Boundless is an epic voxel sandbox MMO full of endless possibility and discovery. Uncover and seamlessly travel to new worlds, build, craft, trade, fight and form allegiances. Forge your destiny in a Boundless universe.
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Perlopiù positiva (431) - Il 70% delle 431 recensioni di questo gioco sono positive.
Data di rilascio:
13 nov 2014
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Early Access enables Boundless (formerly known as Oort Online) to grow and change, giving us the time to not only create the game we aspire to build, but something you, our passionate community crave. With your continued support and suggestions we can continue to make the game as good as we know it can be.

As it's still in development there are some rough edges and certain features are being refined but rest assured, Boundless is fully playable and offers a fun and unique sandbox MMO experience.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“Our goal is to release the full version of Boundless in late 2017. That being said, development will not end there, like any other MMO, we want to support Boundless for a number of years, continuing to add unique features and content to improve and expand the game.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“The following features are planned for Boundless:

  • Additional Creatures - As well as our current set of creatures
  • Additional Recipes - More crafting recipes to create new items, consumables and brews
  • Forge - Experiment and upgrade existing items to discover new possibilities
  • Titans - Colossal creatures who roam the world and contain rare resources players need
  • Temples - Explore and Conquer ancient structures in the quest to gain epic loot
  • Guilds - Create or join a guild and make your mark in the community
  • Private Worlds - Create your own private world to share with everyone or your chosen few

And we won’t stop there!”

Qual è lo stato attuale della versione in accesso anticipato?

“Boundless is playable and has been constantly evolving since its launch on Early Access in November 2014. Many players have over tens and hundreds of hours playtime and are enjoying the current core gameplay experience:

  • Explore new worlds and discover the Boundless universe
  • Claim land as your own and protect the home you build
  • Craft items with your hands or improve upon them with Crafting Machines
  • Hunt creatures or gather natural resources with your crafted items
  • Buy, sell and trade your loot with other players in Boundless
  • Collaborate with friends and other players from around the world
  • Develop your character and customise their skills with the detailed skill tree system

For more information head on over to http://playboundless.com/ or the Official Boundless Forums.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“This price will reflect general improvements and increased content and play time.”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“Everyone who owns the game can have a say on development through our surveys and on our forums at https://forum.playboundless.com/.”
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18 settembre

Release 178: Square, Bevel and Slope Chisels!

This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

This is the Live release of Testing 177.

This release adds support for Square, Bevel and Slope Chisels, including all orientations and shapes. A future update will expand the blocks that can be chiseled further.

Please checkout Jiivita’s video that explores and introduces many of the new chisel’s features:

New Chisels! | Feature Introduction | Boundless Releases 177

All orientations of the following chiseled shapes can now be sculpted in Boundless.



Release Notes:
  • Crafting + Resources + Equipment:
    • Added the following different chisels:
      • Stone Square Chisel - removes an edge connecting 2 corners per action. Use this chisel to rapidly create steps, walls and slabs.
      • Copper Slope Chisel - removes an edge connecting 2 corners per action to create a bevel shape.
      • Iron Bevel Chisel - removes an edge connecting 2 corners per action to create a slope shape.
      • Silver Precise Slope Chisel - removes a single corner. This chisels is equivalent to the original chisel implementation.
      • Gold Precise Bevel Chisel - removes a single corner to create a bevel shape.
      • Titanium Precise Square Chisel - removes a single corner to create a square shape.
    • Sloped block changes:
      • Compact soil blocks, rock-brick blocks, decorative rock blocks, compact coal blocks, compact gem blocks and lantern blocks are now slopeable.
      • The missing rotations and flips of Pyramidal-corner shapes and saddle shapes have been added.
      • New slopeable shapes: the “half” pyramidal corner, and the “corner-wedge” (a wedge with a corner cut out of it), a “under-saddle” (saddle with an under-corner knocked out), the “bi-diagonal” (saddle/high-corner with both sides knocked out), and the “under-pyramid” (a pyramidal corner block with the under middle corner knocked out) shapes and all rotations and flips are added.
      • This means we now have all the chisel patterns available for slopeable blocks, with a total of 150 shapes available after taking into account all unique rotations of the base-shapes.
      • The new slope shapes are used for natural terrain generated in the World Builder now meaning new worlds will have “even smoother” terrain in some cases.
      • Various texture-blending issues have been resolved for the sloped shapes, though crafted-block shapes continue to have no texture-blending.
    • Crafted block changes:
  • Rock-stones blocks, decorative rock blocks, ice, glacier, gleam, sponge, ancient-corruption, compact coal blocks, machined metal blocks and decorative gem blocks are now “craftable” shape blocks (as well as being slopeable blocks). By “craftable” we mean that they can be shaped into steps, walls and slabs.
  • Crafted-block items (STAIR/SLAB/WALL) are removed (they will have become standard-versions of the blocks in your inventory).
  • Crafted-blocks are massively updated so that instead of crafting the items and then placing them, you instead use a “square” chisel to cut out the corners of the blocks individually. This means that we also have many, many more possible shapes available than what was possible using only the slab, stair and wall blocks. After taking into account all possible rotations of the base-shapes, there are 254 shapes available for “craftable” blocks. Breaking a crafted block will now just gives you a base block too matching the behaviour of slopes.
  • After this release these blocks will simply be referred to as chiselled, or sometimes square chiselled, bevel chiselled and slope chiselled.
  • New “bevel” blocks:
    • Every block that is “craftable” is now also “bevelable”. Using a “bevel” chisel you can construct all the same patterns as with crafted blocks, but with block-shapes having sloped edges/facets instead of cubical blocks. This means there are also 254 possible shapes available for bevels too including all of the rotations and flips etc.
  • Engine:
    • The way that the sun and block lighting is sampled by the voxel-geometry has been overhauled meaning that the lighting of the voxels will now be almost entirely perfectly smooth without any weird dark-artefacts all over the place (often only very subtle, but sometimes very obvious, and caused many issues like square-patterns of lighting on slabs, or really dark edges that should never have been so dark, as well as sometimes obvious plain artefacts around sloped terrain), as well as fixing some cases where light would incorrectly bleed through vertices leading to bright edges on the inside of black interiors etc.
    • Some minor physics-geometry, and block-selection issues have also been resolved.
  • World Builder:
    • Updated World Builder to generate all sloped shapes and orientations.
  • Bug fixes:
    • Fixed an issue where friends were removed when scrolling down the Friend list.
    • Fixed an issue where it was not possible to place items of the same smart stack category onto Shop Stands.
    • Fixed an issue where the total amount of health for Core Attributes is displayed as zero.
    • Fixed an issue where right-clicking on an item with a quantity of 1 and dragging to another item with a quantity greater than 1 will appear to show that the single item has a large quantity.

Release 178.1:
  • Fixed incorrect prices in request baskets and shop stands.
We’d still love to see some screenshots of your experiments and constructions with the new chisels…

Cross posted from Devlog Forum
8 commenti Altre informazioni

1 settembre

Release 176: Beacon Permissions, Daily and Weekly Tweaks and Portal Fixes

This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

This release promotes the recent Testing release to Live:
  • Testing 175: Beacon Permissions, Daily and Weekly Tweaks, and Portal Fixes
Release Notes:
  • Beacons
    • Added new beacon permission options: Builder, Worker, Engineer.
  • Daily and Weekly Objectives
    • Daily and weekly XP bonus requirements have been reduced.
    • Removed XP reward for daily and weekly logins.
    • General fixes for various daily and weekly objective issues.
  • Portals
    • Improved smoothness whilst watching someone go through a portal that leads to the same world (may have caused you to occasionally see someone whoosing through the air at superspeed from the source to destination portal due to interpolation between server-updates!).
    • Fixed held items clipping badly/disappearing near portals. The held items will now just render in front of the portal.
    • Fixed a crash when watching someone “flip” an open portal’s direction.
Known Issues:

The following items are known issues in this release.
  • Pressing the Enter key on the Rename Beacon box will disable game functionality. Avoid this by clicking the Confirm option instead.
  • Breaking the Campfire during the initial tutorial will reset some objectives and display the ‘Build a Temporary Campfire’ objective again.
  • Cannot close Inventory when Chat is used.
  • Changing the Chunk Cache Size in fullscreen mode will disable game functionality.
  • Choosing Return to Sanctum option briefly displays ‘wrap error’ text on screen.
  • Clicking the Craft button very quickly may close the active recipe.
  • Entity rendering will not always work correctly when there are multiple warps very close together, or where a warp opens up to a location very near where the entrance is.
  • Game displays welcome message for a world through a portal without going through it.
  • GUI rendered incorrectly on Intel HD graphics (and some AMD / GTX laptop GPUs) on Windows.
  • If the game (loader) fails to start on Windows 7 and 8 you may need to install https://support.microsoft.com/en-gb/help/2999226/update-for-universal-c-runtime-in-windows
  • If you spend a skill point before the tutorial asks you to, you will be required to unlearn and relearn the skill again.
  • Item placed into Request Basket will disappear when placing the same item into storage.
  • Item wanted is completely different to what was placed there before on the Request Basket.
  • Items will occasionally be unable to smart stack with other items that belong in the same smart stack category.
  • Menus may constantly reappear on screen after closing them.
  • Number of available feats is incorrect.
  • Objectives & Feats - Some tasks are not being tracked correctly.
  • Opening or closing doors and trapdoors when standing too close to them will restrict player movement. To get out of the situation, interact with the door or trapdoor again.
  • Region names may not be displayed correctly after discovering one.
  • Request Baskets (previously Buying plinths) that had wanted items set before v151 have unset them. Sorry. Going forward they will be fine.
  • Skill descriptions are not final.
  • Some feats are not shown on the GUI
  • Some interactive blocks (crafting table, machine, beacon control) have become corrupted during the migration. This will result in at best those blocks not being able to be interacted with, at worst the game crashing when interacting with those blocks. To fix the issue the block(s) in question need to be re-placed. In the case of anything other than a beacon control the block can simply be broken, picked up, and then re-placed. In the case of a beacon control this will work, although it would result in all the plots having to be re-placed one at a time and during that process the contents being unprotected. A better workaround for a beacon control is to craft a new beacon control, place that, and then break the old one, which will keep the beacon’s plots placed throughout the process.
  • Speech bubbles may still be displayed above players after going through portals.
  • The recipes are not final.
  • Using D3DGear http://www.d3dgear.com/11 crashes the game on start up.
  • When Beacon fuel is nearly full, adding extra fuel will display a message saying that there are no consumable fuel items.
  • When expanding a smart stack offered by another player during trading, it will be empty.
  • Z-fighting with some items (workbench and other machines) when placed underwater.
Cross posted from Devlog Forum
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Informazioni sul gioco


In a vast universe of connected worlds, the choice is yours.

Explorer? Builder? Hunter? Trader? Fighter? Discover your place in the massive open-universe sandbox of Boundless. Watch the sunrise on one world before hunting down rare creatures on another. Explore dark caverns alone or build an empire with friends. Mine, trade or battle for resources. Can you unearth the elusive Oort technologies?

Will you build a shop, sell your treasures, craft amazing contraptions? Do you yearn to join the hunt for Titans, claim your land or seek new worlds? Open a Portal and expand your reach across the universe as you shape your citizen, define your role, and become Boundless.


Join the Great Transmigration and explore the Known Worlds of Boundless. Each world is full of unique inhabitants and resources, ripe for discovery. With your trusty Totem in hand and the ability to build Warp Conduits, you can pinpoint locations on other worlds and travel seamlessly between them. No waiting. No loading.


Discover and use materials to build your base. Craft Beacons and claim land as your own, protecting all your beloved items within it bounds from other Players and from sacrifice to the land. Use special tools to tweak and transform blocks into ever more interesting and unique structures. Your imagination is Boundless.


Master the art of crafting! Create weapons, tools, building materials, and a whole host of other technologies waiting to be discovered in the Known Worlds. Use advanced Crafting Machines to build ever more sophisticated items and further your potential. Forge your legacy.


Hunt down creatures of all shapes and sizes scattered throughout the Known Worlds. Each world has it’s own unique breed of creatures to discover, each requiring different strategies to best. Get ready to take on the challenge.


Everything bought and sold in Boundless is generated by you the players. Buy and sell items through player owned shops, compete with others to become the most successful trader in the universe.


Boundless is a sandbox MMORPG that encourages player collaboration. Find friends or players from all over the world. Explore, defeat dangerous creatures, gather rare resources and build a colony together.

Other Features
  • Learn the basics! Carefully crafted tutorials help you to understand the core elements of the game.
  • Complete Objectives, Feats and events to earn Coin and Experience Points to level up your character
  • Spend your hard earned skill points in the Skill Tree and tailor your character to how you want to play the game
  • Craft thousands of items including, building blocks, tools, weapons, food and many more
  • Colonise planets by yourself or join a settlement with others and grow your beacon into the capital of the world with the Prestige system
  • Build and maintain a Portal between two worlds for you and others to use
  • Trade items with others or set up a shop to sell and buy items while you’re off adventuring
  • Each world automatically regenerates areas that are not protected by a Beacon and returns it to its original layout, creating new and much needed resources for you to collect
  • Seamlessly travel to new worlds and discover different creatures, resources, block colours and user generated creations in an ever-changing universe

No Subscription Required
Purchase the game and enjoy your Boundless journey with NO MONTHLY FEE!

Requisiti di sistema

Windows
Mac OS X
    Minimi:
    • Sistema operativo: Windows Vista, Windows 7 SP1 (64bit)
    • Processore: Intel Core i5 @ 2Ghz (or equivalent)
    • Memoria: 8 GB di RAM
    • Scheda video: Dedicated DX 11 Compatible GPU
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    Consigliati:
    • Sistema operativo: Windows 8.1 (64bit)
    • Processore: Intel Core i5 @ 3Ghz (or equivalent)
    • Memoria: 8 GB di RAM
    • Scheda video: Dedicated DX 11 Compatible GPU
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    Minimi:
    • Sistema operativo: Mac OS X Mountain Lion 10.8
    • Processore: Intel Core i5 @ 2Ghz (or equivalent)
    • Memoria: 8 GB di RAM
    • Scheda video: Intel Iris Integrated GPU
    • Rete: Connessione Internet a banda larga
    Consigliati:
    • Sistema operativo: Mac OS X Yosemite 10.10
    • Processore: Intel Core i5 @ 3Ghz (or equivalent)
    • Memoria: 8 GB di RAM
    • Scheda video: Dedicated GPU
    • Rete: Connessione Internet a banda larga

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