Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Análisis de usuarios:
Global:
Mayormente positivos (15 análisis) - El 73% de los 15 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 27 MAY 2016

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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Actualizaciones recientes Ver todos (39)

15 agosto

Patch 0.9.0 - Major engine upgrade and EMP missiles

Gameplay
- Added new EMP missile that temporarily shuts down fighters and turrets
- Created new Dominion-freighter variations
- Added Dominion-freighter activity to applicable levels
- Converted Menace mission to a campaign-mission
- Added some radio-dialog to Menace mission (sets up future mission)
- Converted Banshee Inspection mission to a standalone mission
- Increased pacing of Maki Transit mission
- Added Lancer-EMP and Lancer-Medic-EMP gunship variations
- Added Phantom-EMP fighter variation
- Fixed initial trajectories for playable fighters in most missions

Core
- Upgraded Unreal engine to 4.17.0 (from 4.8.3)
- Builds are no longer packaged in PAK files
- All objects are now visually culled at long-ranges
- Added concept of electrical-power to all ships (for EMP)
- Moved save-game logic to a game-instance object
- Decoupled many ojects from one another and removed some circular dependencies
- Increased use of interfaces to facilitate polymorphic object-interactions

Visuals
- Improved lighting and colors overall (due to engine upgrade)
- Rebalanced lighting in all levels
- Shadows are now softer
- Fixed some misplaced textures on OBA-outpost
- Regenerated and optimized all LODs for every mesh (help me)
- Added scanline-effect to HUD
- Created new hologram-material (more visual clarity)
- Added a space-particle effect to the player-view (helps with gauging speed and direction)
- Simplified atmospheric effect on planets
- Health-icons no longer shown over hangar-bays
- Regenerated the Ishtar dome-mesh to fix geometry-artifacts]
- Reduced frigate-explosion particles for optimization



UI
- Added gamma and brightness sliders to the Graphics menu
- Created a separate Audio menu
- Added a master-volume slider
- Moved camera-preference to Controls menu
- Redesigned Missions menu background
- Updated all mission-preview images
- Added a mission-loading screen
- First campaign-mission from each faction are no longer locked initially

Audio
- Lowered rail-impact volume
- Lowered volume of missile-swoosh sound (when homing-missile activates)
- Added SFX for electrical shutdowns and reboots
- Added SFX for EMP-explosions

Bugs
- Fixed intermittent background-flickering in some levels
- Fixed exaggerated streaks of light in some levels
- Fixed issue with AI sometimes following their dropship
- Fixed stats for Minesweeper mission being saved incorrectly
- Fixed issue with squad-level-waypoints not clearing when player takes control
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28 julio

New gameplay trailer on Steam and YouTube

I recently put out a new trailer with the latest gameplay footage. I may create another trailer that highlights the major features with on-screen text and include some video of the HUD. Thoughts?

https://www.youtube.com/watch?v=Mn7iUPN458E
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Análisis

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Acerca de este juego

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • True 6DoF flight-controls via directional thrusters
  • All spacecraft and projectiles obey real-world laws of physics
  • Kinetic projectiles deal damage proportional to their relative speed
  • Unique shields use anti-gravity to repel projectiles
  • Clever and convincing AI with a range of skill-levels
  • Fully customizable controls: mouse, keyboard, gamepad, and joystick

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.

Fly smart, fly hard

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7
    • Procesador: 2.8 GHz
    • Memoria: 8 GB de RAM
    • Gráficos: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Versión 11
    • Almacenamiento: 4 GB de espacio disponible
    Recomendado:
    • SO: Windows 7
    • Procesador: 3.2 GHz
    • Memoria: 16 GB de RAM
    • Gráficos: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Versión 11
    • Almacenamiento: 8 GB de espacio disponible
Análisis de usuarios Más información
Global:
Mayormente positivos (15 análisis)
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