Uma anciente conspiração. Um Código quebrado. Um assassinato não resolvido. Bem vindo à Broken Sword – The Sleeping Dragon, a aventura por várias vezes nomeada ao BAFTA. Mais uma vez, George e Nico devem viajar pelo mundo, lutando contra o perigo e juntando as pistas que irão desvendar os segredos do Dragão Adormecido.
Análises de usuários: Neutras (118 análises)
Data de lançamento: 2/dez/2009

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Comprar Broken Sword 3 - the Sleeping Dragon

Pacotes que incluem este jogo

Comprar Broken Sword Trilogy

Inclui 3 itens: Broken Sword: Director's Cut, Broken Sword 2 - the Smoking Mirror: Remastered, Broken Sword 3 - the Sleeping Dragon

 

Análises

"The near perfect script is delivered with humour and subtlety by a brilliant cast. The magnificent facial animation system says as much as the dialogue, adding nuance to the simplest of lines. In terms of narrative-led video gaming it is leagues above anything else in recent times" - Edge, 9/10 (Issue 131)

"...an adventure game that does the genre proud." - Gamespot 8.1/10

Sobre este jogo

Uma anciente conspiração. Um Código quebrado. Um assassinato não resolvido. Bem vindo à Broken Sword – The Sleeping Dragon, a aventura por várias vezes nomeada ao BAFTA. Mais uma vez, George e Nico devem viajar pelo mundo, lutando contra o perigo e juntando as pistas que irão desvendar os segredos do Dragão Adormecido.
Poderosos eventos sísmicos estão agitando o mundo. Algo sinistro está emergindo. Uma conspiração anciente, o Segredo dos Templários, e uma malévola fonte de puro Mal são responsáveis. A morte de um hacker de computador em Paris é só o começo de outra extraordinária aventura para George Stobbart e Nico Collard. Bem-vindo ao mundo de Broken Sword.
  • Gráficos de tirar o fôlego impulsionados por tecnologia de ponta.
  • Provocante jogabilidade não-linear contemporânea dirigida por uma interface poderosa e única.
  • Tecnologia proprietária em tempo real Ray Tracing cria um estilo visual único com uma câmera de movimento livre.
  • Roteiro e dublagem com qualidade de filme, coreografados pelo proprietário Virtual Actor Engine da Revolution.

Requisitos de sistema

    • OS: Windows XP/Vista
    • Processor: Pentium3 750MHz or equivalent
    • Memory: 128 MB
    • Graphics: 64 MB
    • DirectX®: 8.1
    • Hard Drive: 1 GB
    • Controller Support: Yes
Análises úteis de usuários
17 de 18 pessoas (94%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.0 hrs registradas
Publicada: 29 de outubro de 2014
Not as good as 1 & 2 and the controls can be pretty awkward at times.

Quite a few box puzzles, which are more time consuming than difficult. The worst parts are the 'sneaking' sections which highlight poor controls and some odd camera angles which often lead to multiple attempts to get past them.

Also having moved away from the cartoon graphics of 1 & 2 this one hasn't aged quite as well.

I'd still recommend the game if you have played 1 & 2 and liked them. It's still good fun and humorous, enjoyed playing through.
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10 de 12 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.5 hrs registradas
Publicada: 8 de fevereiro
NOT recommended, unless you're a completionist ...and want to torture yourself.

This is a non-point & click Broken Sword game. The controls are really wonky, even after adjusting them to the typical WASD setup.

You waste a lot of time on box puzzles, as others have mentioned. The "stealth" sections are extremely tedious, frustrating, and don't add to the story.

There were two points in the game that really drove me crazy. At one point, while dungeon-crawling, I missed an item at the very beginning. Yep, you guessed it, no way to backtrack! I had to grab a save file to continue. Secondly, there was a puzzle that required you to check your notes. That was the ONLY time I found myself having to look at the notebook, so it was the furthest thing from my mind!

The dialogue and videos are NOT skippable, so have fun if you have to repeat sections because you missed your window of opportunity to not be killed. Those windows of opportunity involve paying attention to the action buttons and pressing it when required. Most of the time, I was too involved watching what was happening in the video only to realize I had died, because I didn't see the action pop up. Sigh.

And the ending... boss fight, really? Another pointless section!

Not sure what they were thinking with this game compared to 1 & 2 (which I enjoyed), but I was quite pleased when it ended... That says something.
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2 de 2 pessoas (100%) acharam esta análise útil
9.3 hrs registradas
Publicada: 15 de abril
Having finished Broken Sword 1 and 2 I decided to immediatly play Broken Sword 3 expecting the same quality as before....sadly this was not the case. This game takes everything great from the past 2 games and completely ignores it.


The Bad:

- This game came out roughly 10 years after the first game and has aged worse than the previous games. This is what happens when you focus on technical graphics over art style. Gone is the cartoonish look and animations replaced with a more realistic look that doesn't even come close to holding up in modern times. Obviously a decade old game isn't going to look good compared to modern times but when the game is harder to look at than the previous games, you know you have a problem.

-The areas in this game feel so lifeless and soulless. All the charm has been lost. Every area is devoid of anything and now that you have to manually control your character it feels even emptier than before. I remember areas from the first two games that felt vibrant filled with people and unique locations. This game, every area feels the same. The feeling of being on an exotic adventure is gone.

- The game suffers with poor controls and camera angles.

- Designed with controller in mind

- The dialogue is atrociously bad and painful to listen to with some of the worst sounding accents I've heard in a game. To make matters worse you can't skip any dialogue. It's like getting punched in the face repeatedly and there is nothing you can do about it.


-The puzzles are not very good and most of them are 'crate puzzles'- moving crates around to access new areas. On some occasions you have to use 'stealth' or risk being killed. These stealth sections are also poorly done given the camera angles and controls.

The Good:

+ The only bright spot I can think of is if you enjoyed the characters from the first game than you will enjoy seeing the same characters and revisiting familiar locations.

Conclusion:

I don't blame the developers for this. Point and Click Adventure games were all but dead in the early 2000's so trying to make them relevant and porting them to consoles only seemed like the logical choice given that is where the money was at. This game sadly did not make the transition so smoothly. As a standalone game I could recommend it, problem is 2 other games came out before it and did a much better job in every area.
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3 de 4 pessoas (75%) acharam esta análise útil
13.5 hrs registradas
Publicada: 26 de fevereiro
@#&@?!!! [CENSORED]

It's not a point & click game... gosh, It's awfull to play with the keyboard. I stop playing when I tried to run away from the vilains more than 10 times! Damn... what can we use a controller or something else that this keyboard !!!! It drove me crazy !!!

I'm really disappointed as the two previous games are really good...

I will no play longer to this one until they change the control option !!!
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3 de 5 pessoas (60%) acharam esta análise útil
0.6 hrs registradas
Publicada: 22 de dezembro de 2014
Nothing like the previous two games. The controls are a mess, the animation is lame (should have sticked to 2D), the voicing and humour don't come as naturally as in previous Broken Swords. The story sounds very interesting, but the gameplay is highly disappointing and certainly not worth your time or money,
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4 de 7 pessoas (57%) acharam esta análise útil
11.0 hrs registradas
Publicada: 16 de novembro de 2014
This is not a point&click!
Instead of mouse-control, there is only keyboard or controller, and both suck.
Control and camera are even worse than Monkey Island 4...

Neither dialog nor cut-scenes are skippable, which is especially "funny" in scenes in which you can die...
Did i mention that you also can't save during those dangerous scenes?

Except for one of the main characters, every voice-actor uses accents that are so horrible that after about two hours, you just want to punch them to make them stop.

I wasted 11 hours of my life and i damaged my keyboard out of sheer anger after dying 17 (!) times on the same scene: 2 minutes of unskippable cutscene/dialog, 1/2 second where camera and controls screw you, 30 second unskippable death-sequence, rinse and repeat...

If you want good point&clicks, play one of the Wajet-Eye- or Telltale-games

♥♥♥♥ this game
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3 de 6 pessoas (50%) acharam esta análise útil
14.7 hrs registradas
Publicada: 21 de dezembro de 2014
I will give a negative review with a caveat.

This game is not as good as the other games in the series. The controls are not very smooth, and some wanna-be designer though that moving crates around was so much fun they should be added everywhere throughout the game. The puzzles are there but not as interesting as the earlier games.

Here is the caveat: If you have enjoyed Broken Sword 1 & 2, get this one just to get more George & Nico. I mean you already know you're going to buy the series, why waste your time with reviews?
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4 de 8 pessoas (50%) acharam esta análise útil
5.5 hrs registradas
Publicada: 8 de dezembro de 2014
Broken Sword 3 is pile of trash, it looks like the only reason they created this ♥♥♥♥ was to make money off of it, it has very bad controls, bad camera angles and stupid sceanarios, I DO NOT RECOMMEND THIS GAME, just skip to broken sword 5
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27 de 29 pessoas (93%) acharam esta análise útil
4.4 hrs registradas
Publicada: 4 de dezembro de 2013
Even though Broken Sword 3 departed from the point-and-click 2D adventure, I am trying to be open-minded and not afraid of changes, when it comes to games that I literally grew up with.
But in general:

+ Good story, nice dialogues;
+ The characters remain faithful to the first two games;
+ More cut-scenes than the previous 2 games;
+ You get to play with George and Nico equal time;
+ The character animations feel quite much human.

- They could've made the ending a bit more satisfying;
- TOO MUCH ♥♥♥♥ING MILLION-KILOMETERS-OF-CRATE-PUSHING "PUZZLES"!
- No, seriously. DO NOT PUT CRATE PUSHING PUZZLES IN YOUR GAME! EVER! If I wanted to play a game that you push crates, that game should not be named "Broken Sword".

Anyway, this game is pretty much enjoyable and I recommend it. But only after you finished the first 2 Broken Sword games.
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30 de 40 pessoas (75%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
12.2 hrs registradas
Publicada: 16 de janeiro de 2014
Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.

Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.

However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few "meters" of road. It's enough to make you seasick... and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.

Maybe it is easier to play on a controller, but as far as I can tell there is no way to do so.

The move to 3D really did not help this game in any way. The visuals look dated compared to the other two older games. The controls and camera are, as I said, horrific. To the puzzles it has apparently only added crate/block dragging and hidden climb points. The block puzzles are unfortunately uninspired and the hidden climb points are either obvious or frustrating. It has, however, added a bunch of empty space that you have to transverse, filled with an endless supply of locked doors that you can for some reason try to open, look at and listen to. It is a frustrating test of patience. It adds nothing to the puzzles when five endless corridors still only contain one object and one place to use it. It does not make the world feel larger and more alive, it just creates even more space you have to get through with your bad controls and camera.

Then we have the fact that you can't skip dialogue or cutscenes. Which is going to be a problem considering BS3, like all adventure games, encourage interacting with objects numerous times... which means that it sure would be nice to be able to skip past having to hear them say they can't open the door for the thousands time until you find the door you ARE supposed to open. Not being able to skip cutscenes is even worse since they had decided to match almost every cutscene with either quick time events or chases... and if you miss you die... and if you die... YOU HAVE TO WATCH THE WHOLE FREAKING CUTSCENE AGAIN... AND AGAIN... AND AGAIN.

It's a shame, because underneath it all is a pretty nice adventure game. The problem is that the amount of frustration you have to go through to get to the good parts is just not worth it. The only reason I played to the end is stubborness. There are good moments, but the only way I can recommend this game is if you have a high tolerance for bad controls, bad cameras, watching the same cutscenes over and over again, and just generally feel like the game is wasting your time for no good reason.
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16 de 17 pessoas (94%) acharam esta análise útil
9.1 hrs registradas
Publicada: 12 de julho de 2012
Análise de pré-lançamento
Too many block pushing puzzles fail to provide any real challenge, off-putting controls make you wish you invested in a proper gamepad, but characters you know and love make you want to see it thorugh the end. Overall, very basic adventure game. 3-D wasn't a way to go.
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12 de 14 pessoas (86%) acharam esta análise útil
12.4 hrs registradas
Publicada: 19 de janeiro de 2014
Just completed the game and actually wanted to vote a "Neutral" rating for the game, but unfortunately, there is no such choice. Went with "Recommended", but only if you are a fan of the series.

I previously played part 1 and 2 of the series, and this game was, IMHO, the poorest of the 3.

The game had lesser puzzles! I don't count box pushing as puzzles and there were really too many of them! They also added Quick Time Events (QTEs), some action sequences (usually running away or hiding) and sneaking around. Well, my preference would have that it been more puzzle-oriented.

The 3D perspective would have been fine, but the camera angles made it terrible. The camera kept switching and the controls are relative to the angle at that point, and so making it difficult to move the character. For example, I might end up running towards the enemy rather than away. And certain sequences had time constraints, which made it frustrating when I can't move the character to the correct position, and had to keep repeating till I get it right. It is also irritating that I couldn't skip cutscenes when repeating these sequences. For these reasons, I prefer the 2D view in the first 2 games. The shift to 3D was refreshing (reminded me of Uncharted a couple of times), but implementation was really poor.

Well, having said all these, I love George and Nico and won't hesistate to buy the next game (was also wondering why The Angel of Death is not on Steam?), though newcomers that start with this game first will probably think otherwise.

Will probably get The Serpent's Curse (glad that it went back to the series' 2D roots) on the Playstation Vita once, or if, it releases in the Asian PS Store (probably the region with the worst store updates).
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8 de 9 pessoas (89%) acharam esta análise útil
12.8 hrs registradas
Publicada: 20 de maio de 2014
Regardless of the change to 3d, this installment still manages to maintain the charm we all came to know Broken Sword by. Defintely recommended for veterens of the series.
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7 de 8 pessoas (88%) acharam esta análise útil
15.8 hrs registradas
Publicada: 3 de maio de 2014
Broken Sword 3 ♥♥♥♥♥es, this time in 3D

The graphics are ok i guess for the date this came out.
Voice acting is great.
Dialoge is pretty good though cheesy at times but aye I love it :P
Lot of people complaining about controls. I found them to be ok, at first its a bit tricky but after 5 mins it's not a problem (keyboard).
I think you can even adjust the controls to suit your needs, so i do not know why these people are ♥♥♥♥♥ing.
Some of the puzzles are hard XD but aye you can always use a walkthrough like the "Oh those puzzles were so easy" people.

Personally I feel the previous two games are better but this is still worthy of having the broken sword title.
6/10
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7 de 8 pessoas (88%) acharam esta análise útil
13.8 hrs registradas
Publicada: 19 de maio de 2014
Análise de pré-lançamento
Broken Sword: The Sleeping Dragon is a game that is so good, that knowing of its simple existence is enough to put a smile on your face. The Sleep Dragon is a shining example of how the genre has progressed and what it is capable of, it’s a stunning achievement adventure gaming. Inclusive of a solid story, likeable and engaging characters, stunning visuals, and delightful dialogue, this is one adventure you simply won’t be able to tear yourself away from.

Graphically, the game is well done, with bright, cartoonish visuals. Cut-scenes are well voiced and complement the story, animation quality is superb. Incredible voice acting dominates this game, often surpassing the graphics and story by far. From Nico’s French accent to George’s “yankee lawyer” daftness, it’s a pleasure to listen to this game.

Many of the puzzles are somewhat straightforward in design, and while ensuring player is less likely to hit those infuriating brick walls typically found in many of the genre's titles, your input into the events once again tends to feel slightly shallow and less rewarding than before as the majority of ‘box’ puzzles are repetitive, yet otherwise clever.

The games controls however, feel somewhat broken, as to can make it almost impossible to play expect for the most dedicated of fans. The Sleeping Dragon is the only instalment in the series that is not point-and-click, in fact, it’s impossible to use the mouse for anything; instead all major actions in the game are done by keyboard or even game-pad as I preferred. The games manual brags about its “hybrid” system, but it’s practically unusable. The UI on the other-hand does steer away from the familiarity of the previous titles in the series, but once you look past the crude user interface, you will find an otherwise excellent and compelling game.
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7 de 8 pessoas (88%) acharam esta análise útil
13.5 hrs registradas
Publicada: 9 de setembro de 2014
If you like mystery games that involve a lot of puzzle work then you will love this one. I am a great fan of the whole Broken Sword sequel and I am looking forward to playing the next one shortly. Overall, the game has improved from the previous version by intergrating 3D animation. However, I thought the point and click concept that was present in the first two games was more user friendly. It's a good idea to buy it when it's on sale (also look for the collection package I recommend it).

Pros:
-Expect to put in a lot of hours because many puzzles are simple but long to solve (they are also fun though).
-Expect to see interesting character developments.
-I liked the references to the previous games.
-The story line is once again amazing.

Cons:
-Very hard to control the character movements in the game (only done by keyboard).
-Some puzzles are redundant and get annoying after a while.
-Too many sudden camera angle changes.
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6 de 7 pessoas (86%) acharam esta análise útil
10.2 hrs registradas
Publicada: 21 de setembro de 2014
This is an OK point-and-click adventure game, which took me around 10 hours to beat. Parts of the story were good, and the addition of the crate puzzles and some QTEs did not bother me much, but the ending is so bad it makes you wonder what were they thinking - it almost feels like they rushed it and just went along with whatever they could come up with at the last minute. Nevertheless, it is still somewhat decent if you like this genre.
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11 de 17 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
19.6 hrs registradas
Publicada: 14 de julho de 2014
Talk to people. push box's and solve a riddle thats so complex only one thing can be done. did i mention pushing box's cause you do that a hell of alot.
i did enjoy the 3d remake of the cafe from bs 1 and 2, but it was a rather weak scene in terms of puzzles.

I forced my self thorugh this game and was only confused and angry from the last scene. its about 90% a box pushing fest then the uh magic happens.

i loved the first two broken swords, but this, they really called it broken sword 3.
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5 de 6 pessoas (83%) acharam esta análise útil
11.2 hrs registradas
Publicada: 25 de julho de 2013
Six years after the second game we finally get another run in with good old' George and Nicole. This time in full 3D - a change from the classic 2D style we have all become so accustomed to. You may ask, does this change work for the series? Well... yes and no... I did feel a lot more connected with the characters than the previous games. For being made in 2003 they did a very fine job with the facial animations sparking new life to Georges witticism and Nicole's sarcasm. The jealous banter between the two of them continues just like the old games, but it feels more fleshed out this time. Nicole continues to improve with each game and is much funnier and involved now. You will constantly switch between them giving both equal screen time, and in some instances they will be working together to solve puzzles.

Where this game fails unfortunately is the gameplay. You will have tedious climbing sequences which will remind you of a bad version of Uncharted, weird sneaking like it's trying to imitate Splinter Cell and endless simple crate puzzles which adds nothing but frustrations. The game tries to be so many different things, but only works great when it's a point-and-click adventure. Still... despite the flaws, simple puzzles and ugly controls which will have you run into so many walls George will end up looking like the town drunkard - It's still a good game. The story is there, we have many interesting characters, the dialogue has its moments and the voice acting is above average.

A lot of classic point-and-click adventures failed the 3D-conversion in the early 20's, but this game has stood the test of time and is yet another fine entry in the Broken Sword franchise.
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9 de 14 pessoas (64%) acharam esta análise útil
14.7 hrs registradas
Publicada: 6 de fevereiro de 2014
Control nightmare.
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