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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This week, we have been busy preparing to release the hugely updated World Builder and Resource Regeneration. After several bumps on the road, we finally released the update on today (ok last Friday!) All the details of the release can be found here.
Note that update is currently available as a Steam beta under the name Testing.
Players are already beginning to create some great and original world concepts. For example, this by Heureka.
We still have a few major features to release. They will be incrementally released over the next few weeks. Hopefully this style will mean the code is more stable, the updates will be smoother + faster to execute and will allow us to pin down causes of bugs faster.
Here is what we are aiming to release in July:
Today we're finally releasing the updated Boundless World Builder.
Boundless and the Boundless World Builder are accessible via an open Steam Beta called "testing - Unstable new feature development". See the Steam Beta option below.
We plan to release new updates to Boundless into a "testing" beta first, before promoting them to the main live version of Boundless. This allows us to publish features earlier whilst still maintaining responsible stability on the main version. The "testing" and live versions of Boundless do not share worlds.
Please explore the new Boundless World Builder features and report any issues. Ollie has shared some details about how he's been working with the builder. We're excited to finally start creating a biome and noise building community and standard library. We'll share some ideas for this in another devlog post soon.
Share anything you create and let us know what you think.
Copyright© 2015 Turbulenz Limited · www.turbulenz.com · www.playboundless.com
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