Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
全てのレビュー:
賛否両論 (29) - このゲームのユーザーレビュー 29 件中 68% が好評です
リリース日:
2016年5月27日
開発元:
パブリッシャー:

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

このゲームは大体どのくらいの期間早期アクセスですか?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

早期アクセスバージョンの現状はどうなっていますか?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
詳細を見る
日本語 はサポートされていません

この製品はあなたの言語をサポートしていません。ご購入される前に、対応言語のリストをご確認ください。

AstroKill を購入する

 

最新の更新 全て表示(47)

2月5日

Patch 0.9.5.1 - Larger fighters and improved joystick configuration

Gameplay
- Increased size of fighters and interceptors by 50%
- Decreased objective-capture time to 20s
- Reduced difficulty of Menace mission and improved its level-scripting
- Smoothed out automatic speed-limit braking
- Lowered thruster-acceleration on interceptors
- Raised thruster-acceleration on gunships
- Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)



Visuals
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures)
- Ragdolls now collide with other ragdolls
- Increased max draw-distance for fighters and small DOM-turrets
- Added additional, small rear-thrusters to Scythe interceptor

AI
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)

UI
- Added a dedicated joystick menu accessible from the controls menu
- Added configurable offsets and multiplies for each joystick-mapping
- Added a live numerical readout for each joystick-mapping (actual value used in-game)
- All menus can now be escaped using keyboard-shortcuts (Esc key)



Bugs
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration
- Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets
- Objectives no longer "beep" when a player enters an overwhelmingly hostile territory

Core
- Upgraded Linux build from UE 4.18.2 to 4.18.3
0 件のコメント 詳細を見る

1月25日

Patch 0.9.5 - New missions, improved AI, and many gameplay fixes

Gameplay
- Added new mission Fury to end of Dominion campaign
- Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit)
- Added "rearm" squad-command (squad-members can be directed to rearm)
- Added a laser super weapon (available in the Fury mission)
- Most missions now have clearly marked objectives
- Homing missiles will now change targets in mid-flight (if a better target presents itself)
- Dead pilots can now be shot multiple times before being vaporized
- Less damage is taken from collisions with ships, asteroids, etc.
- Increased muzzle-velocity of flak-projectiles
- Increased homing-velocity of missiles
- Decreased laser-ammo capacity in all interceptors
- Rebalanced all missions to reflect their difficulty level
- Improved placement and variety of initial ship-selection in all missions
- Enemies are smarter in many different ways (see AI section)



AI
- Added "hunting" behavior to AI (will seek and destroy in direction of enemy fire if source is unknown)
- Laser-fire now contributes to AI-suppression
- Pathfinding-obstacles are now navigated more closely by AI (size of obstacles taken into account)
- AI skill-levels are now more pronounced (especially with regards to weapon usage)
- Rearming in hangar-bays is now performed much faster
- Speed-limits are now properly adhered to by AI
- AI now moves on an intercept-path when chasing targets (less likely to orbit a target)
- Squad-leader now handles waypoint-movement exclusively while squad-members follow (squad-formations maintained more often)
- Squad-members will no longer follow a rearming squad-leader
- AI will no longer flee in the middle of a fight (unless it is entirely out of ammo)
- AI will now attack eachother even while out-of-bounds
- Turrets without LOS are no longer be targeted by fighters
- Fighters engaged in a dogfight are now much less likely to collectively accelerate off-map
- AI will lead targets a bit more to compensate for their brain-wave interval



Visuals
- Tracer fire is now visible from much longer distances
- Damage and kills to dead pilots are now shown on the cockpit-crosshair
- Added blood-spray effect for non-lethal damage to dead pilots
- Smoothed out movement of leading crosshair

Audio
- Added sound-effects for capturing and losing objectives
- Improved playlists to increase musical variety

UI
- Added "stats" button and menu that displays global stats
- Added joystick-dropdown that loads presets for specific joysticks (very limited list right now)
- Added an arrow that visually correlates the joystick-axis fields with the joystick-axis readouts
- Gameover-menu can now be closed by pressing Esc



Bugs
- Fixed issue with hangar-waypoints that caused AI to stop in the middle of hangar-bays
- Friendly-fire no longer contributes to accuracy-stat
- Fixed targeting issue in turrets that caused turrets to rarely attack other turrets
- Fixed issue with Boreas frigate not detecting hostiles (improperly sized proximity-sphere)
- Corrected erroneous distance to hostile-targets (caused illogical AI decisions)
- Fixed issue that allowed rejected sound-effects to linger without being destroyed

Core
- Upgraded engine from 4.18.2 to 4.18.3
3 件のコメント 詳細を見る
全てのスレッドを表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

このゲームについて

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

システム要件

Windows
SteamOS + Linux
    最低:
    • OS: Windows 7
    • プロセッサー: 2.8 GHz
    • メモリー: 8 GB RAM
    • グラフィック: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Version 11
    • ストレージ: 4 GB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: 3.2 GHz
    • メモリー: 16 GB RAM
    • グラフィック: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Version 11
    • ストレージ: 4 GB 利用可能
    最低:
    • OS: Linux or SteamOS
    • プロセッサー: 2.8 GHz
    • メモリー: 8 GB RAM
    • グラフィック: GeForce GTX 660 or AMD Radeon HD 6800
    • ストレージ: 5 GB 利用可能
    推奨:
    • OS: Linux or SteamOS
    • プロセッサー: 3.2 GHz
    • メモリー: 16 GB RAM
    • グラフィック: GeForce GTX 1050 or AMD Radeon RX 460
    • ストレージ: 5 GB 利用可能

キュレーターの意見

4 人のキュレーターがこの製品をレビューしました。チェックするにはここをクリック。
カスタマーレビュー
大量のレビューが検出されました:
除外対象  あるいは  表示対象
レビュータイプ


購入タイプ


言語


期間
特定期間内のレビューを表示するには上のグラフをクリック&ドラッグするか、棒グラフをクリックしてください。

グラフを表示



表示:
レビューベータ NEW!
有効にすると、新機能の有用性スコア順にレビューを並び替えます。詳細はブログ記事をご覧ください。
グラフを表示
 
グラフを非表示
 
フィルター
有用性レビューベータが有効になりました
上記のフィルタに当てはまるレビューはこれ以上ありません
他のレビューを見るためにフィルターを調節する
レビューをロード中...