Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Recent Reviews:
Mostly Positive (137) - 73% of the 137 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (751) - 75% of the 751 user reviews for this game are positive.
Release Date:
Sep 11, 2018
Developer:
Publisher:

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Includes 2 items: Boundless, Boundless - Deluxe Edition Upgrade

 

Recent updates View all (169)

September 20

Small Hofix - Boundless Digital Deluxe Edition Fixed

Greetings Citizens,

We have a released a small Hotfix which will resolve any and all issues with the Digital Deluxe Edition perks.

All owners of this particular Edition will retroactively get every perk they should have had upon purchasing it, and will ensure all future owners will get the correct perks upon booting the game.

Please Note - Upon booting the game you will be prompted with a new message explaining how to claim your 500 cubits. For reference, you’ll need to switch to the character you’d like the Cubits to apply to and then open The Exchange. This will give your chosen character the Cubits.

We had originally planned to release more fixes with this, however our QA team found some last minute issues with the build; therefore a larger patch will be released next week to resolve some of the recent issues players have been reporting.

Thank you all for your patience.
8 comments Read more

September 13

Release 198: Aim Assist and Masks!



Overview
Since the Official Launch we've had a huge amount of feedback from the community, ranging from bug reports to balance suggestions. We've been looking through your feedback for the past week or so, and have designed this patch to alleviate some of the biggest issues reported. Thanks to everyone for continuing to help us develop Boundless!

New Masks!
11 new Masks have been added! Now you can go about your adventures in style with a range of cool Masks to customise your character with. The Masks will be available in the Exchange for Cubits.



Crafting, Resources & Equipment
  • Disallow opening/closing doors or trap-doors, if doing so would cause the door to intersect an entity, so you cannot use a door to trap yourself or someone else causing a horrible glitchy teleport.
  • Improve placement of non-full-block objects like doors so that entity-intersection checks use the actual physics shape of the door when checking if there is a creature or player in the way of the where the door will be.

Creatures, Combat & Characters
  • Player characters have new and improved clothing.
  • Bombs will now immediately explode when within larger proximity to an enemy target, or a friendly target if healing bombs are used. Making Grenadiers and Healers lives a little easier.
  • All players can now revive other players if they have the Totem Augment. Revive Epic Skills have been changed to give clearer choices on skill selection.
  • Added aim assists:
    • Crosshairs now go red and animate when a held item (e.g. slingbow or bomb) will hit a creature.
    • When holding healing items the same will happen for players.
    • Creature info is now also shown while a projectile will hit them.
  • Controller assists:
    • Added "Controller Acceleration" option (defaults to ON) to allow more precise aiming while also giving faster spin times.
    • Added "Controller Auto Aim" option (defaults to ON) that assists the players inputs to steer them on to targets and scale down player inputs while over a target.
    • Auto aim is scaled up during combat.
    • Auto aim is disabled for non-aggressive creatures.
    • Added "Controller sensitivity" for X/Y option.
  • Changes to atmospheres:
    • Atmosphere logic is much simpler now.
    • If your protection (skills in the atmosphere protection added to any food with protection) is greater too or equal to the atmosphere damage of the world then you are protected.
    • When protected the atmosphere fog will roll out and your air bar will refill.
    • If you are not protected the atmosphere fog will come right up to the portal to make it clear.
    • In the last minute of food protection the atmosphere fog will move up to 30m to remind you to eat some more or start getting off planet.
    • You can now eat food while on the planet to refresh your atmosphere protection.

    Sanctum, Tutorial, Objectives & Progression
    • New welcome screen added when you create a new character.
    • Increase to Hunting XP across all creatures.
    • Block XP and Prestige Rebalance:
      • Lowered xp rewarded for breaking standard natural blocks (soil, rocks etc) and upped the XP for mining ores. After listening to feedback and looking at our internal data we found block mining to be slightly OP. These changes should bring down the total XP from breaking blocks by 15%.
      • Added some additional XP for gathering surface resources, as gatherers will be affected by the nerf on leaves and trunks.
      • Building XP has been modified. We have reduced the amount of XP builders get for using poor quality materials (soil, mud etc). Some higher tier blocks have recieved a slight buff in XP to reflect their difficulty to craft. The XP reward for breaking crafted building blocks has been reduced.
      • Some blocks have had their prestige values changed. Decorative stone and wood blocks now give the same prestige. Previously decerative wood gave more (no idea why). You could see your build go up or down in prestige (hopefully not too dramatically).
      • XP is only awarded for blocks that are placed or chiselled inside beacons. This will hopefully reduce the number of people spamming the chisel or
        spamming block placements.
      • Placing surface resources within beacons will now grant prestige and some XP.
      • Bombs no longer give XP for breaking blocks.

    GUI & HUD
    • Gleam Club level icon background is coloured based on days remaining: yellow up to 30 days, green up to 90, red otherwise
    • The last set Gleam Club chat colour is remembered between lines and game sessions e.g. you can set a permanent chat colour
    • The set of Gleam Club chat colours is now the same as the named character colours
    • Moved the friends tab into the character menu.
    • Show world region and details in all cases for the warp-conduit screen so you can see what kind of world you will be opening the warp to, and what kind of latency you might expect based on the region.
    • Be consistent to show the level of the world alongside its description in all cases (eg; Lvl3 Rugged...).
    • Stop showing locked doors as "Usable" in the hud when in other peoples beacons.

    Bug Fixes
    • Fix being able to see coordinates or prompts to select locations on planets in the sky corresponding to offline servers, and the client being able to try and select locations anyway (The server would ignore it though already).
    • Fix cancelling a charge of a slingbow with interact action not removing visual or sound effects of the charge.
    • Fix HUD issues with displays for interaction/resurrection/trade only showing if closer than 12m even if your skills or the specific interaction (resurrection has a 40m range) are larger.
    • Fix issues surrounding resurrection not always correctly showing that someone is resurrecting you at that moment or that they had stopped resurrecting you.
    • Fix issues with hud display for resurrection only working correctly if the totem is in your right hand.
    • Fix issues with rapid-clicking slingbows not working well causing unneccesary "stalling" of fire, as well as related issues (less annoying ones) like if you let go of the action to release a charged slingbow, but quickly pressed again, it would just keep charging instead of firing.
    • Fix not being able to step-up ontop of objects in more restricted scenarios, eg: a 2-high tunnel with a sign-block placed on the floor, was previously impossible to step on-top of the sign block and you had to jump, or similar situation if the sign-block was just-inside the entrance of a 2-high tunnel and you had to also jump here to get into the gap, you should now just be able to walk through in both scenarios like this.
    • Fix not being able to step over objects directly after the exit of a portal, as well as not being able to step up through a portal when the portal plane is flush with the front-face of a step in the world, and without doing so in a way that would reintroduce bugs of getting onto the wrong-side of portals!
    • Resolve some physics edge-cases that could lead to weird sticking / receiving fall damage on more complex stair-like structures.
    • Fix for meteorite cores not dropping anything or the wrong kind of drops.
    • Fix tracking of totem picked locations so that they display names correctly in the places menu when tracked, the hud and the actions-log when reaching the location, and so that they always have a y-position in-world for tracking the same as the player location so that you can actually reach them (these locations have no altitude data, and previously where placed underneath the world which made them impossible to actually reach).
    • Fix buying/selling plinths not displaying items in-world if the price was set to 0 coins.
    • Fix certain kinds of projectiles (most of them.) shot to target a specific client, so that they dont linger forever if they land in water for that particular client leading to mispredicted damage if you later collided with them. This was also an issue with grapples though much less obviously an issue. Also improve behaviour of most projectiles with water so that when they nearly stop moving they get removed much more quickly, not affecting bomb projectiles with a fuse timer.
    • Fix tutorial if you closed the warp after opening it to try and select a location instead of friend or vice-versa.
    • Fix for items in the GUI flickering for one frame below the scroll window.
    • Fix for names above players/creatures heads floating too high when they are far away.
    • Fix applying skill tree changes out of the active skill tree tab.
    • Fix camera going through terrain and other obstacles when in "death-cam" mode.
8 comments Read more

Digital Deluxe Edition


Boundless Digital Deluxe Edition includes:

  • Boundless
  • An exclusive in-game title
  • A 10% lifetime bonus to your total beacon plot balance - build bigger and better!
  • Boundless Original Soundtrack: Complete Edition – 200 tracks, over 12 hours playtime!
  • A Wood Coffer containing 500 Cubits to exchange in game
  • 30 days of Gleam Club membership
  • An exclusive weapon crafting recipe: The Golden Fist

About This Game



Boundless is a subscription free MMO maintained by optional in-app purchases.

In a Boundless universe of connected worlds, every player's choices will have an impact. Explorer? Builder? Hunter? Trader? Crafter? Make your own path.

Open portals to travel seamlessly between diverse planets as you expand your adventure across the universe. Watch the sun rise on a volcanic world before joining friends to prospect for precious resources on a desert planet.

Starting with your first humble campfire, will you live a nomadic life in the wild, or found a new settlement with your allies from which to grow your empire? Rally citizens to expand your city, competing to become the capital of your world and claiming the title of Viceroy.

Will you build a citadel, drive the economy, or craft masterpieces of technology? Join the hunt for exotic creatures, develop your homestead, or seek new horizons?

Shape your citizen, forge your destiny, and sculpt your world in this epic voxel sandbox MMO built on endless possibility.


Join the Great Transmigration and explore the Known Worlds of Boundless. Each world is full of unique inhabitants and resources, ripe for discovery. With your trusty Totem in hand and the ability to build Warp Conduits, you can pinpoint locations on other worlds and travel seamlessly between them. No waiting. No loading.


Discover and use materials to build your base. Craft Beacons and claim land as your own, protecting all your beloved items within it bounds from other Players and from sacrifice to the land. Use special tools to tweak and transform blocks into ever more interesting and unique structures. Your imagination is Boundless.


Master the art of crafting! Create weapons, tools, building materials, and a whole host of other technologies waiting to be discovered in the Known Worlds. Use advanced Crafting Machines to build ever more sophisticated items and further your potential. Forge your legacy.


Hunt down creatures of all shapes and sizes scattered throughout the Known Worlds. Each world has challenging creatures to discover, each requiring different strategies to best. Get ready to take them on!


Everything bought and sold in Boundless is generated by you, the players. Buy and sell items through player-owned shops, and compete with others to become the most successful trader on the planet... or maybe in the universe!


Boundless is a sandbox MMORPG that enables player collaboration. You can choose to play solo, or join up with friends or players from all over the world. Explore, defeat dangerous creatures, gather rare resources and build a colony together.

Other Features
  • Colonise planets by yourself or join a settlement with others and grow your beacon into the capital of the world with the Prestige system
  • Craft hundreds of items including, building blocks, tools, weapons, food and many more
  • Spend your hard earned skill points in the Skill Tree and tailor your character to how you want to play the game
  • Complete Objectives, Feats and events to earn rewards and Experience Points to level up your character
  • Build and maintain a Portal between worlds for you and others to use
  • Trade items with others or set up a shop to sell and buy items while you’re off adventuring
  • Each world automatically regenerates areas that are not protected by a Beacon and returns it to its original layout, creating new and much needed resources for you to collect
  • Seamlessly travel to new worlds and discover different creatures, resources, block colours and user generated creations in an ever-changing universe

No Subscription Required
Explore a vast living, ever-changing and developing MMO universe with NO monthly subscription fee! Hunt, trade, craft, build an empire with friends and become Boundless. You can join the exclusive Gleam Club to further support the game and to get a few cosmetic perks and keep your beacons fuelled, but everything in the game is accessible without any additional in-game purchase.

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or higher
    • Processor: Intel Core i3-530, 2.93 GHz or AMD Phenom II X4 945, 3.00 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 250 or Nvidia GeForce GTX 650
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 64-bit operating system & 8 Mbit internet connection is required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-3470, 3,20 Ghz or AMD Ryzen 3 1200, 3.10 Ghz
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 480, 4GB or Nvidia GeForce GTX 780, 3GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: 64-bit operating system & 8 Mbit internet connection is required
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i3-530, 2.93 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL: 4.1 & 8 Mbit internet connection is required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X High Sierra 10.13
    • Processor: Intel Core i5-3470, 3,20 Ghz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: OpenGL: 4.1 & 8 Mbit internet connection is required

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