User reviews:
Mixed (385 reviews) - 65% of the 385 user reviews for this game are positive.
Release Date: Nov 13, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


Boundless is going to be a big game. Right now it's in an early state, we have beautiful worlds to explore, the ability to build amazing structures, and the solid foundations needed for the rest of the game. What we don't have though is much in the way of crafting, economy, combat or many of the other game systems. If you want to be involved in shaping these things and are happy to play with a simple sandbox for the time being then buy the game and get involved, if you're more interested in playing a full game then keep up with us, and buy the game when the features you want are implemented.”

Approximately how long will this game be in Early Access?

“This page shows the vision of the game we want to create. As part of the development process the project has been divided into manageable sets of features. After we implement each set of features we will release a new version of the game for qualifying backers to play. In 2017 we plan on launching a stable 1.0 version of the game for everyone, but fully expect to grow the game long beyond this point. You can find out more information about our goals on”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have all the features we outline here and on our webpage, taking the game from a fun sandbox to an epic multiplayer universe of Boundless possibilities.”

What is the current state of the Early Access version?

“At the end of 2013 we started building voxel engine framework for which to build the core features of Boundless upon. In its current form, Boundless is a massively multiplayer building universe. We aim to release more gameplay features as we move towards our full release. You can follow the full development of Boundless at”

Will the game be priced differently during and after Early Access?

“At this point we don't know how the final game will be priced.”

How are you planning on involving the Community in your development process?

“Everyone who owns the game can have a say in development through our surveys and on our forums at”
Read more

Buy Boundless

Buy Boundless - Collector's Edition


Recent updates View all (97)

October 25

Weekly Dev Update: 2016 October 21st - Slingbow, Grapple, Temple and more!

This week we release an update to fix some issues with the game and started to add small features incrementally. We are hoping for another update next week (ok ok this week) with more incremental additions. The following items are the closest to being ready:

  • New torch VFX
  • HUD - status text above players, creatures and machines
  • New Slingbow models with material progression to match the other equipment

The updates after that should include the following.
  • New Grapple models with material progression
  • Warp Conduit block
  • Hopper, Cuttletrunk and Roadrunner models and initial AI.
  • Explosion VFX
  • Additional SFX
We already have the foundation done for adding a tutorial and achievements for players. 1st pass will be released before end of this year.

This week we’ve continued on the HUD, adding logic so when it displays the information is smarter, e.g. hidden creatures don’t show up. Additional information on interactions with items have been added. On the GUI we’ve fixed some of the smart stack issues but are reworking the systems to make it more robust going forward.

Additionally we have:
  • Started work on integrating the updated Slingbow and Ammo,
  • Normalised the lighting pipeline to make it more balanced and render closer to the original art,
  • Made the portal transitions smoother by fixing the obvious remaining issues.
On the back end we have:
  • Reduced the server memory footprint per user to be markedly lower so the servers will be under less stress when many people are online.
  • Reworked some of the client network updating to make it more responsive (less lag) at lower frame rates and pushed that to a test branch.
  • Continued with the local database work to integrate it into the Boundless server.
This week, Rob has been helping Marc with the HUD implementation as well as polishing up visuals and user experience on existing and new GUI screens.

Ollie has been helping Rob and Marc to iterate on the HUD, as well as looking to polish the inventory, and go over stats and attributes with Luke. Also spent time thinking about how ammo changes should be integrated with the new Slingbow revision.

Luke has been continuing with the intro to the game, as well as stats, attributes and status effects.

This week, we have continues to worked on the following.
  • The Hunter animation: Check out the latest animation here. It will be perfect for the Halloween season!

  • Grapple mesh: As seen in the previous concepts, they are like a third hand with big claws. The next step is to integrate this into the game but it will take a bit of effort as it will require new animation and VFX for the grapple wire.

  • The Basher progression level 5: This is still not ready to show but we should be able to show you its screenshot next week. Stay tuned!
  • The Temple concepts: The Temple is the player's first entry point into the game. Here players will go through an initial but simple tutorial to get them ready to enter the main Boundless universe. You will also select your starting world and build a Warp to travel to it. We are planning to have the Temple in the game before end of this year. (The name temple is just a placeholder for this special starting location.)

  • Animation / item holding positioning support for the new Slingbow: With the help from our animator, the new Slingbow is in the dev build. We still need to work on the VFX and getting the power up on the slingbow.

Cross posted from devlog forum which can be found here

4 comments Read more

October 20

Release 147: Smarter Stacking, HUD and more!

This update is accessible via the "Live" release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it's unlikely you'll get the latest version.

Release Notes:

  • Torch particle effect in first-person renders like the torch itself now, forced to not intersect with geometry in the world.
  • When quitting the game the character remains in the world in a logging off state for 60s. The character will still take damage and may die in this state so make sure you find somewhere safe.
  • Mining progression now given for hitting grass blocks.
  • Fixed an issue preventing players from moving more than one item at a time from within smart stacks.
  • Fixed a crash caused by smart stacks being created within plinths.
  • Items will no longer exceed a quantity of 99 in any slot.
  • Fixed duplication issue on selling plinths caused by shift-clicking items from shopping baskets or dragging them back to the plinths.
  • Updated HUD health and stamina bars
Known Issues:
  • Cannot smart stack walls.
  • HP and SP bars are briefly stretched when opening settings or inventory menus.
  • Occasional crash after choosing to join client from World Builder.
  • Scrolling up and down the Warp Locations menu may cause a crash.
  • Shift-clicking an item from the selling plinth will show odd numbers and will not always go in the shopping basket.
  • Shift-clicking and dragging on the coin icons from within the trading menus may cause a crash.
  • Smart stacking does not update recipe information from within the compactor without closing and reopening the menu.
  • Some items in player hands in 3rd person view are huge (e.g. Power Core).
  • Some of the items are not positioned in the hand correctly when the players are seen in 3rd person view.
  • Some of the items displayed in the inventory screen are not positioned correctly.
  • Sometimes the animation for left handed tools do not swing continuously.
  • The recipes are not final.
  • Z-fighting with some items (workbench and other machines) when placed underwater.

We have been working to improve the network latency issues affecting some players, especially at lower and variable frame rates. This work is now ready for players to test. The changes are quite extensive and have resulted in a large chunk of the networking code in Boundless being replaced. As this is a large and potentially unstable change, we have decided to release a custom build so that it can be tested before we release it to everyone. Hopefully the change will either be neutral or positive for all players. But as it's new we didn't want to risk exposing all players to the code incase there are some issue or negative performance changes.

If you've experienced high latency, rubber-banding or lag spikes in the past, or simply want to test that the networking remains solid, then please give the following special build of Boundless a try. The build is fully compatible with the Live worlds so can continue to play with everyone in the Live worlds.

The build is accessible via a Steam Beta using the unlock password key of: SXG7buBiOohbTjQr3nz6

Release Notes:
  • The networktest branch includes a refactoring of the internals of the Boundless client's networking to try and ensure that low, high or variable frame rates have a much lower impact on the latency of the client's communication with the servers.
Cross posted from devlog forum which can be found here

6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


Explore a vast universe of connected worlds. Build an empire with friends. Become Boundless.

Whether you are a seasoned hunter, a weathered explorer, a master builder, a shrewd trader or a natural born fighter, there is a place for you in the massive open-world sandbox universe of Boundless. Watch the sunrise on one world before hunting down epic Titans on another. Explore caverns on your own or build a city with your guild. Mine, trade or fight Protectors for resources and search for elusive Oort technology.

Build a shop and trade your treasures, create amazing sandbox contraptions, hunt for Titans, sell your services, claim land, see the worlds, open a Portal and expand your reach across the universe. Create your citizen, define your role, make your mark, become Boundless.

Boundless is currently Pre-Alpha, and we're working towards a full launch on the game in 2017, but we invite you to be involved in the development process now through Early Access.

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7 SP1 (64bit)
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • OS: Windows 8.1 (64bit)
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • OS: Mac OS X Mountain Lion 10.8
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Integrated GPU
    • Network: Broadband Internet connection
    • OS: Mac OS X Yosemite 10.10
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (385 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
271 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
231.6 hrs on record
Early Access Review
Posted: October 10
I come back to this game every few months to see whats new. This weekend I logged in and found a game that finally feels like a game that has potential to keep my attention for a decent amount of time. Here are the things I like about the current game play.

You get plots of land that become yours and people cannot destroy your creations: I love this because it encourages creativity in a multiplayer game. If you're playing with friends you can give them rights to work and manage your land. When this game goes live and there are massive player made cities it'll be pretty sweet.

The more you play the game the more plots of land you unlock: This is probably the greatest thing they've added recently. As someone who likes to build things I found that previous versions were really limited because you had a set number of plots. Once you filled them up there wasn't much left to do. Over just one weekend in the current game mode I've earned more plots then I can keep up with for building things! I love it.

There are multiple planets: The game has an exploration element to it where you can teleport to other planets. These planets orbit each other and you can see them in the sky.

This game is a Minecraft type game so yeah, you have to spend time farming blocks if you want to do stuff. If that's not your thing then you probably won't like this game. I like it better then Minecraft because it's prettier. I don't have to setup my own server and manage mods for multiplayer. It has builtin creation protection without needing a mod for it.

Overall it's a good game and it's not even finished yet.

Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
164.9 hrs on record
Early Access Review
Posted: October 11
It is important to keep in mind that this game is pre-alpha. This game is constantly changing for the better, it seems as though there is a new update every week.

While I agree that in its current state it is very much grindy for a solo player, the devs are still working on tweaking crafting and player progression. From their posts on the forums they plan on incorporating skill trees, guilds, and loads of other features.

I don't understand why there are mixed reviews on this game though. They state in the game description that it is only for players who want to be actively involved in the games development. Speaking of development, I started playing this game before the C++ update they were working on. I stopped playing until last week while waiting for that update. The update has since launched and they have been constantly adding new features to the game.

If you're looking for a finished title this game isn't ready yet. It does look amazing and the exploration I've been able to take part of has been a blast, but it isn't complete yet. That being said in its current state it is a lot of fun (at least in my opinion).

Regarding the pictures and video in the game description.
Titans currently do not exist in the game (that's the big block looking thing they grapple onto towards the end of the video).
Large portals to other servers are not currently in the game (they were in the game before, but I think after they did the C++ update they decided to tweak them so they would be more stable).
Capitals (the large city you see) aren't currently in the game. I feel these will be incorporated again when the game is closer to 1.0.

Once again, this game is still pre-alpha and they are making great progress.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
110.0 hrs on record
Early Access Review
Posted: October 12
This is a review for Release 145
I had been following but not playing this game for a long time because I felt there wasn't enough content to keep me interested, but with the latest update I picked up the game again. I think there is now enough content to enjoy, and like any good MMO you can do it by yourself but it is much more fun to be in a group :P

So yeah if you were interested in the game but didn't want to get it because there wasn't much to do yet, I recommend watching some videos/streams from the latest patch or picking it up yourself to try because they just added a good deal of stuff to do.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
107.9 hrs on record
Early Access Review
Posted: October 12
DONT KNOW IF BUY THIS GAME? - This is for you!

This game it worth every dollar that you expended. I dont trust on alpha or early acces anymore but this game made me trust back again. A Minecraft for adults made WAY BETTER.. thats how i feel it also way dif than minecraft.

One thing that i really love of this game is that the devs are very active working on it plus sharing all the progress they are working on. Join the boundless forum and not steam forum its the first step you may do. Just search for Boundless forum on google. Also if you need a crafting guide just search for a website named boundles crafting.

If you like to explore, to build, to fight, to discover new places and new things , the adventure, planets and to made new friends...this game is for you. Also no secrets no surprises they share everything that is in process every week.

For real I wish all the games i had have the same developer team and community like this one. .

Thank you

Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
35.4 hrs on record
Early Access Review
Posted: October 18
Well if you like small top notch, freindly, active communitys and a well polished building game, this game is for you. The game currently has built in grief protection, which is a huge plus for me, the community probably wouldn't grief you in the first place if they had the chance, which is such a great feeling. The building mechanics are great as well. I should mention too for sure, this game is PRE-ALPHA, so you are going to have to learn from scratch with little help, so view the wiki, and ask players. Theres not much for guides out there yet.

I recommend this game 8.5/10 in its uncomplete state with what it currently has to offer shearly becuase of how polished it is, and the beautiful community backing it.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
128.8 hrs on record
Early Access Review
Posted: October 4
From now on the pre-release version of this game is pretty good, if you want an already good voxel game, come and play with us, but remember this isnt the final version yet, and if you want the full-product to play with, wait until release!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
21.2 hrs on record
Early Access Review
Posted: October 7
This game has been in my library for a long, LONG time now, and I've seen it go through many iterations before becoming anything even vaguely game-like. Character creation has yet to be meaningfully implemented, however, and while the game is extreemly pretty, crafting is overly complex and grindy. Getting started on your own is a long, slow, and painful process. I suppose this is meant to encourage working with others, but if you find yourself going it alone, prepair to be slogging along for hours and still feel as if you have little to show for it.

Hopefully this will eventually be tweeked and crafting will become a little more fun and rewarding, but for now, I'm putting this one back on the shelf for another year.
Was this review helpful? Yes No Funny
5 of 12 people (42%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: October 3
without going into extreme detail the game severely lacks content and the updates are slow and i mean really slow i wouldnt buy until there is actually gameplay and content available.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
625 of 821 people (76%) found this review helpful
19 people found this review funny
Not Recommended
51.5 hrs on record
Early Access Review
Posted: December 5, 2014
So after a few comments on my old review kept saying "this review is old and most of these features are out of date" I decided to take another look at Boundless. In short, my "old" review was still completely revelent besides 2 or 3 additions.

● GRAPHICS: Just before I quit playing Oort Online (Boundless' old title), the game had a texture swap that made it look a lot sharper at the cost of performance. It doesn't seem like they did anything for optimization from then to now which sucks because the already small community got a lot smaller when half of them couldn't run the game anymore.
● SERVERS: Still laggy and have you teleport around a lot. Careful not to fall off your build.
● COMMUNITY: Dead. This game has completely lost relevancy. Try looking up Boundless on YouTube.
● CRAFTING: Last time I played, the basic crafting system was being implemented. It wasn't bad, but when they put it in you went from spawning with a ton of blocks to spawning with nothing and having to craft your blocks. No change from then to now besides the menu looking better.
● COMBAT: "Enemy" creatures are new to me. You can fight them, but you just walk up to them and spam click until they die. They don't drop anything either, they only seem to increase the chances of being killed and losing all your blocks.
● MOVEMENT: Running around is still the same.. sticky. Mostly because of lag. I'm really surprised how hard the Grappling Hook was nerfed though. You used to be able to hang from a block and shoot another rope WHILE hanging, but now your character simply let's go and starts falling with a short delay before you can shoot another rope.
● RACES: I remember when "different playable races and perks" was all the devs talked about when I stopped playing. It was the next big feature they were working on and they even showed 3 different characters in a video that each played differently.
Like most indie games, these characters never saw the light of day. You can pick how you character looks now, but that's it.
● BUILDING: No improvements here. Building is worse then when I played because getting around takes longer (due to the nerfed grappling hook) and you have to craft all your blocks (you don't spawn with any).

Oort Online might be called Boundless now, but I still can't recommend it. Devs seemed to take all the money they earned so they could release the game on PS4. Maybe their publisher will push them to make a decent game.
I don't like putting out negative reviews, but really.. play SkySaga, Trove or Minecraft instead.
Was this review helpful? Yes No Funny
118 of 133 people (89%) found this review helpful
3 people found this review funny
165.6 hrs on record
Early Access Review
Posted: November 4, 2015
I invested relatively early in the development of Boundless (then called Oort Online) because I was impressed with the development team. As a developer myself, I understand that it takes quite a lot of vision, planning and strict quality control to create a game like this. I saw a high level of creativity (and consistency) along with a real dedication to quality and transparency in the game's forum. That was impressive and I knew this team could create something unique.

At the moment, the game itself is a ton of fun if you enjoy exploration and building. There's not currently a lot of the more advanced game play features like economy, farming, trade progression, etc. but I've learned a lot about what the team has planned for the near future and it looks very promising.

The latest big update included a much improved user experience, player models, expanded crafting, tool models, lighting fixes, expanded weather, etc. The game was already very beautiful and has only become more so.

With the recent announcement of support by Sony to make Boundless a PC and Playstation-only game, I'm excited to see where this team takes the game.
Was this review helpful? Yes No Funny
Recently Posted
1.5 hrs
Early Access Review
Posted: September 23
So far this game seems pretty content-lacking but it is still early alpha and they are still releasing updates so its not like the developers have forgotten about the game. I look forward to future updates
Helpful? Yes No Funny
2.6 hrs
Early Access Review
Posted: September 9
"BOUNDLESS IS CURRENTLY IN PRE-ALPHA..." yes, since November 2014 and nothing happens!
Helpful? Yes No Funny