feature allows you to see where you need to go for a quest
6. Seamless changeable battle stances
7. Point and click facing enemies rather than mindless one-click automation (More engaging battles)
8. Learning about a set character's backstory and personality (Refreshing change from spending a lot of time customizing a character yourself)
9. Easy to follow/understandable/simple talent tree (Refreshing change from tedious, complicated talent trees)

CONS:
1. TERRIBLE camera angles / control. I mean it was so bad, I almost didn't want to play this game.
2. No zooming in feature.
3. Playing as Lucas is darn near impossible. You're in for a huge challenge if you decide to play as him.
4. This game has near NOTHING to do with the first two games, therefore making it more of its own game rather than a continuation to the series.

I felt like I owed this game my two cents because honestly I'm astonished at the amount of bad reviews. I will fully admit to this: After I first bought the game I only played it for one hour before giving up in frustration. The camera control in this game is absolutely TERRIBLE. If they would have just made it so the camera follows the way the character is facing, it would have solved the problem entirely. I also hated the fact I can't zoom in at all, because I like to look at my character and the monster detail closely on occasion. Despite this, I decided to give the game another chance later on because I am a huge fan of the Dungeon Siege series and I really wanted to finish the third installment. Getting used to the stupid camera controls took a lot of patience but eventually I found I had almost shrugged off an awesome game. The lore and storyline is rich and engaging, arguably the best aspect of this game. I also really enjoy how my decisions shape the game's outcomes and relationships with the other playable characters, much like The Walking Dead series (which I also love). The graphics and music are great, the voice acting is excellent. I liked how the maps were easy to follow and I almost never got lost due to the really great quest trail feature. Being able to swap between "stances" or whatever you want to call them during battle was near seamless. I actually liked that you had to point and click in the direction of the enemy rather than mindlessly clicking once on a target and letting your character attack by themselves as in DS1 and DS2(that is, if you choose the DS1 style of doing that when playing DS2). Many will argue that just having four generic characters is boring and un-inventive on the player's part - however I personally feel it is a refreshing change. You get to uncover this character's rich backstory, and learn their personality and style as you play. It's almost like getting to know a new friend rather than just making up a fake one. lol. Besides, I could spend upwards of 1-2 hours fully customizing my character down to the shape of her nose (*cough* Elder Scrolls anyone?) and for what? She's going to be wearing a helmet anyway, and even if you have a mod to make it so you can see your character's face, how often are you actually going to look at it? It ends up being kinda tedious, especially since I just want to get onward to the game! I -would- have liked to at least be given the choice of keeping their generic name OR coming up with my own like some RPGs, but meh it's not a game-changer for me either. As for other things I DON'T like about this game, let's talk about Lucas for a second. I'm a straight girl, so when I saw Lucas I was like wow this guy looks super hot...I'm going to try him out. ;P BIG mistake. The problem with Lucas is that to do any real damage you have to basically be up the enemy's ♥♥♥♥♥♥♥♥, and when you're in the process of doing that in a huge mass of flustercuck you're going to get mowed down as often as the White House lawn. Unless you fully specced into every healing ability possible and have a ton of chaos:vampirism as Lucas, then you're in for a world of pain my friend. I don't really like when a game forces me to spend all my talent currency in ONE thing. Like okay well if I don't want to die over and over and over again I better spend everything in every healing ability possible. Super lame! My favorite character has got to be Katarina. Her gear looks cute and girly, her voice actress sounds exotic and awesome, and she hits like a truck from afar. I can just sit back and send my cool hound in while doing some badarse sniping and when the enemy gets too close I can just switch to my sidearms and deal powerful knockback damage. Amazing. Anjali is also fricken AWESOME. She's absolutely beautiful, especially in her fire form with all those tribal tattoos and the orange eyes. The way they made her voice actress (as well as the other archon in the game) sound all ethereal-ish was cool as hell too, it really added depth to the exotic element of her race. Her fire jackal is super cute, I love the little noises he makes!! Her self-healing is ridiculously through the roof, it's almost impossible to die as her if you do it right. She also has some decent range on her attacks, and both of her forms are viable though I tend to stick more to her fire form. Reinhart is the only one I haven't tried yet and meh, I probably won't. For some reason whenever I look at him I think of the Sultan from Aladdin and I start laughing. Also the way he talks is kind of annoying. lol. I've never even used him as the AI. I'm sure he's a great character with great abilities if I just gave him the chance, but meh. Moving on, I see a lot of people complaining about the very basic talent tree but let me tell you something, I WELCOMED it. Huge, complicated talent trees with a billion different avenues has always been one of the things I actually DON'T like about RPGs. It's like, here let me google online what is the very best talent tree and fricken -research- how to play my dang character. Otherwise I'm going to be halfway through a game and realize shoot I totally screwed up my talent tree and I can't go back so now I either keep playing and pretend it doesn't bother me or restart. GROAN. It's like work instead of play at that point! In closing, I see a lot of the angry people are commenting that they don't like this game simply because it isn't like the other two. True, it IS sort-of a letdown that this game has next-to-nothing similar with the first two games other than some very minor basic lore ties. But I wouldn't just throw out the whole thing just because it isn't a similar or because it "shames the franchise". I tend to want to look at it as its own game...just ignore the whole continuation of the 3 slapped onto the name. :P
Questa recensione ti è stata utile? No Divertente
10 persone su 19 (53%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
5.7 ore in totale
Pubblicata: 26 dicembre 2014
Horrible addition to the now three part series.

DS1 was great with its freedom of development, varied items, and pause combat.
DS2 expanded on those three core systems and made an even better awesome pause combat game.
This game (DS3) butchered the freedom of development system, destroyed the item progression, and absolutely ruined the camera controls.

This game was nothing but and EXTREME LET DOWN following in the footsteps of DS2.
I don't know how anyone could vote this positive having played either 1 or 2, or even neither. The game is just missing so many basic core fundamentals that are necessary for something this expensive and polished by a big name.

If ever there is a DS4, I pray that it is made by an entirely different team.
Questa recensione ti è stata utile? No Divertente
14 persone su 27 (52%) hanno trovato questa recensione utile
1.7 ore in totale
Pubblicata: 14 gennaio
When I first came across the Dungeon Siege franchise, it was magic. Loved the style, loved the gameplay and got very taken in by the story. This was (somewhat) well adapted into Dungeon Siege 2, which I ended up spending at least 100hrs on.

Then when the 3'rd was announced, I was ecstatic, the trailer looked awesome, the graphics amazing... however, these feeling were not to last. I bought and play the game for nearly 2 hours and little by little it became very clear to me. The magic was gone. I understand the need to try new things, (and since it wasn't even published by Microsoft, it makes sense), but I didn't get Dungeon Siege 3. I got something else. The story is dull at best, the gameplay is... not for me, and I'm left with an empty feeling and a horrid excuse of a game.

No go from me.
Questa recensione ti è stata utile? No Divertente
6 persone su 7 (86%) hanno trovato questa recensione utile
21.7 ore in totale
Pubblicata: 25 settembre 2014
Dungeon Siege III è un gioco strano, che parte come hns ma vira fortemente verso il classico rpg.

A un gameplay incentrato su percorsi lineari, loot a tonnellate e dozzine di nemici da fare fuori si affiancano elementi tipici del gioco di ruolo, lo zampino di Obsidian si sente decisamente. Siamo lontani dai capolavori del genere, ma la storia si segue molto volentieri, ci sono tonnellate di dialoghi (che spesso cambiano in base al personaggio scelto), varie decisioni da prendere e un lore discretamente sviluppato. Secondo me le basi per creare un gioco di ruolo a tutti gli effetti ambientato in questo universo ci sono.

Passando al gameplay, si nota fin da subito che è un gioco pensato prima di tutto per le console. Non c'è quindi da stupirsi che molte delle meccaniche siano state semplificate per venire incontro a un pubblico abbastanza casual, dimentichiamoci quindi dozzine di abilità e statistiche da studiare per creare una build perfetta. Ognuno dei quattro personaggi possiede due diverse "modalità": per esempio la archon (che è il personaggio che ho scelto) può combattere con la lancia oppure trasformarsi in un elementale di fuoco per lanciare incantesimi, oppure il classico guerriero può scegliere tra l'accoppiata scudo/spada o un grosso spadone. Le abilità attive per ogni pg sono appena nove, ognuna può essere potenziata seguendo due diversi percorsi, che comunque non si escludono a vicenda. Sono infine presenti una manciata di potenziamenti passivi, mentre le statistiche base possono essere influenzate solo con l'equipaggiamento.

Una volta scesi in battaglia con il pad tra le mani (secondo me è praticamente fondamentale) si nota ancora di più la natura consolara del gioco, che abbandona il sistema di controllo degli hns classici in favore di uno tendenzialmente action, basato sull'alternanza tra attacchi normali, speciali, parate e schivate. Non c'è alcuna barra degli oggetti e sono pure scomparse le pozioni curative, sostituite dalle abilità di rigenerazione che tutti i personaggi posseggono. Le abilità speciali non hanno cooldown e dipendono dal focus, che si acquista attaccando i nemici o ricevendo danni. Questo vuol dire che è sostanzialmente fondamentale mantenere un atteggiamento aggressivo per massimizzare i danni.

Il risultato è un sistema di gioco semplice e immediato, magari anche semplicistico, ma che comunque riesce a intrattenere durante tutta la durata dell'avventura. Questo nonostante una varietà non eccelsa dei nemici e quest che, seppur discretamente variegate dal punto di vista narrativo, si risolvono tutte allo stesso modo, cioè con le mazzate. C'è da dire che stiamo parlando prima di tutto di un hns, quindi da questo punto di vista non è diverso da altri esponenti del genere.

Da notare che durante il gioco saremo sempre accompagnati da un png, cioè da uno dei tre personaggi che non abbiamo scelto all'inizio. A parte l'equipaggiamento, non possiamo influenzarlo, ma per fortuna è guidato da un'ottima I.A., capace di tirarci fuori dai guai diverse volte. A volte il nostro compagno interviene anche nei dialoghi, seppur in maniera marginale.

Graficamente il gioco è più che buono, ma brilla soprattutto per la direzione artistica e per la varietà delle ambientazioni, davvero encomiabile. La colonna sonora fa il suo lavoro senza brillare.

Sorprendentemente il gioco non è affetto dalle tonnellate di bug a cui i ragazzi di Obsidian ci hanno abituati, l'unica cosa che mi è capitata è di vedere un personaggio muoversi scivolando invece che camminando. Un anno prima usciva Alpha Protocol, che era un disastro da quel punto di vista, quindi non posso che fare i complimenti.

Nonostante le forti semplificazioni devo dire che il gioco mi ha decisamente divertito per tutta la sua non eccessiva durata (una ventina di ore, DLC incluso), per cui mi sento di consigliarlo, soprattutto a chi cerca un'esperienza leggera e poco impegnativa.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
12.1 ore in totale
Pubblicata: 23 giugno 2014
il gameplay un po' ripetitivo, ma resta comunque un gioco fntastico
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
18.9 ore in totale
Pubblicata: 8 agosto 2014
Devo dire che ho apprezzato molto questo titolo è davvero un buon GDR, è immediato e con meccaniche piuttosto semplici ma molto divertenti. La crescita del personaggio è abbastanza appagante, il comparto grafico è carino ed è leggero.
la trama è bella e ben narrata.
in co-op il titolo rende di più.

voto: 8,0
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
27.8 ore in totale
Pubblicata: 22 giugno 2014
Nonostante le molte recensioni negative a me DS3 è piaciuto molto: trama simpatica, gameplay semplice e grafica molto bella.
Mi ha regalato delle belle ore di gioco. Io ho comprato il pacchetto completo: i primi due capitoli non mi hanno entusiasmato e non li ho nemmeno finiti. E visto che chi amava i primi due episodi non amava il terzo ho iniziato a giocarci.
Per me è da comprare (visti i saldi ^_^ è un'occasione!).
Questa recensione ti è stata utile? No Divertente
87 persone su 107 (81%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 8 luglio 2014
Meh...it's average/slightly below for a generic hack and slash, which is part of the problem. DS 1&2 were damn good, and then you get this ____________. You could build your character how you wanted based on spells found and weapons used, now you are stuck in predefined roles as named characters. You used to have a fairly open world to explore, now it's pretty much a guided tour...seems like things keep getting "simplified" for "our benefit" in many modern games.

If you can get it cheap, go ahead...It's decent, but I wouldn't suggest paying full or even half price.
Questa recensione ti è stata utile? No Divertente
96 persone su 121 (79%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
23.9 ore in totale
Pubblicata: 4 marzo 2014
Dungeon Siege III really falls somewhere between good and bad but in the end, I do think it was a fun experience.
The game takes place in a generic fantasy setting where generic evil people are being generically evil and you, the generic hero of a generic almost extinct generic group of generic heroes do generic things in the name of generic goodness.

My playthrough took place with a friend. He played the generic wizard and I played the generic swordsman. We played on the hardest difficulty. While the game offers some fun hack and slash combat, there's nothing very special with it. Each character has two modes (zwiehander/sword+shield, rifle/dual pistols, etc.) with three skills per mode in addition to three defensive abilitites. While I do believe you're supposed to use both of your modes, there seemed to be no benefit in doing so for me. I just went berserk with my zweihanders and that worked terrifically.

I can't say anything about lower difficulties but we mostly found the regular enemies to be rather trivial while the bosses were hard only because they could kill you in one or two hits. This was challenging and fun in its own way but not in a good way as this was more like artificial difficulty where you're punished for a single mistake.

With this in mind, the balance between bosses wasn't good, either. One early boss was super hard while others were a breeze. The penultimate boss was one of the hardest in the game while the last boss was a joke.

Lastly, the game had some notable issues with other aspects. The depiction of women felt rather sexistic as you could usually judge the moral level of a woman by looking at the size of her breasts. Big breasts - good person. Small breasts - evil person. The camera was a pain as my partner and I limited each others' movements, which was super problematic as he was a long range character and I was purely melee. As far as I know, the game is purely a console port and although it could actually be good, I'm not so certain that it's good if you don't have a gamepad to play with.

So that's my review. You can see that I ended up giving it a recommendation but that's a weak recommendation. I do not recommend buying this game unless you'll either have someone to play with or if you can get it for less than the base cost.
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80 persone su 99 (81%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
32.8 ore in totale
Pubblicata: 20 ottobre 2014
Summary (TL;DR)
Dungeon Siege III, while not stellar, is a bit underrated or otherwise suffers unjustly from its departure from the original games of old. Those had more of a Diablo-like interface, with top down, mouse point&click, party management gameplay, with classes, gear and loot. Dungeon Siege III was clearly designed for consoles and controller use, as the keyboard and mouse controls are very awkward and it has a more 3rd person view. Without a controller, it is very difficult to play this game.
I’m a fan of the original game, and I found that despite the change in paradigm to a 3rd person hack and slash action RPG designed for the controller, the Dungeon Siege “feel” is there. Experiencing the different events in the story, meeting new characters and talking to them, going from location to location, playing the combat, collecting loot, and optimizing abilities and equipment in regards to combat, all was rather enjoyable. None was arguably groundbreaking, but was interesting and enjoyable enough to keep me invested for 32 hours, which, in retrospect, is saying something. 7/10

Detailed review
RPG-wise, it’s actually quite deep with lots of stats and mechanics. You choose from 4 different main characters with different characteristics and play styles: a knight for meele/tank, a rifle and pistol/shotgun wielding ranged character, an agile fire magic female warrior and a spell casting mage/scientist. One of the other characters follows you as an AI companion. Each character has 2 stances that can be switched on the fly, each stance has one attack and 3 active abilities. There are also 3 defensive abilities per character. Active abilities include heavier or AOE attacks, buffs/debuffs, or even summoned creatures. Defensive abilities include healing, pushing back of enemies or buffing yourself. As you use attacks and abilities you fill their mastery bar and once you’ve mastered it, you can perform an empowered version of it. As you level up, you can develop each of your abilities in a branching choice, for instance do you want more damage or increased chance to knockback opponents? You can go all in on one, or choose any balance between the two. Additionally, there are passive “talents” to level up. With all this and also the different equipment you loot, buy and enhance with enchantments (3 weapon slots, 4 armor slots, a ring and a pendant slot), with different stats, you have a vast array of possibilities. You can choose the abilities’ perks to work well with one another enhancing your favorite play style, and also compliment your companion’s abilities to your own, which is very satisfying, particularly, I suspect, in local coop.
However, with this 2-stance system sometimes it’s a bit difficult perform actions from different stances in the heat of battle with a lot going on. Of course, it would be easier with pausable combat and 1-9 keyboard hotkeys, but this is a 3rd person action game. Also, the way aiming works is a bit awkward, especially for ranged combat, as you have to move in the direction of an enemy to soft lock on it. This results in sometimes having to move away to get a better line of sight to the desired target. I got used to it, though. Additionally, the companion AI is not ideal, though it’s reasonable. Again, local coop should be fun.

I won’t spoil the story, which I found surprisingly interesting, meaning that the game is far from a loot fest. Events are set approximately 150 years after the first game, much of what once was has fallen or faded, and the characters from the first game are now close to legends, which also means you don’t need to play the other games to enjoy this one. You’ll learn of what happened as you progress in the game, your journey has always that tone of grandeur lost as you seek to reestablish some of that. You’ll meet interesting characters and the plot will make you reflect on your actions and compare them to the main antagonist, and also think about your dialogue choices. The voice acting is also good and the dialogues lengthy. The lore is very well done, tying in nicely to the Dungeon Siege universe, and is deepened by finding some books or documents, and talking to characters. You’ll even explore a location directly related to the characters of the first game, which was extremely satisfying for a fan.

The progression is mostly linear with growing scale of locations, enemies and events. It’s an action RPG, but the pacing and amount of enemies is not insane like for instance on Diablo 3, though some battles are more enemy heavy. Though there are different and varied locations with enemies matching them, “dungeons” aren’t as big as in the first game, but nonetheless acceptably lengthy.

The graphics are quite good, showing some age by now, but at least in runs well, high FPS. However, the camera is always restricted to look down a little, so you can’t tilt it up and enjoy the scenery in a more 1st person style, which is a shame. That restriction also sometimes doesn’t provide the best view for combat either. Though different equipment reflects visibly on the characters, there’s no way to view the full character close up and rotate it, like in a character screen. The HUD is somewhat simplistic, as are the indications above enemies, which at first makes it a bit difficult to understand what’s going on.

The soundtrack is quite good, mostly in the atmospheric orchestral style, aiding to that tone of grandeur lost, but with tense and epic combat sequences.
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87 persone su 118 (74%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
1.7 ore in totale
Pubblicata: 15 settembre 2014
Dungeon Siege in name only, this game has nothing in common with the ground-breaking classic, other than being an action RPG.

DS1 was classless and level-less. Pick up a sword and start swinging it, you get better at using swords. DS2 added classes, but kept specialties. DS3 takes away almost all character customization by giving you four characters to choose from and a handful of points to spend each level.

DS1's equipment system allowed anybody to use any equipment they had the stats for. DS3 essentially drops different loot for each character. This must have saved a lot on art assets but leads to some oddities, such as the witch-with-a-gun character only being able to wear stockings, not pants.

The only real upside to DS3 is that it's not a grindfest like the first two. But this is mostly a side-effect of it just being a much smaller game, both in terms of length but also in terms of ambition and vision.
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