Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
All Reviews:
Mostly Positive (25) - 72% of the 25 user reviews for this game are positive.
Release Date:
May 27, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Approximately how long will this game be in Early Access?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

How is the full version planned to differ from the Early Access version?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

What is the current state of the Early Access version?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Will the game be priced differently during and after Early Access?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

How are you planning on involving the Community in your development process?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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Recent updates View all (45)

December 15, 2017

Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves

Core
- Upgraded UE4 engine from 4.18.1 to 4.18.2
- Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud

Input
- Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls)
- Modifier keys (shift, alt, ctrl) are now allowed in key-bindings



Bugs
- Fixed issue with idle joystick-axis values reverting to -1 (causing uncontrollable spinning and other undesired behavior)

UI
- HUD is now automatically hidden when in-game menu is displayed (reduces visual clutter and increases menu readability)

Audio
- Reduced memory-footprint of larger audio-files (music, vocals)
10 comments Read more

December 11, 2017

Patch 0.9.4.1 - Linux fixes

Core
- Disabled unused plugins (specifically Android plugins) to help resolve a Linux crash
- Recompiled Linux UE4 with this fix for AMD drivers: https://github.com/EpicGames/UnrealEngine/commit/8bd35912ed384750ca8b3474f3ab806c6ddcf

Gameplay
- Tutorials no longer require all rings to be cleared (destroying large enemy vessel is enough)

Bugs
- Checking the joystick-bypass checkbox will now zero-out all internal joystick-axis values
4 comments Read more
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Reviews

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

About This Game

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • True 6DoF flight-controls via directional thrusters
  • All spacecraft and projectiles obey real-world laws of physics
  • Kinetic projectiles deal damage proportional to their relative speed
  • Unique shields use anti-gravity to repel projectiles
  • Clever and convincing AI with a range of skill-levels
  • Fully customizable controls: mouse, keyboard, gamepad, and joystick

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.

Fly smart, fly hard

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.2 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Version 11
    • Storage: 4 GB available space
    Minimum:
    • OS: Linux or SteamOS
    • Processor: 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 or AMD Radeon HD 6800
    • Storage: 5 GB available space
    Recommended:
    • OS: Linux or SteamOS
    • Processor: 3.2 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 or AMD Radeon RX 460
    • Storage: 5 GB available space
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