Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Όλες οι κριτικές:
Ανάμεικτες (29) - Το 68% από τις 29 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας:
27 Μαϊ 2016
Δημιουργός:
Εκδότης:

Συνδεθείτε για να προσθέσετε αυτό το αντικείμενο στη λίστα επιθυμιών σας, να το ακολουθήσετε ή να το σημειώσετε ως μη ενδιαφέρον

Παιχνίδι με Early Access

Αποκτήστε άμεση πρόσβαση και ασχοληθείτε με το παιχνίδι καθώς εξελίσσεται.

Σημείωση: Αυτό το παιχνίδι πρόωρης πρόσβασης δεν έχει ολοκληρωθεί και μπορεί ή μπορεί να μην αλλάξει σημαντικά κατά την πορεία της ανάπτυξής του. Αν δεν είστε ενθουσιασμένος για να παίξετε αυτό το παιχνίδι στην παρούσα μορφή, τότε ίσως θέλετε να περιμένετε μέχρι το παιχνίδι να προχωρήσει περαιτέρω στην ανάπτυξή του. Μάθετε περισσότερα

ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Early Access;

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
Περισσότερα

Αγορά AstroKill

 

Πρόσφατες ενημερώσεις Προβολή όλων (47)

5 Φεβρουαρίου

Patch 0.9.5.1 - Larger fighters and improved joystick configuration

Gameplay
- Increased size of fighters and interceptors by 50%
- Decreased objective-capture time to 20s
- Reduced difficulty of Menace mission and improved its level-scripting
- Smoothed out automatic speed-limit braking
- Lowered thruster-acceleration on interceptors
- Raised thruster-acceleration on gunships
- Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)



Visuals
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures)
- Ragdolls now collide with other ragdolls
- Increased max draw-distance for fighters and small DOM-turrets
- Added additional, small rear-thrusters to Scythe interceptor

AI
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)

UI
- Added a dedicated joystick menu accessible from the controls menu
- Added configurable offsets and multiplies for each joystick-mapping
- Added a live numerical readout for each joystick-mapping (actual value used in-game)
- All menus can now be escaped using keyboard-shortcuts (Esc key)



Bugs
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration
- Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets
- Objectives no longer "beep" when a player enters an overwhelmingly hostile territory

Core
- Upgraded Linux build from UE 4.18.2 to 4.18.3
0 σχόλια Περισσότερα

25 Ιανουαρίου

Patch 0.9.5 - New missions, improved AI, and many gameplay fixes

Gameplay
- Added new mission Fury to end of Dominion campaign
- Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit)
- Added "rearm" squad-command (squad-members can be directed to rearm)
- Added a laser super weapon (available in the Fury mission)
- Most missions now have clearly marked objectives
- Homing missiles will now change targets in mid-flight (if a better target presents itself)
- Dead pilots can now be shot multiple times before being vaporized
- Less damage is taken from collisions with ships, asteroids, etc.
- Increased muzzle-velocity of flak-projectiles
- Increased homing-velocity of missiles
- Decreased laser-ammo capacity in all interceptors
- Rebalanced all missions to reflect their difficulty level
- Improved placement and variety of initial ship-selection in all missions
- Enemies are smarter in many different ways (see AI section)



AI
- Added "hunting" behavior to AI (will seek and destroy in direction of enemy fire if source is unknown)
- Laser-fire now contributes to AI-suppression
- Pathfinding-obstacles are now navigated more closely by AI (size of obstacles taken into account)
- AI skill-levels are now more pronounced (especially with regards to weapon usage)
- Rearming in hangar-bays is now performed much faster
- Speed-limits are now properly adhered to by AI
- AI now moves on an intercept-path when chasing targets (less likely to orbit a target)
- Squad-leader now handles waypoint-movement exclusively while squad-members follow (squad-formations maintained more often)
- Squad-members will no longer follow a rearming squad-leader
- AI will no longer flee in the middle of a fight (unless it is entirely out of ammo)
- AI will now attack eachother even while out-of-bounds
- Turrets without LOS are no longer be targeted by fighters
- Fighters engaged in a dogfight are now much less likely to collectively accelerate off-map
- AI will lead targets a bit more to compensate for their brain-wave interval



Visuals
- Tracer fire is now visible from much longer distances
- Damage and kills to dead pilots are now shown on the cockpit-crosshair
- Added blood-spray effect for non-lethal damage to dead pilots
- Smoothed out movement of leading crosshair

Audio
- Added sound-effects for capturing and losing objectives
- Improved playlists to increase musical variety

UI
- Added "stats" button and menu that displays global stats
- Added joystick-dropdown that loads presets for specific joysticks (very limited list right now)
- Added an arrow that visually correlates the joystick-axis fields with the joystick-axis readouts
- Gameover-menu can now be closed by pressing Esc



Bugs
- Fixed issue with hangar-waypoints that caused AI to stop in the middle of hangar-bays
- Friendly-fire no longer contributes to accuracy-stat
- Fixed targeting issue in turrets that caused turrets to rarely attack other turrets
- Fixed issue with Boreas frigate not detecting hostiles (improperly sized proximity-sphere)
- Corrected erroneous distance to hostile-targets (caused illogical AI decisions)
- Fixed issue that allowed rejected sound-effects to linger without being destroyed

Core
- Upgraded engine from 4.18.2 to 4.18.3
3 σχόλια Περισσότερα
Προβολή όλων των συζητήσεων

Αναφέρετε σφάλματα και μοιραστείτε τις απόψεις σας στα θέματα συζητήσεων

Κριτικές

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Σχετικά με αυτό το παιχνίδι

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Απαιτήσεις συστήματος

Windows
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows 7
    • Επεξεργαστής: 2.8 GHz
    • Μνήμη: 8 GB RAM
    • Γραφικά: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Έκδοση 11
    • Αποθήκευση: 4 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7
    • Επεξεργαστής: 3.2 GHz
    • Μνήμη: 16 GB RAM
    • Γραφικά: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Έκδοση 11
    • Αποθήκευση: 4 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Linux or SteamOS
    • Επεξεργαστής: 2.8 GHz
    • Μνήμη: 8 GB RAM
    • Γραφικά: GeForce GTX 660 or AMD Radeon HD 6800
    • Αποθήκευση: 5 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Linux or SteamOS
    • Επεξεργαστής: 3.2 GHz
    • Μνήμη: 16 GB RAM
    • Γραφικά: GeForce GTX 1050 or AMD Radeon RX 460
    • Αποθήκευση: 5 GB διαθέσιμος χώρος

Τι λένε οι επιμελητές

4 επιμελητές αξιολόγησαν αυτό το προϊόν. Πατήστε εδώ για να τους δείτε.
Κριτικές πελατών
Εντοπίστηκε μεγάλος αριθμός κριτικών:
Απόκρυψη  ή  Προβολή μόνο
ΕΙΔΟΣ ΚΡΙΤΙΚΗΣ


ΤΥΠΟΣ ΑΓΟΡΑΣ


ΓΛΩΣΣΑ


Εύρος ημερομηνιών
Για προβολή κριτικών εντός ενός εύρους ημερομηνιών, πατήστε και σύρετε μια επιλογή στο γράφημα ή πατήστε πάνω σε μια συγκεκριμένη μπάρα.

Εμφάνιση γραφήματος



ΕΜΦΑΝΙΣΗ ΩΣ:
Δοκιμαστική έκδοση κριτικών ΝΕΟ!
Όταν ενεργοποιηθεί, θα ταξινομήσει τις κριτικές με βάση τη χρησιμότητά τους. Διαβάστε περισσότερα για αυτό στην ανάρτηση στο blog.
Εμφάνιση γραφήματος
 
Απόκρυψη γραφήματος
 
Φίλτρα
Δοκιμαστική έκδοση χρησιμότητας κριτικών - Ενεργή
Δεν υπάρχουν περισσότερες κριτικές που να ταιριάζουν με τα παραπάνω φίλτρα
Ρυθμίστε τα παραπάνω φίλτρα για να δείτε άλλες κριτικές
Φόρτωση κριτικών...