Broken Sword: The Sleeping Dragon is a game that is so good, that knowing of its simple existence is enough to put a smile on your face. The Sleep Dragon is a shining example of how the genre has progressed and what it is capable of, it’s a stunning achievement adventure gaming. Inclusive of a solid story, likeable and engaging characters, stunning visuals, and delightful dialogue, this is one adventure you simply won’t be able to tear yourself away from.
Graphically, the game is well done, with bright, cartoonish visuals. Cut-scenes are well voiced and complement the story, animation quality is superb. Incredible voice acting dominates this game, often surpassing the graphics and story by far. From Nico’s French accent to George’s “yankee lawyer” daftness, it’s a pleasure to listen to this game.
Many of the puzzles are somewhat straightforward in design, and while ensuring player is less likely to hit those infuriating brick walls typically found in many of the genre's titles, your input into the events once again tends to feel slightly shallow and less rewarding than before as the majority of ‘box’ puzzles are repetitive, yet otherwise clever.
The games controls however, feel somewhat broken, as to can make it almost impossible to play expect for the most dedicated of fans. The Sleeping Dragon is the only instalment in the series that is not point-and-click, in fact, it’s impossible to use the mouse for anything; instead all major actions in the game are done by keyboard or even game-pad as I preferred. The games manual brags about its “hybrid” system, but it’s practically unusable. The UI on the other-hand does steer away from the familiarity of the previous titles in the series, but once you look past the crude user interface, you will find an otherwise excellent and compelling game.