Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Wszystkie recenzje:
Mieszane (29) - 68% z 29 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania:
27 maja 2016
Producent:
Wydawca:

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

Jaki jest obecny stan wersji z wczesnego dostępu?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
Więcej
Polski język nie jest wspierany

Ten produkt nie posiada wsparcia dla twojego lokalnego języka. Przed zakupem zapoznaj się z listą wspieranych języków po prawej stronie.

Kup AstroKill

 

Najnowsze aktualizacje Wyświetl wszystkie (47)

5 lutego

Patch 0.9.5.1 - Larger fighters and improved joystick configuration

Gameplay
- Increased size of fighters and interceptors by 50%
- Decreased objective-capture time to 20s
- Reduced difficulty of Menace mission and improved its level-scripting
- Smoothed out automatic speed-limit braking
- Lowered thruster-acceleration on interceptors
- Raised thruster-acceleration on gunships
- Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)



Visuals
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures)
- Ragdolls now collide with other ragdolls
- Increased max draw-distance for fighters and small DOM-turrets
- Added additional, small rear-thrusters to Scythe interceptor

AI
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)

UI
- Added a dedicated joystick menu accessible from the controls menu
- Added configurable offsets and multiplies for each joystick-mapping
- Added a live numerical readout for each joystick-mapping (actual value used in-game)
- All menus can now be escaped using keyboard-shortcuts (Esc key)



Bugs
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration
- Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets
- Objectives no longer "beep" when a player enters an overwhelmingly hostile territory

Core
- Upgraded Linux build from UE 4.18.2 to 4.18.3
Komentarzy: 0 Więcej

25 stycznia

Patch 0.9.5 - New missions, improved AI, and many gameplay fixes

Gameplay
- Added new mission Fury to end of Dominion campaign
- Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit)
- Added "rearm" squad-command (squad-members can be directed to rearm)
- Added a laser super weapon (available in the Fury mission)
- Most missions now have clearly marked objectives
- Homing missiles will now change targets in mid-flight (if a better target presents itself)
- Dead pilots can now be shot multiple times before being vaporized
- Less damage is taken from collisions with ships, asteroids, etc.
- Increased muzzle-velocity of flak-projectiles
- Increased homing-velocity of missiles
- Decreased laser-ammo capacity in all interceptors
- Rebalanced all missions to reflect their difficulty level
- Improved placement and variety of initial ship-selection in all missions
- Enemies are smarter in many different ways (see AI section)



AI
- Added "hunting" behavior to AI (will seek and destroy in direction of enemy fire if source is unknown)
- Laser-fire now contributes to AI-suppression
- Pathfinding-obstacles are now navigated more closely by AI (size of obstacles taken into account)
- AI skill-levels are now more pronounced (especially with regards to weapon usage)
- Rearming in hangar-bays is now performed much faster
- Speed-limits are now properly adhered to by AI
- AI now moves on an intercept-path when chasing targets (less likely to orbit a target)
- Squad-leader now handles waypoint-movement exclusively while squad-members follow (squad-formations maintained more often)
- Squad-members will no longer follow a rearming squad-leader
- AI will no longer flee in the middle of a fight (unless it is entirely out of ammo)
- AI will now attack eachother even while out-of-bounds
- Turrets without LOS are no longer be targeted by fighters
- Fighters engaged in a dogfight are now much less likely to collectively accelerate off-map
- AI will lead targets a bit more to compensate for their brain-wave interval



Visuals
- Tracer fire is now visible from much longer distances
- Damage and kills to dead pilots are now shown on the cockpit-crosshair
- Added blood-spray effect for non-lethal damage to dead pilots
- Smoothed out movement of leading crosshair

Audio
- Added sound-effects for capturing and losing objectives
- Improved playlists to increase musical variety

UI
- Added "stats" button and menu that displays global stats
- Added joystick-dropdown that loads presets for specific joysticks (very limited list right now)
- Added an arrow that visually correlates the joystick-axis fields with the joystick-axis readouts
- Gameover-menu can now be closed by pressing Esc



Bugs
- Fixed issue with hangar-waypoints that caused AI to stop in the middle of hangar-bays
- Friendly-fire no longer contributes to accuracy-stat
- Fixed targeting issue in turrets that caused turrets to rarely attack other turrets
- Fixed issue with Boreas frigate not detecting hostiles (improperly sized proximity-sphere)
- Corrected erroneous distance to hostile-targets (caused illogical AI decisions)
- Fixed issue that allowed rejected sound-effects to linger without being destroyed

Core
- Upgraded engine from 4.18.2 to 4.18.3
Komentarzy: 3 Więcej
Zobacz wszystkie dyskusje

Zgłoś błędy i zostaw swoją opinię o tej grze na forach dyskusyjnych

Recenzje

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

O tej grze

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Wymagania systemowe

Windows
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows 7
    • Procesor: 2.8 GHz
    • Pamięć: 8 GB RAM
    • Karta graficzna: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Wersja 11
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows 7
    • Procesor: 3.2 GHz
    • Pamięć: 16 GB RAM
    • Karta graficzna: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Wersja 11
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Linux or SteamOS
    • Procesor: 2.8 GHz
    • Pamięć: 8 GB RAM
    • Karta graficzna: GeForce GTX 660 or AMD Radeon HD 6800
    • Miejsce na dysku: 5 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Linux or SteamOS
    • Procesor: 3.2 GHz
    • Pamięć: 16 GB RAM
    • Karta graficzna: GeForce GTX 1050 or AMD Radeon RX 460
    • Miejsce na dysku: 5 GB dostępnej przestrzeni
Recenzje klientów
Wykryto wiele recenzji:
Wyklucz  lub  pokaż tylko
Rodzaj recenzji


Rodzaj zakupu


Język


Zakres dat
Aby zobaczyć recenzje w wybranym zakresie dat, kliknij i przeciągnij zaznaczenie na powyższym wykresie lub kliknij na wybrany słupek.

Pokaż wykres



Wyświetl jako:
Recenzje beta NOWOŚĆ!
Włączenie tej opcji spowoduje posortowanie recenzji według wyniku przydatności. Aby dowiedzieć się więcej, przeczytaj wpis na blogu.
Pokaż wykres
 
Ukryj wykres
 
Filtry
Beta przydatności recenzji włączona
Brak recenzji pasujących do filtrów ustawionych powyżej
Dostosuj filtry powyżej, by widzieć inne recenzje
Wczytywanie recenzji...