BOUNDLESS IS CURRENTLY IN PRE-ALPHA. WE ENCOURAGE WAITING UNTIL 1.0 IF YOU DO NOT WANT TO PLAY A GAME WITH AN INCOMPLETE FEATURE SET AND BUGS. THIS IS FOR PLAYERS WHO WANT TO BE ACTIVELY INVOLVED IN THE GAME'S DEVELOPMENT. Explore, collaborate, build, conquer and discover Boundless.
User reviews:
Recent:
Mixed (10 reviews) - 60% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (407 reviews) - 68% of the 407 user reviews for this game are positive.
Release Date: Nov 13, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

BOUNDLESS IS CURRENTLY A PRE-ALPHA EARLY ACCESS GAME. WE ENCOURAGE YOU TO WAIT UNTIL 1.0 IF YOU ARE NOT WILLING TO PLAY A GAME WITH AN INCOMPLETE FEATURE SET, BUGS, DOWNTIME AND SERVER WIPES. THIS EARLY VERSION IS FOR PLAYERS WHO WISH TO BE ACTIVELY INVOLVED IN THE DEVELOPMENT OF THE GAME.

Boundless is going to be a big game. Right now it's in an early state, we have beautiful worlds to explore, the ability to build amazing structures, and the solid foundations needed for the rest of the game. What we don't have though is much in the way of crafting, economy, combat or many of the other game systems. If you want to be involved in shaping these things and are happy to play with a simple sandbox for the time being then buy the game and get involved, if you're more interested in playing a full game then keep up with us, and buy the game when the features you want are implemented.”

Approximately how long will this game be in Early Access?

“This page shows the vision of the game we want to create. As part of the development process the project has been divided into manageable sets of features. After we implement each set of features we will release a new version of the game for qualifying backers to play. In late 2016 we plan on launching a stable 1.0 version of the game for everyone, but fully expect to grow the game long beyond this point. You can find out more information about our goals on playboundless.com”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have all the features we outline here and on our webpage, taking the game from a fun sandbox to an epic multiplayer universe of Boundless possibilities.”

What is the current state of the Early Access version?

“At the end of 2013 we started building voxel engine framework for which to build the core features of Boundless upon. In its current form, Boundless is a massively multiplayer building universe. We aim to release more gameplay features as we move towards our full release. You can follow the full development of Boundless at playboundless.com”

Will the game be priced differently during and after Early Access?

“At this point we don't know how the final game will be priced.”

How are you planning on involving the Community in your development process?

“Everyone who owns the game can have a say in development through our surveys and on our forums at playboundless.com.”
Read more

Buy Boundless

Buy Boundless - Collector's Edition

 

Recent updates View all (78)

August 26

Weekly Dev Update: 2016 August 26th - Features, Creatures, Equipment and more

This week, we have been internally testing the following new features but we realised that we still need more time to marinate them to add more flavour and make sure that the balance is right for public consumption.

  • Trading (Buying / Selling) Plinths
  • XP Player Progression
  • Weapon and Tools Durability
  • Warping
As a result, we did not update the game this week. Apologies to the people waiting for these features. Next week, we plan to make some changes and balance these features. We might be making bigger changes for warping. Hence, it may take several weeks before this reaches the players. Oh no!!! We are looking into enabling players to warp to their friends. Oh yes!!!



When we release Trading (Buying / Selling) Plinths, we will get the beacon sharing feature back into the game so that you can work on your creations with friends. We have also started to work on the development of the tutorial / achievement system. The theory is that this should lower the learning curve considerably. ;). When we have a clearer timeline for this feature, we will let you know.

The hopper (working name) is hopping in the game now, doing the job it's meant to do ;). We still need to support other animations / AI before its release but we hope we can release it into the wild soon. Stay tuned!

Code
This week, we have been adding durability to items so they now degrade as they are used. Its first pass with a bar graph showing the item's remaining durability. Work continued on some part of the warping, including warping to friends. We are also continuing to iterate on the buying and selling plinths as well as some related economy parts such as tax.

The creature work has been refining the movement using the animations and using the hopper as a test bed, with it bouncing around on bounce pads, sliding on ice and so forth.

The world builder has added some more options for 3d noise and how resources are generated. Along with this the first pass world region naming is being implemented so large biomes will have names such as “Forest of…”. Visiting these biomes will use the explorer progression, as well as helping people by providing common reference points. The world colour palette is also being worked on, fixing up some colour indexing bugs.

We spent quite a bit of time tracking down the issues that caused the server crashes earlier in the week. We are also reworking some of the error reporting to help us diagnose the problems more rapidly. Otherwise we’ve been looking into some options for a global chat system and what would scale well to large user bases.

Design
This week Rob has been updating the HUD concepts to integrate the ideas for the chat system and objectives as well as reworking the gain log. He’s now continuing to work on the look and feel of GUI.

Matt’s been polishing and adding to the biomes he’s created with more interesting strata and caves. We’re now in a position to start testing this for balance. This week has also seen lots of work around prefabs, and Matt has been building some, and supporting those of you who have been building them too. See the thread about it here.

Balancing has been the main focus for Ollie this week. Crafting duration, inputs and outputs and power, as well as adding more recipes. Also more effort on analytics this week as we get the production ready system in place. Also more idea development on the Location Markers.

Luke on the other hand is on holiday, so is likely to be sunning himself somewhere...

Art
This week, we have been working on finalising the rig for the Hunter. We had some bumpy ride to get this to work technically but it looks like we can start animating it from next week. Hurray!



We received some feedback from the community that the weapons and tools can do with more detail / resolution especially for the 1st person view. We have taken this feedback and we have started to look into producing higher resolution tools and weapons. Here is our first up resed axes. As you can see from the screenshot below, we are looking into changing the design too.



We are hoping to finalise the creature progression concepts very soon which includes creature scaling. As a sneak preview, the pic below show the potential scaling of creatures.



Cross posted from devlog forum which can be found here

1 comments Read more

August 22

Weekly Dev Update: 2016 August 19th - XP Progression, Warping and Prefab and more

This week, we have started testing the following new features.

  • Trading (Buying / Selling) Plinths
  • XP Player Progression
  • Warping
  • World Builder Prefabs
They are still first passes and we have only release the World Builder prefabs this week. More details on this week’s release update can be found here.

Although we have started testing the other features, we still have a few more things to do before they are ready for public release. We are hoping to release these new features next week.



We have not forgotten about the new creatures. This week, we worked on running the animation on server to ensure that the creatures move smoother on rough terrain. Hence, there has been a slight delay with the work on the hopper (working name). We hope to release the first pass hopper by the end of this month or early September.

As the World Builder now supports the prefabs, we are planning to create new awesome worlds for mid/end of September. It is going to be exciting! ;) Stay tuned!

Reminder: If you like to play the latest version of Boundless, please play the Steam Beta "Testing" release of Boundless.

Code

This week we have continued with the character progression, hooking in more events and the basic level progression. The buying and selling plinths and gui have continued to be refined. The warping has been implemented and is being polished up for release.

We have implemented the server side animation for smoother creature movements. This has yet to be reflected in the public version.

The subtle world colour variations have been re-added to give a bit more contrast and readability to the scene. We are also working on some colour palette generation and importing for the selection of world colours. Additionally the blending of decals on the blocks has been added so they don’t cut off sharply.

In the world builder the prefab is now integrated and has been released.

We integrated the texture array work to replace the texture atlas and worked on resolving a bunch of issues related to tiling of the textures. On the engine side we’ve worked on various build process to speed things up to help productivity. We are also reworking some of the back end to help solve some mouse focus issues people are experiencing.

Design

Ollie has been putting a bit more time into the recipes, as well as working other bits of game balance. He’s also been working on the design for the chat system, along with Rob, and they’ve come up with a proposal.

Rob has also been considering our control scheme for both mouse and keyboard, as well as controller support. He has also worked out a flow for the menus, and managed to fit everything in.

Luke wrapped up the first pass design on the objectives system, and worked with Andy to spec out the work needed. He has then gone back to working on the core stats system.

Matt has put together some of his biomes into a world, and come up with a great idea for how to improve biome selection at the top level. He has also been trying out the prefab creation tools in the World Builder, and put a few into his biomes, check out his post here.

Art

This week the art team have been busy concepting the overall creature progression to ensure that there is clear progression and that the scales of all creatures are right.

We have also worked on the final concept changes to the weapons and tools. There will be further changes to the tools and weapons that are seen in the current public version of the game.

We’ve also modelled and animated the Mystery Box and details of this box can be found here.



We’ve continued rigging the Hunter and worked with code on decal blending on blocks. We hope to have some cool animations to show by mid September.

Cross posted from devlog forum which can be found here

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Feature List

  • Huge open world sandbox universe to explore, built and populated entirely by real players.
  • Explore unique and procedurally generated worlds, some peaceful and some wild.
  • Claim land to protect your home and creations, or team up and form a Guild town.
  • Fully player-driven economy. Trade loot, buy or sell from player owned shops.
  • Gather resources from different worlds and create amazing gear using the crafting system.
  • Instant travel between worlds using Portals. Bring alien resources back to your homeworld.
  • Rich first-person ranged and melee combat with multiple weapon types.
  • Vicious and varied enemy creature types with intelligent spawning over and underground
  • Powered by our new Beautiful Voxel Engine.
  • Take ultimate control and create your own worlds using the Boundless World Tool.

Many of these features are in development and not yet available in the Early Access version (pre-alpha). Follow updates on http://playboundless.com to see what's coming next and when.

Follow Boundless

Keep up to date with the development and community of Boundless here:

Follow development on the devlog
Follow us on Twitter
Follow us on Facebook
Subscribe to us on YouTube
Follow us on Twitch

About This Game

BOUNDLESS IS CURRENTLY A PRE-ALPHA EARLY ACCESS GAME. WE ENCOURAGE YOU TO WAIT UNTIL 1.0 IF YOU ARE NOT WILLING TO PLAY A GAME WITH AN INCOMPLETE FEATURE SET, BUGS, DOWNTIME AND SERVER WIPES. THIS EARLY VERSION IS FOR PLAYERS WHO WISH TO BE ACTIVELY INVOLVED IN THE DEVELOPMENT OF THE GAME.

Explore a vast universe of connected worlds. Build an empire with friends. Become Boundless.


Whether you are a seasoned hunter, a weathered explorer, a master builder, a shrewd trader or a natural born fighter, there is a place for you in the massive open-world sandbox universe of Boundless. Watch the sunrise on one world before hunting down epic Titans on another. Explore caverns on your own or build a city with your guild. Mine, trade or fight Protectors for resources and search for elusive Oort technology.

Build a shop and trade your treasures, create amazing sandbox contraptions, hunt for Titans, sell your services, claim land, see the worlds, open a Portal and expand your reach across the universe. Create your citizen, define your role, make your mark, become Boundless.

Boundless is currently Pre-Alpha, and we're working towards a full launch on the game in late 2016, but we invite you to be involved in the development process now through Early Access.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7 SP1 (64bit)
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    Recommended:
    • OS: Windows 8.1 (64bit)
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated DX 11 Compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mac OS X Mountain Lion 10.8
    • Processor: Intel Core i5 @ 2Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Integrated GPU
    • Network: Broadband Internet connection
    Recommended:
    • OS: Mac OS X Yosemite 10.10
    • Processor: Intel Core i5 @ 3Ghz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Mixed (407 reviews)
Recently Posted
[TTC - CEO] Toothless Gamer
1.9 hrs
Early Access Review
Posted: August 23
An honest review -

DO NOT BUY THIS GAME (yet???)

I am requesting a refund as we speak; Reason?

Apparently LEGACY server is where it was all at... now here is the funny thing... The Only *test* server available is a beta branch called *TESTING BRANCH* there is no Legacy server as boasted or advertised and the ONLY servers i have found are Test EU1-2 and Test US1-2 in the MAIN branch... These servers by the way are the basics of the basics (think minecraft version -192783634.000034532)

Oh you can craft.... marginally, also all the servers i have tried (in my JUST UNDER 2 hrs (over a 48 hour period) NO ONE has signed in appart from me!

Also posted a comment about no Legacy, not even a reply...

VERDICT -

Not the game that was advertised (the videos were a *live representation* of how the EA version should be NOW) <<< the videos ARE A LIE!

10/10 would refund again
Helpful? Yes No Funny
Michael
1.6 hrs
Early Access Review
Posted: August 17
The amount of time a game can spend in pre-alpha is Boundless.
Helpful? Yes No Funny
Synth 81-645
0.9 hrs
Early Access Review
Posted: August 16
Right now all I can say about it is that, its not really playing, but, I do know it is in pre-aplha, so, I'm not worried about that. But, withing the hour I played, or tryed to get it to work, the second I died, I had to re-install the game because I wouldn't respawn. So, I'm not sure if thats a part of the game, or there just isn't respawn yet. I love the concept, and I'd love to play this game more
Helpful? Yes No Funny
Devin CJ Ebright Fucks Fat Girls
9.1 hrs
Early Access Review
Posted: August 13
Massive tips to anyone considering purchasing Boundless or has purchased Boundless:

1. Check out the Boundless forums at playboundless.com - Sign up is free, you do not need to purchase the game to interact on the forums. The forums contain a lot of information on current state of the game, updates and aims/goals.

2. Pre-purchase from the Boundless website - The site contains about 10 different packages each with their own perks, there is something for everybody there.

3. Don't treat it as purchasing an Early Access game, treat it as if it were a pre-purchase - As with all early access games it is a gamble on whether or not you immediately will receive your moneys worth, I can guarantee you that you won't. Boundless has come a long way and still has a ways to go, it is definitely getting done and many features are operational however are not yet implemented into the game. The game that is accessible is definitely not the game that will be released.

4. If you do purchase Boundless OPT INTO THE TESTING SERVER! After not playing Boundless for a few months I decided to check in only to find that nothing had changed. After scouring through the forums frantically, fearing the game had been abandoned, I discovered there are testing servers currently online, this is where the most recent features of the game are at.

5. Don't write a negative review. If you are writing a negative review because you feel it is not currently worth it currently... don't. If you're writing a review because you are bored at the lack of content...don't. People will see mixed reviews and immediately decide that this game will not be worth looking at regardless of what your reviews say. Don't review an incomplete game based on the fact that it's incomplete. Write a negative review if you feel that, after playing and viewing the forums and a number of updates, the game is not heading in the right direction, that the game will not be good, or that the developers are otherwise absent from development. Bad reviews on an incomplete game based on the fact that it is an incomplete game really hinders the development of a player base. If you want to discourage players from buying an incomplete game but feel it will be a good game then simply give a positive vote but stipulate in your review that it will eventually be worth it but is not currently.

6. As of the 26th of July more and more content heavy updates have occured so there is definitely a lot more content than before with even more coming in the next few weeks.

As a person who did not jump on the No Man's Sky hype train I'm not one to really promote a game that isn't released unless of course its apart of well known franchise. However Wonderstruck has already proven their worth with constant communication to the community (through their website), numerous polls and discussions on development of the game, and through actively listening to their players.

If you loved Minecraft and other variations of Minecraft you will love this game. It adds much of what Minecraft missed out and the community had to improvise with such as: Guilds, Trading, Portals, Character Progression, Character Customisation and a more concrete lore.

The artwork in Boundless is spectacular and is still currently developing. Unfortunately I am not a great writer so you really have to visually experience it to witness it. The gameplay is really quite indepth, I could go through and explain it but the forums do a much better job than I do.

My final note is this... My biggest concern with multiplayer games, especially survival ones, is the community and so far the community has been amazing. The forums present this fact so well. This will definitely reflect the in-game community when the game releases. Boundless will definitely be a game that promotes player interaction both friendly and foely (not even a word), and the most exciting aspect is that you will not just benefit from a Rust mind frame of kill on sight or a mindset of ignoring everyone and play my own game it will require actions on both extremes.

Check out everything you need to know on playboundless.com!

Final final note... As far as combat goes, which seems to concern most people, I don't believe this game is going to have a insanely indepth combat system such as ones found in Assassin's Creed or WoW. From what I can guess it'll be your basic combat system, much like Minecraft, Rust, and Skyrim, with the progression system coming soon I'll be able to speculate more to whether or not attack and defend skills will exist as well. So essentially what you're looking at is combat with swords, projectile weapons (mainly bow/crossbow design) and shields. Success in combat will really on aiming, positioning, use of terrain and judgement of distance. To summarise it will be a system that won't involve a vast amount of skills and auto-target it will be mostly attack moves that will require the aforementioned skills.
Helpful? Yes No Funny
Fun Fun Fun Fun Fun
1.2 hrs
Early Access Review
Posted: August 11
Eh, I'll wait til full launch to get my hands back on it. The little I played of it when I first got it was clunky and not optimized very well. And not much to do so far. They originally slated a 2015 full launch for this if I'm not mistaken and it's now 2016 with seemingly no hope of even launching this year. Idk, I can't recommend it at this point. Maybe come full launch, but right now it just doesn't seem worth it.
Helpful? Yes No Funny
YourFavouritePanda
13.1 hrs
Early Access Review
Posted: August 11
Ive been playing this since early last year and have enjoyed my experience so far. Im currently struggling with connections as the only servers are located in US and EU, and i'm an AUS panda and im getting really bad ping. I enjoyed playing it in the last major version building pixel are and large structures in the AUS servers, however until AUS servers come out, im gonna step down from the game.

But that doesnt mean im stepping down from the game, I really enjoy the concept. I got myself the Collectors DLC to check out until AUS servers come out, but i'm having problems opening Boundless to test out my world, it doesnt allow the World Builder and the game itself to be open at the same time. Hope it gets fixed!

Other than the above comments, im giving this game a thumbs up, great graphics, great things expected to come that sound amazing, I just hope its not another project which will soon be removed from Steam due to not enough funding or the devs move on to another project.
Helpful? Yes No Funny
Baleur
3.0 hrs
Early Access Review
Posted: August 8
What is this game i dont even, what? I own it? How?
Helpful? Yes No Funny
TropicalDrake
66.0 hrs
Early Access Review
Posted: July 31
Great title with a lot of potential.
Helpful? Yes No Funny
skippy0330
21.8 hrs
Early Access Review
Posted: July 28
Apparantly, people with 1-4 hours of gameplay serve as a logical, well thought out judgement on the game. Ignore the reviews, they talk about content, but didn't bother reading ANY of the news updates saying the game had just been entirely redone, and content put back in. Seriously, why would someone with 1 hour of gameplay even be able to rate a game. Get a refund if you can't read.
Helpful? Yes No Funny
metalim
2.6 hrs
Early Access Review
Posted: July 21
Bought this thing a year ago, it was called Oort back then. Tried out, didn't find much content, heard the song about "new Oort" (puny marketing attempt). Even then they were changing everything in game. Then I forgot about the game.

Launched game again couple days ago, found out all mechanics have changed, but there is even less content than before, all functional blocks are removed, new ones are "coming".

Development seems to be totally random, without prior goal or clear vision. I can guess it's "let's put bunch of cubes with different textures together, and see if it's playable. If not - repeat".

Well... It might succeed.

Some other time. In some other universe, may be?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 14 people (86%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: August 13
Massive tips to anyone considering purchasing Boundless or has purchased Boundless:

1. Check out the Boundless forums at playboundless.com - Sign up is free, you do not need to purchase the game to interact on the forums. The forums contain a lot of information on current state of the game, updates and aims/goals.

2. Pre-purchase from the Boundless website - The site contains about 10 different packages each with their own perks, there is something for everybody there.

3. Don't treat it as purchasing an Early Access game, treat it as if it were a pre-purchase - As with all early access games it is a gamble on whether or not you immediately will receive your moneys worth, I can guarantee you that you won't. Boundless has come a long way and still has a ways to go, it is definitely getting done and many features are operational however are not yet implemented into the game. The game that is accessible is definitely not the game that will be released.

4. If you do purchase Boundless OPT INTO THE TESTING SERVER! After not playing Boundless for a few months I decided to check in only to find that nothing had changed. After scouring through the forums frantically, fearing the game had been abandoned, I discovered there are testing servers currently online, this is where the most recent features of the game are at.

5. Don't write a negative review. If you are writing a negative review because you feel it is not currently worth it currently... don't. If you're writing a review because you are bored at the lack of content...don't. People will see mixed reviews and immediately decide that this game will not be worth looking at regardless of what your reviews say. Don't review an incomplete game based on the fact that it's incomplete. Write a negative review if you feel that, after playing and viewing the forums and a number of updates, the game is not heading in the right direction, that the game will not be good, or that the developers are otherwise absent from development. Bad reviews on an incomplete game based on the fact that it is an incomplete game really hinders the development of a player base. If you want to discourage players from buying an incomplete game but feel it will be a good game then simply give a positive vote but stipulate in your review that it will eventually be worth it but is not currently.

6. As of the 26th of July more and more content heavy updates have occured so there is definitely a lot more content than before with even more coming in the next few weeks.

As a person who did not jump on the No Man's Sky hype train I'm not one to really promote a game that isn't released unless of course its apart of well known franchise. However Wonderstruck has already proven their worth with constant communication to the community (through their website), numerous polls and discussions on development of the game, and through actively listening to their players.

If you loved Minecraft and other variations of Minecraft you will love this game. It adds much of what Minecraft missed out and the community had to improvise with such as: Guilds, Trading, Portals, Character Progression, Character Customisation and a more concrete lore.

The artwork in Boundless is spectacular and is still currently developing. Unfortunately I am not a great writer so you really have to visually experience it to witness it. The gameplay is really quite indepth, I could go through and explain it but the forums do a much better job than I do.

My final note is this... My biggest concern with multiplayer games, especially survival ones, is the community and so far the community has been amazing. The forums present this fact so well. This will definitely reflect the in-game community when the game releases. Boundless will definitely be a game that promotes player interaction both friendly and foely (not even a word), and the most exciting aspect is that you will not just benefit from a Rust mind frame of kill on sight or a mindset of ignoring everyone and play my own game it will require actions on both extremes.

Check out everything you need to know on playboundless.com!

Final final note... As far as combat goes, which seems to concern most people, I don't believe this game is going to have a insanely indepth combat system such as ones found in Assassin's Creed or WoW. From what I can guess it'll be your basic combat system, much like Minecraft, Rust, and Skyrim, with the progression system coming soon I'll be able to speculate more to whether or not attack and defend skills will exist as well. So essentially what you're looking at is combat with swords, projectile weapons (mainly bow/crossbow design) and shields. Success in combat will really on aiming, positioning, use of terrain and judgement of distance. To summarise it will be a system that won't involve a vast amount of skills and auto-target it will be mostly attack moves that will require the aforementioned skills.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
13.1 hrs on record
Early Access Review
Posted: August 11
Ive been playing this since early last year and have enjoyed my experience so far. Im currently struggling with connections as the only servers are located in US and EU, and i'm an AUS panda and im getting really bad ping. I enjoyed playing it in the last major version building pixel are and large structures in the AUS servers, however until AUS servers come out, im gonna step down from the game.

But that doesnt mean im stepping down from the game, I really enjoy the concept. I got myself the Collectors DLC to check out until AUS servers come out, but i'm having problems opening Boundless to test out my world, it doesnt allow the World Builder and the game itself to be open at the same time. Hope it gets fixed!

Other than the above comments, im giving this game a thumbs up, great graphics, great things expected to come that sound amazing, I just hope its not another project which will soon be removed from Steam due to not enough funding or the devs move on to another project.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
610 of 805 people (76%) found this review helpful
19 people found this review funny
Not Recommended
51.4 hrs on record
Early Access Review
Posted: December 5, 2014
So after a few comments on my old review kept saying "this review is old and most of these features are out of date" I decided to take another look at Boundless. In short, my "old" review was still completely revelent besides 2 or 3 additions.

► WHAT'S NEW?
● GRAPHICS: Just before I quit playing Oort Online (Boundless' old title), the game had a texture swap that made it look a lot sharper at the cost of performance. It doesn't seem like they did anything for optimization from then to now which sucks because the already small community got a lot smaller when half of them couldn't run the game anymore.
● SERVERS: Still laggy and have you teleport around a lot. Careful not to fall off your build.
● COMMUNITY: Dead. This game has completely lost relevancy. Try looking up Boundless on YouTube.
● CRAFTING: Last time I played, the basic crafting system was being implemented. It wasn't bad, but when they put it in you went from spawning with a ton of blocks to spawning with nothing and having to craft your blocks. No change from then to now besides the menu looking better.
● COMBAT: "Enemy" creatures are new to me. You can fight them, but you just walk up to them and spam click until they die. They don't drop anything either, they only seem to increase the chances of being killed and losing all your blocks.
● MOVEMENT: Running around is still the same.. sticky. Mostly because of lag. I'm really surprised how hard the Grappling Hook was nerfed though. You used to be able to hang from a block and shoot another rope WHILE hanging, but now your character simply let's go and starts falling with a short delay before you can shoot another rope.
● RACES: I remember when "different playable races and perks" was all the devs talked about when I stopped playing. It was the next big feature they were working on and they even showed 3 different characters in a video that each played differently.
Like most indie games, these characters never saw the light of day. You can pick how you character looks now, but that's it.
● BUILDING: No improvements here. Building is worse then when I played because getting around takes longer (due to the nerfed grappling hook) and you have to craft all your blocks (you don't spawn with any).

Oort Online might be called Boundless now, but I still can't recommend it. Devs seemed to take all the money they earned so they could release the game on PS4. Maybe their publisher will push them to make a decent game.
I don't like putting out negative reviews, but really.. play SkySaga, Trove or Minecraft instead.
Was this review helpful? Yes No Funny
115 of 130 people (88%) found this review helpful
3 people found this review funny
Recommended
165.2 hrs on record
Early Access Review
Posted: November 4, 2015
I invested relatively early in the development of Boundless (then called Oort Online) because I was impressed with the development team. As a developer myself, I understand that it takes quite a lot of vision, planning and strict quality control to create a game like this. I saw a high level of creativity (and consistency) along with a real dedication to quality and transparency in the game's forum. That was impressive and I knew this team could create something unique.

At the moment, the game itself is a ton of fun if you enjoy exploration and building. There's not currently a lot of the more advanced game play features like economy, farming, trade progression, etc. but I've learned a lot about what the team has planned for the near future and it looks very promising.

The latest big update included a much improved user experience, player models, expanded crafting, tool models, lighting fixes, expanded weather, etc. The game was already very beautiful and has only become more so.

With the recent announcement of support by Sony to make Boundless a PC and Playstation-only game, I'm excited to see where this team takes the game.
Was this review helpful? Yes No Funny
93 of 114 people (82%) found this review helpful
4 people found this review funny
Recommended
21.2 hrs on record
Early Access Review
Posted: November 13, 2014
Note: When they say this game is in Early Access, they mean it!

Right now Oort Online is simply a block exploration game with amazing lighting to accompany it. If you enjoy walking around and exploring huge worlds that you can take apart and reconstruct with other fellow players, then you may love Early Access.

Please take note on what isn't in the game before buying:
No crafting
No land ownership (beacons)
No avatars (classes/races)
No portal creation

I personally am really enjoying the game, especially the grappling hook! I have already dicovered a lot of amazing creations from some really creative people. I have been spending most my time on RUCCIE. The devs are extremely active, and it seems updates are being pushed out almost daily. I cannot wait to see this game blossom into one of the best exploration mmo's out there.


(Visit agabab and go to the capital to see some impressive work!)
Was this review helpful? Yes No Funny
110 of 144 people (76%) found this review helpful
5 people found this review funny
Recommended
104.4 hrs on record
Early Access Review
Posted: October 27, 2015
I wrote a review about Boundless (was called Oort Online at the time) almost a year ago, and I think it's time for me to update my review.

It's sad seing so many negative reviews. People are downvoting because of lack of content, but what do you expect?
It's an early access game after all.

Right now, Boundless is a pretty voxel game, and that's all.

But this game has so much potential!
If you look at the website, and what the game aims to be you suddenly realize how big this is going to be.
I'm not gonna give you info about the game, as the website (playboundless.com) has all the info you need.
But I really recommend this game if you love MMO's, RPG's, Open world games and voxel games.

Was this review helpful? Yes No Funny
67 of 86 people (78%) found this review helpful
10 people found this review funny
Recommended
515.2 hrs on record
Early Access Review
Posted: November 13, 2014
*Note* I've backed this game since August while it was still browser based. I'd not be surprised if I have 100+ hours logged already in browser version.

What you will find when you launch Boundless Early Access:
~A beautiful Voxel world complete with excellent lighting and volumetric fog, particle effects, etc.
~Massive worlds with awe inspiring vistas, colossal caves, and unique color palletes.
~Breath taking player creations, towns, and monuments.
~Servers all over the world, including Australia.
~Intuitive navigation and excitement with the grappling hook. Watch out for that treeeeeee!
Edit 8/20/16:
~Player avatars are in with a variety of skins to choose from. Additional races eta: soon
~Hostile and passive Mobs with basic Ai.
~Mining and crafting, machine crafting, limited item progression
~Trade items with other players
~Improved world rendering with really smooth sloped blocks and stuff. Caves look -AMAZING-
~Instant travel between worlds with portals. Just like in the trailer!
~Open shelves for storage with viewable contents. Far more interesting than chests!
~Protect your builds from griefers and looters with a simple anti-grief "beacon" system.

What you will NOT find when you launch Boundless' Early Access... YET:
~Economy (currency, shop blocks, etc)
~Boss mobs
~Dungeons
~Player Progression
~Equipable armors
~Airships

Edit 8/20/16: Changed references to "Oort Online" to "Boundless"
Moved features from "Not yet in EA" to listed features.
Added stuff to both lists
Removed reference to Oatmeal cookies... gross.
Was this review helpful? Yes No Funny
94 of 129 people (73%) found this review helpful
6 people found this review funny
Recommended
42.5 hrs on record
Early Access Review
Posted: January 2, 2015
One of the biggest concerns I see is that people think this is a minecraft clone. What no one really gets is that voxel building games have morphed into their own category of game. This game is similar to minecraft in that there are blocks, and you mine / craft / build with those blocks. That's about where the similarity ends. Legitimately great games like this one get canned all the time just because they're voxel games, and I for one hope this one makes it through. Minecraft was a great game, but it also had it's flaws. This game fixes a lot of the complaints I had about minecraft, and then goes on to implement some amazing and promising systems.

The movement in this game is stellar, and that coupled with the amazing ambient sounds and whooshing that you get when you move fast makesan immersive feel that is pretty awesome. The smoothness of flying through the air on a grapling hook is amazing. The customizability of the terrain is another great feature of this game. There's a lot more options for great landscapes than there were in minecraft's procedurally generated stuff. Overall oort is already a better game than minecraft and deserves to reach fruition.

This game has a strong group of devs working very hard and pushing out new updates rapidly (and it looks completely gorgeous). That, more than anything else, is why i chose to buy this game in early access. There's a really nice feel to the game right now, and the community is great, mostly because of how responsive and interactive the devs are. That is why i feel this game will be here to stay, and will reach it's final form (which will be glorious). Buying in now will give you the opportunity to help sculpt this game into something amazing (even better than it already is)!
Was this review helpful? Yes No Funny
33 of 37 people (89%) found this review helpful
3 people found this review funny
Recommended
120.5 hrs on record
Early Access Review
Posted: June 3
Im really liking it so far. It's development hasnt been the fastest (in player eyes) but a lot of behid the scenes stuff going on.

Great looking game, not a lot to do right now other than mine/build. If it looks this good this early it will probably turn out well. Perfomance and art updates. Soon UI/HUD. Cant wait for that. Storage and more crafting. Hype.

One of the best things about it, are regular posts from dev team with little peaks and discussions and info. And i mean at the very very least one a week, and almost each one has little bits of concept or devbuild shots to show you.

Oh its crossplatform too, so your ps bros can hang out with you, real time.
Was this review helpful? Yes No Funny
37 of 45 people (82%) found this review helpful
7 people found this review funny
Recommended
21.8 hrs on record
Early Access Review
Posted: July 28
Apparantly, people with 1-4 hours of gameplay serve as a logical, well thought out judgement on the game. Ignore the reviews, they talk about content, but didn't bother reading ANY of the news updates saying the game had just been entirely redone, and content put back in. Seriously, why would someone with 1 hour of gameplay even be able to rate a game. Get a refund if you can't read.
Was this review helpful? Yes No Funny