An ancient conspiracy. A broken Code. An unsolved murder. Welcome to Broken Sword – The Sleeping Dragon, the multi BAFTA-nominated adventure. Once more George and Nico must travel the world, wrestling danger, and piecing together the clues that will unravel the secrets of the Sleeping Dragon. Powerful seismic events are shaking the world.
使用者評論: 褒貶不一 (166 篇評論) - 166 個使用者中有 51% 為該遊戲做出正面評論。
發售日: 2009 年 12 月 2 日


購買 Broken Sword 3 - the Sleeping Dragon

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購買 Broken Sword Trilogy

包含 3 個項目: Broken Sword: Director's Cut, Broken Sword 2 - the Smoking Mirror: Remastered, Broken Sword 3 - the Sleeping Dragon

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"The near perfect script is delivered with humour and subtlety by a brilliant cast. The magnificent facial animation system says as much as the dialogue, adding nuance to the simplest of lines. In terms of narrative-led video gaming it is leagues above anything else in recent times" - Edge, 9/10 (Issue 131)

" adventure game that does the genre proud." - Gamespot 8.1/10


An ancient conspiracy. A broken Code. An unsolved murder. Welcome to Broken Sword – The Sleeping Dragon, the multi BAFTA-nominated adventure. Once more George and Nico must travel the world, wrestling danger, and piecing together the clues that will unravel the secrets of the Sleeping Dragon.
Powerful seismic events are shaking the world. Something sinister is emerging. An Ancient Conspiracy, the Secret of the Templars, and a fiendish source of pure Evil are responsible. The death of a back bedroom computer hacker in Paris is just the beginning of another extraordinary adventure for George Stobbart and Nico Collard. Welcome to the world of Broken Sword.
  • Breathtaking graphics driven by cutting edge technology.
  • Compelling contemporary non-linear gameplay driven by a powerful and unique interface.
  • Proprietary real-time Ray Tracing technology creates a unique visual style with free-roaming camera.
  • Movie quality script and voice acting, choreographed by Revolution’s proprietary Virtual Actor Engine.


    • OS: Windows XP/Vista
    • Processor: Pentium3 750MHz or equivalent
    • Memory: 128 MB
    • Graphics: 64 MB
    • DirectX®: 8.1
    • Hard Drive: 1 GB
    • Controller Support: Yes
2 人之中有 2 人(100%)認為這篇評論值得參考
23.5 記錄時數
張貼於:06 月 6 日
This is a nice game although the controls are a bit rusty and the camera deceives the player at times. It works on Windows 7 and there is no integrated hint system and some puzzles may be hard to figure out.
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1 人之中有 1 人(100%)認為這篇評論值得參考
14.2 記錄時數
張貼於:06 月 23 日
The controls on this game stink. I actually had a hard time figuring it out at first and finally after an hour was able to play the whole game. You couldn't use your mouse at all, It was Page up, Page down, wasd, shift, ctrl, enter, and arrow keys. . .very annoying because the first two games had a much simpler to follow control system.

As for the storyline, it was more fantasy based rather than something more believable. It was certainly an extension to the first two games and lets us know more about the templars. I hated that you couldn't skip conversations like you could in the first game, so they made you sit through the dialogue and the cut scenes over and over again until you succeeded in whatever actiosn or missions were needed. This game involved far too much box moving. Almost every chapter I felt like George was pushing and pulling boxes or crates.

George wasn't as much of an idiot as he was in the first two. Nico was the same (no complaints). Hope the 4th one has better gameplay!
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31 人之中有 29 人(94%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.4 記錄時數
張貼於:2013 年 12 月 4 日
Even though Broken Sword 3 departed from the point-and-click 2D adventure, I am trying to be open-minded and not afraid of changes, when it comes to games that I literally grew up with.
But in general:

+ Good story, nice dialogues;
+ The characters remain faithful to the first two games;
+ More cut-scenes than the previous 2 games;
+ You get to play with George and Nico equal time;
+ The character animations feel quite much human.

- They could've made the ending a bit more satisfying;
- No, seriously. DO NOT PUT CRATE PUSHING PUZZLES IN YOUR GAME! EVER! If I wanted to play a game that you push crates, that game should not be named "Broken Sword".

Anyway, this game is pretty much enjoyable and I recommend it. But only after you finished the first 2 Broken Sword games.
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41 人之中有 31 人(76%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
12.2 記錄時數
張貼於:2014 年 01 月 16 日
Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.

Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.

However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few "meters" of road. It's enough to make you seasick... and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.

Maybe it is easier to play on a controller, but as far as I can tell there is no way to do so.

The move to 3D really did not help this game in any way. The visuals look dated compared to the other two older games. The controls and camera are, as I said, horrific. To the puzzles it has apparently only added crate/block dragging and hidden climb points. The block puzzles are unfortunately uninspired and the hidden climb points are either obvious or frustrating. It has, however, added a bunch of empty space that you have to transverse, filled with an endless supply of locked doors that you can for some reason try to open, look at and listen to. It is a frustrating test of patience. It adds nothing to the puzzles when five endless corridors still only contain one object and one place to use it. It does not make the world feel larger and more alive, it just creates even more space you have to get through with your bad controls and camera.

Then we have the fact that you can't skip dialogue or cutscenes. Which is going to be a problem considering BS3, like all adventure games, encourage interacting with objects numerous times... which means that it sure would be nice to be able to skip past having to hear them say they can't open the door for the thousands time until you find the door you ARE supposed to open. Not being able to skip cutscenes is even worse since they had decided to match almost every cutscene with either quick time events or chases... and if you miss you die... and if you die... YOU HAVE TO WATCH THE WHOLE FREAKING CUTSCENE AGAIN... AND AGAIN... AND AGAIN.

It's a shame, because underneath it all is a pretty nice adventure game. The problem is that the amount of frustration you have to go through to get to the good parts is just not worth it. The only reason I played to the end is stubborness. There are good moments, but the only way I can recommend this game is if you have a high tolerance for bad controls, bad cameras, watching the same cutscenes over and over again, and just generally feel like the game is wasting your time for no good reason.
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18 人之中有 17 人(94%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.1 記錄時數
張貼於:2012 年 07 月 12 日
Too many block pushing puzzles fail to provide any real challenge, off-putting controls make you wish you invested in a proper gamepad, but characters you know and love make you want to see it thorugh the end. Overall, very basic adventure game. 3-D wasn't a way to go.
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